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Thread: Should Ymir get a little buff

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    Should Ymir get a little buff

    Personally I'd like his 2 to go out a little further, just enough to hit a full minion wave. Wouldn't be opposed to reducing the damage a tiny bit to make up for it, but as of now you can't sit in front of a minion wave and hit the whole thing. You need to either lure the melee minions to the archer, or pick a group to hit. Or use his wall to hold the wave back a bit so they group up.

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    Senior Member Honoured amelixo's Avatar
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    Though I dont feel that ymir needs a buff, i'm not necessarily opposed to what you're suggesting.

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    Senior Member Honoured lextragon's Avatar
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    I would make enemies get stuck if they touch his wall (similar to Anivia).

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    Lord of the Enigs Infamous Enigmatisty's Avatar
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    Make his wall like Trundle from LoL's; like make it apply an AoE slow to enemies within 20ft of it when it spawns, or give you bonus MS. Ymir's biggest problem is that he can't engage without blink because enemies can just run away from him. Giving his wall a burst slow makes it far scarier as a zoning tool, too.
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    Senior Member Honoured lextragon's Avatar
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    Quote Originally Posted by Enigmatisty View Post
    Make his wall like Trundle from LoL's; like make it apply an AoE slow to enemies within 20ft of it when it spawns, or give you bonus MS. Ymir's biggest problem is that he can't engage without blink because enemies can just run away from him. Giving his wall a burst slow makes it far scarier as a zoning tool, too.
    He's probably the only guardian who has 1 hard cc ability

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    Quote Originally Posted by lextragon View Post
    He's probably the only guardian who has 1 hard cc ability
    A 2.25s stun that practically doubles his basic attack damage in that timeframe along with 2 potent slows. Now that I realize it he can just use the bonus MS from 1 because three slows are overkill.
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    Senior Member Prestigious BobKetchup's Avatar
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    Ymir is very buff
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    Quote Originally Posted by damienmc90 View Post
    Personally I'd like his 2 to go out a little further, just enough to hit a full minion wave.
    He can already do that
    *Disclaimer: I am a volunteer moderator. I work on best judgement and do not speak on behalf of Hi-Rez Studios.*

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    No, he really can't. You have to move them around to do it, basically the archer minions range is further than his 2 so they sit right out of range of it. You might be able to lay down your 2 and have them walk into the area just before it hits if you time it right, but if the minions are fighting each other and you hadn't done anything to affect the enemy minion wave layout you can not hit the whole wave.

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