Class:Guardian
Difficulty: Average
Pros:High Defense, High Mobility
Passive: Aging Serpent
Jorgunmandr grows as the match goes on upon reaching levels 5,10,15,20 Jorgun gains 2% damage reduction stacking at 12%
1st ability: Acid Splash/Disrupted Ground - Pukes out Acid in dealing DOT in the targeted area ( the move is like AMC's Honey
Underground: Jorgun will shake the ground above him for 3 crippling enemies and dealing damage every second
Cripple duration:1s for
Ground damage per second 55/60/65/70/75 (45% of your magical power)
Poison Damage per second: 10/25/30/45/55(35% of your magical power)
Cooldown:12s
2nd ability: Burrow - Jurgon digs underground becoming immune to slows and gains increased movement speed,at the cost of reduced sight,Jorgun can then unburrow knocking up enemies for 1s
Cooldown: 5s
3rd ability: Deadly Coil/ Fangs of Dammed - Jorgun leaps at a enemy and wrapping himself around them, Jorgun can charge the leap increasing the distance and stun duration between 1-3s. If charged up for longer than 5s it will be cancelled but refunds half the mana cost and cooldown
Leap Damage: 70/90/110/130/150(35% of your magical power)
Wrap Damage: 100/130/150/170/200(70% of your magical power)
In burrow: Jorgun takes a bite of the enemy slowing them
Slow:2s
Bite Damage:60/80/100/120/140(80% of your magical power)
Cooldown 14s
Ultimate Ability: Serpent Of Ragnarok: Jorgun grows in size becoming cc immune and then devours an enemy, if the enemy is below a low amount of hp, they are executed
Damage:200/250/300/300/350(40% of your magical power)
Execute Threshold: 30%
Cooldown: 90s/87s/75s/67s/67s
Duration: 4s
I am open criticism