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Thread: PTS Issues Thread for 4.9 - Nine-tailed Terror! - Updated for Round 3!

  1. #11
    Super Moderator Demigod Goobis's Avatar
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    Something about Daji's hit chain feels very off. The tooltip says x1/x.75/x1/x.75, but the forth hit is considerably faster than her second hit yet does the same damage as the forth hit.
    *Disclaimer: I am a volunteer moderator. I work on best judgement and do not speak on behalf of Hi-Rez Studios.*

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    Senior Member Prestigious GongsunYiru's Avatar
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    Quote Originally Posted by Goobis View Post
    Something about Daji's hit chain feels very off. The tooltip says x1/x.75/x1/x.75, but the forth hit is considerably faster than her second hit yet does the same damage as the forth hit.
    Yeah, it doesn't seem like a 1/.75/1/.75 chain.

  3. #13
    Senior Member Prestigious GongsunYiru's Avatar
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    Quote Originally Posted by GongsunYiru View Post
    If someone stands against a wall, Daji will not teleport to them with her Trickster Spirit (3), depending on the direction Daji is facing.

    And her Trickster Spirit (3) is cancelable during the windup animation.

    And the names of the 3rd ability and ult is different from the patch notes.
    Mentioning walls, her ult also won't work when she stands near walls.

  4. #14
    Member Follower zferolie's Avatar
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    Arachne's web trail is removed if Da Ji uses her 2 or sometimes if she uses beads.

    Also sometimes The chain stays attached to you even after the ult. Had a game with Herc walking around during the rest of the game where he had a lassive chain sticking out of him

  5. #15
    New Member Minion mearesjust's Avatar
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    loaded up smite public test and saw 99k gem and 1mill fav on acount no clue how they got on there.

  6. #16
    Super Moderator Demigod Goobis's Avatar
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    Quote Originally Posted by mearesjust View Post
    loaded up smite public test and saw 99k gem and 1mill fav on acount no clue how they got on there.
    That is PTS currency so you can buy anything you want to test it on the server.
    *Disclaimer: I am a volunteer moderator. I work on best judgement and do not speak on behalf of Hi-Rez Studios.*

  7. #17
    Junior Member Minion Slinkydo's Avatar
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    Da Ji

    Horrible Burns

    Does not apply Heartseeker passive

  8. #18
    Member Follower zferolie's Avatar
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    Da Ji has issues with her ult when next to a wall. If she is right next to a wall she cannot use it, but also sometimes when I leap down over a wall sometimes I get stuck in the wall. Happens mostly on the training map but once it happened n the conquest game

  9. #19
    Junior Member Senior Minion Tobasaurus's Avatar
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    Ulting next to Gold Fury and Fire Giant Destroys Da Ji's Paolao. I feel as if her ult should be immune to standard structure methods and instead have no colission on the two because it looks really weird for her to be floating in midair.

  10. #20
    Radar Operator Honoured HiRezCAPSLOCK's Avatar
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    Quote Originally Posted by Goobis View Post
    Something about Daji's hit chain feels very off. The tooltip says x1/x.75/x1/x.75, but the forth hit is considerably faster than her second hit yet does the same damage as the forth hit.
    This is actually working properly.

    The hitchain is a bit more complicated because it's running more unique pre and post-hit delays. The full time that each swing takes is technically correct, but the post-fire or pre-fire might not make it feel that way. For example, the first hit has a 0.2 pre-fire (which is very quick) and a 0.8 post-fire, adding up to a 1s swing time. The second hit then has a 0.5 pre-fire followed by a 0.25 post-fire. This makes the total time between the swings 1.3, but the total time it took to swing both times completely to 1/.75.

    This isn't something only Da Ji has labeled like this in the K screen. Swing time is always an addition of pre and post-fire delays. Da Ji just has some of our higher post-hit delays, so you feel them more on her.

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