Name: Seth
Title: Evil Sand Lord
Type: Physical, Melee
Pantheon: Egyptian
Role: Warrior
Traits: High area damage

<Soon to be published. Probably.>

Health 455 86 2175
Mana 235 39 1015
Movement Speed 380 - 380
Attack Range 12 - 12
Attack Speed 0,90 1,22% 1,12
Attack Damage 38 2,1 80
Progress 1/1/1,75/1,5
and a swing time
- 1/1/1,75/1,5
and a swing time
Physical Protection 16 2,8 72
Magical Protection 30 0,9 48
HP5 8 0,6 20
MP5 4,6 0,49 14,4

Trait: Ruthless
Seth ruthlessly goes after his victims and is unstoppable. Whenever he is running towards enemy gods, his crowd control is increased by 15%. If the enemy god has less than 40% health, crowd control reduction bonus increases to 35%.

So, it's to make all Seth players feel like they are going towards their victims and nothing can stop them. Among with abilities he has, he'll be a true boss fight, able to sustain all damage he takes and being really hard to kill, even with his low base stats. This trait makes building crowd control reduction not that important, since he can achieve it's limit pretty easily.

1st Ability: Sand Blast
Seth sends forth a wave of hot sand, which passes through all minions and exploding upon colliding with an enemy god. All enemies hit are damaged and slowed by 40%. If they were facing the wave of sand, they are also blinded.
Cost: 55/60/65/70/75 Mana
Cooldown: 12 seconds
Range: 70 ft
Width: 7 ft
Damage: 90/145/200/255/310 (+70% Power)
Disable duration: 1,5/1,75/2/2,25/2,5 seconds

First ability. Not at all impressive, but helps catching the targets Seth wants to attack and consume and so on. Also, with this he is able to throw sand at the enemies' eyes, blinding them. Doesn't it sound cruel? The disable duration means the slow or slow with blind, depending on how the target was hit.

2nd Ability: Chaotic Rift
Seth builds a rift from his location to target destination and exploding, dealing initial damage to all enemies hit. Enemies standing in the rift also take damage every 0,5 seconds and have their physical protection and attack damage reduced. The rift lasts for 3 seconds.
Cost: 65/70/75/80/85 Mana
Cooldown: 14 seconds
Range: 55 ft
Width: 10 ft
Final radius: 20 ft
Initial Damage: 35/55/75/95/115 (+40% Power)
Damage per tick: 10/15/20/25/30 (+25% Power)
Reduction: 15/20/25/30/35

How it exactly works? Well, Seth conjures a rift, it reaches it's destination (damaging all enemies it hits) and when reaching, creates greater circular area in a burst. An enemy can be damaged only once by initial damage, but multiple times (6 that is) by damage per tick.

3rd Ability: Shifting Sands
Seth conjures a whirlwind of sand at his current location and target location for three seconds. Enemies inside have their movement speed and attack speed reduced and take damage every 0,5 seconds. When the Shifting Sands ends, all units are moved from one to the other and vice versa.
Cost: 65/70/75/80/85 Mana
Cooldown: 30 seconds
Range: 55 ft
Radius: 20 ft
Damage per tick: 15/25/35/45/55 (+40% Power)
Slow: 20%/25%/30%/35%/40%

So, this is his main engaging tool. He can either help his allies get into the enemy ranks or pull enemies into you. Shifting Sands naturally do not follow Seth. Might sound like broken, but these three seconds are really long and even Ares won't use it well all the times. It will be probably the best zoning ability though, and also with some longer crowd control he would be able to pull sone targets at once.

4th Ability: Storm of Chaos and Sands
Seth surrounds himself with the sandstorm, which deals damage every 0,5 seconds to all enemies within it's radius and heals him for every unit hit. Lasts until canceled, after which the ability goes on cooldown.
Cost: 25 Mana per second
Cooldown: 15 seconds after deactivating
Radius: 25 ft
Damage per tick: 16/19/22/25/28 (+15% Power)
Healing per unit per tick: 5/7/9/11/13 (+5% Power)

And this is the ability that makes him a warrior and not an assassin. His big source of healing and constant damage, it makes him a tank for as long as he has mana. This makes both Jotunn and Breastplate of Valor really effective, as both grant mana. This works, that every 0,5 seconds all enemies within radius are damaged and Seth regains health, so when inside a minion wave, his health will be restored at high pace, as the healing is applied per enemy unit damaged by this ability. Sounds a bit broken? Maybe, but when Seth will deactivate this ability, he will be vulnerable once again and he is not as durable as other warriors.

So, just another Seth is here. I know, there are really lots of Seths there, but I had such a concept for a long time and I think that not only it suits him really well, but also is somewhat unique. Plus, if a player could play him, he could feel like a boss, going slowly, but unstoppable towards enemies, cutting their way of escapes, tossing sand at them and finally devouring them with Storm of Chaos and Sand (check the name, doesn't sound it awesome?). Also, as always, have a good read and leave a reply, so I can make him even better!