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HiRezPonPon
08-06-2015, 01:42 PM
Hello Everyone!

It is that time again, provide us your feedback about what you thing should be buffed, nerfed, changes, or what features you would like to see!

We read all of the feedback provided. (No seriously, we do. I actually sip my morning coffee while reading the feedback. It is like my newspaper.)

https://docs.google.com/forms/d/1maq3bcb5LyxTx28fdIE0FMTBxiBVGCYem3kfC6NZ27U/viewform

Ichimarou
08-06-2015, 02:34 PM
To say it short.

Servers are wrecked again.

RippleApple
08-06-2015, 05:29 PM
Okay, I submitted my own take on things.

Frankly I'm getting tired of Smite's players. Especially circlejerking clannies. Your ban system seriously needs an overhaul.

IOnlyPlaySupport
08-06-2015, 06:38 PM
Okay, I submitted my own take on things.

Frankly I'm getting tired of Smite's players. Especially circlejerking clannies. Your ban system seriously needs an overhaul.

Have you seen the Smite Toxic Waste Dump on Youtube? It's scary how many people in game are just complete and total a-holes.

Ichimarou
08-06-2015, 07:48 PM
Have you seen the Smite Toxic Waste Dump on Youtube? It's scary how many people in game are just complete and total a-holes.

Whats that ? Never heard of it but sound like i could watch something with loads of Popcorn.

RippleApple
08-06-2015, 09:50 PM
Have you seen the Smite Toxic Waste Dump on Youtube? It's scary how many people in game are just complete and total a-holes.

*looks at it*

...Wait, is that ExtremelyCasual? Didn't know she was doing that.

Goobis
08-06-2015, 11:16 PM
Hope Artemis gets some love.

MiyobiKumagawa
08-06-2015, 11:43 PM
I sent my feedback on some volunteers to look over ban reports. Basics of the system will start with the current moderators from the forums to reddit to look over replays and logs so that we can give appropriate judgement.

*fingers crossed* The system will lessen the burden for the support center.

RippleApple
08-07-2015, 01:59 AM
I would personally be willing to volunteer to look over logs for as long as they'd need me to, and I'd do so for free, with any parameters they choose to ask me to review for.

Najh98
08-07-2015, 11:32 AM
Khepri is balanced. He's not OP. For anyone saying that he's better than Athena, I laugh at you.

Ascan7
08-07-2015, 12:19 PM
Khepri is balanced. He's not OP. For anyone saying that he's better than Athena, I laugh at you.

Can i like this post?

Goobis
08-07-2015, 12:35 PM
Khepri is balanced. He's not OP. For anyone saying that he's better than Athena, I laugh at you.

Everybody is going to have different opinions when it comes to the feedback forms, don't try to brainwash peoples opinions with yours. They will put what they want and change to as they see fit.

BhastetKurza
08-07-2015, 12:49 PM
Khepri is going to be completely imbalanced until they nerf him.

I cannot wait until they nerf him because it will be glorious how many people are going to complain about it.

Then again it's Drybear's god, they never nerf those properly.

Najh98
08-07-2015, 02:32 PM
Everybody is going to have different opinions when it comes to the feedback forms, don't try to brainwash peoples opinions with yours. They will put what they want and change to as they see fit.

I can say whatever I want. Who are you to tell me what I can and can't say?

Goobis
08-07-2015, 04:29 PM
I can say whatever I want. Who are you to tell me what I can and can't say?

Then write it in the feeback forms if you have such a strong and dominant opinion. OoOoOo!

Ichimarou
08-07-2015, 06:29 PM
Khepri is balanced. He's not OP. For anyone saying that he's better than Athena, I laugh at you.

Also you cant compare those two at all. Athena is more Tank and Khepri is more Support. So yes he is better than Athena ....ways better in terms of support.

Najh98
08-07-2015, 07:05 PM
Then write it in the feeback forms if you have such a strong and dominant opinion. OoOoOo!

I already made posts about it in other threads, don't be lazy, go look for it, since you're ignorant.

Najh98
08-07-2015, 07:06 PM
Also you cant compare those two at all. Athena is more Tank and Khepri is more Support. So yes he is better than Athena ....ways better in terms of support.

*Laughing*

TigrisCallidus
08-07-2015, 07:11 PM
Hello Everyone!

It is that time again, provide us your feedback about what you thing should be buffed, nerfed, changes, or what features you would like to see!

We read all of the feedback provided. (No seriously, we do. I actually sip my morning coffee while reading the feedback. It is like my newspaper.)

https://docs.google.com/forms/d/1maq3bcb5LyxTx28fdIE0FMTBxiBVGCYem3kfC6NZ27U/viewform


Cannot you change this feedback form, to something less restricting?

Especially since it is the same every time and some of the feedback just stay the same.
Also it is not specially for this patch.

IOnlyPlaySupport
08-07-2015, 08:39 PM
*looks at it*

...Wait, is that ExtremelyCasual? Didn't know she was doing that.

Yeah, that's her. I think she posts a video every month with all the rotten people they run into. She's cute, too.

Ichimarou
08-07-2015, 09:58 PM
*Laughing*

Well its nothing new for people laughting own ignorance off....not at all.:cool:

JFrei
08-08-2015, 12:42 AM
Khepri is balanced. He's not OP. For anyone saying that he's better than Athena, I laugh at you.

So a Tank with the "Athena Taunt+Sobak dash with a dmg of 340+80%m.atk+one of the best clears in the game for 40 mp nearly no cool down with a debuff of 50% def and a buff of 30%+a Revive that makes AO and Thanatos useless+a free gebshield for u and everyone around u isn t OP?" What is then OP?

The biggest problem, is that the new Gods go online, even if HiRez know they are OP, breaking the game and are the top in there class, till a new broken God in there class comes.
Ah Puch=Strongest mage in the game with the highest slow(40%)+one of the highest attackrange in the game, even a Goobis cant match his dmg
Rat=To mobil for the game. U can t catch him, but he needs 2-3 attacks and u are down

I play a lot Siege and there u see how strong they really are at a 2v2 lane

Yllwyck
08-08-2015, 02:38 AM
So a Tank with the "Athena Taunt+Sobak dash with a dmg of 340+80%m.atk+one of the best clears in the game for 40 mp nearly no cool down with a debuff of 50% def and a buff of 30%+a Revive that makes AO and Thanatos useless+a free gebshield for u and everyone around u isn t OP?" What is then OP?

The biggest problem, is that the new Gods go online, even if HiRez know they are OP, breaking the game and are the top in there class, till a new broken God in there class comes.
Ah Puch=Strongest mage in the game with the highest slow(40%)+one of the highest attackrange in the game, even a Goobis cant match his dmg
Rat=To mobil for the game. U can t catch him, but he needs 2-3 attacks and u are down

I play a lot Siege and there u see how strong they really are at a 2v2 lane

Khepri's 2 and Ultimate are broken. However, his 1 and 3 are just fine, his 1 might be a tad bit too long or do a tad bit too much damage. Given that it's only a single target CC on a longer cooldown, how can you say it's broken? Everybody builds CDR for the ultimate.

The 2 is broken because it does to much, with too low mana cost and too short of a cooldown, of this being the best guardian clear in the game, especially for a stacking Hunter.

The ultimate is VERY buggy, and I don't expect all the bugs to be fixed anytime soon. I don't expect a lot of bugs to even be discovered any time soon.

The problem with making Gods with fun new mechanics (personally I find Ah Puch boring, but on release he was fun to play because of his sustain from his corpses), is that they are very difficult to balance ON release. As with any god. Having a God be accidentally broken is inevitable. That's what the PTS is for. The PTS makes it so a small community of players will test for bugs and glitches that might occur through normal gameplay. NOT to determine the gods balance in the game.

The first few weeks of the Gods release is the balancing. Usually from the time they're released to the next God, they are evaluated and updated twice, once per week, with small balancing changes to fit the meta, or break it. This is when a vast majority of players play the game and test the God, finding more bugs, more glitches, etc... but mainly to determine how the God balances in the game. The size of the PTS means that mainly higher level players will play against lower level players.

New Gods are mainly broken because nobody knows how to fight them. Gods that are VERY underpowered on release (I.E. Release Nox, Release Ravana) general do poorly because they simply don't have enough damage. Gods that are broken on release (I.E. Release Fenrir, Release Bellona) are strong because of their kits inherent power. Ah Puch had a good release because slows are the most irritating thing in Smite. They aren't enough to warrant beads, but Winged Blade isn't something you can run in every role (technically: I wouldn't want to see my burst mage mid laner running this unless (s)he was 0-10 against a slow heavy comp with no escape).

Nobody could fight Ratatoskr because of his mobility. Super mobile, tons of damage. He's been nerfed to hell, but he's still strong. Plus, he's always had the hardest counter in Fenrir. Nobody realized it though, until Fenrir began getting picked up in the current meta.

I'm not saying the nerfs weren't justified. But saying that a God MUST be balanced before release in the game for TESTING BALANCE, it seems kind of irrational, don't you think?

The idea of this God is to invite a resurrection into the game that allowed teammates to survive situations they shouldn't have and to disorient the enemy. But Khepri is NOT a frontline support like Athena or Sobek. He's definitely a backline support. Not necessarily a tank, but a TRUE support, somebody who doesn't necessarily set up the kills as much as stop his teammates from dying.

Anubis can't out burst Ah Puch, but that's because technically Anubis isn't burst damage. Both are not viable in the current meta dominated by mid lane control and CC. Neither have escapes or adequate self peel so neither is useful with the exception of certain matchups.

Rat caps at 3 dashes, all very short (slightly longer than Ao Kuang's Water Illusion teleport). It used to be 6, and before that it was almost always 6 dashes hitting the same 3 people. He's still very mobile because he's SUPPOSED to be. That's what makes him fun and enjoyable to play. And if he only requires 2-3 attacks to kill you, you're doing something wrong. Unless you're running Opal in a group (which is pretty much no longer viable for teamfighting effectively) with Deathbringer and Malice.

HiRez doesn't necessarily care what happens in Siege. Every other game mode aside from Conquest is so the game does't get sper standard and boring. Plus some people don't like Conquest, just as I personally don't like Assault. What's good in Siege is different from what's good in Conquest.

RippleApple
08-08-2015, 06:07 AM
Khepri's 2 and Ultimate are broken. However, his 1 and 3 are just fine, his 1 might be a tad bit too long or do a tad bit too much damage. Given that it's only a single target CC on a longer cooldown, how can you say it's broken? Everybody builds CDR for the ultimate.

The 2 is broken because it does to much, with too low mana cost and too short of a cooldown, of this being the best guardian clear in the game, especially for a stacking Hunter.

The ultimate is VERY buggy, and I don't expect all the bugs to be fixed anytime soon. I don't expect a lot of bugs to even be discovered any time soon.

The problem with making Gods with fun new mechanics (personally I find Ah Puch boring, but on release he was fun to play because of his sustain from his corpses), is that they are very difficult to balance ON release. As with any god. Having a God be accidentally broken is inevitable. That's what the PTS is for. The PTS makes it so a small community of players will test for bugs and glitches that might occur through normal gameplay. NOT to determine the gods balance in the game.

The first few weeks of the Gods release is the balancing. Usually from the time they're released to the next God, they are evaluated and updated twice, once per week, with small balancing changes to fit the meta, or break it. This is when a vast majority of players play the game and test the God, finding more bugs, more glitches, etc... but mainly to determine how the God balances in the game. The size of the PTS means that mainly higher level players will play against lower level players.

New Gods are mainly broken because nobody knows how to fight them. Gods that are VERY underpowered on release (I.E. Release Nox, Release Ravana) general do poorly because they simply don't have enough damage. Gods that are broken on release (I.E. Release Fenrir, Release Bellona) are strong because of their kits inherent power. Ah Puch had a good release because slows are the most irritating thing in Smite. They aren't enough to warrant beads, but Winged Blade isn't something you can run in every role (technically: I wouldn't want to see my burst mage mid laner running this unless (s)he was 0-10 against a slow heavy comp with no escape).

Nobody could fight Ratatoskr because of his mobility. Super mobile, tons of damage. He's been nerfed to hell, but he's still strong. Plus, he's always had the hardest counter in Fenrir. Nobody realized it though, until Fenrir began getting picked up in the current meta.

I'm not saying the nerfs weren't justified. But saying that a God MUST be balanced before release in the game for TESTING BALANCE, it seems kind of irrational, don't you think?

The idea of this God is to invite a resurrection into the game that allowed teammates to survive situations they shouldn't have and to disorient the enemy. But Khepri is NOT a frontline support like Athena or Sobek. He's definitely a backline support. Not necessarily a tank, but a TRUE support, somebody who doesn't necessarily set up the kills as much as stop his teammates from dying.

Anubis can't out burst Ah Puch, but that's because technically Anubis isn't burst damage. Both are not viable in the current meta dominated by mid lane control and CC. Neither have escapes or adequate self peel so neither is useful with the exception of certain matchups.

Rat caps at 3 dashes, all very short (slightly longer than Ao Kuang's Water Illusion teleport). It used to be 6, and before that it was almost always 6 dashes hitting the same 3 people. He's still very mobile because he's SUPPOSED to be. That's what makes him fun and enjoyable to play. And if he only requires 2-3 attacks to kill you, you're doing something wrong. Unless you're running Opal in a group (which is pretty much no longer viable for teamfighting effectively) with Deathbringer and Malice.

HiRez doesn't necessarily care what happens in Siege. Every other game mode aside from Conquest is so the game does't get sper standard and boring. Plus some people don't like Conquest, just as I personally don't like Assault. What's good in Siege is different from what's good in Conquest.

I see it as firing an arrow at a target.

A good game company will be able to hit the bullseye 3 times out of 5 optimistically.

A decent company will be able to hit the bullseye 1 out of 5 times optimistically.

A bad company will be able to accidentally hit the bullseye 1 out of 20 times optimistically.

HiRez tends to hit the bullseye... literally never. And given the number of times they've fired, that's impressively bad in and of itself. I'm willing to excuse bad balance as long as they either rarely hit the bullseye or rarely hit somewhere near the bullseye. But they almost never make gods that require small balance changes. In fact it seems like since the season 2 meta started literally every release before Ravana was ridiculously strong on release. Then they release Ravana, who's ridiculously bad on release.

They've made a lot of gods at this point. They should have enough experienced individuals to know that Ratatoskr had way too much damage even by assassin standards and Bellona had way too much junk in her kit. I think the problem is they have too many art specialists and not enough technical specialists, so things look cool even though they work like a sports car with no engine. It's not so much that they should just reorganize their company. They just need more people who can math on their staff in general.

It's not impossible to get things right every now and then with a little theory and foresight, but they just don't try, so all of their arrows are hitting people to their direct left and right instead of just firing forward to try to hit anywhere near the mark. Either way too weak or way too strong instead of a tiny bit too weak or a tiny bit too strong.

Sometimes it's the players' fault for not knowing how to dodge those arrows, but most of the time when you're talking large numbers, most players aren't just walking around in front of the target like cattle. They're just watching them try to hit the mark and HiRez is firing into the crowd randomly blindfolded.

My personal theory... is that HiRez just specifically tells its math-heavy people to not try and balance new gods at all and let the art team come up with the numbers, because ridiculously broken gods tend to get more people to buy them outright, which is more money for the company among those who didn't buy the godpack. For the most part their item balances are on point, even if it takes them a while to make the right choices. But their god balance choices are laughable, especially on release.

In general, it feels like you're making the argument that they're trying their best but it's difficult to balance things. But even if you expand the parameters to "Almost balanced" can anyone name a single god in the past year that's anywhere near that ideal?

Najh98
08-08-2015, 07:50 AM
Well its nothing new for people laughting own ignorance off....not at all.:cool:

If you say so, kiddo. Can't reply to the comment meant for you? :)

Ichimarou
08-08-2015, 09:17 AM
Can't reply to the comment meant for you? :)

Besides you no one made a comment meant for me.....and yours dont even was a comment.:cool: You seem confused my friend;)

@Topic
@ JFrei
Pls dont compare Khepris shield with Gebs. Geb gives a LOT more shield to a single target than Khepri ever could. Khepri on the other hand splitts his shield to all players in his team when near him. Also Gebs shield removes CC what Khepri doesnt do. This comparing is on the same Lv with Athena and Khepri. Khepri is to strong yes no doupt. But pls dont add reasons wich doesnt exist.

JFrei
08-08-2015, 10:24 AM
I am not saying everything is broken on him, but he has to much in his Kit and and that is what everyone knows after the 1st day. U can counter every Ult with a item, but how to counter a revive?
HiRez still gave him out to play. If he is broken and stays in PTS till he s balanced no problem with it, but if he is released and brake the gamebalance, then i have a problem with it.

@Yllwyck
Goobis is pure burst, that is why he is so immobile and has to stay at his 1 and 4, Ah Puch is Burst and Mobil he throws his 1+3, gives u a 2 and that is death, he outclass the other mages by far. I m with u that new god s are hard to make, that is why there mustn t be a release every month. They should take there time, let the God run in PTS and look to balance it.

@Ichimarou
His 2 brings 55% def debuff what makes the other tanks useless, because there def isn t there anymore.
2+1= death, even for a full tank, what other Tank brings a shield+taunt+a dash+super lane clear+ debuffs and buffs+a root+and a revive to the table?
As i said, a new God out classes the other god in his class by far, there is no real counter to it and so he should stay in PTS till he is balanced and don t brake the game and fun of the others, who don t play him.

All in all Smite is a great game, but if they give out unfinshed shit, it becomes like a CoD or Battlefield and just kills the fun.

RippleApple
08-08-2015, 06:54 PM
You shouldn't try to fix new gods with these forms. I've noticed the only time they post them is after a particularly broken or controversial god is added to the game. These forms should be used to get them to look at long-standing problems with the game. They're going to fix the newer ones as time goes on anyway. It just takes them a couple months.

Goobis
08-08-2015, 07:23 PM
You shouldn't try to fix new gods with these forms. I've noticed the only time they post them is after a particularly broken or controversial god is added to the game. These forms should be used to get them to look at long-standing problems with the game. They're going to fix the newer ones as time goes on anyway. It just takes them a couple months.

They post these forms 3-4 days after every major patch happens, it has nothing to do with there being a new underpowered/overpowered god.

And besides, it's always good to get the community's opinion on the newest content.

Najh98
08-08-2015, 07:56 PM
Besides you no one made a comment meant for me.....and yours dont even was a comment.:cool: You seem confused my friend;)

Wtf are you even saying? You're right, I am confused. Can you speak English please?

Ichimarou
08-08-2015, 08:27 PM
You're right, I am confused.

Just let it stay like that. I dont want to discuss your private problems in a feedback thread.

@ JFrei
Yes we all know he has to much no wait. All tanks in this game have to much but Khepri splatters the current time and space zone.:p

Najh98
08-08-2015, 09:05 PM
Just let it stay like that. I dont want to discuss your private problems in a feedback thread.

@ JFrei
Yes we all know he has to much no wait. All tanks in this game have to much but Khepri splatters the current time and space zone.:p

Did you not get the hint that I said I was confused, because I didn't understand what you said in that post? Really? Lol.


Besides you no one made a comment meant for me.....and yours dont even was a comment.:cool: You seem confused my friend;)

Please, try not to use Google Translator.

Ichimarou
08-08-2015, 09:41 PM
Did you not get the hint

Seems like you didnt get the clear statement when i said :" dont want to discuss your private problems ."

You already made the community laught enough by comparing Athena with Khepri and saying in the same sentence hes not OP did you not ? So please just leave it be...i dont want to fool around with you any longer.

Najh98
08-09-2015, 07:46 AM
Seems like you didnt get the clear statement when i said :" dont want to discuss your private problems ."

You already made the community laught enough by comparing Athena with Khepri and saying in the same sentence hes not OP did you not ? So please just leave it be...i dont want to fool around with you any longer.

Lol, obviously, you're being ignorant and not bringing up the important parts, because you don't know what to say. If you don't want to continue this any longer, then it's simple, don't reply.

Ichimarou
08-09-2015, 08:23 AM
Lol, obviously, you're being ignorant and not bringing up the important parts

And that from someone :" Hes not OP because i say so."

I can keep going all day long. Youre the one who looks stupid and even rises the lv of stupidness with each post. So as much as i care...please continiue.:cool:

You can start by bringing some of your statements why Khepri isnt OP and Athena is ways better. If you cant even do that there is no reason for you to reply anymore. Everyone here can at least say why Khepri needs to be changed. What did you say until now ? Nothing.

But well cant await your next post. I am sure you can state why you did say what you said.

MiyobiKumagawa
08-09-2015, 08:56 AM
I think the reasons using the examples above are why balance is also missing the mark is because the community harbours individuals or a hive mind like Reddit complain or make statements without an ounce of constructive criticism.

If something doesn't go their way then they sneer and slander those with opinions with terms like "You suck" or "He's balanced". It's reasons like that which cause the f*cked up balance.

Of course there are people that I do respect out of the fact they build constructive reasoning even though that I have time to time disagreed with on unopposing debates like Tigris and PapaRodin.

Ravensaurus
08-09-2015, 10:08 AM
I think the reasons using the examples above are why balance is also missing the mark is because the community harbours individuals or a hive mind like Reddit complain or make statements without an ounce of constructive criticism.

If something doesn't go their way then they sneer and slander those with opinions with terms like "You suck" or "He's balanced". It's reasons like that which cause the f*cked up balance.

Of course there are people that I do respect out of the fact they build constructive reasoning even though that I have time to time disagreed with on unopposing debates like Tigris and PapaRodin.

Why can't I give 1 million rep for this post? Just...


http://i.imgur.com/KPHA5Pi.gif

Reddit is just... Reddit. Don't really expect much from that. At least I don't do.


I think the 'You suck', 'L2P' and 'He's balanced' are coming up for multiple reasons:

1.) There are a lot of people on Reddit and even here complaining for balanced gods because they don't know how to counter them... Like, Cupid heads? Anyone? :rolleyes:
2.) Some people like to dehumanize their 'opponent' in a debate bringing up ELO, League placement, K/D, whatnot and use that as an invalid point of disproving an opinion. It's sort of like how certain parents act towards their children when they know they are wrong. They bring out the 'get out of the jail card' of 'I am an adult, you are not, I am right, you are not, end of story'. It's used among certain political and religious groups as well, but let's not go into that.
3.) People are biased and want to keep their OP gods OP. Simple as that.

There is a difference between giving a constructive feedback and try to discuss that in a civilized manner (doesn't matter if you agree or disagree with it) and arguing for the sake of arguing. Some (lot of) people fail to see the difference.

There is also a common trend of disrespecting someone for his/her opinion. Opinions vary, but as you mentioned, if you put reasoning behind a discussion and disagree with it with similar, constructive resoning, it's all good.

But yeah, there is reality, as always...

Najh98
08-09-2015, 11:08 AM
And that from someone :" Hes not OP because i say so."

I can keep going all day long. Youre the one who looks stupid and even rises the lv of stupidness with each post. So as much as i care...please continiue.:cool:

You can start by bringing some of your statements why Khepri isnt OP and Athena is ways better. If you cant even do that there is no reason for you to reply anymore. Everyone here can at least say why Khepri needs to be changed. What did you say until now ? Nothing.

But well cant await your next post. I am sure you can state why you did say what you said.

One word for you, Lit. As you probably haven't noticed, I've made posts about why I don't think Khepri is that OP, if it want, go ahead and look for it. I'm not going to keep repeating it. Obviously, you want to keep talking, since you reply.

BhastetKurza
08-09-2015, 11:31 AM
One word for you, Lit. As you probably haven't noticed, I've made posts about why I don't think Khepri is that OP, if it want, go ahead and look for it. I'm not going to keep repeating it. Obviously, you want to keep talking, since you reply.

50% damage mitigation is OP along with 60% hp regen on the ult.

Giving 25% power boost on the ult is also OP.

You cannot deny this.

MiyobiKumagawa
08-09-2015, 11:42 AM
50% damage mitigation is OP along with 60% hp regen on the ult.

Giving 25% power boost on the ult is also OP.

You cannot deny this.
There are three people that come in my mind that will deny this regardless of how constructive your argument is.

BhastetKurza
08-09-2015, 11:47 AM
There are three people that come in my mind that will deny this regardless of how constructive your argument is.

I keep telling myself I would stop trying to argue with people.

I am a professional at arguing and I normally do not lose debates but...these people abandon everything and don't even provide good ways of arguing back!

As someone who has been in debate classes this is killing me.

Goobis
08-09-2015, 01:39 PM
I keep telling myself I would stop trying to argue with people.

I am a professional at arguing and I normally do not lose debates but...these people abandon everything and don't even provide good ways of arguing back!

As someone who has been in debate classes this is killing me.

I have a competitive mindset as well when it comes to discussions I have a big opinion on.

Trust me nobody likes to lose. :3

BhastetKurza
08-09-2015, 01:58 PM
I have a competitive mindset as well when it comes to discussions I have a big opinion on.

Trust me nobody likes to lose. :3

There's being competitive and then there is not knowing when you are beaten.

No one on this entire forum knows when to admit defeat. Not a single person.

RippleApple
08-09-2015, 02:07 PM
There's being competitive and then there is not knowing when you are beaten.

No one on this entire forum knows when to admit defeat. Not a single person.

You have a good point.

RippleApple
08-09-2015, 02:22 PM
I haven't really looked at this god since I've been busy, but here we go...

Khepri's passive: It acts as an anti-invasion and last-ditch peel mechanic.

Khepri's 1: Acts as a pull, while also acting as a giant "Hit me" sign, and does a bit of damage, as well as helping with clear. An incredibly good ability when utilized well. A 15 second cooldown is fine.

Khepri's 2: A 50% shield, 25% protections debuff, dealing damage over time in a line. Also an incredibly good ability when utilized well. A 10 second cooldown is too short.

Khepri's 3: Roots and does damage. The idea is that its cooldown is 15 seconds and it's its only cc, which is also fairly short and not very disruptive, but the sheer amount of damage and supporting this god is capable of pulling off makes this a trade-off that's a little more in Khepri's favor. I'd rather things be evened out a bit with a tiny bit more crowd control in exchange for less powerful supportive abilities, while still keeping his feel.

Khepri's ult: Ridiculously loaded with a bunch of stuff. The main point is to revive them with a lot of their health. It also revives them where Khepri is at. That's a tad unnecessary but cements him as a backline tank instead of a frontline tank in most cases. The 25% power buff is completely unnecessary and should've been built into a different ability. I might even argue his 2 and ult would both be more balanced if you moved the power buff to his 2, raised its cooldown and reduced the shield to 25%. The movement speed buff, however, should be more or less fine. It being a cleanse is fine because of the fact that Geb's shield is on a much shorter cooldown for a similar meaty effect. The slow immunity strikes me as unnecessary however and I wonder if HiRez only chose to implement that because they realized how broken a ridiculous amount of slows would be due to their experiences in trying to balance Ah Puch, so they want to build in a counterpick just in case they decide to make something similar in the future.

Overall, I think the main thing to take a look at is his clear. It's too good for what he does for his team, especially his lane partner. In my opinion, he makes things a bit too safe for his lane partner while being too dominating in lane. On the other hand, his lane partner needs to know what he's doing and not just take advantage of the revival as an excuse for playing badly. There's a difference between a calculated risky play and just plain being bad at the game. If you're just bad at the game, of course you'd just want a more traditional tank like Ymir to stun things so you can't miss your basics. If you're hitting them regardless of crowd control, then Khepri will be absurdly better for your team and lane.

Khepri is particularly strong in high level play and has his own niche in low level play.

Ichimarou
08-09-2015, 06:39 PM
One word for you, Lit. As you probably haven't noticed, I've made posts about why I don't think Khepri is that OP, if it want, go ahead and look for it. I'm not going to keep repeating it. Obviously, you want to keep talking, since you reply.

And why did you post in this thread again if you dont want to repeat yourself ? I mean this is a "FEEDBACK" thread were you post your "FEEDBACK" even "IF" it is in another thread.

Well we both already said youre confused so it could be that.