Maiden of the Holy Waters
PANTHEON: Norse
CLASS: Mage
TYPE: Ranged, Magical
LORE
Patron to nature and Goddess of the earth and waters, Nerthus would travel across the lands in a carriage pulled by oxen, presenting towns and villages with food, produce, and blessings of fertility. She was honoured with mass praise, and was beloved by the towns she ventured to and from. It was even said that just to be in her presence was a blessing.
Nerthus would however grow tired of living amongst the mortal, and once her travels would finally come to a close, Nerthus would journey to her lake hidden amongst the mountains, with waters possessing divine elements of sanctity. She would not travel alone, however; during her travels Nerthus would acquire servants from the towns she ventured to. Slaves who found themselves completely devoted to the travelling maiden, and would do whatever she wished, even if it cost them their lives.
At the bog, where the water and the earth would meet, Nerthus would become enriched by the power of the two combined elements, and thus would be bathed here. Not by herself, however, but by her subjects. It would have been a deadly honour to see the face of Nerthus, goddess of the sacred and the holy. And so, because during this act of bathing Nerthus would expose her entire appearance, all would be drowned. However, these slaves went willingly to their deaths, after entering her embrace they happily drowned themselves in the sacred waters of Nerthus’ holy lake. After being bathed Nerthus would continue on with her travels, acquiring more subjects to fall victim to her deadly embrace.
PASSIVE
Holy Presence
On a cooldown, Nerthus will automatically convert a single enemy minion within her radius to fight for her. For every converted minion, she gains a stack which grants her a percentage of her overall health as a shield.
Shield Stack: +2.5% of overall health
Max Shield Health: +10% of overall health
Aura Radius: 25 units
Cooldown: 60 secondsUpon converting a minion, it will function as though Nerthus has just killed that minion, and so all gold and experience will go to Nerthus and any nearby allies. If Nerthus is stacking Book of Thoth or Warlock's Sash, she will gain that stack. Enemies will not receive any gold, experience or stacks for killing a converted minion.
The cooldown works out as Nerthus converting an enemy minion every other minion wave when laning.
The converted minion will completely act and prioritise the same targets as a normal minion.
Converted minions will glow and be marked for both Nerthus and enemies to see. It will also make a distinct noise the moment a minion is afflicted to make it clear.
ABILITY 1
Bathing Embrace
Nerthus changes stances. When Nerthus remains in a stance she gradually attunes to that biome, and after a duration her next basic attack gains an ability damage buff that pierces through all minions.
Swamp Stance: Nerthus embraces the powers of the earth; all of her abilities drench enemies in a slowing, thick mud the moment they make contact.
Lake Stance: Nerthus embraces the powers of the holy waters of her lake; gaining increased healing from all sources.
Damage: 40/80/120/160/200 (+35% of magical power)
Slow: 10%
Slow Duration: 2 seconds
Increased Healing: +2/4/6/8/10%
Ability Type: Buff
Cooldown: 1 second
Cost: 30 manaIt takes 4 seconds for Nerthus to attune to a biome. This will be indicated by a passive meter.
The Swamp and Lake stance effects will instantly apply upon switching stances; Nerthus does not have to attune in order for these passive effects to apply.
All item effects will apply to her attuned basic attack.
The slow debuff will visually appear as brown mud covering the enemy’s feet and up half of their legs/dress.
Visually the 2 stances will be visually distinguishable based on the 2 biomes; Swamp would have a greenish/brown colour scheme, and Nerthus will appear dishevelled with tears in her outfit and messy hair collecting leaves and twigs. The Lake stance would have a white/pale blue colour scheme and be very clean and polished.
ABILITY 2
Bog / Lake of Grace
Nerthus alters the earth in a radius around her to fit her domain. Enemies caught in its area are damaged every second. Nerthus can alter the terrain surrounding her by switching stances during this ability's activation, refreshing the ability's duration. This can only happen once, however.
Swamp Stance: Enemies are crippled and have a stacking slow applied to them for every additional second they stay within the radius. If an enemy remains within the bog's radius for its full duration they are rooted in place by the thick mud.
Lake Stance: Nerthus heals herself every second and shares whatever health shield he has from her passive with allies in the lake's radius.
Damage: 20/30/40/50/60 (+15% of magical power) every 1s
Slow: +10% every second
Root Duration: 1.2 seconds
Heal: 15/20/25/30/35 (+5% of magical power) every 1s
Duration: 4 seconds
Ability Type: Area
Radius: 25
Cooldown: 13 seconds
Cost: 70/80/90/100/110 manaBoth 'Bog' and 'Lake of Grace' will share a cooldown.
While channelling this ability, Nerthus will be completely centred in the aoe (imagine Sobek Ult / Osiris Tethers)
This ability will only go on cooldown after Nerthus has finished channelling it for however long, including if she refreshes the 4 second channel of this ability by switching stances. Nerthus can only switch stances once during the channel of this ability.
Nerthus cannot basic attack while channelling this ability, however can cancel it early.
Without switching, the ability will overall do 80/120/160/200/240 damage (+60% of magical power) - which is 4 ticks of damage. While the ability can do a maximum of 140/210/280/350/420 damage (+105% of magical power) - which is 7 ticks of damage.
Lake of Grace can overall heal Nerthus for 60/80/100/120/140 (+20% of magical power)
Because of her passive, enemies will be automatically slowed by 10% the moment they step foot in 'Bog'. The slowing sequence will work out as 0 seconds = 10%, 1 second = 20%, 2 seconds = 30%, 3 seconds = 40%, 4 seconds = Root.
For 'Bog', visually the ability will begin as murky water, and with every tick, it will get thicker and gradually rise up out of the ground. Going from swamp water, to completely mud. It will emit a green glow.
For 'Lake of Grace', visually the lake will be rippling, clear water that will emit a pale blue glow.
![]()
ABILITY 3
Submerge
Nerthus sinks down through the ground, where she will traverse slowly underwater for a short duration, before then ascending back up to the ground at a target location in front of her.
Duration: 4 seconds
Ability Type: Leap
Cooldown: 19/18/17/16/15 seconds
Cost: 70 manaUsing this ability during the activation of either 'Bog' or 'Lake of Grace' will temporarily pause them until she re-emerges.
This ability will have a slight build-up time akin to Izanami’s 'Fade Away' ability.
While traversing, Nerthus will move 30% slower and will also have a slower turn rate.
Visually Nerthus will just sink straight down into the ground. On the surface will be a pool (imagine a tiny Sobek Ultimate) with a shadowy Nerthus clearly inside the water, but completely submerged in it.
After traversing, Nerthus will re-emerge at a target location 20 units infront of her.
This ability operates very similarly to Hou Yi's pre-reworked Divebomb.
ULTIMATE
Drown
Nerthus grabs a single enemy god, revealing her face to them, before pulling them underwater for 3 seconds.
Swamp Stance: Enemies will be drowned in thick mud, taking x1.5 more damage from this ability.
Lake Stance: Enemies will be drowned in the holy waters where Nerthus herself bathes. Enemies will take regular damage from this ability, and when she emerges, Nerthus will automatically gain full stacks on her passive.
Damage: 25/30/35/40/45 (+10% of magical power) every 0.5s
Cooldown: 90 seconds
Cost: 100 manaIf Nerthus uses this ability while either 'Bog' or 'Lake of Grace' are activated, the aoe will persist in the area directly above where Nerthus used her ultimate. The submerged enemy will not take additional damage from the 'Bog' or 'Lake of Grace' while being submerged, and Nerthus cannot be healed by it either. However, enemies on the surface can be fully damaged and cc'd by the aoe.
Akin to Ao Kuang’s ultimate, this ability will have a second pause before she drags them under, whereby Nerthus will be cc immune. It will also have the same cast range of 17.
In Swamp stance this ability will deal a total of 225/270/315/360/405 damage (+90% of magical power) and in Lake stance it will deal a total of 150/180/210/240/270 damage (+60% of magical power).
Visually she will summon a vortex underneath her as she pulls up her veil, revealing her face to the enemy. Then she will drag them straight down into the vortex. Once they are both under, it would just become a pool (radius of about 15) of water of which you can only see bubbles coming up and both Nerthus and the enemy’s health bars. Both Nerthus and the enemy caught will emerge back to the ground by shooting directly up with a gush of water.
![]()
APPEARANCE
She would wear a veil concealing her face. She would be wearing a full gown, which would be visibly wet at the bottom. She would have long, sleek hair.
Inspiration Images
STATISTICS
HEALTH: 440 (+85)
MANA: 250 (+57)
SPEED: 360 (+0)
RANGE: 55 (+0)
ATTACK/SEC: 0.86 (+0.9%)
BASIC ATTACK: 32 (+ 1.5) +20% of Magical Power
PROGRESSION: None
PHYSICAL PROT: 14 (+2.6)
MAGICAL PROT: 30 (+0.9)
HP5: 5 (+0.42)
MP5: 5 (+0.45)
This is an updated version of a past concept I made for the same goddess. I've decided to renew not only this concept, but the others I previously made. I am much more happy with this kit, as I feel it is more fluid, interesting and had better planning.
。:.゚ヽ(´∀`。)ノ゚.:。+゚ hope you like her! ヾ(○・ω・)ノ☆