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Thread: June 20th - The 7th Avatar Arrives

  1. #1
    Game Designer Follower HiRezDrybear's Avatar
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    June 20th - The 7th Avatar Arrives

    The 7th Avatar Arrives


    New God: Rama


    • Passive - Astral Quiver

      • Rama’s Astral Quiver generates an Astral Arrow every 15s. Also, every basic attack that Rama lands will reduce the amount of time to generate an arrow by 2s. Astral Arrows are used with Rama’s other abilities.

    • Astral Strike

      • Rama switches to a more powerful arrow that pierces and slows enemies by 20/25/30/35/40% for 1s and deals 10/20/30/40/50 bonus damage. This ability consumes 1 of Rama's Astral Arrows with every shot. Rama cannot toggle this ability if he has no Astral Arrows. Cost 1 Astral Arrow.

    • Pick Me Up

      • Passive: Any time an enemy is hit by an Astral Arrow there is a 10/20/30/40/50% chance that an Astral Arrow pickup will appear on the ground (Only procs on the first enemy hit by Astral Strike). The pickup adds one Arrow to Rama’s Astral Arrow count.
      • Active: Rama gains increased attack speed 30/35/40/45/50% for 5s. Cooldown 15/14/13/12/11s. Cost 80/85/90/95/100.

    • Rolling Assault

      • Rama performs a roll in the direction he is currently traveling. After performing the roll, for 5s Rama's next in-hand attack will consume an astral arrow that cripples the target for 1/1.25/1.5/1.75/2s and deals 20/40/60/80/100 bonus damage. Rama incurs no movement penalty during this shot. Cooldown 12/11/10/9/8s. Cost 70/75/80/85/90.

    • Astral Barrage

      • Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 50%, 75%, 100% of 250/350/450/550/650 +80% of physical power and decreasing in AOE size: 30, 20, 15. Cooldown 90s. Cost 100/110/120/130/140.


    New God Skins


    • Ra-merica Ra

      • For each sale of this skin, $2 will be donated to the American Red Cross. This is a seasonal skin, available only until July 14!

    • Iron Gamer Thor


    • Metal Carnage Fenrir
    • Valiant One Rama
    • Gold Osiris


    New Ward Skins and Player Icons


    • East Island Head ward.
    • Sword in the Stone ward.
    • Added new “country flag” player icons.


    Updated Cards


    • Anhur's Jungle King
    • Ao Kuang's Sacred Dragon
    • Hades' Bloodfire









    HUD Customization

    • We have added new user customization controls for the in match HUD.

      • All previous HUD settings have been moved into the HUD Editor, accessible via the User Interface tab in the Settings menu.
      • In the HUD Editor you will find a control panel which allows you to select individual elements and control different aspects.
      • All elements have toggle visibility, are independently scalable, and several are moveable.
      • The Spectator HUD scale has been moved to the Spectator tab of the Settings menu.


    Misc


    • Your new free god rotation is: He Bo, Geb, Sun Wukong, Anhur, and Bastet!
    • Account Security

      • To improve account security, we’ve added support for choosing a secret question and creating an answer.
      • All players that are level 10 or greater will be prompted to provide a secret question and answer.


    • Item Builder

      • The Item Builder now defaults opening to the Custom selection.
      • Fixed an issue with the Item Builder not showing the price for an item, if it had been purchased in the previous match. Wierd.
      • Fixed an issue with custom item builds not loading properly for different gods.
      • Fixed an issue with being able to clear the ‘Standard’ loadout in Item Builder.
      • You can no longer add duplicate items to the same category. NOTE: You can have the same item in multiple categories, just not multiple times in 1 category.
      • Hitting ESC on the Item Builder now properly closes it instead of the entire gods page.

    • Watching the Twitch stream will no longer mute match notification sounds while in fullscreen.
    • The post game lobby Time statistic now matches the game clock, rather than including the pre-match lobby and pre-game prep time.
    • Co-Op bots now stagger their loading to reduce the strain on lower end machines.
    • “Top Stats” Screen

      • Keybinding for this screen has been changed to T by default.
      • This screen displays XP/Gold differentials for the two teams, and who has top Gold, XP, and Player Damage for each team.

    • End Of Match Lobby

      • Fixed an issue in Practice and Co-Op where damage and healing dealt to AI controlled gods was not being treated as “Player” damage.
      • AI Controlled bots now show up in the End of Match Lobby scoreboards.

    • Fixed a rare bug where selecting a skin could cause issues returning to a game you were disconnected from.
    • When selecting a god, it will now play the voice of the last remembered skin.
    • Chat Input is now restricted to 140 characters, so you cannot accidently type over what the server allows and have your message rejected.
    • Fixed an issue where Items which grant power based on a % of another stat weren’t properly updating the scoreboard or end of match lobby.



    League


    • Fixed an issue with Leaderboard sorting.
    • New art has been added for Season 2 Badges and Player Icons.
    • The rules around rapid-promotion have been adjusted, to not jump as aggressively on players with fewer games.
    • Fixed issue where some players promotion would not be saved properly



    General Gameplay


    • All Game Modes

      • Modified match lobby to have the highest MMR player on a team always in the top position. This allows for 1st pick and banning in Leagues. All other members in match lobby are sorted in a random fashion.

    • Joust

      • Fixed an issue where 1v1 Challenge Queues were using the 3v3 Joust ruleset. Note that this only affects Challenge Queues, not 1v1 League.
      • Fixed an issue where 3v3 Co-Op Joust was mistakenly using the 1v1 ruleset, rather than the 3v3 ruleset. Note that this only affected Co-Op, and not Normal 3v3 queues.
      • For reference on the difference between the rulesets is that 1v1 Joust has:

        • Reduced respawn time.
        • No Deicides.
        • If a player disconnects, the match will be automatically forfeited after 2 minutes.

    • Siege

      • The Siege map has gone through an artistic overhaul.

    • Co-Op

      • Conquest is now available in a preliminary form. Significant work is still being done on AI.

    • Lobby Trading

      • When trading gods, the enter key will no longer accept trades. Hitting Enter will let you still chat while a trade is active on your screen.
      • You can no longer trade with a person that has declined your trade request. (NOTE: Is not enforced in Custom Matches)

    • Fixed a bug with Taunts that would cause camera pitch to stutter. Players can now freely pitch the camera while taunted, but cannot turn it.
    • Fixed an issue where players in stealth could be permanently revealed. We think we got it this time… seriously.


    Items


    • New Item: Ancile

      • +20 Physical Power, +60 Magical Protection. PASSIVE - You permanently gain +.5 Physical Power and +.25% Cooldown Reduction per stack, and receive 5 stacks per god kill and 1 stack per minion kill. (max. 60 stacks). Cost: 2400.
      • Ancile is a new Tier 3 item in the “Enchanted Buckler” item tree.

    • New Item: Enchanted Buckler

      • +10 Physical Power, +10 Magical Protection. Cost: 820.
      • This is a new Tier 1 root item.

    • Polynomicon

      • Reduced magical power contribution to your next basic attack from 85% to 50%.

    • Round Shield

      • Added 5 Physical Protection.

    • Runic Shield

      • Physical Power increased from 20 to 25.
      • Moved to new “Enchanted Buckler” item tree.

    • Shield of Regrowth

      • Physical Power increased from 20 to 25.
      • Cost reduced from 2400 to 2250.
      • Moved to new “Enchanted Buckler” item tree.

    • Warded Shield

      • No longer provides HP5.
      • Cost reduced from 1610 to 1450.

    • Throwing Dagger / Golden Bow

      • Cost reduced from 1450/2480 to 1300/2330.


    Gods - Balance/Updates/Fixes

    • Apollo

      • Across The Sky

        • Fixed a bug that would cause Apollo to get stuck on the ground when activating his ult next to a Janus portal.

    • Artemis

      • General

        • Fixed the arrow not appearing in her bow if you hold down left click to continuously basic attack.

      • Transgressors Fate

        • Fixed the trap animation persisting if the root ends early.

    • Bacchus

      • Chug

        • Mana cost reduced from 50/80/110/140/170 to 40/65/90/115/140.

    • Chaac

      • Thunder Strike

        • Fixed a bug that caused the visual effect to continue if interrupted while casting.

    • Cupid

      • General

        • Updated targeters on the Lil’ Devil skin

    • Fenrir

      • Seething Howl

        • Physical Power Bonus increased from 10/20/30/40/50 to 10/25/40/55/70 per rank.

      • Ragnarok

        • Damage increased from 150/225/300/375/450 to 200/275/350/420/500 per rank.

    • Isis

      • Circle of Protection

        • The Fire Giant’s lava will now appropriately charge the Circle’s meter.

    • Scylla

      • Sic ‘Em

        • Duration reduced from 1.25/1.5/1.75/2.0/2.25 to 1.15/1.3/1.45/1.6/1.75s.

      • Crush

        • This ability now has a minimum travel time of 0.5s when used close to Scylla. Previously, this was nearly instantaneous. The travel time at long range remains the same.

    • Hades

      • Devour Souls

        • Blight detonated enemies now deal 50% of the damage to enemy gods, but still do full damage to other targets.

    • Hercules

      • Strength from Pain

        • Updated ability icon.

    • Kumbhakarna

      • Mighty Yawn

        • Mesmerize duration reduced from 1.5/2/2.5/3/3.5 to 1/1.5/2/2.5/3.

    • Mercury

      • Sonic Boom

        • Fixed a bug that caused him to run endlessly if cast from the spawn platform in assault.

    • Vulcan

      • Magma Bomb

        • Fixed missing impact sound fx and hit particles.

    • Xbalanque

      • Branching Bola

        • Being CC’d while Branching Bola is active will now deactivate it, and force it to be recast.

    • Zeus

      • Detonate Charge

        • Slow increased from 30% to 40%.



  2. #2
    Member Follower Kruption's Avatar
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    WOW Zeus gets a 40% slow but no love for Bastet this patch you all beat her bad with the Nerf stick when she was not like Hades where he have thee most wins she may have been on the lower end with wins as a god

  3. #3
    Junior Member Senior Cupidhead Kellanved33's Avatar
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    So...we're just rebuffing warriors by proxy now?

  4. #4
    Member Worshipper Firellius's Avatar
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    First you nerf all the warriors and then you buff all their items?

    Dafuq?

    And Polynomicon getting a massive hit as well... What are you doing Hi-Rez? Are you trying to tune mages out and let the warriors back in to dominate the game again?

    Please don't go through with this patch, it looks awful.

    EDIT: To reiterate... We've had problems with warriors being too strong for a long time now. Only recently have they been brought into line. Now you release the Ancile, an item with offensive capabilities comparable to that of the deathbringer (Offering the max PP you can get per item, barring Transcendance. Add 15% CDR to compensate for the crit booster), you slap on 60 (Hefty) magic protection... And make it cost 2400.

    Why are you doing this to yourself?
    Last edited by Firellius; 06-20-2014 at 06:02 PM.

  5. #5
    Member Worshipper TopSword's Avatar
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    Patch is looking pretty solid. No bastet nerfs, no odin nerfs.....check check makes for a happy topsword. Watched the twitch reveal on this and it's GREAT. The range on the new gods ultimate is a tad much but beyond that he seems solid and pretty well balanced. MOAR LIKE THIS please. Oh and buff bastet and odin damn you!

  6. #6
    Junior Member Senior Cupidhead Kellanved33's Avatar
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    Quote Originally Posted by Firellius View Post
    And Polynomicon getting a massive hit as well... What are you doing Hi-Rez? Are you trying to tune mages out and let the warriors back in to dominate the game again?
    Well that's what riot did, guess hirez just wants to cash in on that now.

  7. #7
    Member Follower Skings's Avatar
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    I love this patch, i think kumba could use a shorter mes duration still to be completely fair but other then that is nice to start getting out of the mage meta.

  8. #8
    New Member Cupidhead Filip990's Avatar
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    no Herc nerf lol

  9. #9
    Senior Member Honoured FeistyDeity's Avatar
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    To everyone saying that the new item undoes the nerfs to warriors, making them meaningless, you're wrong. Warriors were primarily nerfed duo to them being too good as supports. Solo lane always was a 50/50 split between mages and warriors. After the warrior nerfs, mages became too dominant in the solo lane. The only warriors you saw there were Herc, Vama and the very rare Chaac. What they gave us is an item that is tailor-made for solo lane warriors and increases their chances at success against mage lanes. It will NOT reinstate the warrior support meta.

  10. #10
    Junior Member Senior Cupidhead Faiyth's Avatar
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    Oh, look... a polycon nerf. Meanwhile, hunters crits remain untouched even when they can burst down just as fast late-game.

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