
Originally Posted by
Epibrutemetheos
Like the concept! And if you look into it, she was eventually equated with Artemis, but actually, as you said, had many titles, and is actually not well defined. I like the queen/light lore focus.
Just wondering, does the burn in the 1 affect the area, or follow the gods even after leaving?
Also, the physical percentage adds up to 160% which seems a bit much, especially if they can't leave the burn.
The ult actually looks like it could do better. Comparing to Rama, a very similar hunter, his ult, even if missing all but the most likely and lowest damage hit, does 200-600 +60%, and removes him from battle for up to 5 seconds. The absolute maximum yours could do, requiring hitting all arrows (which because of required timing could easily be blocked by sanctification or other), would be 200-800 +100%. However, you said the point was rewarding accurate players. If an accurate player does Rama, they can hit all 3 and deal 450-1350 +135%. And his prevents anything happening, while your's doesn't. And his is impossible to block for more than 1 of them, meaning with sanctuary on biggest does 250-750 +120%, while yours would be 120-480 +60%. Also, he gets three chances, while Diana only gets one, and his area to hit is bigger, while yours appears to be the same***. His also goes past barriers and has better range, as does Neith's global ult (another hunter). Yours has all the difficulties of a normal attack. While mana cost is low (and it does need some progression), I still don't think it makes up for the fact that you honestly don't get enough reward for the risk. All you would need to do is increase that damage some, starting at maybe 250-1050 +125% for total, maybe even a tiny bit higher. Also maybe give some way of getting it off easier (range, pass through walls, or something)
***in fact you don't mention it but the targeter on basically all of these needs to be bigger than AA. You probably assumed that applied, as most of Rama's do, in which case they do so just ignore the area part.
She is actually really cool. The kit is a really interesting concept, and even without the escape it does pretty well (maybe even add slow immunity while she is buffed on 3 to help as it's her closest to one?) Just need to buff that ult (wow that's not something ya often say lol) and maybe look at the 1.
P.S.:
Just a fun idea for her look: when pressing any ability button, she holds 3 arrows in one hand, ready to draw. When any of the arrows is fired, it actually disappears from her hand, thus making sense that if she has 2 on cooldown, she can only draw one anyway. Her ult one would switch out tho. You could even make them look different, a red/fiery 1, a blue/steely 2, and a white/fluffy 3.