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Thread: Scientifically proven OP gods

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    Senior Member Chosen RandomToon's Avatar
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    Bacchus?

    He has a leap. He has damage reduction. He does pretty good damage. He has Three forms of CC in his kit, more with GoI. He is hard to kill and can secure kills pretty well.

    Only thing he doesn't do is basic attack damage.

    Bellona in the same theory but more AA damage and less CC.

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    Quote Originally Posted by LuxInterior View Post
    1. Fit in any team composition;
    2. Be among the best in his category, but not necessarily the best. The best can be a specialist, not fitting all of these criteria;
    3. Be well rounded, not having any weak spot in damage, mobility, control, defense/escapes, clear;
    4. Be impossible, or almost, to kill, due to escapes and CC;
    5. Have a power curve that starts strong and doesn't fall off at the end of the game;

    Bellona is OP by those standards. Bloatllona still stays on top.

    Janus should be considered flat out broken. Having crows control that also acts as one of the best escapes on a short cooldown, ridiculous burst, movement speed steriods and the ability to transport an entire team.

    Hou Yi fits all of these. He's still the strongest hunter in game by the end.

    Chiron is definitely on the OP side as well.

  3. #33
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    Quote Originally Posted by LuxInterior View Post
    See here: http://smite.guru/gods

    That's what Hi-Rez is seeing and it confirms a bit that phrase "lies, damn lies and statistics". Raw data may be stronger than mere logic, but it must explained by logic too. What makes Loki, by those numbers, the "best assassin" and Serqet the "worst"? It's puzzling, isn't it?
    Because there are more bad players than there are good players, easy. Those numbers aren’t modified for ELO bracket, team participation, or even rank, therefore they will represent an average of the player base. If Loki is overpowered in low level play and bad players represent the majority of the player base (which, in a F2P model, they are bound to), then Loki will naturally be likely to show-up as overpowered according to a global average.

    Similarly, since Serqet stinks in lower level play, that is what will most likely show up in her stats if you take a global average of the player base.

    The thing is, your criteria (or any other criteria) will not consistently give accurate results. For example, your criteria states that a god that does a lot of damage, but has no mobility, can never be overpowered and while that is currently true (see Anubis, Zeus, Ah Puch), it is not necessarily true as if we, say, tripled Anubis’ damage output, despite him still being just as immobile as ever, he would now be clearly overpowered.

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    Senior Member Prestigious Nalessa's Avatar
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    Quote Originally Posted by LuxInterior View Post
    Thor, his damage falls off. Not Thanatos level of falling off, but still very noticeable. Rule number 5 excludes him.
    He really doesn't, he's good all game long and can still easily destroy the entire backline if he lands ontop of them and hits them with his combo.

    Thor has been op for a lonnggggg time now
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    Quote Originally Posted by LuxInterior View Post
    So we have loads and loads of threads every week complaining about gods - the usual suspects, generally, Loki, Bellona, Zeus. But how about we solve it with the Scientific Method?

    I'm establishing a list of criteria about what makes a god overpowered. To call a god OP, they must fit all of them, and if somebody finds a way to prove they don't have all, without counter-arguments, it's scientifically proven that the god in question is OP.

    So here we go. For a god to be considered OP, they must:

    1. Fit in any team composition;
    2. Be among the best in his category, but not necessarily the best. The best can be a specialist, not fitting all of these criteria;
    3. Be well rounded, not having any weak spot in damage, mobility, control, defense/escapes, clear;
    4. Be impossible, or almost, to kill, due to escapes and CC;
    5. Have a power curve that starts strong and doesn't fall off at the end of the game;
    6. Have no straight and powerful counters in gods or items.


    Help me if you think I should add or remove something from my list.

    As for the guilty ones, I can only think of one god: Apollo.

    UPDATE: an improved list, following some suggestions.
    Well by this criteria ullr would be OP. And let me tell you: He's not

    He has no real counters because he has no real gimmicks to be taken advantage of. He fits into any team comp since he is just a 100% well rounded character in damage, some cc, 2 roids one of which puts merc to shame and the other makes his arrows feel like you're being hit by a truck plus permanent attack speed and lifesteal roids which allows for VERY high lifesteal (45% lifesteal with just soul eater). He's got nice escape and the speed buff makes him quite hard to catch and like any hunter: Their strength can only go up.

    Also he makes bellend his bitch cuz if he gets disarmed he can just switch to axes, throw stun,Leap to gain distance , switch back to bow and lay down the pain
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    Senior Member Infamous PapaRodin's Avatar
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    Guan Yu in a way applies here.

    He brings damage, bulk, heals and CC, has an escape. Starts out to be very damaging early to mid game then makes a shift towards being more of a paladin, bringing a healthy mix of damage, tankiness and healing.
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    Quote Originally Posted by LuxInterior View Post
    See here: http://smite.guru/gods

    That's what Hi-Rez is seeing and it confirms a bit that phrase "lies, damn lies and statistics". Raw data may be stronger than mere logic, but it must explained by logic too. What makes Loki, by those numbers, the "best assassin" and Serqet the "worst"? It's puzzling, isn't it?
    I just want to point out that this is not what Hi-Rez sees. Hi-Rez balances this game off of Conquest. Smite.guru's statistics are based on a combination of all modes. Arena and Assault are two modes that are played much more often than Conquest. Loki, Neith, and Kukulkan have low skill floors to play, so get played more often in Arena than many other gods. People become decent with them, and then excel in Arena. However, no one, and I mean no one, would consider Kukulkan or Loki to be top of Conquest play.

    When working on this list, you have to remember that a god may or may not be extremely good in a certain mode, but the only mode that matters for the sake of how the developers are determining OP or UP status is Conquest.

  9. #39
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    Scylla is really good in this meta, she got escapes and tons of damage and a root that ends up being a triple root when maxed, also magic pen % when 2 is maxed, 3 is escape and can be used as some sort of ward that sees through walls and her ult is insane dmg that resets on kills and got a speed boost that doubles(!) at max rank. Oh, and she also gets magic power for maxing her abilities.
    http://smite.guru/stats/hr/Snip3rkid/summary

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    Senior Member Prestigious LuxInterior's Avatar
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    Quote Originally Posted by frenzy64 View Post
    Well by this criteria ullr would be OP. And let me tell you: He's not

    He has no real counters because he has no real gimmicks to be taken advantage of. He fits into any team comp since he is just a 100% well rounded character in damage, some cc, 2 roids one of which puts merc to shame and the other makes his arrows feel like you're being hit by a truck plus permanent attack speed and lifesteal roids which allows for VERY high lifesteal (45% lifesteal with just soul eater). He's got nice escape and the speed buff makes him quite hard to catch and like any hunter: Their strength can only go up.

    Also he makes bellend his bitch cuz if he gets disarmed he can just switch to axes, throw stun,Leap to gain distance , switch back to bow and lay down the pain
    I'd say the only reason people don't cry OP on Ullr is that he's so hard to play.

    About Bellona: specialist (item 2). She only has the hammer against anyone who isn't a basic attacker and that hammer is easily countered by almost all mages. Should she go for a basic attack build, which works against mages, she becomes squishier.

    Bacchus: no clear (item 3).

    Guan Yu: damage falls off (item 5). As any healer, can be countered by items and some gods (6).

    Thor again: yes, the damage falls off. See how much damage the hammer throw does at level 20 compared to 10.

    Finally, the Smiteguru thing. Of course Hi-Rez has their own sources, which are primary. They place a higher priority in balancing for Conquest, but they never said that other modes are simply ignored. Or else there wouldn't be some items forbidden in Assault. In any case, whatever they're seeing is pretty similar to those numbers Smiteguru is showing, which is the average across all players.

    If we had good numbers showing only games above a certain MMR or ELO threshold, we could check if my theory is right. If the alpha dogs, as shown by numbers, fit my criteria.
    Last edited by LuxInterior; 02-12-2016 at 07:47 AM.
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