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Thread: Hachiman, Divine Protector of Japan

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    Senior Member Honoured MadManToTheMax's Avatar
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    Hachiman, Divine Protector of Japan

    Role: Guardian
    Pantheon: Japanese
    Pros: High Crowd Control, High Defense, High Teamfight Presence
    Difficulty: Average
    Symbols: Doves, Bow, Stirrup, Mitsudomoe




    Passive: Protector's Wrath

    Hachiman enrages as his nearby allies are damaged by enemy gods, granting them protections and himself a multiplier on his abilities' base damage numbers. For every 20% of max health lost by nearby allies, Hachiman gives 10 protections and gains a .2 multiplier to his abilities damage(max 5 stacks, 10 second duration, 70 unit radius).

    Example: If one ally has lost 35% of their maximum health and a different ally has lost 30% of their max health (65% total) ALL allies within the passive radius gain 30 protections and Hachiman multiplies his base numbers by 1.6, not including power from scaling

    1: Kamikaze - (Teleport, Ground Target, 70 unit range, 30 unit radius, 16 second cooldown, 20% power scaling)

    Hachiman calls upon the Divine Wind (Kamikaze is the name of Japan's divine wind) to carry him (after a delay) to his target location, dealing damage, fearing all enemies upon his arrival, and granting himself damage mitigation for five seconds. If there is an ally in the target location, the Divine Wind carries the ally back to Hachiman's starting location and grants them movement speed for three seconds.

    Delay time: 1.4s/1.3s/1.2s/1.1s/1s
    Arrival damage: 80/130/180/230/280
    Fear duration: .5s/.75s/1s/1.25s/1.5s
    Damage mitigation: 10%/15%/20%/25%/30%
    Movement Speed: 5%/10%/15%/20%/25%
    Mana cost: 75/80/85/90/95

    2: Eight Banners - (Structure, 55 unit radius, 14 second cooldown, 5% power scaling)

    Hachiman plants his eight banners around him. His wrath ignites enemies within the banners, dealing damage every .5 seconds. Enemies may cross between the banners, but are slowed upon doing so. Banners can be destroyed by five basic attacks, removing the penalty given by that banner.

    Banner duration: 6s
    Wrath damage: 5/10/15/20/25
    Slow duration: 1.5s
    Slow: 10%/20%/30%/40%/50%
    Mana cost: 60/70/80/90/100

    3: Messenger Dove - (Spotting, 250 unit radius, 30 second cooldown)

    Hachiman roots himself and may not take an action for five seconds. During the first three seconds, his dove takes to the sky and reports to him and his allies enemy gods that it sees. At rank three, the dove also reports wards that it sees. At rank five, enemies spotted by the dove take 20% increased damage from all sources for 12 seconds

    Mana cost: 60

    Ultimate: Bushido - (Minions, 100 unit radius, 90 second cooldown, 10% power scaling)

    Hachiman calls upon his loyal samurai to serve under him and his allies as their lords within the ability radius. Bound by their warrior code, they will serve their lord until they are slain. Each ally receives one defending samurai, and will attack the nearest enemy god within 55 units. So long as a samurai is alive, their pertaining lord receives 30% damage mitigation. If their lord dies, their samurai will crumble. These samurai share Hachiman's protections. If Hachiman's passive is under 4 stacks the samurai are equipped with standard katana, attack once per second, and their attacks are single-target slows. If Hachiman has at least 4 stacks on his passive, the samurai have more health and are equipped with odachi longswords. They will deal more damage, have increased range, attack in a wide cone, and their slow is doubled. If Hachiman uses Kamikaze while Bushido is active, all living samurai gain 20% movement speed. If Eight Banners is active at the same time as Bushido, all living samurai have a DoT damage aura that ticks every second.

    Samurai duration: 6s
    Standard samurai damage: 60/70/80/90/100
    Standard samurai health: 200/400/600/800/1000
    Standard samurai slow: 15%
    Odachi samurai damage: 100/125/150/175/200
    Odachi samurai health: 300/600/900/1200/1500
    Odachi samurai slow: 30%
    Aura Dot damage: 10/20/30/40/50
    Mana cost: 100
    Last edited by MadManToTheMax; 04-03-2016 at 02:10 AM.

  2. #2
    Senior Member Honoured MadManToTheMax's Avatar
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    Any feedback, thoughts?
    IGN: SenseiEnrique

    Desired God w/ Concept: Hachiman - Protector of Japan / God of Warriors

    わたしは せんせいエンリーケです

  3. #3
    Senior Member Honoured MadManToTheMax's Avatar
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    My concept doesn't suck that much does it?
    IGN: SenseiEnrique

    Desired God w/ Concept: Hachiman - Protector of Japan / God of Warriors

    わたしは せんせいエンリーケです

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    Senior Member Honoured MadManToTheMax's Avatar
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    Echo......echo.................echo............... .............

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    Senior Member Prestigious EpicWinnar's Avatar
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    Looks good, bruh.

    I can't really see any faults here, but then again, I know as much about balance as a potato
    "I lost to it, so it must be broken" - Every complaint thread ever.

    Concept for The Hydra, Greek Serpentine Monster:
    http://forums.smitegame.com/showthre...ror-of-Lernaea

    Concept for Yum Kaax, Mayan God of the Wild:
    http://forums.smitegame.com/showthre...od-of-the-Wild

    Concept for Krishna, Dashvatara:
    http://forums.smitegame.com/showthre...atar-of-Vishnu

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    Senior Member Honoured MadManToTheMax's Avatar
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    Quote Originally Posted by EpicWinnar View Post
    Looks good, bruh.

    I can't really see any faults here, but then again, I know as much about balance as a potato
    If people hate Khepri, they're really gonna hate this guy's 1

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    Senior Member Prestigious EpicWinnar's Avatar
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    Quote Originally Posted by MadManToTheMax View Post
    If people hate Khepri, they're really gonna hate this guy's 1
    Yeeeeaaaah, that teleport for the ally sounds a tad broken, now that I look at it further in more detail. Perhaps just a move speed increase?
    "I lost to it, so it must be broken" - Every complaint thread ever.

    Concept for The Hydra, Greek Serpentine Monster:
    http://forums.smitegame.com/showthre...ror-of-Lernaea

    Concept for Yum Kaax, Mayan God of the Wild:
    http://forums.smitegame.com/showthre...od-of-the-Wild

    Concept for Krishna, Dashvatara:
    http://forums.smitegame.com/showthre...atar-of-Vishnu

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    Senior Member Honoured MadManToTheMax's Avatar
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    Quote Originally Posted by EpicWinnar View Post
    Yeeeeaaaah, that teleport for the ally sounds a tad broken, now that I look at it further in more detail. Perhaps just a move speed increase?
    Oh no I want him to be a broken piece of shit and for people to hate him. I love him too much. Also he has long ass cooldowns and his 3 can't really be used in combat, so I made it bloated on purpose.

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    King of the Piplups Chosen inferno18's Avatar
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    Much better than my Hachi. rip

    tbh if I was playing this guy, I would just use the 1 to annoy my team mates ;>
    IGN in Smite is SamurottsFury. Friend me if you want cancer.
    I identify as Piplup's sassiness; Don't ask questions
    I is also a three time God Concept contest winner ~~
    My Concepts


  10. #10
    Senior Member Prestigious EpicWinnar's Avatar
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    Quote Originally Posted by inferno18 View Post
    Much better than my Hachi. rip

    tbh if I was playing this guy, I would just use the 1 to annoy my team mates ;>
    Yep. Just like Loki in Warframe.

    ENERGY
    25
    KEY
    3 Switch Teleport
    Loki instantaneously swaps positions with a target, confusing the enemy. Strength:N/A
    Duration:N/A
    Range:25 / 40 / 60 / 75 m
    INFOAUGMENTTIPS & TRICKSMAXIMIZATION
    Loki swaps positions with a target within 25 / 40 / 60 / 75 meters, whether it be friendly or hostile. Switching positions with an enemy will cause it to become confused for a brief duration. The enemy will not attack until it reorients itself.
    "I lost to it, so it must be broken" - Every complaint thread ever.

    Concept for The Hydra, Greek Serpentine Monster:
    http://forums.smitegame.com/showthre...ror-of-Lernaea

    Concept for Yum Kaax, Mayan God of the Wild:
    http://forums.smitegame.com/showthre...od-of-the-Wild

    Concept for Krishna, Dashvatara:
    http://forums.smitegame.com/showthre...atar-of-Vishnu

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