I'm mainly asking in the sense that, for modifiers such as jousting assault where there's already extra firepower in the form of 2 more players, the presence of the BDK to continue the tower lock up makes it a bit too easy to push up well ahead of a halfway decent game, especially in the likes if the random assortment stacks heavily against 1 team or the other.

The medieval map feels like a more proper place that could be used for the mode (including customs) in the case that it had a better jungle compared to the chinese theme and it was more about how good your push was with your team rather than wait out for a gimmick to help you out when its not all that difficult to kill by even 1 person.