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Thread: Cybele, The Great Mother

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    Cybele, The Great Mother

    The Great Mother

    LORE INFORMATION: Cybele was originally a goddess worshiped in Phrygia, born as a hermaphrodite named Agdistis. She is a goddess of the wild, of world order, and of the mountains. She fell in love with a man named Attis, born from her own removed male genitalia, and caused him to go mad when she appeared to him. Her cult was taken to Greece and eventually to Rome where she became "Magna Mater" or the Great Mother. She is a powerful and mysterious goddess, often associated with Rhea, Gaia, and Hecate. Her followers, the Galli, were castrated priests who were said to dance around her altars sprinkling blood. Her Roman festival was the Megalensia.
    KIT INFORMATION: Cybele is a Guardian, more specifically a bruiser, who utilizes her powerful influence to overpower her opponents. Cybele is protective in the sense that her abilities are heavily aggressive, making use of CC and utility to keep opponents away from her allies. Cybele lacks any movement abilities and movement overall, but makes up for it with the rest of her kit. She uses black stones to manipulate into spires that she stabs forward, reaching 25ft, and has no attack progression.
    VISUAL INFORMATION: Cybele has a rustic yet futuristic appearance. She wears armor fashioned from metallic rock, as well as a cape that is held in the air by floating stones. Her hair is wild like a lion's mane and her head is topped with her mural crown. Cybele's theme follows her mountainous origins, using her black meteor stone as her weapon which can be manipulated how she pleases. She uses it via magnetism, which her kit is mostly based around. She has a dark and stern voice. Her polarity is reflected by her visual color scheme, positive being green and negative being blood red. When in negative polarity her floating armor will also cling to her to notify the change.

    PASSIVE - Imperium
    Cybele projects a 15ft area of magnetism around herself that provides allies with 5 protections for each enemy structure destroyed. If she is in the confines of a tower her lions will guard the edges, stretching the area to fit the tower and giving the tower protections as well. This passive will not become active until a structure is destroyed.

    ABILITY I - Polarity
    Ability Type: Stance Switch
    Range: 0ft
    AoE: 0ft

    Cybele alters the polarity of her power, switching between positive and negative. Positive polarity changes her other abilities to be defensive. Negative polarity changes her other abilities to be offensive. Whenever she uses this ability her passive radius will spark, allowing her to reflect traveling projectiles and basic attacks back at the attacker for 10/20/30/40/50% of the damage.
    Cost: 50/55/60/65/70
    Cooldown: 8s

    ABILITY II - Geomagnetism
    Ability Type: Knockback
    Range: 40ft
    AoE: 12ft

    Cybele channels her magnetic power forward in a cone. If she is using Positive polarity, enemies hit are pushed away from her. If she is using Negative polarity, enemies hit are pulled toward her. The cone will expand slightly with each rank put into this ability. This ability has a 15ft AoE at the end of the targeter or beginning of the targeter that pulls or pushes at a faster rate respectively.
    Damage: 50/80/110/140/170 (+60% of your magical power)
    Cone Width: 12/14/16/18/20ft
    Cost: 70/75/80/85/90
    Cooldown: 15/14/13/12/11s

    ABILITY III - Lodestone
    Ability Type: Deployable
    Range: 55ft
    AoE: 10ft

    Cybele summons a floating black stone at a target location. Cybele may have up to 3, which cannot be destroyed but expire after 30s. If an enemy comes within 10ft it will detonate and either push or pull them toward the explosion depending on Cybele's polarity. Using Positive Geomagnetism on a lodestone turns it into a 30ft wall that remains for 4s. Using Negative Geomagnetism on a lodestone turns it into shards that fly toward Cybele, dealing damage to enemies hit.
    Explosion Damage: 50/90/130/170/210 (+50% of your magical power)
    Negative Geomagnetism Damage: 60/100/140/180/220 (+60% of your magical power)
    Cost: 70
    Cooldown: 15s

    ULTIMATE - Grand Ire
    Ability Type: AoE
    Range: 55ft
    AoE: 5/15ft

    Cybele channels her magnetic power at a target location, causing the radius to grow from 5ft to 15ft as she holds the basic attack button and allowing her to move the radius while charging. Upon letting go she will summon her lions from the ground to stun any enemies inside, forming an effigy of her lost love Attis around them. For 2s she will resonate a magnetic field based on her Polarity, shoving enemies away or pulling them toward the effigy. After 2s she crushes the effigy, dealing damage to the enemies and minor damage to others within a 30ft radius of it, while also launching enemies or dragging them to the center based on her Polarity.
    Explosion Damage (Effigy Enemy): 80/130/180/230/280 (+70% of your magical power)
    Explosion Damage (Other Enemies): 50/90/130/170/210 (+30% of your magical power)
    Cost: 100
    Cooldown: 80s

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