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Thread: Sun Wukong Buff Needed

  1. #1
    Junior Member Cupidhead Enigma0Gaming's Avatar
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    Angry Sun Wukong Buff Needed

    Aside from his new passive which i believe to be in a good spot, but Sun Wukong is Incredibly Under powered compared to most warriors true he does have a great escape and is hard to kill but does that really mean all his abilities deserve no damage?

    Comparatively Hercules Diving strike does 365 Damage+90% power WITH a 1.5 second stun max rank 14 second cool down
    Sun Wukong's Magic Cudgel Does 240+50% power and 25% extra damage to minions big whoop? Hercules pull does more damage than sun Wukongs main clear don't you see a problem there?

    Say a Wukong has 250 power that means his 1 will hit for 375 to gods and 437.5 to camps and minions
    Say a Hercules has 250 power that means his 1 will hit for 590! with a 1.5 second stun which still outperforms Wukong's clear by a large margin even to camps with an extra 25%

    Reguardless of how hard Wukong is to kill because of an escape while Hercules can just heal which he cant be stunned out of this is actually just ridiculous how under powered Wukong is even with his new passive adding another 50 Damage on from his passive at max rank his clear only does 390 to gods with no added effects

    I Suggest fixing this by either fixing his scaling to at least 75% power or giving it more base damage at each rank by 12 giving it 300 the other abilities are fine because your 2 slows and your 3 has good scaling is versatile and has long cooldowns

  2. #2
    Senior Member Chosen Drakonasx's Avatar
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    The only buff he needs is a nerf revert on his 1's mana cost since Bluestone Pendant is not op anymore.

    Plus his ult now deals much more dmg, heals him and he is super safe. His 3 also deals a ton of dmg, his 2 slows and deals moderate dmg and his 1 is great waveclear and poke.

    He doesn't lack in damage, he lacks in mana sustain that should be fixed ASAP yet Hirez forgot to do that completely for months after the Bluestone Era.
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  3. #3
    Junior Member Cupidhead Enigma0Gaming's Avatar
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    I don't know how you justify him being balanced when he is a poke god yes poke means having low Cooldowns to be able to poke well and deal very low damage often but hercs 1 is only 4 seconds more with max cooldown that is 8.4 seconds to Wukong's 6 seconds wow doesn't seem like that is justified anymore does it? yeah his 1 is great wave clear to minions but what about gods it doesn't do ANYTHING. Hercules with the same power does what 150 more damage to a minion wave and that's account for Wukongs 25% more power Wukong doesn't have that on gods so Hercules does 215 more damage to gods and his ability has a 1.5 second stun as well with only 2.4 more seconds on cooldown if you are trying to make him a poke god

    Hercules heal point for point is better first in the fact that its not in an ult it heals for a base and than heals for damage taken and gives protections.
    any crowd control effect can take Wukong out of his eagle which basically says goodbye to the whole argument that he is hard to kill because any god with a stun silence cripple ext. can destroy him.
    his 2 slows and doesn't deal moderate damage because it only does 10 more than his 1 with the same terrible scaling of 50%
    and that his ult does allot of damage i'm sorry Hercules ultimate does more base damage at rank 2 than Sun Wukong does at rank 5 see a problem?

    its not a problem that Sun Wukong is under powered its that every other choice in the game is better at anything he can do so every other warrior has better scaling near the same Cooldowns to the point that you cant call him a poke god because you are giving the same cooldowns and just less damage he is balanced all other warriors are over powered and do things better

    if they are trying to justify his 1 doing extra damage to minions and jungle camps how about they make it a percentage that matters when any other warrior does more anyway and get extra CC effects give it something
    Last edited by Enigma0Gaming; 02-17-2017 at 06:24 PM.

  4. #4
    Lord of the Enigs Infamous Enigmatisty's Avatar
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    Another thing I think SWK should get along with a mana nerf revert to his 1 is his kit giving him an HP5 boost because he has no sustain outside of his ult.
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    Senior Member Chosen Drakonasx's Avatar
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    Quote Originally Posted by Enigmatisty View Post
    Another thing I think SWK should get along with a mana nerf revert to his 1 is his kit giving him an HP5 boost because he has no sustain outside of his ult.
    Well, the 1's mana nerf is an idea many people had for ages, but nice idea giving him HP5 so he would have some sort of sustain out of his ult.

    I also think that after these nerfs SWK is equal or even better than Erlang, huzzaaah! People complain that even before the last nerf he was pretty meh, and frankly i am so glad he got nerfed to Hel, surely will not miss him anytime soon xd
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    Senior Member Honoured Polario's Avatar
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    SW is a god who is "ok" at all.
    He has damage from near and far, even if not so great.
    It has stun, knock up even though not so large.
    He has scape.
    Immune and sustain when ult.
    It has an 'ok' def and an 'ok' attack.
    We can say that he is a "complete" god, but to be complete, he can not be very good at something.

    Putting HP5, more damage and other things, they might remove some stuff on it, nerf.

  7. #7
    Junior Member Cupidhead Enigma0Gaming's Avatar
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    but the point is that if he is Ok at everything most gods are just built and scaled near the same just better like herc has a knock up stun heal and a damage ult hes just in general so much better because a heal in an ultimate isnt that good because you either take it for the heal and they run away no damage or you use it for the damage no heal while herc has a separate heal and protection buff a knockup a stun and a dash in one which can also be clear hes just better at everything wuko can and its the same with vamana even though vamanas heal is worse that wukos its just a better ultimate

  8. #8
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    How much damage do you want SWK to do though? Do you want his damage to be among the highest of the warriors? That simply cannot happen with the way his kit currently functions. He's far too safe/mobile. I just want them to implement a better activation system on his 3. I should be able to press 3 then 3, 2, or 1 again to activate a different form. It would be much better than the currently iffy wheel selection system.

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