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Thread: Thoth, God of Knowledge

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    Thoth, God of Knowledge

    THOTH
    The God of Knowledge

    Pantheon: Egyptian
    Role: Mage
    Type: Ranged, Magical

    His kit is a tad bit tricky to use so please bear with me. His abilities can combine to make many effects and attacks. Using 2 of the same ability will make the cooldown a bit longer than the other ability.

    Passive:
    Logistics
    Every enemy and allied god in his area will give him +5 mana and +5 Mp5

    Now for his abilities (note: The 3rd activation can only work if the player does not use the 2nd activation)


    1st:
    Celestial

    1st Activation: Thoth’s basic attack pierces through enemies for a duration of 10s
    2nd Activation: Thoth fires 3 rotating stars outwards and back, picking up speed and damaging those hit.
    3rd Activation: Thoth fires 5 celestial bodies at a single target that homes in.

    Star damage: 5/7/10/15/20 (+10)
    planet damage: 30/55/70/95/130 (+20)

    2nd: Natural

    1st Activation: Thoth's basic attacks is now wider for a duration of 10s
    2nd Activation: Thoth creates a sandstorm around himself that damages enemies every 0.7s for 5s
    3rd Activation: Thoth makes a small ground target explode fire, dealing damage and burning enemies for 3s

    Sandstorm: 10/20/30/40/50 (+40)
    Explode damage: 65/90/140/195/250 (+30.5)
    Burn damage (0.5s): 5/10/15/20/25 (+30)

    3rd: Divinity

    1st Activation: Thoth gives off an aura of Mp5
    2nd Activation: Thoth releases an aura of a small radius around him that heals himself every 1s and mitigates damage for him and his allies for a duration
    3rd Activation: Thoth fires an aura in a line. If it hits an enemy god, it deals damage and banishes that god as well as pushing the target back 30 units

    Mp5: +10/12/14/20/28
    Healing: 30/60/90/120/150 every 1s
    Mitigation: 10/20/30/40/50%
    Duration of 2nd: 3/4/5/6/7s
    Aura damage: 65/80/110/145/200 (+30)

    COMBOS: (this can be in any order)

    1-1-2: Thoth marks the enemies on a ground target. After 3s, they are brought back to the original location

    1-1-3: Thoth creates a black hole that sucks in enemies and crippling them.

    2-2-1:
    Thoth fires 2 parallel beams close together. A lunar beam that slows, and a solar beam that stuns, both dealing damage

    Damage: 80/120/160/200/280 (+20)
    Slow: 40%
    Stun: 1/1.3/1.5/1.9/2s

    2-2-3: Thoth spouts water out in a horizontal line, dealing damage and knocking up. After that, Thoth freezes the water into a wall. The wall can be damage, but once it reaches 0 the wall shatters, dealing damage and bleeding for 3s.

    Spout damage: 40/65/80/105/140 (+50)
    Wall duration: 3/4/5/6/7s
    Wall health: 5/6/7/8/9 hit points from basic attacks
    Shatter Damage: 30/40/50/60/70 (+10)
    Bleed damage: 5/8/10/15/20 (+5)

    3-3-1: Thoth makes a meteor crash down a ground target, pushing all enemies aside. If the meteor is cracked enough by basic attacks by either ally or enemy, it explodes, dealing heavy damage

    Explosion damage: 100/180/240/310/400 (+35)
    Meteor hit points: 4/5/6/7/8

    3-3-2: Thoth summons 5 lightning bolts on a moveable ground target that does damage and silence.

    Damage: 75/120/195/245/350 (+10)

    1-2-3: Thoth blasts out 4 concussive waves that deals damage and pushes enemies against their will. They cannot do anything while being pushed

    Damage: 50/85/130/165/200 (+20)

    Ultimate: New Information (still working on this)

    Thoth chooses a single allied god and copies the last used ability and can use that ability for 100s. After 100s, the ability is gone and thoth has to choose another or the same god again.
    Last edited by aGoodCabinet; 03-21-2016 at 10:22 AM.
    I DO IT ALL FOR TRES!!!

  2. #2
    Member Follower
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    i bring this thread back to life!
    I DO IT ALL FOR TRES!!!

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