Would love to see WolfDawg's Hati/Skoll concept!
https://old.reddit.com/r/Smite/comments/flu1d8/twin_devourer_t5_hel_hatisk%C3%B6ll_skin_concept/
Type: Posts; User: Goobis
Would love to see WolfDawg's Hati/Skoll concept!
https://old.reddit.com/r/Smite/comments/flu1d8/twin_devourer_t5_hel_hatisk%C3%B6ll_skin_concept/
No they wanted Odin to be more than an ult-bot.
This thread has more traffic than the whole forum has in like three years.
I need to commission some saucy Set art sometime, Camazotz needs a friend.
Damn all the five users are back all in one place.
You're saying that like its a bad thing.
Uh yea.
Heroes of the Storm is already dying, so good luck with that Xbox port.
Qins deals mitigated Physical Damage, not True Damage.
The item is working as intended.
Because everything in that tree is a situational purchase and doesn't provide Power.
You can either buy it for 1200 and avoid RNG or press your luck in the chest its in.
Siege is a dead gamemode, if you play Arena, Joust, Assault, or Conquest you'll get much more varied results.
Eh, outside of Bancrofts/Pythags and E-Staff not really.
Got cups on my ears.
Realistically, this change won't do anything for 95% of Morrigan players, it'll only matter if you don't get to ult.
Good keep it that way, playing against healers is tedious as all hell and they make the meta extremely boring and passive. Hell almost any gamemode they are in makes it a drag to play.
He abuses it yes, but without it, he'd be arguably one of the worst gods in the game.
KA earlygame without the shield is a non-factor, he can't trade at all.
Ranked Joust requires you to have a full premade, the population of the mode is so tiny and most of the higher-ranked players in the mode all play in parties of three. Between the sheer amount of...
That doesn't work and if it did it'd ruin the matchmaking; see Overwatch Beta.
If by more effective you mean making the items game-breaking sure.
The Void items are fine, they have they're niche and don't need buffs.
Staff/Shield are too strong, Fail-Not is fine, and Adrondenite is too awkward to fit into builds between either the stats or the god's ultimate. The only one with overpowered stats is the Shield.
Hard push the first/second wave and grab the Totem, chances are an early mage can't fight an early warrior/assassin.
https://i.kym-cdn.com/entries/icons/original/000/013/604/thisisbait.png
You're not gonna get banned for playing a shit god.
They will never bring that garbage kit back.
There was nothing skill related or skill cap reliant about going 0-14 and winning the game because you just backdoor'd the whole map. There was no...
Basically this was a recurring joke in Closed Beta about Fenrir being the "Next God" because he was spoiled, but he wasn't coming out for a good while. There is a Ragnarok Fenrir icon you can buy for...
No PC players have the option to turn it off.
But since Crossplay is on by default and you can't be matched with people who have it on, you'll never get into a match ever.
Yeaaaaaa no lol.
Tell that to Adapting. Or anyone who frags with Mage jungle.
You can select an option in the settings that allows you to use God Names instead of Player Names, that might help.
Old Arachne was great if you liked losing after 5 minutes because that useless character was an instant 4v5 only good for being a worse Sobek pluck.
Ah Puch says hi.