ARANYANI
Goddess of the Forest
Pantheon: Hindu
Class: Guardian
LORE
Forests are the primary source of life and fertilisation. It is Aranyani who tends to these forests, creating a model for civilisation and peaceful society. Human evolution is measured in terms of man’s capacity to merge with Aranyani’s rhythms both intellectually, emotionally and spiritually. Such knowledge that comes from participation in the life of the forest is the substance of Aranyani’s existence, and it is this that she has now come to the battlefield to protect.
OVERVIEW
My inspiration came from Freya & Ao Kuang in that they are mages with melee basic attacks. I’ve flipped it, and made Aranyani a guardian with ranged basic attacks (EDIT: Sylvanus. Oh well, she'll be the 2nd ranged guardian). To compensate for this advantage, she is not as tanky as most guardians and has one primary damaging ability only (and of course her ultimate). I have tried to make her a very versatile guardian - she could be built tanky or full damage/CDR. You could focus on a healing/support build. Even an attack speed build could work. I hope you like it
APPEARANCE
See picture above, but more of a green colour scheme not a blue one like in the picture. Being a guardian she would be relatively large, maybe similar in size to Terra. Her basic attacks would look similar to Sol's, but more graceful, and they would be light green and brown in colour. She can both walk and fly (not fly like Jing Wei but hover like most mages) and can toggle freely between walking and flying with her 3rd ability.
BASE STATS
Health: 445 (+85)
Mana: 230 (+35)
Speed: 370
Physical Protection: 17 (+3)
Magical Protection: 30 (+0.9)
HP5: 7 (+0.5)
MP5: 5 (+0.5)
BASIC ATTACKS
Range: 55
Damage: 35 (+1.5) (+20% magical power)
Progression: None
ABILITIES
Passive – Nature’s Gift
All allies within 30 units of Aranyani receive 15% increased healing from all sources.
Ability 1 – Tangled Vines
Aranyani conjures forth a line of vines that sprout from the ground, dealing damage and rooting and crippling all enemies in the area for the duration. Enemies who walk into the vines after they are cast are damaged for a lesser amount and slowed.
Initial Damage: 90 / 150 / 210 / 270 / 330 (+80% of magical power)
Duration: 1.3 / 1.6 / 1.9 / 2.2 / 2.5 seconds
Secondary Damage: 45 / 75 / 105 / 135 / 165 (+40% of magical power)
Slow: 30% for 2 seconds
Mana Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Ability 2 – Life Pulse
Aranyani begins to channel her energy into the ground, consuming mana every second. After 5 seconds or when the ability is activated again, a pulse is sent underground, travelling across the map and healing all allied Gods based on the number of seconds the pulse was channelled for. Moving, attacking, or taking damage will interupt the cast and cancel the ability entirely.
Healing: 20 / 30 / 40 / 50 / 60 (+6% of magical power) per second channelled
Mana Cost: 15 / 25 / 35 / 45 / 55 per second
Cooldown: 20 seconds
Ability 3 – Forest Faerie
Aranyani switches between walking and flying stances. While walking she has increased HP5 & MP5. While flying she has increased movement and attack speed.
HP5: + 5 / 10 / 15 / 20 / 25
MP5: + 5 / 10 / 15 / 20 / 25
Movement Speed: + 8 / 10 / 12 / 14 / 16 %
Attack Speed: + 5 / 10 / 15 / 20 / 25 %
Mana Cost: 0
Cooldown: 2 seconds
Ability 4 – Stampede
Aranyani calls to the forest wildlife and commands a stampede to charge forward in the area in front of her. All enemies hit by the animals take damage and are knocked back.
Damage: 200 / 290 / 380 / 470 / 560 (+100% of magical power)
Radius: 40
Mana Cost: 100 / 100 / 110 / 110 / 110
Cooldown: 85 seconds