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    King of the Piplups Chosen inferno18's Avatar
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    Skoll, The Suns Predator

    SKOLL

    THE SUNS PREDATOR



    Skoll is the wolf who chases Sol while she rides her chariot. Thus his title, 'The Suns Predator'. In SMITE, he devours down any squishies that get into his path by bursting them down.



    PASSIVE - Gouging Strikes

    When Skoll uses an ability, his next 3 basic attacks deal 25% extra damage. This passive has a cooldown of 15 seconds.




    ABILITY I - Engage
    Skoll charges forward, gaining increased movement speed. If he runs into a wall while the buff is active, he leaps over
    it. If Skoll runs into an enemy god, he leaps over them while clawing them, dealing damage and stunning them.

    Damage: 90/130/170/210/250 (+75% of your physical power)
    Stun Duration: 1/1.25/1.5/1.75/2s
    Movement Speed Increase: 200%
    Speed Buff Duration: 4/4/5/5/6s

    Cooldown: 18/17/16/15/14s
    Mana: 80





    ABILITY II - Thrash

    Skoll thrashes in an area in a cone in front of him, clawing any enemies within the area, dealing damage every .5s they are in the area. This also cripples any enemy gods that are hit.

    Damage per 0.5s: 15/30/45/60/75 (+10% of your physical power)
    Thrash Duration: 3s
    Cripple Duration: 1s

    Cooldown: 12s
    Mana: 60/65/70/75/80





    ABILITY III - Unrelenting Roar
    Skoll roars, taunting any enemy gods within an area around him. Any enemy gods also have a debuff applied to them, which
    makes their next basic attack deal damage and disarm them.


    Taunt Duration: 1/1.1/1.2/1.3/1.4s
    Debuff Duration: 3s
    Damage: 40/80/120/160/200 (+45% of your physical power)
    Disarm Duration: 1/1/1.25/1.25/1.5s

    Cooldown: 18s
    Mana: 80/85/90/95/100




    ULTIMATE - Devour
    Skoll selects an enemy god and launches himself towards them, biting them. They take damage and have one of their abilities disabled for 4s. Skoll also gains 35% movement speed and 15% attack speed for 3s after casting this ability

    Damage: 110/190/270/350/430 (+100% of your physical power)

    Cooldown: 90s
    Mana: 100

    Last edited by inferno18; 05-11-2016 at 03:04 PM.
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    King of the Piplups Chosen inferno18's Avatar
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    Buh-bumpp ;-;
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    Junior Member Senior Cupidhead samirc11's Avatar
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    I just read his passive and that's OP af lmao

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    King of the Piplups Chosen inferno18's Avatar
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    Quote Originally Posted by samirc11 View Post
    I just read his passive and that's OP af lmao
    That is IF he hits those basic attacks.
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    Junior Member Senior Cupidhead samirc11's Avatar
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    That is IF he hits those basic attacks.
    his 3 basically guarantees those hits

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    Member Follower Ravaana's Avatar
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    PASSIVE - Gouging Strikes

    When Skoll uses an ability, his next 5 basic attacks deal 25% extra damage. This passive has a cooldown of 15 seconds.
    Increase the cooldown from 15 seconds to 20-35 on his passive. Either that or drop the number of basics from five to two or three and his passive would be fine.

    I am just using Fenrir as a basis, here. Since his passive works (Pretty much) directly opposite than this one. And evev with building attack speed it takes at least 3-5 seconds to build up your runes to augment abilities.

    ULTIMATE - Devour
    Skoll selects an enemy god and launches himself towards them, biting them. They take damage and have one of their abilities disabled for 4s. Skoll also gains 35% movement speed and 15% attack speed for 3s after casting this ability

    Damage: 110/190/270/350/430 (+100% of your physical power)
    I, really, like the random ability silence CC. You could, even, word it to increases cooldowns by 5%+2%/lvl of ability (Max of an extra 15%) and it wouldn't be too powerful. Just negate one of the CD items that were bought

    What is the range on this, though? I am, almost, seeing it as a global leap because of the way it was worded.
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    King of the Piplups Chosen inferno18's Avatar
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    Quote Originally Posted by Ravaana View Post
    Increase the cooldown from 15 seconds to 20-35 on his passive. Either that or drop the number of basics from five to two or three and his passive would be fine.

    I am just using Fenrir as a basis, here. Since his passive works (Pretty much) directly opposite than this one. And evev with building attack speed it takes at least 3-5 seconds to build up your runes to augment abilities.



    I, really, like the random ability silence CC. You could, even, word it to increases cooldowns by 5%+2%/lvl of ability (Max of an extra 15%) and it wouldn't be too powerful. Just negate one of the CD items that were bought

    What is the range on this, though? I am, almost, seeing it as a global leap because of the way it was worded.
    Could you explain what you mean by increase cooldowns by 5%+2%/Lvl?

    And his ult is similar to Ravana's old ult.
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    Member Follower Ravaana's Avatar
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    Quote Originally Posted by inferno18 View Post
    Could you explain what you mean by increase cooldowns by 5%+2%/Lvl?

    And his ult is similar to Ravana's old ult.
    What i mean by that is instead of disabling one ability, it would be a neat type of CC if it added a percentage to the cooldowns of all skills for a bit of time. Those were just numbers that I threw out there, that didn't seem too powerful...

    At 5% + 2% /level of skill that would be 15% increase at level 5.

    Essentially it would look, kind of like this (I know this looks more like 3%/lvl, but it was how I figured out how to get it to 15 without too much math. and without a 7% start)
    Applies debuff that increases cooldown timers 5/8/11/13/15%

    This would counter one cooldown item, and make it more pronounced for people that don't purchase them.

    So... an ability that, normally, has lets say a 10 second cooldown now will have to wait an extra 1.5 seconds to use it while effected with the debuff. 20 second cd end up being 23 seconds.
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    Member Worshipper ChromosomaExtra's Avatar
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    I really like this concept. You should reduce the probability of the 4 to silence the ult, maybe? like only 20% instead of 25%, augmenting the silence to 6 sec, to make it more risk reward. And I assume he can move during the 2 (like isis 1), right? or he would be killed badly.
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