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Thread: Cernunnos

  1. #1
    New Member Minion ElPatron1's Avatar
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    Cernunnos

    REMOVE Cernunnos FROM THE GAME

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    Junior Member Senior Minion Derajalen's Avatar
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    yes please, or at least slow his attack down.

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    Senior Member Chosen Drakonasx's Avatar
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    Quote Originally Posted by ElPatron1 View Post
    REMOVE Cernunnos FROM THE GAME
    Quote Originally Posted by Derajalen View Post
    yes please, or at least slow his attack down.
    You guys maybe want to turn this thread into a discussion and not into a rant that won't see the light of day, by any chance?
    Why is he too strong, what can be done to place him in line with other hunters and so on. Ask something, give opinions, this thread is as useful as a 5th leg to a dog.Moreover, they will not remove gods, especially a god that is so unique, fun and versatile. They will try to balance it. Worst case scenario is a rework, which isn't that horrible to begin with.

    Also, there are other, more valuable threads about Cernunnos that people discuss in and provide solutions. i suggest you either start a good discussion or leave this thread to die and talk about him in a more popular thread.

    But while we are on the subject, some people suggest a rework which i am totally against. He is not THAT broken to warrant a rework, people are just sore as hell like they were with Susano and still are. Eesh. Yes, his 1's Autumn and Summer need nerfs, his Autumn's prot reduction could be reduced or the duration of it, his Summer's scaling should also be smaller. People complain about his 2's damage even though it's just 200 base dmg and ticks that won't hit fully ever, even if cc the god well. Heck, people even complain about his 3's damage and his ult's damage.

    Just nerf Autumn and Summer a bit, don't make his 1 proc Brawler's, his passive shouldn't work on towers, let his 2 blast open only after it hits an enemy and decrease his 3's dmg by a bit (a bit because it's still needed due to his 2's mediocre dmg without ticks). If these changes are put in he would be balanced.
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    Senior Member Honoured Sasquatchias's Avatar
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    I'm of the opinion that his 1st Ability needs some sort of limitation added to it, something that stops Cernunnos from just spamming / abusing a certain stance (be it Summer for Boxing and Clearing or Spring for lifestealing back to full health), and Bramble Blast should get a delay before detonation on shots that don't hit an enemy god or minion, giving people a good second or so to get out of the area of attack like what happens with Chiron's 1st ability.

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    Member Follower MrPokebrony's Avatar
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    Quote Originally Posted by Sasquatchias View Post
    I'm of the opinion that his 1st Ability needs some sort of limitation added to it, something that stops Cernunnos from just spamming / abusing a certain stance (be it Summer for Boxing and Clearing or Spring for lifestealing back to full health), and Bramble Blast should get a delay before detonation on shots that don't hit an enemy god or minion, giving people a good second or so to get out of the area of attack like what happens with Chiron's 1st ability.
    So you think the rotation isn't enough? I personally think the need to rotate through all the seasons is a tiny bit tedious, but not enough to nerf him. Although, I don't know how to properly fix that. I believe that if the cooldown was increased or mana cost was added it would be too harsh of a nerf.

  6. #6
    Senior Member Honoured Sasquatchias's Avatar
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    Quote Originally Posted by MrPokebrony View Post
    So you think the rotation isn't enough? I personally think the need to rotate through all the seasons is a tiny bit tedious, but not enough to nerf him. Although, I don't know how to properly fix that. I believe that if the cooldown was increased or mana cost was added it would be too harsh of a nerf.
    One option I was thinking about earlier would be to make the effectiveness of the stance stack based on Basic Attacks and a timer, meaning Cernunnos has to be in the thick of it to truly take advantage of his seasons and he can't just stay in something like the Summer Stance the entire time, whiffing most of his basics and hitting for full damage on the ones he actually lands.

    Way it'd work is that when Cernnunos first enters a stance it starts off with lower stats of the effect it has, and as he attacks minions or gods the stats increase until they hit the full effectiveness relative to the level / rank of the ability, with Cernunnos also having to play around with a Duration or Timer similar to Bellona in her other weapon stances / forms that both rewards good aiming and aggressiveness but punishes poor aiming or makes his defensive capabilities a tad bit weaker to give people a better opportunity to jump him.

  7. #7
    Senior Member Honoured ArsenalIV's Avatar
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    I keep hearing that Cernunnos is OP. Then I hear he is trash. I never seem to be able to go positive with him. Maybe he isn't good in Arena.
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    Senior Member Honoured MaverickSlayer's Avatar
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    I feel like his Bramble Blast should have the initial damage nerfed and the DoT damage buffed, it's too much burst for how easy it is to hit *cough* Sol *cough* and the DoT is so mediocre people can walk through it with pretty much no repercussions.

  9. #9
    Junior Member Minion GTXproject001's Avatar
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    Maybe add like 1.5 second cd on his 1

  10. #10
    Member Follower MrPokebrony's Avatar
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    Quote Originally Posted by GTXproject001 View Post
    Maybe add like 1.5 second cd on his 1
    Make it just 1 second and it makes sense. Even though I feel cooldown increase at all is a bit much.

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