My experience with the new Clash has been very subpar since it was released, in comparison to the old Clash. It's incredibly easy for teams to turtle, and in fact even encourages it because there's nothing to punish teams from sitting on their towers or phoenix. I can't tell you how many times my team has been able to clear both initial towers, but then are stuck on sieging a phoenix. Even with one phoenix down, and having fire minions, it's incredibly easy for one player to clear the lane then switch to defending the remaining phoenix, before the 5-man team can even go in.
The biggest issue I believe is the gold/xp boosting, which wasn't present in the previous Clash. The mode was adjusted in patch 4.2 to increase the health of jungle bosses, while decreasing their buff power. Nothing was done to the gold/xp boosting though, which was widely reported by many players to be unnecessary and unwanted. It does not punish a team for poor play, and the passive gains allow an inferior team to easily keep pace in levels and items while turtling under their tower. I get it, protecting yourself under objectives is to a degree a strategy, but their is little to nothing lost from doing so as the Apophis buff isn't really all that great or influential since its nerf.
Anyone have other suggestions to help fix the turtling issue the new Clash has created?