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Thread: The Hydra, Terror of Lernaea

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    Senior Member Prestigious EpicWinnar's Avatar
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    The Hydra, Terror of Lernaea

    Role: Assassin
    Pantheon: Greek
    Pros: High Single Target Damage, High Sustain

    Reference:



    Concept for Smite:



    Stats
    Health: 420 (+65)
    Mana: 240 (+38)
    Speed: 370 (+0)
    Range: 12 (+0)
    Attack/Sec: 1 (+1.7%)
    Basic Attack
    Damage: 39 (+ 2.3)
    + 100% of Physical Power
    Progression: 1/.75/1.5x damage and swing time, hitting in an AoE on the final blow
    Protection
    Physical: 14 (+2.9)
    Magical: 30 (+0.9)
    Regen
    HP5: 8 (+0.67)
    MP5: 4.4 (+0.38)

    Lore:

    Many terrible beasts were spawned by the monsters Typhon and Echidna, but few are as fearsome, or as deadly, as the Lernaean Hydra. Multi-headed, with venomous breath, and blood, to the point where even its very scent can be lethal, the Hydra is a true terror to behold.

    Only by one of the 12 Labors of Hercules was this fearsome creature brought low. While many of its heads were cut off, and burned so the creature's regenerative powers could not take effect, its immortal primary head could not be destroyed by the hero. Now, the beast is roaming free, terrorizing any soul unlucky enough to cross its path.

    And worse still, it seems to be seeking greater prey. Soon, the Hydra shall feast on gods.....

    Passive: Spawn of Typhon

    With blood and breath like venom, the Hydra deals an additional (+10(level 1), +20(level 5) +30(level 10) true damage every second for 2 seconds on all of its basic attacks. This can only be applied to enemy gods once every 5 seconds.

    1: Venom Strike (50/70/85/90/100 Mana, Circle Targetter (think Geb shield for size, 25 unit range), 15 second cooldown)

    The Hydra strikes at a nearby target, dealing (80/100/120/140/200) physical damage (+45% of physical power), and then additional (25/35/50/60/70) physical damage every second for 2 seconds. If this ability damages a target affected by the damage over time from Spawn of Typhon, The Hydra will be healed for (25/50/75/100/120) health every second for 2 seconds) This ability will damage large monsters.

    2: Slithering Terror (50/70/85/90/100 Mana, Line Dash, 18 second cooldown)

    The Hydra slithers forward, stopping at the first enemy god struck dealing (80/110/130/150/180) physical damage (+35% of physical power) and slowing that target by 25% for 2 seconds. If the target is affected by Spawn of Typhon, this ability's cooldown is halved.

    3: Acidic Blood (50/60/70/90/100 Mana + Health, Ground Target, 15 second cooldown)

    The Hydra spews forth a globule of its venomous blood at a ground target location. Targets moving into that area take (50/60/80/100/120) physical damage every second for 2 seconds and are slowed by 15% for 2 seconds. Targets already affected by Spawn of Typhon take an additional 1% of their maximum health as physical damage for the duration.

    Ultimate: Lernaean Terror (100/125/150/200/225 mana , Self Buff, 120 second cooldown)

    The Hydra unleashes its true terror, sprouting its original 9 heads. For the next 8 seconds, the damage dealt by the Hydra's passive is increased by (25/50/75/100/150), stacks up to 2 times, and the time limit for which it can be applied to unique gods is removed, as well as granting an additional +300 HP5 and 20% increased attack speed.

    No voice lines this time. Mostly because I couldn't think of any for a serpentine monster.

    Fun fact at the end: The Hydra is actually a female. Think about that for a second. Now stop thinking about it, you pervs!
    Last edited by EpicWinnar; 04-08-2016 at 07:15 AM.
    "I lost to it, so it must be broken" - Every complaint thread ever.

    Concept for The Hydra, Greek Serpentine Monster:
    http://forums.smitegame.com/showthre...ror-of-Lernaea

    Concept for Yum Kaax, Mayan God of the Wild:
    http://forums.smitegame.com/showthre...od-of-the-Wild

    Concept for Krishna, Dashvatara:
    http://forums.smitegame.com/showthre...atar-of-Vishnu

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    Senior Member Honoured MadManToTheMax's Avatar
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    I think you put too many zeros in the passive again. Also you don't get anything by levelling up the ult.

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    Senior Member Prestigious EpicWinnar's Avatar
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    Quote Originally Posted by MadManToTheMax View Post
    I think you put too many zeros in the passive again. Also you don't get anything by levelling up the ult.
    I couldn't think of anything really for a Hydra ult.

    And no, it's not an extra zero. it's 100 damage over 2 seconds at level 1.
    "I lost to it, so it must be broken" - Every complaint thread ever.

    Concept for The Hydra, Greek Serpentine Monster:
    http://forums.smitegame.com/showthre...ror-of-Lernaea

    Concept for Yum Kaax, Mayan God of the Wild:
    http://forums.smitegame.com/showthre...od-of-the-Wild

    Concept for Krishna, Dashvatara:
    http://forums.smitegame.com/showthre...atar-of-Vishnu

  4. #4
    Senior Member Honoured MadManToTheMax's Avatar
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    That's pretty damn strong if it can reapply it then. How about a MASSIVE HP5 buff in the ult? That would fit it's regeneration lore. I don't think healing reduction affects HP5 does it?

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    Senior Member Prestigious EpicWinnar's Avatar
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    Quote Originally Posted by MadManToTheMax View Post
    That's pretty damn strong if it can reapply it then. How about a MASSIVE HP5 buff in the ult? That would fit it's regeneration lore. I don't think healing reduction affects HP5 does it?
    There we go. Changed the ultimate into more of a steroid along with the health regen. What do you think?
    "I lost to it, so it must be broken" - Every complaint thread ever.

    Concept for The Hydra, Greek Serpentine Monster:
    http://forums.smitegame.com/showthre...ror-of-Lernaea

    Concept for Yum Kaax, Mayan God of the Wild:
    http://forums.smitegame.com/showthre...od-of-the-Wild

    Concept for Krishna, Dashvatara:
    http://forums.smitegame.com/showthre...atar-of-Vishnu

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    Senior Member Honoured MadManToTheMax's Avatar
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    I was thinking more like 300 HP5. Heals 60 health every second, making it a pain in the ass to kill.

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    Senior Member Prestigious EpicWinnar's Avatar
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    Quote Originally Posted by MadManToTheMax View Post
    I was thinking more like 300 HP5. Heals 60 health every second, making it a pain in the ass to kill.
    Fixed. And give people a reason to focus it, try and peel.
    "I lost to it, so it must be broken" - Every complaint thread ever.

    Concept for The Hydra, Greek Serpentine Monster:
    http://forums.smitegame.com/showthre...ror-of-Lernaea

    Concept for Yum Kaax, Mayan God of the Wild:
    http://forums.smitegame.com/showthre...od-of-the-Wild

    Concept for Krishna, Dashvatara:
    http://forums.smitegame.com/showthre...atar-of-Vishnu

  8. #8
    Senior Member Prestigious EpicWinnar's Avatar
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    Any other thoughts?
    "I lost to it, so it must be broken" - Every complaint thread ever.

    Concept for The Hydra, Greek Serpentine Monster:
    http://forums.smitegame.com/showthre...ror-of-Lernaea

    Concept for Yum Kaax, Mayan God of the Wild:
    http://forums.smitegame.com/showthre...od-of-the-Wild

    Concept for Krishna, Dashvatara:
    http://forums.smitegame.com/showthre...atar-of-Vishnu

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    Junior Member Senior Cupidhead kluska666's Avatar
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    I like this. I like every creatures in Smite like Hydra, Minotaurus, Arachne + others. I want to see Hydra and Minotaur as Warriors against Hercules, Amaterasu, Osiris or others Warriors - epic battle on solo lane.
    I dont like Hydras abilities. High HP5 at her ultimate is a good idea but i dont like making her poisonous. She should be more like Hercules - high
    regeneration, hard and pure strikes. She may attack all the target on the circle. And sorry but LOW MOBILITY.

  10. #10
    Senior Member Chosen Darkfire47's Avatar
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    (The Hydra strikes at a nearby target, dealing (80/100/120/140/200) physical damage (+45% of physical power), and then additional (50/60/80/90/120) physical damage every 0.5 seconds for 2 seconds. If this ability damages a target affected by the damage over time from Spawn of Typhon, the target will also be stunned at the end of the damage over time and take an additional (80/100/120/140/200) physical damage.)
    I really like the god concept, but I feel like if the passive does 100 true damage, and the 1 280 total damage, which is 380 damage at level 1 if i only hit ONE auto, maybe that is a bit much.

    The passive looks really good for jungle clear, but i worry that the dash/lacerate at lvl 2 dealing 100 bonus damage on top of the other combo, and guaranteeing hitting another auto, is 580 damage at level 2( before protections), which is a lot more than even thanatos can put out.
    Maybe lowering the damage on her dash and her passive slightly would make her balanced because she needs to fall off later if she has such a strong early game . Another good suggestion would be to make the DoT from her 1 apply everysecond, and not every 0.5 seconds

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