Gashadokuro
Yokai of Forgotten Corpses
This concept is for: Gods that deal the majority of their damage or healing over time
Pantheon: Japanese
Role: Guardian
Lore: (Have something interesting for this, but it's not perfect so...keep that in mind.)
On the battlefield lies a countless number of corpses. Soldiers who are injured or hungry are left to rot as their life slowly fade from their bodies. Yet, even as the flesh have long since left their bones, they remain. Their spirits are left hungry and angry as they hold a grudge against the living as they were denied a proper burial. This grudge continues to fester until the bones of these sprites gather together into one mass and form the Yokai known as Gashadokuro.
This Yokai roam the world at night, grabbing mortals and biting off their heads to drink their blood. Once the mortal is picked clean, they will stick the bones of the victim onto themselves to become bigger. The only way you know that they are near is if you hear a ringing sound in your ears.
As the battlefield of the gods grows in tension, this being arises once more and, now, seeks to devour the flesh of the gods who had abandoned them...
Abilities
Passive: Gathering of Bones
Gashadokuro grows more powerful the more that die. For each god Gashadokuro kills or assists with, they gain a permenant stack. Each stack increases their power, protections, and health for a max of twenty stacks. Furthermore, Gashadokuro grows in size each time it gets a stack.
1 power, 2 protections, and 25 hp per stack for a max of 20 stacks. Max stacks: 20 power, 40 protections, and 500 hp. Doubles in size at max stacks.
Ability 1: Hunger
Gashadokuro projects their spirits outward. Enemies caught are damaged and slowed. Furthermore, they will receive reduce healing for a period of time.
5/15/25/35/45 (+10% of your magical power) each tick every .4s for 2.8s.
Reduce healing: 20/25/30/35/40%
Slow: 10/15/20/25/30%
Radius: 35 (cone)
Cooldowns: 14
Cost: 50/65/70/75/80
Ability 2: Cold Grip
Gashadokuro's arm grows in size as it reaches out and grabs an enemy. If it is a minion, Gashadokuro will pull it towards itself and eat it. If it is a god, Gashadokuro will hold the god in place, causing the god to be crippled and rooted for the duration. Also, the god will be drained of mana and hp to be received by Gashadokuro for the duration he's holding the enemy god. He's unable to attack, but he can move.
Initial Damge: 50/80/120/160/200 (+20% of magical power)
Drain: 3% of maximum health and 5% of maximum mana every .5/.5/.6/.6/.6s (during the root duration)
Heal (minion): 100/150/200/250/300 (+30% of magical power)
Root/Cripple: 1/1.2/1.4/1.6/1.8
Range: 60
Cooldown (if it grabs minion): 16/15/14/13/12
Cooldowns: 19/18/17/16/15s
Costs: 70/75/80/85/90 mana
Ability 3: Ringing Ears
Gashadokuro enters stealth and loses movement speed. When it nears an enemy, the enemy can hear a small ringing sound that grows louder the closer they get. When Gashadokuro attacks from stealth, it will grab an enemy god and drag them away. Enemies are silenced for the duration.
Initial Damage: 100/150/200/250/300 (+40% of magical power)
Stealth: 5s
Movement Speed reduction: 30/25/20/15/10%
Drag duration: 2s
Range enemies can start to hear you: 30
Cooldowns: 15s
Cost: 70/75/80/85/90
Ability 4: Death Draws Near
Gashadokuro doubles in size (based upon his current size) and grabs an enemy god. Gashadokuro is unable to move, but gains mitigation for the duration. Also, all god healing (both teams) is absorbed by Gashadokuro and enemies around it are slowed and lose power. Gashadokuro will deal damage to the god it's holding based upon the number of stacks it has. If the god falls under the threshold, Gashadokuro will eat them. If they don't, Gashadokuro will slam them into the ground and stun them.
The enemy god that Gashadokuro grabbed is immune to ally damage. The enemy can heal Gashadokuro while his ult is active and, if they heal enough, Gashadokuro will simply slam the enemy god into the ground and root them rather than stunning them. (only applies to enemy healing. Allies can heal Gashadokuro without worrying about denying the ultimate.)
Example: If Gashadokuro grabs an enemy, all healing around him will go to him instead of healing everyone else. Ally healing will Gashadokuro's ult, but the enemy's healing might cause Gashadokuro to spare an enemy god instead of executing them if they heal enough in time.
Damage: Passive stacks*10 (+30% of your magical power) every 1s for 4s
Execute Threshold: 25%
Heal on Execute: 50% of enemy's hp
Healing Requirement: 400/600/900/1200/1500
Mitigation: 20/25/30/40/50%
Slow: 30%
Radius: 30
Power Lost: 10/20/30/40/50
Stun/Root: 1s
Cooldown: 90
Cost: 140
Stats:
HP: 460 (+100)
Mana: 250 (+35)
Speed: 375 (+0)
Range: 12 (+0)
Attack Spd: .7 (+1.5%)
Damage: 40 (+1.5) +100% of power (Attacks with hands)
Progression: .5/.5/2x
Physical Prot: 20 (+3.1)
Magical Prot: 30 (+.9)
HP5: 7 (+.8)
MP5: 6 (+0.5)
Idea behind God:
When I started thinking of a kit, I wanted to do something a bit different than normal. In the process of looking for a good choice, I remember this Yokai.
I had several ideas for the passive (such as lowering enemy mana over a period of time), but I decided to go with the part of its lore that said it grows in size the more bones it gathers. (from victims) I figured I would have it grow in size and not only become have it become more powerful for every kill and assist, but also have it look more the part as well by simply growing bigger.
The first ability I made essentially used the fact that it was created by staved ghosts. I made it where the spirits imparted themselves onto the victim and makes them feel their pain. This is also the reason why I added the healing debuff. The victims feel their hunger and the healing they receive isn't enough to satisfy them.
The second ability is just a pin, but he also steals hp and mana to take for himself. I also added the ability to ear minions if he hits them instead.
The third ability came from its ability to turn invisible, but, unlike Loki, it's actually slower when it's invisible. I also added the ringing the in enemies ears to give it some counter play (and lore accuracy). As such, I gave it a bit extra when it successfully captures someone.
The final ability was something I think is most unique. It's an execute, most people hate those, but it has a twist. First, all healing inside its radius goes directly to Gashadokuro. This includes ally healing as well. Second, Gashadokuro won't execute if the enemy team's healing meets the requirements to satisfy it. So there is some counter play to his execute, but he's still rewarded by the healing he receives from the enemy team.
Voice Lines:
Game start: “The living shall fear us….”
When buying consumables: "This will not sate us…”
When buying consumables: "We desire the flesh of the living... but it will do for now…”
Low Health: “We need more bones…”
Low Health: “Blood…we want blood….”
Low Health: "We will never die... not again….”
When using 1: "Know our pain!...
When using 1: “Suffer with us…”
When using 2: "You can’t run…”
When using 2: "Your life wanes…”
When using 2 (on minion): “Ah… the sweet taste of living flesh…”
When using 3 (on grab): “We have you now…”
When using 3 (on grab): "Soon we will feast upon you…”
When using 4: "Now…we shall dine on divine flesh!...”
When using 4: "Die, sate us, and then… join us…”
When using 4: “You blood will fuel us…”
Ward Placement: "Nothing will go unnoticed…”
Ward Placement: "They can no longer hide…”
Gold Fury/Fire Giant Kill: “Your blood…. It…. Gives us so much… yet it is not enough…”
When buying offensive items: "The weapons of the living… we do not desire…but we will use…”
When buying offensive items: "We will use it…to rip the flesh from their bones…
When buying defensive items: “Why…do we need this?...”
When buying defensive items: "Protection?...from what?...
Joke: "A friend had a skeleton in a closet…. It was me….”
Joke: " What do you call a skeleton who presses the door bell?... A dead ringer… now…answer the door…”
Joke: What was stuck in a skeleton’s teeth?... You… Just kidding… *whispers* for now…
Joke: People call us Susano-o... We tell them to stop watching Naruto...before we devoured them...
Taunt: "We hunger for you flesh… give it to us…”
Taunt: "We will devour your flesh and gather your bones…”
Taunt: "Ignore the ringing in your ears… it’ll stop soon enough…”
Killing Spree: “The blood of the divine!... We want more….
Killing Spree: "We will never be satisfied...”
Death: “What…but… we haven’t had our vengeance…
Respawn: "We will not be stopped…”
Direct Taunts:
Bakasura: “We will now eat you instead…”
Fenrir: "You were destined to devour Odin in one bite…but you were instead…”
Ah Puch: “We don’t desire the flesh of the dead…but we will take the rest…”
Camazotz: “Give us your blood instead…”
(I ran out of ideas for direct taunts XD)
Feedback is appreciated and don't be afraid to ask about certain abilities. (Some of them might be confusing)