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Thread: What makes Artemis "balanced"?

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    A Tragic Product of Swedish Advertising Demigod SirKeksalot's Avatar
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    Quote Originally Posted by Vantonium View Post
    her 1 must be reworked so that she can escape. and her passive must be nerfed because in late game you are almost 3-4 Artimes hits
    Not every god needs to have an escape, you know. And her passive would be fine if hunters weren't inherently OP.
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    Member Worshipper SmearyGore674's Avatar
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    I wouldnt really say that hunters are op, as long as you dont let them get the early game kills and let them snowball. I have been in joust games where we had no hunter on our team, just guardian, assassin, and mage and were easily able to shut down the enemy team due to not letting the enemy hunter snowball early game. Granted this is joust, which joust, arena, and clash are my most played games, I rarely play conquest which could be a different story but still if you shut them down early it is very difficult for them to get back up and rolling. Also who knows how well the player is at playing said hunter but I wouldnt say that hunters are op in the slightest. Not any more Op than any other god. It all depends on what god you play and how you play them against the hunter.
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    The Mad Hatter Prestigious Relanah's Avatar
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    Quote Originally Posted by SmearyGore674 View Post
    I wouldnt really say that hunters are op, as long as you dont let them get the early game kills and let them snowball. I have been in joust games where we had no hunter on our team, just guardian, assassin, and mage and were easily able to shut down the enemy team due to not letting the enemy hunter snowball early game. Granted this is joust, which joust, arena, and clash are my most played games, I rarely play conquest which could be a different story but still if you shut them down early it is very difficult for them to get back up and rolling. Also who knows how well the player is at playing said hunter but I wouldnt say that hunters are op in the slightest. Not any more Op than any other god. It all depends on what god you play and how you play them against the hunter.
    Well... In Joust and Clash, games often end in the mid-game. Before Hunters have chance to come online (Especially if an Assassin keeps ganking them)

    In Arena an Conquest, getting a full build is almost a guarantee unless you're really dominating the game. Which is where Hunter's late game power just crushes.

    It's the same for the Magical Hunter's (Sans Freya since she's a beast with just 2 items). Early game Chronos and Sol are not much to think about. Late game that they get to frequently in Conquest and Arena? That's when they start to be scary.

    Meanwhile in Assault, it's different. They're OP in assault not because they reach late game hyper carry status, but simply because they're ranged and that means they can poke better. In a game mode about sustaining on lanes, not having to dive into 5 enemy players to poke some damage means a lot. (Also helps that so many of them have escapes... Played Sobek in Assault the other day and 9/10 times I plucked someone, they just dashed back under their tower to safety... Basically had to target the immobile mage (Anubis) every time)
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    A Tragic Product of Swedish Advertising Demigod SirKeksalot's Avatar
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    Quote Originally Posted by SmearyGore674 View Post
    I wouldnt really say that hunters are op, as long as you dont let them get the early game kills and let them snowball. I have been in joust games where we had no hunter on our team, just guardian, assassin, and mage and were easily able to shut down the enemy team due to not letting the enemy hunter snowball early game. Granted this is joust, which joust, arena, and clash are my most played games, I rarely play conquest which could be a different story but still if you shut them down early it is very difficult for them to get back up and rolling. Also who knows how well the player is at playing said hunter but I wouldnt say that hunters are op in the slightest. Not any more Op than any other god. It all depends on what god you play and how you play them against the hunter.
    Except you can't simply shut them down because they're too good early; especially those with high ability damage.
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    Lord of the Enigs Infamous Enigmatisty's Avatar
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    Before we make claims that Artemis is broken and OP, can we PLEASE make her actually balanced first? Some good waveclear would be nicely appreciated — her 3 hits the same as Osiris's 3 with 10% less scaling.

    However, I feel like HR wil give her that long-deserved buff eventually; they've been buffing hunter clears as of late.
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    Senior Member Chosen Derled's Avatar
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    Quote Originally Posted by Enigmatisty View Post
    Before we make claims that Artemis is broken and OP, can we PLEASE make her actually balanced first? Some good waveclear would be nicely appreciated — her 3 hits the same as Osiris's 3 with 10% less scaling.

    However, I feel like HR wil give her that long-deserved buff eventually; they've been buffing hunter clears as of late.
    Osiris 3 is stun, you mean his 2 I assume

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    A Tragic Product of Swedish Advertising Demigod SirKeksalot's Avatar
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    Quote Originally Posted by Enigmatisty View Post
    Before we make claims that Artemis is broken and OP, can we PLEASE make her actually balanced first? Some good waveclear would be nicely appreciated — her 3 hits the same as Osiris's 3 with 10% less scaling.

    However, I feel like HR wil give her that long-deserved buff eventually; they've been buffing hunter clears as of late.
    Make hunters as a whole balanced first, THEN buff any of those who need it. That's how it should be done.
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    Lord of the Enigs Infamous Enigmatisty's Avatar
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    Quote Originally Posted by Derled View Post
    Osiris 3 is stun, you mean his 2 I assume
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    Quote Originally Posted by SirKeksalot View Post
    Make hunters as a whole balanced first, THEN buff any of those who need it. That's how it should be done.
    What if I told you that hunters are supposed to become OP? At least late-game, but they're meant to become the sole teammate that will ensure your way to victory in the late game. As we've seen with the buffs to Anhur's, Neith's, Ullr's, Hou Yi's, and more recently Apollo's waveclear, the standard for what makes a hunter at least balanced is rising. Now they need to have good waveclear on par with mages. Artemis deserves the same treatment, even if you think hunters need to be nerfed first. Balanced first, then nerfs.
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    Senior Member Honoured LittlePebble02's Avatar
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    Then why pick any other god if hunters are supposed to be op as a class we have hunters that can perform all the roles and with fatalis with pen tell me why i should not see 5 hunter teams? Bulky frontliner? Ullr and apollo can do that just fine. aoe damage? Neith and skadi are right there so tell me why should hunters be op but whenever a guardian performs well enough hi rez suplexs them into the nerf can.

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    Senior Member Chosen RonanTheGreat's Avatar
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    Quote Originally Posted by Enigmatisty View Post
    ...I swear, I need to play my warriors more. xD



    What if I told you that hunters are supposed to become OP? At least late-game, but they're meant to become the sole teammate that will ensure your way to victory in the late game. As we've seen with the buffs to Anhur's, Neith's, Ullr's, Hou Yi's, and more recently Apollo's waveclear, the standard for what makes a hunter at least balanced is rising. Now they need to have good waveclear on par with mages. Artemis deserves the same treatment, even if you think hunters need to be nerfed first. Balanced first, then nerfs.
    Thats a school of thought for sure, but theres another one that puts forward the reason for the hunter buffs we've seen are due to Chronos and Freyas pick ban rate during worlds, and Hi-Rezs' inability to accept Jing Wei is op af in conquest due tio her passive, not just her safety.

    The main problem with your argument though is that many hunters are viable throughout, not just late game where obviously a full damage build will create accrued power, not to mention that they are the only class that are expected to go full damage due to relative safety and ease of use. That ability to murder most targets needs some viable counter play, and given that many hunters have sustain, control, escapes and high damage, enough to shred guardians with ease, you have to wonder, outside of a coordinated setup, what counterplay there is apart from them having crap aim and forgetting attack speed exists
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