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Thread: MM with parties is becoming a pain.

  1. #1
    Member Follower demonman101's Avatar
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    Angry MM with parties is becoming a pain.

    "queue up with a friend"
    "get into game"
    "pick mah man ARES!!!"
    "see enemy team as we're loading in, some scary people but nothing too bad"
    "check to see allies builds, notice something very wrong"
    "party of 2 with 3 solo queues vs a full team"
    "proceed to get insta rekt because of their better communication and teamwork and synergy"
    Please Hi-rez, make it so parties of 5 can only match with 4 or higher... I'll even take 3.
    Because they get a MASSIVE advantage right at the beginning of the game.
    Almost no one wants to use curse in casuals and it causes us to suffer against these teams.
    Pls hi-rez-senpai, notice this and fix it.

    Tl;dr
    screw 5 man parties in casuals. MM doesn't work with them.

  2. #2
    Banned Prestigious Zelvios's Avatar
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    They shouldn't have got rid of Pre-Made Conquest.

  3. #3
    Member Follower demonman101's Avatar
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    While I'm glad you can do conquest with 4 people and 5 people, they shouldn't be able to queue up unless it's with another team that's like 3+ ppl plus. I've been matched up against a full team before with all solo queues on my team. was horrible.

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    Member Worshipper Daelinn's Avatar
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    It also (of course to a lesser degree) applies to other game modes, the Matchmaking system seems to be taking a mix between players' account level, their approximate MMR or whatever do you call it, and their possible better communication assosiated with them being in full party into account; for example as it can be seen here; http://smite.guru/censor/match/hr/20122 the 3 man party of rather casual players was matched against a really good freya player who was absolutely destroying them. I have seen once, although don't have the link anymore, a Siege match, when a full party of four extraordinary players was matched against FULL solo queue team, in which 1 player didn't even have account lvl 30.

  5. #5
    Member Follower demonman101's Avatar
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    While yes i've seen games where they try to boost the enemy skill a bit to counter the party, but even that's not that great. You're basically just giving them 1 person to carry, and if they mess up, it's over. Not to mention if that person loses because of their team or they jsut can't keep up with the enemy communications and rotations and combo's, I'm sure that hits their elo harder than a normal game would vs a team of their own levels.

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