Before it was set so you could choose your actives and 6 items to buy. This was working well but had a few flaws.
#1: Only 6 slots for items. This made it so if you had a starter item you had to turn of auto builder sell that item and buy the last item yourself.
#2: The purchase prioritizing was terrible. If you selected full tier actives it would buy those at the start and you had no money for a real item.
#3: Limited to 1 item set.
(Side Note #1: Keep the auto level skill area as is but set it up to work with multiple item sets so that if we have a {jungle} set the skills can level different than our {lane} set)
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Ideas on how to fix:
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Rather than this set up:
{item 1} {item 2} {item 3} {item 4} {item 5} {item 6}
{active 1} {active 2}
etc.
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Set it up like this:
{Selection 1} {Selection 2} {Selection 3} {Selection 4} {Selection 5} {Selection 6} {Selection ...}
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How it works.
#1: Have it purchase the items in the selected order.
#2: {Selection} spaces should be able to be filled with any item, consumable, active, etc.
#3: Also allow us to have as many {Selection} spaces as needed.
(Set a {+} button and {-} button that will add {Selection}s onto the end)
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Additional Thoughts:
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#1: Allow us to set multiple item sets with our own selected name rather than the standard {Custom}.
#2: In game we can select sets in a drop down menu containing {Lane} {Jungle} {Arena} etc. what we should have is a drop down list like that in the character select area that will allow us to select which item set we wish to have for auto buy and auto level.
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Finish:
Thank you for reading and I hope you like my ideas. I believe this would work very well and make a mass amount of the SMITE community happy.![]()