- The store was updated so that purchasing Relics is now a two button combination instead of three.
- Consumables will now be sorted by price.
Miscellaneous and Known Bugs:
- Clan applications can not be accepted or denied.
- If you are pinging the map as Kali while re-spawning, you will lose controller functionality.
- Health Bars will no longer display temporary art when becoming CC or damage immune.
New God: Kuzenbo, King Kappa
Passive - Water Bowl
- Each time Kuzenbo takes 2% of his Maximum Health worth of Damage, pre-mitigation, he is granted a Stack of 1.5% Damage Reduction as the bowl of water atop his head fills (Max 10 Stacks). Stacks last 10s and are refreshed each time he gains another. When he is Knocked Up, Knocked Back, Grabbed, Pulled, Banished or otherwise disrupted, the bowl loses half of it’s Stacks until he begins to fill it again.
-Reduction lost when disrupted : 5%
-Duration : 10s
- Kuzenbo summons and throws the powerful NeNe Kappa, who can ricochet off of walls. After firing, if the NeNe Kappa bounces off of a wall, it will travel 70 units from that point up to a maximum of 2 bounces. If an Enemy God is hit by the NeNe Kappa, it will deal burst forth from its shell and attack them. Cost: 70/75/80/85/90. Cooldown: 16s.
-Damage : 70/105/140/175/210 (+55% of your Magical Power)
-Kappa Damage per Hit : 25/35/45/55/65
- The Spikes on Kuzenbo’s shell extend out, reflecting a percentage of the damage enemies deal to Kuzenbo back at them. While active, each time Kuzenbo takes damage, the cooldown on NeNe Kappa is reduced. Cost: 50/55/60/65/70. Cooldown: 14/13.5/13/12.5/12s.
-%Reflected of damage taken : 20/25/30/35/40%.
-Cooldown Reduced per Hit : .2/.3/.4/.5/.6s.
-Duration : 3s
- Kuzenbo charges forward, immune to Slows and Roots, damaging Enemy Minions and using his immense strength to push the first Enemy God he hits along with him. Each subsequent God he hits deals damage to both that God and the God Kuzenbo is pushing. Colliding with a wall will also deal damage to the pushed God. Cost: 60/65/70/75/80. Cooldown: 16s.
-Damage per Hit : 65/95/125/155/185 (+35% of your Magical Power)
- Kuzenbo pulls himself inwards under his shell and spins, summoning fierce currents that knock Enemies back, increase his Movement Speed, and allow him to move freely in all directions. Damage after the first spin is reduced by 50%. Cost: 100. Cooldown: 100s.
-Damage from First Hit : 60/100/140/180/220 (+40% of your Magical Power)
-Damage per Hit : 30/50/70/90/110 (+20% of your Magical Power)
-Movement Speed Increase : 35%
New God Skins
Swarm Sentry Ah Muzen Cab
Mini-Metal Jing Wei
The Morrigan Mastery Skins
Xbalanque Mastery Skins
Click HERE to read the full Patch Notes!