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Kaostic
06-24-2015, 02:55 PM
Combo Breaker Patch Notes | 30th June


http://i.imgur.com/W2NL3nu.jpg (http://i.imgur.com/z9eR3Gy.jpg)
Ravana

Chain of Blows
Each successive hit within 5 seconds adds to Ravana's combo chain, allowing Prana Onslaught to do an additional 7.5% damage for each hit in the combo, up to a maximum of 60% total. Additional hits above 8 will not count towards this damage again until Prana Onslaught has been fired.
Prana Onslaught
Ravana throws a powerful punch, projecting his prana with it to deal 60/80/110/150/200 (+75% of his physical power) damage and slowing for 2s all enemies in front of him. Cost: 30/38/45/53/60. Cooldown: 6s.
Overhead Kick
Ravana performs a high kick sending a shockwave forward to deal 55/90/125/160/195 (+70% of his physical power) damage to all enemies in a line and rendering him damage immune during the action. Cost:60/65/70/75/80. Cooldown: 16/15/14/13/12s.
10-Hand Shadow Fist
Ravana's fists fly forward, dealing 115/140/164/190/215 (+55% of his physical power) in damage to enemies in a line passing through minions and stopping on the first god hit. Hit gods are rooted for .8s. Damaging enemies heals Ravana based on damage dealt. Cost: 55/60/65/70/75. Cooldown: 18s.
Mystic Rush
Ravana rushes to his target, dealing 70/100/125/150/175 (+35% of his physical power) in damage to them and knocking aside all enemies in his path. The target is then linked to Ravana, doing full damage to him while all other enemies do 40% reduced damage. Cost: 80/90/100/110/120. Cooldown: 90/85/80/75/70.


New God Skins

Dragon King Ao Kuang

http://i.imgur.com/CwMI5kd.jpg (http://i.imgur.com/PKCSQP5.jpg)
Iron Crow Hou Yi

http://i.imgur.com/qikKEAR.jpg (http://i.imgur.com/Yiv2s9I.jpg)
Tyrant Ravana

http://i.imgur.com/xv6SZQl.jpg (http://i.imgur.com/GDuqRVE.jpg)


New Voice Packs

Iron Crow Hou Yi


Announcer Voice Packs
Thanks to the community for voting on your favorite SMITE character voices for our new announcer packs! Swagni was by far the leader, with Nox coming in second. Both will be available through the Season Ticket in this patch.

Nox Announcer
Swagni Announcer


Smite 2015 Season Ticket Upgrade
Season Ticket has had a major upgrade this patch, with new features and new unlock goals! We want to remind players that Season Ticket can be played through to the Smite World Championship in January 2016, and will include matches from the upcoming Fall Split as well as select tournaments. There is still plenty of time to get your ticket and start earning rewards from picking games and playing SMITE!

NEW FEATURES

Season Ticket now supports multiple splits and special events with a drop-down option.
Now better supports 2-Game Sets by allowing choice of either team or “Split” for 1-1 results.
Now supports tournaments.
Now supports free treasure rolls of any non-exclusive Skin, Voice Pack, or Boost at certain Fantasy Point goals.
The new reward goals for Fantasy Points are as follows:
1000 - Executioner Nemesis
2000 - Owl Icon
2500 - Treasure Roll
3000 - Void Wyrm Kukulkan
3500 - Treasure Roll
4000 - Season Ticket Frame Upgrade 1
4500 - Treasure Roll
5000 - Nox Announcer Pack
5500 - Treasure Roll
6000 - Swagni Announcer Pack
6500 - Treasure Roll
7000 - Iron Crow Hou Yi
7500 - Treasure Roll
8000 - Frame Upgrade 2
... - More to Come!
Players will be back-rewarded for rewards this patch if they have already earned enough Fantasy Points for them.
There is a new UI for viewing rewards and picking games.
Players coming late to Season Ticket or looking for a boost now have the option to unlock Fantasy Points for Gems. All Gem unlocks will contribute $1 for every 300 gems spent to the general Prize Pool for Season 2 eSports.
Updated Season Ticket Scoring Rules:
Each week you make picks for which teams you think will win Smite Pro League match-ups and tournaments.
Picking a single game correctly will earn +20 Fantasy Points.
Picking a “Set of” or “Best of [2+]” series correctly, will earn +40 Fantasy Points.
Picking your favorite team(s) in a tournament will earn +20 for a one-off round, +40 Fantasy Points for every other round in the tournament they win, and an additional +60 if they win the championship match in the tournament.
Players can also earn +15 Fantasy Points for winning any Normal or League Smite match while using the Season Ticket Loading Frame.
Earning Fantasy Points unlocks Limited rewards like the Executioner Nemesis Skin, and the Void Wyrm Kukulkan Skin!


New Emotes

Bellona Dance
Isis Furious
Sun Wukong Furious
Vulcan Furious


Updated God Cards

Quicksilver Mercury

http://i.imgur.com/tQPzqB2.jpg (http://i.imgur.com/ND4PXcp.jpg)
Ms. Diagnosis Neith

http://i.imgur.com/u4TKkeG.jpg (http://i.imgur.com/qG5qAUQ.jpg)


UI

Season Ticket Loading Frame now evolves at 4000 and 8000 Fantasy Points.
Fixed missing Smite Fantasy Points icon in Notification center.
Profile - Fixed missing mouse over for My Contribution icon.
Clan - Admins can now update clan data without having new clan events reset fields.
Match Details - Fixed showing level 20 for all players in stats tab.
Match Lobby - Fixed 1st Ban showing wrong sort order for Draft Pick.
Added numerical values under the Objective Health Bars.


Misc

Arena - At Low World Detail, static crowd has been added.
Arena - Fixed Chat and other UI elements disappearing at match end.
Announcer packs will now only play your own and will not be broadcasted.
Fixed Ra bot not leveling up with you in Jungle Practice.
Fixed rare issue where Phoenixes would not respawn.
Fixed a number of 2D ground targeters still displaying 3D elements.
Increased accuracy of Buff/Debuff timers on the HUD.


Spectate

Fixed a right click panning issue that would lock up controls.
Can now turn off overlay mesh using ‘Control + O’.


Gameplay

General
“A highly requested change, the point at which lifesteal items can allow soloing objectives is being shifted to much later in the game.”
Fire Giant, and Gold Fury now have 50% reduction in Lifesteal from hitting them.
Ward Changes
"The warding meta-game within Smite has become stale. There is currently no scarcity in vision. Reducing the vision range of Basic Wards and incentivizing removing wards is expected to increase “gankability” in the laning phase."
Reduced the maximum number of wards placed per player from 3 to 2.
Killing an enemy Basic Ward or Sentry Ward rewards 50 gold. (Last hit only, no assist).
Basic Ward vision range reduced from 60 to 45.
All Wards are revealed for 1s when placed, and are not hittable.
Eye of Providence has been removed.
Gold Fury
“The Gold Fury rewards now scale making early kills less destabilizing and to encourage trading towers for early objectives.
The value of the Gold Fury kill now scales team gold starting at 100 and gaining +10 per minute of game time, to a maximum of 350.
The value of the Gold Fury kill now scales team XP starting at 100 and gaining +10 per minute of game time, to a maximum of 250.
The Gold Fury now breaks player deployables that bar her path.
Kill Bounties
“XP rewards for god Kills in the early game have been adjusted. The calculations now grant less for low level victims, but still are rewarding at higher levels.”
Globally, XP bounties for players has been adjusted to reward less XP for early game kills, by giving 50 + 30 * Victim’s Level.
In Arena, XP bounties for players remain similar to before, rewarding 50 + 13 * Victim’s Level.
Jungle Creatures
“There are a number of modifications to the jungle and to Hand of the Gods happening this patch. The base stats of several camps have been adjusted to reflect this.”
Cyclops (Small)
Reduced starting health from 250 to 180.
Reduced physical damage from 9 to 5.
Harpy (Small)
Reduced starting health from 250 to 180.
Reduced physical damage from 8 to 5.
Increased XP value from 22 to 30.
Elder Harpy (Big)
Reduced XP value from 140 to 110. This includes Mid Camp and Back Camp Elder Harpies.
Cyclops Buff Holders (Big)
Reduced starting health from 1080 to 960.
Increased health growth from 55 to 65 every 3min.
Conquest Jungle Camps
“The mid camps are returning to their first spawn at 0:10 to encourage more diversity in teamwide jungle starts. Along with this, we are adjusting the flow of the jungle by offsetting and reducing many of the jungle camp respawns. We want the jungle to feel fluid and varied, giving the jungler role in Conquest more options for possible routes while ensuring they have enough to do in between ganks.”
Attack Speed Camp (Purple)
Reduced respawn timer from 4min to 3min.
Mana Camp (Blue)
Reduced respawn timer from 4min to 3min.
Harpy Camps (Back)
Reduced respawn time from 100 to 80s.
Elder Harpy Camps (Mid)
Now spawn at 10s.
Corrected issue where respawn was 3:10 rather than 3min.



Items

Hand of the Gods Tree
“HoG has dominated SMITE active items for quite some time. It’s become somewhat of a crutch to Conquest, and has reduced the effectiveness of certain counter-picks and matchups throughout the game. With the changes below we’ve adjusted the effectiveness of HoG in lane, requiring more buy in for it, while preserving its ability to secure Jungle Camp buffs.”
http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/2091.jpg
Hand of the Gods (Rank 1)
Only hits a single target. Target is always the one with the highest maximum health.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/2091.jpg
Rage of the Gods (Rank 2)
Now hits 2 targets. Targets are always the two with the highest maximum health.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/2413.jpg
Fist of the Gods (Rank 3)
NPC Targets are always the three with the highest maximum health.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/2091.jpg
Wrath of the Gods (Rank 3)
“For a while Wrath has been the primary indicator of which team would take an objective. While we still want Wrath to have the ability to secure objectives, we also want well timed high-damaging ultimates to be contenders. This change from percent health to flat damage on Wrath allows that in the late game.”
No longer deals a % of health damage to objectives bosses.
Now deals 480 true damage to jungle camps, and 900 true damage to objectives (Conquest’s Fire Giant and Gold Fury, Siege’s Juggernaut)
Subsequent Wrath of the Gods uses by your team on the same target deal 50% reduced damage for 10s.
Objective health bars now turn yellow at 900 health.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/2943.jpg
Greater Sprint
“Sprint as a whole was providing too much utility as an escape tool in the early game and transitioning into a heavily offensive skewed ability in the late game.”
No longer removes in-hand movement speed penalty.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/2072.jpg
Heavenly Agility
Reduced duration from 6s to 5s.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/2802.jpg
Qin’s Sais
Price reduced from 3050 to 2850.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/2685.jpg
Shoes of the Magi
Reduces Magical Power from 65 to 40.
Now provides +10 Magical Penetration.
Price increased from 1550 to 1600.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/2877.jpg
Magi’s Blessing
“Even with earlier adjustments, Magi’s Blessing is over performing; activating multiple times in skirmishes. This item has moved outside of its intended position as an anti-cc tool to an obligatory luxury item for all classes. We are extending the cooldown on the passive and adding a bump in gold to focus this item more precisely."
Increased price from 2250 to 2350.
Increased cooldown from 60s to 90s.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/2087.jpg
Heartseeker
“Heartseeker has always been an exciting item. However, we are shifting its focus away from farming and to a more exciting stacking method. Along with this, the amount of stacks has been greatly reduced, meaning that subsequently each stack is worth far more Physical Power.”
+20 Physical Power, +10 Movement Speed.
Passive
You gain +6 Physical Power per stack, and receive 2 stacks per god kill and 1 stack per god kill assist. Half of your stacks are lost on death. (Max 10 stacks).
http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/2839.jpg
Doom Orb
“See above.”
+40 Magical Power, +200 Mana, +7MP5.
Passive
You gain +10 Magical Power per stack, and receive 2 stacks per god kill and 1 stack per god kill assist. Half of your stacks are lost on death. (Max 10 stacks).
http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/2901.jpg
Void Shield
Fixed description displaying “Passive” instead of “Aura”
http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/2892.jpg
Witchblade
Fixed tooltip error showing +20% Attack Speed instead of +15%.


Gods - Balance/Updates/Fixes

http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1737.jpg
Agni
General
Fixed missing fire fx playing in lobby.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/2056.jpg
Ah Puch
Undead Scourge
Updated tooltip to say at ranks 1-3 this ability only spawns one decaying corpse.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1899.jpg
Apollo
Across the Sky
Fixed a few Conquest map issues where Apollo could leave the map.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/2037.jpg
Awilix
Feather Step
Fixed not Crippling Sun Wukong while in Bird form.
Gravity Surge
Fixed Roots not properly shedding.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1678.jpg
Bastet
“Since these pesky cat’s natural predator (Hand of the Gods) is seeing a reduction, the kitty’s health is being reduced as well.”
Cat Call
Reduced health of cats from 650/700/750/800/850 to 500/550/600/650/700.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1966.jpg
Chaac
Rain Dance
Fixed missing targeters from Slaughterhouse skin.
Storm Call
Fixed missing Cooldowns from description.
Fixed missing targeters from Slaughterhouse skin.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1921.jpg
Chang’e
Jade Rabbit
Fixed Rabbit not returning with Actives and Consumables purchased if using Auto Buy.
Moonwaltz
Updated description to say that it also gives mana for dodging Basic Attacks.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1978.jpg
Geb
Rollout
Fixed Geb loosing movement speed after gaining crowd control immunity.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1763.jpg
Guan Yu
Warrior’s Will
Fixed Cripple immunity not working.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1848.jpg
Hercules
Earthbreaker
Fixed not hitting if targets were partially in a wall.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1649.jpg
Kali
Marked for Death
Tooltip updated to properly display 10% + 1%, rather than 10 + 1.
Lash
Fixed Lifesteal being granted on targets with Shield of the Underworld.
Destruction
Fixed Roots not properly shedding.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1797.jpg
Loki
General
Fixed Arena Recommended Item Build missing last item.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1980.jpg
Nemesis
Retribution
Updated tooltip with correct healing values.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1915.jpg
Ne Zha
Righteous Spirit
Fixed a visual issue with the timer on the icon stacking.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/2036.jpg
Nox
Siphon Darkness
Fixed tooltip to correctly show 2s.
Shadow Step
Fixed a bad interaction with Janus Portal.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1881.jpg
Poseidon
Whirlpool
Fixed Trident debuff icon showing on enemies instead of Whirlpool.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1698.jpg
Ra
Divine Light
Updated tooltip to state that enemies looking at Ra will gain 2 slowing stacks per tick instead of 1.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/2063.jpg
Ratatoskr
General
Fixed a condition where he could be killed twice.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1991.jpg
Ullr
Wield Axes (Wield Bow)
Now mentions Disarm in description.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1864.jpg
Xbalanque
General
Fixed untextured assets at Defeat screen.
Branching Bola
Fixed a case where sometimes the FX would turn off.

RainbowSplat
06-24-2015, 03:41 PM
hyped for patch! and im surprised on bastet cat nerf

StonyWings
06-24-2015, 03:42 PM
hyped for patch!
Same. Longest patch notes I've seen in quite some time.


Hou Yi skin at 7k points btw.. guess I'll have to spend some time grinding points.

AlexEvilSnowman
06-24-2015, 03:43 PM
So what we gonna do now mid camps are at 10?

RainbowSplat
06-24-2015, 03:44 PM
5000 - Nox Announcer Pack

6000 - Swagni Announcer Pack

no freya announcer pack....IM SAD! why :c :c :c :c

GlaceRocks
06-24-2015, 03:47 PM
At FIRST, I was like, "Wow! These are pretty good!"

And then you messed up.....


EVERYTHING...

LlamaEatLlama
06-24-2015, 03:50 PM
So when does PTS go live?

MiyobiKumagawa
06-24-2015, 03:50 PM
So I'm basing this meta change...to the jungle and warding. What? Why?

Warding I get, but the jungle?

Trubblegum
06-24-2015, 03:50 PM
So

You don't nerf hunters, but you called this a major meta shift.

Yes, it's a meta shift, YOU'RE FUCKING OVER THE ALREADY DIFFICULT JUNGLE ROLE.

Nice job HiRez, everyone calls for a hunter nerf and then you nerf junglers.

Gynlegros
06-24-2015, 03:51 PM
Osiris is still bad, and where is Arachne remodel and Zeus rekit ? :O

RainbowSplat
06-24-2015, 03:54 PM
So

You don't nerf hunters, but you called this a major meta shift.

Yes, it's a meta shift, YOU'RE FUCKING OVER THE ALREADY DIFFICULT JUNGLE ROLE.

Nice job HiRez, everyone calls for a hunter nerf and then you nerf junglers.

pretty much lol junglers were fine why even touch them but for what im super happy is pene for mages and fatalis buffed! my freya will love it baby im gonna play her even more in solo now

Marxon6
06-24-2015, 03:55 PM
Hunters running with same hp or more than assasins, global ults, tons of ranged damage and sustain, better nerf Bastet. Cats getting killed easier from adc autoattacks or mage nuke. Just great and she was totally picked over any other jungler like serqet, bellona or thor.

AZ3AR
06-24-2015, 03:55 PM
At least freya is a high pick probably because of the pen boots and fatalis buff. Also small camps mean you get faster to late game.



Other than that you made a difficult role of jungling harder nerfed wards for whatever reason left adcs almost untouched.

Also you made mages viable In solo

Goobis
06-24-2015, 03:57 PM
I hope you guys consider reverting the Mid Camps spawning at 0:10, that was one of the few things Season 2 did right.

McKnightrider
06-24-2015, 03:58 PM
Ok there are a few changes I like and dislike
.
.
Like

Everything regarding the Season ticket, great way to reward people
the changes to Wrath of the gods killling FG and GF at 25%
the changes to FG and GF healing reduction
Price drop to Qin Sai's, although this makes Executioner nearly useless imo

.
Dislikes

Kill bounties being lowered. This takes away all reason to invade early.


Ravana - RIP Osiris, we hardly knew ye.

Trubblegum
06-24-2015, 04:00 PM
Ok there are a few changes I like and dislike
.
.
Like

Everything regarding the Season ticket, great way to reward people
the changes to Wrath of the gods killling FG and GF at 25%
the changes to FG and GF healing reduction
Price drop to Qin Sai's, although this makes Executioner nearly useless imo

.
Dislikes

THE HUGE ASS BUFF TO HEARTSEEKER?!
-Seriously, is this suppose to be a nerf? Because you just made heartseeker infinitely stronger and hunters even stronger. It has more movement speed (no need for boots now) and 80 power at max stacks. The problem is you need 10 stacks to get max power! The downfall to heartseeker was the damn 50 stacks needed and the cost of losing them. 10 stacks? You'll have that back up in a wave, you'll be online EVEN faster as a hunter. This is quite literally an 80 power item, the stacks are so small you'll always have them, there's no risk all reward!



Kill bounties being lowered. This takes away all reason to invade early.


Ravana - RIP Osiris, we hardly knew ye.


The stacks are different, they're like Urchin now...

AlltroN
06-24-2015, 04:00 PM
there is only one real thing that i absolutely hate: Hastened Fatalis gets buffed? I already hated the fact that someone builds it and then you really can't fight them or escape from them and you made it more worth wile without buffing those items that may counter it like Frostbound Hammer or Midgardian Mail's slow? Also cat's HP should not have been lowered at max rank, they are already basically one shot by damage dealers by that time you hit 20.

Ragigus
06-24-2015, 04:02 PM
Whats the different between normal voice packs and the announcer VP?

KONGENx
06-24-2015, 04:03 PM
Greater Sprint
“Sprint as a whole was providing too much utility as an escape tool in the early game and transitioning into a heavily offensive skewed ability in the late game.”
No longer removes in-hand movement speed penalty.

Really? .. Really? Forcing every AA based god in the game to go Fatalis. My god, what a shitty change

Ragigus
06-24-2015, 04:04 PM
U gain stacks per god kill/ assist, so no one wave full stack

Xrylene
06-24-2015, 04:04 PM
Obviously this patch was focused on item and jungle changes, without much focus on individual gods, but I'm going to leave this here anyway in the hopes someone at Hi-Rez actually reads it eventually: http://forums.smitegame.com/showthread.php?75409-Ratattat-ta-taskor-General-Discussion-One-Week-Feedback

The short version is the Dart marking change from last patch needs to go, and in it's place, a 50% reduction to damage marked targets take from Opal's bolts. The damage nerf is what is needed, not breaking the entire functionality of it by putting it on cooldown just for trying to use it for it's intended purpose, AoE. Besides that, Topaz needs more if you're going to trade your mobility for the stun, and Emerald suffers from a heal not being worth taking on him over improved damage(even if it opens up the solo lane, you have zero reason to put him there when he has no utility or tankiness to speak of, and his damage will be much lower as a result of going Emerald, making that pointless).

AZ3AR
06-24-2015, 04:04 PM
All these warrior mains can go fuck themselves when they try to invade me in solo as aphro. Ahh I'm so glad mages are back and warriors are dead

MiyobiKumagawa
06-24-2015, 04:06 PM
All these warrior mains can go fuck themselves when they try to invade me in solo as aphro. Ahh I'm so glad mages are back and warriors are dead

The hell, doesn't matter I still rek Mage mains with Warriors. :rolleyes:

Ravensaurus
06-24-2015, 04:06 PM
I actually like the heartseeker change, but... No crit and lifesteal nerf? :(

Aramey
06-24-2015, 04:07 PM
That Ao Kuang card makes me think of Avatar the Last Airbender :D

Astraous
06-24-2015, 04:07 PM
Ok there are a few changes I like and dislike
.
.
Like

Everything regarding the Season ticket, great way to reward people
the changes to Wrath of the gods killling FG and GF at 25%
the changes to FG and GF healing reduction
Price drop to Qin Sai's, although this makes Executioner nearly useless imo

.
Dislikes

THE HUGE ASS BUFF TO HEARTSEEKER?!
-Seriously, is this suppose to be a nerf? Because you just made heartseeker infinitely stronger and hunters even stronger. It has more movement speed (no need for boots now) and 80 power at max stacks. The problem is you need 10 stacks to get max power! The downfall to heartseeker was the damn 50 stacks needed and the cost of losing them. 10 stacks? You'll have that back up in a wave, you'll be online EVEN faster as a hunter. This is quite literally an 80 power item, the stacks are so small you'll always have them, there's no risk all reward!



Kill bounties being lowered. This takes away all reason to invade early.


Ravana - RIP Osiris, we hardly knew ye.


You do realize minions don't give stacks, right? You did read the same patch notes I did, right? Or did you read the first part and became so outraged you ignored the very vital information that followed it?

Nalessa
06-24-2015, 04:07 PM
Gf nerfs ... aight I'm down.

Lifesteal nerf on bosses, cool!

Everything else ...

http://i.imgur.com/9EAszS8.gif

Myrkulyte
06-24-2015, 04:08 PM
So

You don't nerf hunters, but you called this a major meta shift.

Yes, it's a meta shift, YOU'RE FUCKING OVER THE ALREADY DIFFICULT JUNGLE ROLE.

Nice job HiRez, everyone calls for a hunter nerf and then you nerf junglers.

Duo lane is way harder for me :) OO.

Now, this I hope will prolonge the lanning phase and make the mid-game transition later. You gotta have fun with your opponent.
Hunters are out of solo lane, yet they still dominate the 1v1 meta.
Mages are seeing a resurgence in solo lane. Solo guardians are dead(except yolobek).
Still no direct nerf to hunters
Nice osiris buff in the form of quinn's price reduction.
Now I guess I'll ward more. Hahahaha.
Freya is gonna be retarded now

My baka 1v1 strat is so bad now that I need to devise a new one.

Nalessa
06-24-2015, 04:08 PM
All these warrior mains can go fuck themselves when they try to invade me in solo as aphro. Ahh I'm so glad mages are back and warriors are dead

red pot chaac lvl 1 invade

gg

Hard
06-24-2015, 04:09 PM
Can you guys please, please put numbers on the jungle camps? Considering to what's happened to hog, gf and fg it would be really nice to be able to see what we can do.

McKnightrider
06-24-2015, 04:11 PM
Ward and jungler changes make no sense. People are going to buy wards even less now. The Hog changes I like, but its going to REALLY hurt a lot of solo gods. They're have to max it out early to clear. A god like Hercules who has a very shit clear is going to be hurting.
.
.
And I was wrong about the heartseeker, it didn't seem clear to me that it was god only exclusive, doesn't actually say no minions.

Fênrîr
06-24-2015, 04:11 PM
That bastet nerf is like 5 months too late. Not even necessary anymore with how stupid hunters and some guardians are.

Lesbomant
06-24-2015, 04:11 PM
This patch cuts the snowballing and thats ok, but why change wards? People don't use them enough and now you don't allow the few people that do to ward effectively.
The hog is now useless if not level 3.
Pen boots again? Warriors can go play another game then: hunters are still op, same guardians, assassins are still good glass cannons, mages now get pen in boots, warriors... warriors can't clear archers and camps with hog anymore, can't use teleport because less wards, solo with the new wards and gold fury nerf is so easy to camp so, bye warriors.
Also if i am ok with the nerf of the snowball potential now games are going to last 40-50 minutes.
Lets try it in pts, but I am not so confident.

Myrkulyte
06-24-2015, 04:12 PM
All these warrior mains can go fuck themselves when they try to invade me in solo as aphro. Ahh I'm so glad mages are back and warriors are dead

Your aphro can suck the ballz of my chaac/osiris. After I finish gaia and lifesteal you can't outpoke me even if you go full dmg

Mindblower77
06-24-2015, 04:13 PM
Nox Announcer pack!!!!

DARKNESS!!!


Your aphro can suck the ballz of my chaac/osiris. After I finish gaia and lifesteal you can't outpoke me even if you go full dmg

Tell that to chang'e

Ragigus
06-24-2015, 04:15 PM
What is a announcer VP?! Whats the difference to a normal one?!

Chlamydia1
06-24-2015, 04:16 PM
I get where you are coming from with the sprint nerfs (it was OP on hunters). But keep in mind that the nerf also makes Vamana useless (sprint 3 was a core item on him). Please consider buffing him or fatalis (a bigger buff than just increasing the duration on the passive).

Mindblower77
06-24-2015, 04:17 PM
What is a announcer VP?! Whats the difference to a normal one?!

Announcer VP is a VP you hear when you kill someone like "killing spree","unstopabble", and so on.

Penta
06-24-2015, 04:19 PM
Ward and jungler changes make no sense. People are going to buy wards even less now. The Hog changes I like, but its going to REALLY hurt a lot of solo gods. They're have to max it out early to clear. A god like Hercules who has a very shit clear is going to be hurting.
.
.
And I was wrong about the heartseeker, it didn't seem clear to me that it was god only exclusive, doesn't actually say no minions.

Anything you write in this thread makes no sense. Same way you complained about Nox being OP. Why are people going to be warding even less now? Wards cover less area and are mutually 2 can be placed at a time meaning that EVERYONE must ward in order to do what supports/mid could do alone before.

Also did you seriously say Herc has "very shit clear?" I really can't take you seriously.




So

You don't nerf hunters, but you called this a major meta shift.

Yes, it's a meta shift, YOU'RE FUCKING OVER THE ALREADY DIFFICULT JUNGLE ROLE.

Nice job HiRez, everyone calls for a hunter nerf and then you nerf junglers.


Someone else that literally cannot read and is immediately judging without even playing a single game yet. How are junglers nerfed? All spawns were changed (like more back camps for junglers duh?) so that junglers were given multiple options of dealing with camps vs. ganks. Not to mention ward vision was drastically lowered making ganks essentially safer. Heartseeker works off of assists now and now junglers like Arachne/Bakasura can see some shine because of their abilities at GF/FG and camps.

Nightr0d
06-24-2015, 04:19 PM
SO what this patch does:


1. No more invades - we all go for mid AGAIN!! urh
2. Made HoG r2 a must due to MIDS at 10s
3. Wards nerfed? People don't ward enough and now it's even more difficult to compensate for those noobs. Then we have gods with invisibility and you guys nerf wards? GG
4. Fatalis buff? Now it's going to be core on Hunters - are you guys serious?!
5. Sprint won't be picked anymore because no more HUNTER PHEW PHEW but will be replaced by some other item so no change
6. Magi's .... really? There a ton of CC in this game RIP Assassins!! Huge nerf to them!


This Patch is just soo painful.

Fênrîr
06-24-2015, 04:19 PM
Also that is a massive nerf to HS. It's basically sword of the occult from LoL aka useless.

LMAO deserved.

Myrkulyte
06-24-2015, 04:20 PM
Tell that to chang'e

Haven't I told you the end is near? With chang'e back in the meta...she counters warriors hard now Ok. I'll buy the bitch, master her and carry me out of the silver hell. I'll even main her in 1v1 now.

Everyone bow down to chang'e.

McKnightrider
06-24-2015, 04:20 PM
Swagni announcer VP.
.
"If you keep acting like a bitch, I'm going to smack you like one"
.
.
Holy shit HI-Rez. Why don't you just add a rape joke in there too haha. Such an offensive comment to women! Good luck getting ahead at that company Hi-Rez Kelly.

Mindblower77
06-24-2015, 04:20 PM
SO what this patch does:


1. No more invades - we all go for mid AGAIN!! urh
2. Made HoG r2 a must due to MIDS at 10s
3. Wards nerfed? People don't ward at all, we have gods with invisibility and you guys nerf wards? GG
4. Fatalis buff? Now it's going to be core on Hunters - are you guys serious?!
5. Sprint won't be picked anymore because no more HUNTER PHEW PHEW but will be replaced by some other item so no change
6. Magi's .... really? There a ton of CC in this game RIP Assassins!! Huge nerf to them!


This Patch is just soo painful.

Let's call this a shitty version of S1 Meta, shall we?

Mindblower77
06-24-2015, 04:21 PM
haven't i told you the end is near? With chang'e back in the meta...she counters warriors hard now ok. I'll buy the bitch, master her and carry me out of the silver hell. I'll even main her in 1v1 now.

Everyone bow down to chang'e.

we are the greatest!!!!!

Pyromainiac
06-24-2015, 04:21 PM
Let's call this a shitty version of S1 Meta, shall we?

I agree 100%, time to take a break from Smite!

Dinosaur2Point1
06-24-2015, 04:22 PM
Hi-Rez, please tell me. Are you trying to nerf hunters by making other gods come online slightly before them through increased farm(mid and back camps lower health, spawning at 0:10 again and being up more often, having objectives harder to confirm/steal meaning Hunters have less access to them, as well as everyone else however)?

Because if so, I'm quite interested, scared and excited for how this will turn out.

GongsunYiru
06-24-2015, 04:25 PM
It will be quite interesting to see how all of this turns out.

McKnightrider
06-24-2015, 04:25 PM
Anything you write in this thread makes no sense. Same way you complained about Nox being OP. Why are people going to be warding even less now? Wards cover less area and are mutually 2 can be placed at a time meaning that EVERYONE must ward in order to do what supports/mid could do alone before.

Also did you seriously say Herc has "very shit clear?" I really can't take you seriously.





Someone else that literally cannot read and is immediately judging without even playing a single game yet. How are junglers nerfed? All spawns were changed (like more back camps for junglers duh?) so that junglers were given multiple options of dealing with camps vs. ganks. Not to mention ward vision was drastically lowered making ganks essentially safer. Heartseeker works off of assists now and now junglers like Arachne/Bakasura can see some shine because of their abilities at GF/FG and camps.

Compared to other warriors, yes herc's clear is terrible early game. Without HOG to clear a big minion him and others will suffer. There's a reason a lot of warriors get HOG to start because their clears aren't that good early, which means backing up into the tower and losing more gold.
.
.
Now that you can only have 2 wards and they're smaller and grant bounties showing where they are placed more and more players will use them even less, and when you have games where so many players don't even bother to ward, you'll have even less wards up.

Ragigus
06-24-2015, 04:27 PM
Xbala plus New HS GG WP, surrender at 20

Mindblower77
06-24-2015, 04:28 PM
Overhead Kick

Ravana performs a high kick sending a shockwave forward to deal 55/90/125/160/195 (+70% of his physical power) damage to all enemies in a line and rendering him damage immune during the action. Cost:60/65/70/75/80. Cooldown: 16/15/14/13/12s.

Am i the only one who feels like Ravana is a Physical version of Chang'e????

Pyromainiac
06-24-2015, 04:29 PM
I was happy reading the first part of the patch notes then i got to item changes. Hi-Rez, you do remember that warriors are in the game right? Nerfing Hog will not help the solo lane :/ Changing heartseeker is good for hunter meta but they still can use devo gloves? Oh and Hunters themselves are still a problem. Magis nerf? Why? 65% of the gods in this game have CC.

The wards idea i like, im tired of placing down 20 wards and my teammates only place 1 or 2.

Anyway, new god looks cool. Looks like a Hindu Version of Wukong but with built in heal. But seriously, what is this god supposed to excel at?

Pyromainiac
06-24-2015, 04:30 PM
Overhead Kick

Ravana performs a high kick sending a shockwave forward to deal 55/90/125/160/195 (+70% of his physical power) damage to all enemies in a line and rendering him damage immune during the action. Cost:60/65/70/75/80. Cooldown: 16/15/14/13/12s.

Am i the only one who feels like Ravana is a Physical version of Chang'e????

Man and it only cost 60 mana, hehe. Easy wave clear

Sasquatchias
06-24-2015, 04:31 PM
I get where you are coming from with the sprint nerfs (it was OP on hunters). But keep in mind that the nerf also makes Vamana useless (sprint 3 was a core item on him). Please consider buffing him or fatalis (a bigger buff than just increasing the duration on the passive).

Vamana is completely fine, Fatalis and Frostbound Hammer will let him keep up with enemies fine enough while still allowing actual countplay by forcing them to waste their movement ability or Sprint to get away from you (like it should be.)

Trubblegum
06-24-2015, 04:32 PM
Someone else that literally cannot read and is immediately judging without even playing a single game yet. How are junglers nerfed? All spawns were changed (like more back camps for junglers duh?) so that junglers were given multiple options of dealing with camps vs. ganks. Not to mention ward vision was drastically lowered making ganks essentially safer. Heartseeker works off of assists now and now junglers like Arachne/Bakasura can see some shine because of their abilities at GF/FG and camps.
Yes, because every jungler has perfect clear and doesn't need that 3-minion Hog early.

MiChAeLoKGB
06-24-2015, 04:33 PM
The wards idea i like, im tired of placing down 20 wards and my teammates only place 1 or 2.

Anyway, new god looks cool. Looks like a Hindu Version of Wukong but with built in heal. But seriously, what is this god supposed to excel at?

1) Well, now you will have even less wards then. People that did not ward before will not magically start using wards now.

2) Warrios never excell ant anything. They are more like jack of all trades.

ABatthos
06-24-2015, 04:33 PM
Compared to other warriors, yes herc's clear is terrible early game. Without HOG to clear a big minion him and others will suffer. There's a reason a lot of warriors get HOG to start because their clears aren't that good early, which means backing up into the tower and losing more gold.
.
.
Now that you can only have 2 wards and they're smaller and grant bounties showing where they are placed more and more players will use them even less, and when you have games where so many players don't even bother to ward, you'll have even less wards up.

1_That was one of the points of the nerf I think, the dependance on HOG to kill minions on lane, I guess jg will have to stick a little bit more with some solos now.
2_That's matchmaking problem, not a problem of the nerf itself, wards will still win games

I don't play conquest a lot lately but I may start playing to see how this turns out to be on practice. I like The HS nerf, now we may see some different builds :)

Vittorio
06-24-2015, 04:34 PM
The new god looks cool! The season ticket stuff .. cool! The mid harpies at 10s? NO! Reduced xp for kills early? At the start .. Great! Then I realized that means you get nothing for assists so your killing supports here! Well done! No stealing of FG or GF now due to hog changes... Half life steal on FG and GF .. ok. Jungles now just became very hard!! Not sure why you cane all the jungle and make it so hard, it's bad enough you just killed supports! This is a bad patch, some good changes but most of them bad! WHY??

Varonth
06-24-2015, 04:35 PM
If I would have guessed a Magi's change I would have thought it would get buffed. There is so much CC in this game... so much CC. It is fairly easy to pop Magi's just using random poke. 3 AMC basic attacks are going to pop it now.

In what world is an item useful that is disabled for 90 seconds because you got hit by 3 basic attacks.

Here is a Dawngate item:

Momentum


25 Power (a mix of phys and magic power)
25 Magic Resistance
25 Haste (kinda like a mix of CDR, Attackspeed and Movementspeed

Passive: Unshakeable: Every 30 seconds you will gain a shield that will prevent the first disabling effect used against you.
Passive: Tenacity (Stackable): Reduces the duration of disabling effects except for suppression by 30%.


Now that is an useful item for anti CC. Not the thing that is Magi's Blessing.

Like almost every non warrior and guardian buys Greater Purification, not because they like it so much. Not because it is strong. They buy it because it is necessary to survive at all. Magi's was used ontop of that because many needed that + beads to do anything meaningful in a teamfight and not be chain CCed until they are dead.

Mindblower77
06-24-2015, 04:36 PM
Yes, because every jungler has perfect clear and doesn't need that 3-minion Hog early.

I have an idea,
How about, If you buy Bumba's mask, your hog just changed into what it used to before, and hit all 3 minions.

but idk how it will affect the other class.

And can we buff eye of providence so it would act like normal wards BEFORE the nerfs? cuz i literally haven't seen this item since i was lvl 10.

That way, it would make it more valuable than normal wards, because it's less risky, BUT you only wards for once every 60 seconds

Myrkulyte
06-24-2015, 04:37 PM
Yes, because every jungler has perfect clear and doesn't need that 3-minion Hog early.

Well, tbh they don't. When I play bastet/batz I use 1 skill on the camp and then I AA it. After lvl 4, I don't need hog to clear things. And the HP of the camps also got down. AK can just put 2 early points in his 3 if his clear really suffer so bad. But you aren't supposed to solo 100% of your camps. I'm sharing 70% of them anyway.

LucaLeone
06-24-2015, 04:38 PM
I love alot of these skins and art! Good job team!

But mercurys legs look really awkward,

and im not excited for Ravanna at all, I feel like he'll be another bellona, give him a frozen mallet and he'll do huge damage and you cant escape from him...

I have little faith at this point because of all the imbalances.

Trubblegum
06-24-2015, 04:39 PM
Well, tbh they don't. When I play bastet/batz I use 1 skill on the camp and then I AA it. After lvl 4, I don't need hog to clear things. And the HP of the camps also got down. AK can just put 2 early points in his 3 if his clear really suffer so bad. But you aren't supposed to solo 100% of your camps. I'm sharing 70% of them anyway.
But with these changes, early on it will take hunters much longer to deal with camps.
They already miss out on farm because they need time to rotate, why change it?

MiChAeLoKGB
06-24-2015, 04:39 PM
And can we buff eye of providence so it would act like normal wards BEFORE the nerfs? cuz i literally haven't seen this item since i was lvl 10.

That way, it would make it more valuable than normal wards, because it's less risky, BUT you only wards for once every 60 seconds

I think you missed that they are removing this active item next patch :(

Myrkulyte
06-24-2015, 04:40 PM
2) Warrios never excell ant anything. They are more like jack of all trades.

That's a design flaw. The class should be:' we need a tanky guy who excel in that situation'

Myrkulyte
06-24-2015, 04:42 PM
But with these changes, early on it will take hunters much longer to deal with camps.
They already miss out on farm because they need time to rotate, why change it?


What have hunters and jungle in common? OO

Mindblower77
06-24-2015, 04:42 PM
I think you missed that they are removing this active item next patch :(

Well that's stupid because if you think it that way, you can have a variety on support's actives slot

KTKA
06-24-2015, 04:42 PM
Would you people please stop complaining so much before even the PTS is live? Please.

Also, what I am interested in is the combination of Ravana's ult and Shield of the Underworld. How does it stack? Does he get 80% dmg reduction and 40% dmg reflect for 5 seconds then?!

Also, regarding Ravana... to be honest, to me he reads more like an Assasin than a Warrior. When I checked the promo page my first thought after seeing his abilities was that he is an assasin. Mainly because of his passive and his 1 applying on-hit effects. That mechanic was solely the purview of assasins before.
This is not a criticism, just an observation.

Mindblower77
06-24-2015, 04:42 PM
What have hunters and jungle in common? OO

Damage, nuff said

Pyromainiac
06-24-2015, 04:43 PM
That's a design flaw. The class should be:' we need a tanky guy who excel in that situation'

Warriors should be the stepping stone to guardians. Tanky AND can deal damage, but guardians are still OP for christ sake! Now guardians and mages have pen boots while warriors still dont. I swear the devs just like bending us over mannnn

MiChAeLoKGB
06-24-2015, 04:44 PM
Also, what I am interested in is the combination of Ravana's ult and Shield of the Underworld. How does it stack? Does he get 80% dmg reduction and 40% dmg reflect for 5 seconds then?!

I would say same as Shield + Aegis = 0DMG reflected. Its reflecting damage you get. Thats why when a 1500DMG KKK ult kills you when you have 15HP, you will reflect only 40% of those 15HP.

Mindblower77
06-24-2015, 04:45 PM
Warriors should be the stepping stone to guardians. Tanky AND can deal damage, but guardians are still OP for christ sake! Now guardians and mages have pen boots while warriors still dont. I swear the devs just like bending us over mannnn

Wanna bet?

They'll return Warrior tabi's pen and increasing its price after Ravana's patch

Penta
06-24-2015, 04:46 PM
Compared to other warriors, yes herc's clear is terrible early game. Without HOG to clear a big minion him and others will suffer. There's a reason a lot of warriors get HOG to start because their clears aren't that good early, which means backing up into the tower and losing more gold.
.
.
Now that you can only have 2 wards and they're smaller and grant bounties showing where they are placed more and more players will use them even less, and when you have games where so many players don't even bother to ward, you'll have even less wards up.

No? It means if your support used his last 2 wards on duo and you're not warding in mid and you get ganked every 2-3 minutes then it REALLY sounds like a personal problem.




Yes, because every jungler has perfect clear and doesn't need that 3-minion Hog early.

Okay? Your enemies don't have the HoG3 clear either? What is your point?

ImAeternalis
06-24-2015, 04:47 PM
6000 - Swagni Announcer Pack

Best part of the patch


Qin’s Sais
Price reduced from 3050 to 2850.


Good.


Shoes of the Magi
Reduces Magical Power from 65 to 40.
Now provides +10 Magical Penetration.
Price increased from 1550 to 1600.

Yay I can play freya again


Magi’s Blessing
“Even with earlier adjustments, Magi’s Blessing is over performing; activating multiple times in skirmishes. This item has moved outside of its intended position as an anti-cc tool to an obligatory luxury item for all classes. We are extending the cooldown on the passive and adding a bump in gold to focus this item more precisely."
Increased price from 2250 to 2350.
Increased cooldown from 60s to 90s.


I have seen this item 3 times since s2. Now I will never.



Heartseeker
“Heartseeker has always been an exciting item. However, we are shifting its focus away from farming and to a more exciting stacking method. Along with this, the amount of stacks has been greatly reduced, meaning that subsequently each stack is worth far more Physical Power.”
+20 Physical Power, +10 Movement Speed.
Passive
You gain +6 Physical Power per stack, and receive 2 stacks per god kill and 1 stack per god kill assist. Half of your stacks are lost on death. (Max 10 stacks).


Doom Orb
“See above.”
+40 Magical Power, +200 Mana, +7MP5.
Passive
You gain +10 Magical Power per stack, and receive 2 stacks per god kill and 1 stack per god kill assist. Half of your stacks are lost on death. (Max 10 stacks).


What a horrible change. This supports the poor mm and smurfing.


Bastet
“Since these pesky cat’s natural predator (Hand of the Gods) is seeing a reduction, the kitty’s health is being reduced as well.”
Cat Call
Reduced health of cats from 650/700/750/800/850 to 500/550/600/650/700.

Good. Now nerf her 2.

No neith nerf?

this patch sucks

Trubblegum
06-24-2015, 04:48 PM
No? It means if your support used his last 2 wards on duo and you're not warding in mid and you get ganked every 2-3 minutes then it REALLY sounds like a personal problem.





Okay? Your enemies don't have the HoG3 clear either? What is your point?

Now the jungler has lacking clear and is even farther behind his teammates. Essentially: If the jungle doesn't get first blood in lane or through mid gank, he might as well feed, because he is going to be extremely underleveled.

Mindblower77
06-24-2015, 04:49 PM
No neith nerf?

this patch sucks

The problem is, they buffed a balanced god which is stupid, the only thing they need to do is revert the changes, and VOILA!

KTKA
06-24-2015, 04:53 PM
Now the jungler has lacking clear and is even farther behind his teammates. Essentially: If the jungle doesn't get first blood in lane or through mid gank, he might as well feed, because he is going to be extremely underleveled.
Apart from the first 2-3 levels, most junglers do not actually need HoG. It just saves them time. Also, with the reduced respawn time junglers will get more farm. I really cannot agree with you here - I suppose time will tell.

Cyrillic
06-24-2015, 04:54 PM
So... FoG now hits all three targets in a jungle camp for 480 damage? And is the 3 targets also limited to only 3 gods as well? Kinda confused. On the other side of things, jungle will be so much easier to get now that it's so much harder than before (YAY!).

LividLegends
06-24-2015, 04:55 PM
So

You don't nerf hunters, but you called this a major meta shift.

Yes, it's a meta shift, YOU'RE FUCKING OVER THE ALREADY DIFFICULT JUNGLE ROLE.

Nice job HiRez, everyone calls for a hunter nerf and then you nerf junglers.

+1

/10char

Mekkie
06-24-2015, 04:55 PM
Best. Patch. Ever.

THANK YOU! Conquest might actually be fun to play again after this.
Although I still feel as though you guys have missed the mark with Magi's. The reason it's too strong is because there is simply too much CC in the game. As long as that remains an issue, magi's will always be favored, no matter how stupid you make the price and cooldown.

Myrkulyte
06-24-2015, 04:56 PM
Warriors should be the stepping stone to guardians. Tanky AND can deal damage, but guardians are still OP for christ sake! Now guardians and mages have pen boots while warriors still dont. I swear the devs just like bending us over mannnn

That's not what I meant.
For example, hunters are blocked to being late-game carries

Guardians are made to be tanky frontliners with CC
Assassins are made to be hyper-carries, or disruptors.

Mages are made to be the burst guys with utillity. With the exception of chronos who's sustained.

Warriors on the other hand CAN BE EVERYTHING. They can be boxers, they can be zoners, they can be tanky frontliners, they can be anti-carries, they can be everything.
The ideea for a warrior is that it should suplement your party. To add something it lacks while being completed by the party.
A warrior should have 1 top notch strong point for the team, and then ok-ish in anything else with 1 big flaw
Osiris/tyr/herc/vamana are good examples of how a warrior should be:
Top notch boxing/disruption/tankyness/hyper-carry at the expenses of self sustain/follow-up ability/damage/utillity

Swk is an example of a bad designed warrior. Top notch survivability(which is for himself, not for the team) at the expense of dmg and utillity.

Bellona is a little overtuned perhaps, but her design is good: good boxing and team-fight presence at the expense of lesser tankyness late game

Pyromainiac
06-24-2015, 04:56 PM
What i dont get is doesnt Hi-rez get some pro players to come in and help balance the game? tf man

Pyromainiac
06-24-2015, 04:58 PM
That's not what I meant.
For example, hunters are blocked to being late-game carries

Guardians are made to be tanky frontliners with CC
Assassins are made to be hyper-carries, or disruptors.

Mages are made to be the burst guys with utillity. With the exception of chronos who's sustained.

Warriors on the other hand CAN BE EVERYTHING. They can be boxers, they can be zoners, they can be tanky frontliners, they can be anti-carries, they can be everything.
The ideea for a warrior is that it should suplement your party. To add something it lacks while being completed by the party.
A warrior should have 1 top notch strong point for the team, and then ok-ish in anything else with 1 big flaw
Osiris/tyr/herc/vamana are good examples of how a warrior should be:
Top notch boxing/disruption/tankyness/hyper-carry at the expenses of self sustain/follow-up ability/damage/utillity

Swk is an example of a bad designed warrior. Top notch survivability(which is for himself, not for the team) at the expense of dmg and utillity.

Bellona is a little overtuned perhaps, but her design is good: good boxing and team-fight presence at the expense of lesser tankyness late game

Yeah i understand what youre saying and agree 100%. Just frustrated that warriors have been missing in the meta and the new god just seems like an attack speed warrior. Nothing about him says wow unlike when Bellona or Wukong were released.

LividLegends
06-24-2015, 05:07 PM
Thanks for ruining my main role for me, Hi Rez.

LividLegends
06-24-2015, 05:08 PM
What i dont get is doesnt Hi-rez get some pro players to come in and help balance the game? tf man

+1

/10char

GodlySparta
06-24-2015, 05:15 PM
Magi nerfed again? It was already hard enough to counter Ymir but now it's next to impossible

Penta
06-24-2015, 05:16 PM
Now the jungler has lacking clear and is even farther behind his teammates. Essentially: If the jungle doesn't get first blood in lane or through mid gank, he might as well feed, because he is going to be extremely underleveled.


What are you seriously talking about? If your enemy experiences the same nerf then it's a nerf to everyone (HoG); not to mention that less timers for camps means more exp to go around.

SyneLau
06-24-2015, 05:20 PM
Some of my thoughts:

Hand of the Gods: Since rank 1 only clears 1 minion, shouldn't it get a cooldown reduction? Tier 1 right now is 90 seconds. It should match the cooldown of Rank 2 & 3 (60 seconds). Killing 1 minion every 60 seconds is still slower than 3 minions every 90 seconds.

Shoes of the Magi: Season 1's shoe comparison was [+15 Pen] vs [+15% cooldown].
With this patch change, the choice is [+10 Power, +10 Pen, +250 Mana] vs [+15% cooldown]. The mana bonus should be moved from Shoes of the Magi and added to Shoes of Focus to give a more compelling choice. A choice between power & pen vs more abilities & mana.

ntsp00
06-24-2015, 05:21 PM
I would just like to talk about HoG. I don't know if HiRez reads through these comments but it's worth a shot. I love the changes to it but I have one issue: there is nothing to address the guaranteed invade when playing a mage in solo lane. HoG always hits the target with highest maximum health. That will always be the monster holding the buff. The large cyclops has 960 maximum health while the smaller ones have 180. A solo lane warrior/assassin can still just walk in and HoG your buff, even if the large cyclops only has 1 current hp and the others have their max 180.

Meta changes were promised with this patch and I see nothing of the sort.

RippleApple
06-24-2015, 05:21 PM
Oh my god Ravana looks amazing.

OMAE WA MOU SHINDEIRU

Pyromainiac
06-24-2015, 05:26 PM
I would just like to talk about HoG. I don't know if HiRez reads through these comments but it's worth a shot. I love the changes to it but I have one issue: there is nothing to address the guaranteed invade when playing a mage in solo lane. HoG always hits the target with highest maximum health. That will always be the monster holding the buff. The large cyclops has 960 maximum health while the smaller ones have 180. A solo lane warrior/assassin can still just walk in and HoG your buff, even if the large cyclops only has 1 current hp and the others have their max 180.

Meta changes were promised with this patch and I see nothing of the sort.

Plus, nothing is stopping Baka from stealing your buffs.

SirSleeperOP
06-24-2015, 05:57 PM
Glad to see some anti-snowballing measures. Let's see if it will be enough.

RoSoDude
06-24-2015, 06:04 PM
Geb
Rollout
Fixed Geb loosing movement speed after gaining crowd control immunity.

It should read "losing". Loosing would refer to an un-tightening of Geb's movement speed, which is the exact opposite of what happens when he his movement speed is "tightened" by slows and fails to cleans the slow when he gains cc immunity.

Grammar pls.

RainbowSplat
06-24-2015, 06:05 PM
Haven't I told you the end is near? With chang'e back in the meta...she counters warriors hard now Ok. I'll buy the bitch, master her and carry me out of the silver hell. I'll even main her in 1v1 now.

Everyone bow down to chang'e.

freya>all in solo

ntsp00
06-24-2015, 06:06 PM
Plus, nothing is stopping Baka from stealing your buffs.

True, though that is a unique situation. With any other warrior/assassin they're guaranteed to be invading with HoG and solo lane mages are actually worse off than before since tier 1 HoG only affects one monster. I can just imagine a Chang'e getting invaded and having to go back and kill the remaining two cyclops just so the timer will start for the next spawn.

Accran
06-24-2015, 06:08 PM
I hate the HoG and ward changes. i understand, that a warding team has a lot of vision, but if my teammates dont ward, i can't even remotly get any real vision by myself. And if i look through my history, usually i am at 20 wards with my team at a maximum of 6, or something.
Also HoG means, it is now harder for supports to carry on their own, as it gets way more luck based against stuff like Vulcan or Kukulkan. What i always liked about Smite was the fact, that objectives were in the supports hand, and if i as the support were better than the oponent support, we would get the objective...

Oh yeah and also: thanks for removing one of my favorite changes from season 2: the mid camp spawn

Trubblegum
06-24-2015, 06:11 PM
Mark my words, you people may like the changes now, but don't come crying to me when hunters still do 700 damage a second and stick to you all the time without sprint, and have beads and combat blink.

TristynTrine
06-24-2015, 06:20 PM
Nerf to wards why... People barely bought them before, and complain when they get ganked... Now you're lucky to see if anyone buys them. The hog changes are terrible. What are they doing...

Trubblegum
06-24-2015, 06:26 PM
Nerf to wards why... People barely bought them before, and complain when they get ganked... Now you're lucky to see if anyone buys them. The hog changes are terrible. What are they doing...

Nerfing hunters.

GongsunYiru
06-24-2015, 06:33 PM
Just noticed that Doom Orb and Heartseeker still get its stacks halved upon death. That's basically deleting those items from the game.

MiyobiKumagawa
06-24-2015, 06:34 PM
What i dont get is doesnt Hi-rez get some pro players to come in and help balance the game? tf man

I've been saying this all the time and look what happens, they still listen to the pros. Also with the ward changes, the community has been giving good ideas to make warding better, but it's like they didn't listen to anyone except the pros that work closely with them.

I don't hate the pros or anything, but the balance team needs to realize that not all inputs of the pros should be held towards standards to balancing that is what ruined LoL and Smite is heading there.

What they need is a principle of what needs to be balanced NOT what should be balanced.

Also the changes to HoG pretty renders wave clear to those that needed it like Guan and Odin. Also if you wave clear with Odin's 1 early on, you are asking to get ganked.

Haze
06-24-2015, 06:35 PM
Just noticed that Doom Orb and Heartseeker still get its stacks halved upon death. That's basically deleting those items from the game.

pretty much. At least from conquest.
I wouldn't buy it now.

Trubblegum
06-24-2015, 06:46 PM
Just noticed that Doom Orb and Heartseeker still get its stacks halved upon death. That's basically deleting those items from the game.

Like Incon said:
"Heartseeker! There's a lot of text here, and also you see Doom Orb, there's a lot of text, but all it actually says is Has been removed from the game"

BigDingus
06-24-2015, 06:48 PM
I'm really more disappointed that some of the rewards for Season Ticket are meh. Not saying overall it's not a great deal, because it is. But one new Hou Yi skin (that looks like Orbital Strike Rama- Recolor Edition), and different borders? Announcer packs are pretty neat though. I personally don't like the chest rerolls since I have most everything in chests, but I'm not going to say they're bad because they may help a lot of people that want to roll more.

Otherwise, I'm a bit sad about Magi's Blessing, interested in Fatalis buff, Qin Sai's being more viable piques my interest, and Ravana seems cool.

Also, not happy about the ward changes since it seems people don't ward enough as it is, so why do this? Maybe they're trying to change up SPL play and hope it trickles down to the people that follow everything they do?

BhastetKurza
06-24-2015, 07:20 PM
This just screwed over all of the junglers that had piss-poor wave clear to begin with.

Nemesis, Kali, Ao Kaung etc.

You guys just keep nerfing the class that doesn't need to get nerfed trying to nerf everything else.

Then you start making warriors junglers.

Are you trying to remove assassins from the game or something?

RainbowSplat
06-24-2015, 07:23 PM
This just screwed over all of the junglers that had piss-poor wave clear to begin with.

Nemesis, Kali, Ao Kaung etc.

You guys just keep nerfing the class that doesn't need to get nerfed trying to nerf everything else.

Then you start making warriors junglers.

Are you trying to remove assassins from the game or something?

wich cant be fixed must be remove from the game....just like eye of providence

MiyobiKumagawa
06-24-2015, 07:34 PM
Like I stated in another thread, they are appealing to those that play squishy high damage range Gods. They are not appealing to those that really needs to be balanced, just those that the Pros tell them that should be balanced. I can't help, but feel our feedback is nothing more than nonsensical chatter.

That ward feedback I felt was a joke. We stated what could make it better, but now no one is really going to buy wards unless they do high level play. Honestly barely anyone except those that have conditional common sense ward their lanes.

I want to know this. Is our opinion even the slightest taken into consideration? Do they even know the conditional factors? Do they even know proper basic algebra? I want to know if any of this relevant to the balance team.

It's my biggest pet peeve when a game company listens to those that commercialize their game for balancing while we have individuals that know wtf they are talking about that sit on the sidelines. I made my statement before that they need to make some consideration on what really needed balancing. Not rip out and appeal to single level play.

BhastetKurza
06-24-2015, 07:35 PM
Like I stated in another thread, they are appealing to those that play squishy high damage range Gods. They are not appealing to those that really needs to be balanced, just those that the Pros tell them that should be balanced. I can't help, but feel our feedback is nothing more than nonsensical chatter.

I want to know this. Is our opinion even the slightest taken into consideration? Do they even know the conditional factors? Do they even know proper basic algebra? I want to know if any of this relevant to the balance team.

Drybear says he looks at the forum every single day.

Looks like he was a lying bastard on that one.

As for the others, HiRezCAPSLOCK shows up every once in a while but who knows if he even relays the suggestions to the balance team.

Nightr0d
06-24-2015, 07:49 PM
Like I stated in another thread, they are appealing to those that play squishy high damage range Gods. They are not appealing to those that really needs to be balanced, just those that the Pros tell them that should be balanced. I can't help, but feel our feedback is nothing more than nonsensical chatter.

That ward feedback I felt was a joke. We stated what could make it better, but now no one is really going to buy wards unless they do high level play. Honestly barely anyone except those that have conditional common sense ward their lanes.

I want to know this. Is our opinion even the slightest taken into consideration? Do they even know the conditional factors? Do they even know proper basic algebra? I want to know if any of this relevant to the balance team.

It's my biggest pet peeve when a game company listens to those that commercialize their game for balancing while we have individuals that know wtf they are talking about that sit on the sidelines. I made my statement before that they need to make some consideration on what really needed balancing. Not rip out and appeal to single level play.

I'm 100% sure no Pro player likes all those changes. I saw a stream with Incon and he was not happy about the HoG changes at all. Thing is, they can't do anything about it but adapt and do what they can with how HiRez destroys this game.

Just NERF Hunters as a class. FFS why is it so hard. Why do they have to go through those round about way of nerfing them and wrecking everything else. No amount of tweaks will fix that we have RANGED ASSASSINS in this game. Hunters have less weaknesses than MELEE ASSASSINS so obviously they are far superior.

This game is going downhill really fast.

Nightr0d
06-24-2015, 07:51 PM
Like I stated in another thread, they are appealing to those that play squishy high damage range Gods. They are not appealing to those that really needs to be balanced, just those that the Pros tell them that should be balanced. I can't help, but feel our feedback is nothing more than nonsensical chatter.

That ward feedback I felt was a joke. We stated what could make it better, but now no one is really going to buy wards unless they do high level play. Honestly barely anyone except those that have conditional common sense ward their lanes.

I want to know this. Is our opinion even the slightest taken into consideration? Do they even know the conditional factors? Do they even know proper basic algebra? I want to know if any of this relevant to the balance team.

It's my biggest pet peeve when a game company listens to those that commercialize their game for balancing while we have individuals that know wtf they are talking about that sit on the sidelines. I made my statement before that they need to make some consideration on what really needed balancing. Not rip out and appeal to single level play.

I'm 100% sure no Pro player likes all those changes. I saw a stream with Incon and he was not happy about the HoG changes at all. Thing is, they can't do anything about it but adapt and do what they can with how HiRez destroys this game.

Just NERF Hunters as a class. FFS why is it so hard. Why do they have to go through those round about way of nerfing them and wrecking everything else. No amount of tweaks will fix that we have RANGED ASSASSINS in this game. Hunters have less weaknesses than MELEE ASSASSINS so obviously they are far superior.

This game is going downhill really fast not to mention that the MM is complete trash. I get placed with ppl that have an elo of 1300 when I'm close to 2000. That's about a 700 points of difference, and it was on our ADC!! The pain.

MiyobiKumagawa
06-24-2015, 07:52 PM
I'm 100% sure no Pro player likes all those changes. I saw a stream with Incon and he was not happy about the HoG changes at all. Thing is, they can't do anything about it but adapt and do what they can with how HiRez destroys this game.

Just NERF Hunters as a class. FFS why is it so hard. Why do they have to go through those round about way of nerfing them and wrecking everything else. No amount of tweaks will fix that we have RANGED ASSASSINS in this game. Hunters have less weaknesses than MELEE ASSASSINS so obviously they are far superior.

This game is going downhill really fast.

If pros are being ignore then who the hell is on the balance team making these decisions? Who made the decision to Magi's Blessing also? I swear to God someone was not in their right mindset when they came up with this patch.

Because someone on the balance team doesn't want to make "drastic" changes to a class that needs proper tweaking. I told them before that they need to take big strides not baby steps, but I didn't expect them to roll down a route like this.

They've made two items worse and made warding worse. Jesus Christ, this is worse than the last patch and it's getting a lot more worse as the season progresses.

Trubblegum
06-24-2015, 07:52 PM
I'm 100% sure no Pro player likes all those changes. I saw a stream with Incon and he was not happy about the HoG changes at all. Thing is, they can't do anything about it but adapt and do what they can with how HiRez destroys this game.

Just NERF Hunters as a class. FFS why is it so hard. Why do they have to go through those round about way of nerfing them and wrecking everything else. No amount of tweaks will fix that we have RANGED ASSASSINS in this game. Hunters have less weaknesses than MELEE ASSASSINS so obviously they are far superior.

This game is going downhill really fast.


https://www.youtube.com/watch?v=Kczc6gxrICI
He liked the sprint change, and seemed genuinely interested in most of the changes, but the hog change he seemed to be furious about.

If there's any pro I respect and follow, it's Incon.

Nightr0d
06-24-2015, 08:01 PM
He liked the sprint change, and seemed genuinely interested in most of the changes, but the hog change he seemed to be furious about.

If there's any pro I respect and follow, it's Incon.

Sprint needed to be nerfed because ADC abused it with obscenity. You have to admit that a single item could guaranteed them multiple kills. If that's not OP then nothing is. Nobody would make use of that items as much as hunters.

As I said, he can't do anything about it but hope for the best.

My biggest problems are with the mid at 10s, the HoG changes, the wards AND THE FATALIS SUPER BUFF (crazy stuff). Those are complete BS

MiyobiKumagawa
06-24-2015, 08:02 PM
He liked the sprint change, and seemed genuinely interested in most of the changes, but the hog change he seemed to be furious about.

If there's any pro I respect and follow, it's Incon.

I just have 3 gripes about this patch. The rest aren't really big game changers and I do like the bounty system a lot since it'll prevent snowballing in early stages of the game plus changes to the jungle camps.

Mid at 10 seconds isn't bad because you pretty much get early XP unless the enemy gets to it first.

Ichimarou
06-24-2015, 08:07 PM
hyped for patch! and im surprised on bastet cat nerf

Well they didnt nerf the cats because they are to strong. If they wouldnt nerf the cats along with one of the only counters you have against them it would make them just stronger . And people are already to stupid to use HoG against them. Imagine how many more :"Bastets cats are OP" threads there would be if you cant even HoG them anymore.

In some way this "nerf" makes sense. Its not some half assed nerf they normaly do.

ImAeternalis
06-24-2015, 08:09 PM
Any idea when the pts will be open?

Penta
06-24-2015, 08:09 PM
If you guys don't see how hunters got nerfed; I might just give up hope on these forums again.


btw PTS is up; how about we try the changes out ourselves? :)

ImAeternalis
06-24-2015, 08:10 PM
Ichi, bastets entire kit is broken. Her cats give her a free dead pheonix. Her 2 does too much. Her jump makes her safe and free, and her 3 is high damage setup.

Chronemic
06-24-2015, 08:13 PM
So we as in the people that play jungle will just be playing Ravana jungle since you screwed over the jungle

McKnightrider
06-24-2015, 08:38 PM
Tier 2 Transcendence + 5 mana potions is greater than any starter and Tier 1 of another item.
.
.
Transcendence is 1200 gold. You get 6 potions and you're online just as quickly as Devourers and Heartseeker. The difference? Transcendence doubles up Devourers in power and has no risk like with heartseeker. With the added power from Transcendence you an go Odysseus Bow for attack speed since you don't need any extra power from Ichaival or Executioners and then you can go Soul Eater for 25% life steal too. Throw in Rage and Deathbringer and you'll be hitting for 700 damage at insane speeds still.
.
.
That combo is 65% attack speed, 25% life steal, 207 power and the Ragebringer combo
Devourers with executioner and Ichaival is 185 power, 25% life steal and 65% attack speed. Sure you lose penetration but you have more in hand power to make up for it. You could go for Fatalis with Devourers but you'll lose a substantial amount of power, but it really doesn't matter. I see no point in getting a starter. I can get the 1400 gold with tier 2 transcendence with 3 mana potions usually on a neith, that leaves 3 more for healing for any other god which is plenty of sustain until you get the 1400 gold.

LunarFrost
06-24-2015, 08:41 PM
Hey Hi-Rez, The Hunters Base Stats are to damn high, and they do an insane amount of damage, can we see a hunter nerf. *Gets Sprint Nerf*
That's fine but I was asking for a hunter nerf.
"Hey what role do you main?"
Ugh....Jungle.
*Nerfs Jungle*
AH FFS, You made a hard role even harder now. Thanks Hi-Rez, I love that you love screwing me over at every turn.

RyuSenshi
06-24-2015, 08:48 PM
Take a break from SMITE and return to this. I am not happy. HoG 1/2 changes are uncalled for. It was in a fairly solid spot IMO. The HoG3 is understandable. I do miss the days of well timed Ra and Noodle Ults coming in out of nowhere for the steal.

The Magi's nerf is uncalled for too. If it's overperforming past its intended role as an anti-Item tool to a staple, then that's a sign there is far too much hard CC in the game.

The return of Mid Harpies is not welcome. It might as well bring back the imbalanced Jungle starts depending on which side you are on.

Chlamydia1
06-24-2015, 08:50 PM
Vamana is completely fine, Fatalis and Frostbound Hammer will let him keep up with enemies fine enough while still allowing actual countplay by forcing them to waste their movement ability or Sprint to get away from you (like it should be.)

Neither of those two items can replace sprint 3 as both require a hit to proc the passive and neither provides a movement speed buff to catch up to fleeing enemies that are never hit.

You will still need sprint 3, in addition to one or both of those items if you want to be effective, which is far too steep of a price to pay. No other warrior is as reliant on itemization as Vamana now. Fatalis is also one of the most useless items in the game because it provides no stat benefits and only provides a marginally useful passive.

A full-build Herc or Tyr will always be better than a Vamana with Fatalis since they will have either more damage or more protections (fatalis eats up an item slot on Vamana which makes him a subpar pick). This isn't something that can be debated, it's a quantifiable fact (less power or protections than other picks in the same role makes you subpar).

McKnightrider
06-24-2015, 09:00 PM
Neither of those two items can replace sprint 3 as both require a hit to proc the passive and neither provides a movement speed buff to catch up to fleeing enemies that are never hit.

You will still need sprint 3, in addition to one or both of those items if you want to be effective, which is far too steep of a price to pay. No other warrior is as reliant on itemization as Vamana now. Fatalis is also one of the more useless items on a warrior (or anyone really) since it provides no stat benefits.

A full-build Herc or Tyr will always be better than a Vamana with Fatalis since they will have either more damage or more protections (fatalis eats up an item slot on Vamana which makes him a subpar pick). This isn't something that can be debated, it's a quantifiable fact.

Vamana now joins Chaac and SWK in the pits of warrior uselessness.

To bad Vamana doesn't have one of the longest dashes in the game to catch up with a god...oh wait, he does. 30% slow is more than enough to keep a god from escaping, Fatalis DOES provide a movement speed buff by taking away the penalty which is 50% I believe. So you'll have a 28% movement buff on fleeing enemies and 78% on gods who are trying to escape but are still in combat. Not to mention his range attack slows for 30% ALSO allowing you to hit someone afar and catch up to them with fatalis. Or just use Frostbound and never worry about losing a god ever again.

Chlamydia1
06-24-2015, 09:08 PM
To bad Vamana doesn't have one of the longest dashes in the game to catch up with a god...oh wait, he does. 30% slow is more than enough to keep a god from escaping, Fatalis DOES provide a movement speed buff by taking away the penalty which is 50% I believe. So you'll have a 28% movement buff on fleeing enemies and 78% on gods who are trying to escape but are still in combat. Not to mention his range attack slows for 30% ALSO allowing you to hit someone afar and catch up to them with fatalis. Or just use Frostbound and never worry about losing a god ever again.

Sprint was used in combination with his ult, which does not allow you to use any abilities. Clearly you've never played Vamana or you would know why this change is so crippling to him.

It's literally impossible to land your ult autos without fatalis + sprint now (the sprint is needed to catch up to enemies that escape/sprint immediately after you cast the ult). Any god that has fatalis as a core item will never be viable because fatalis does not provide any stat bonuses (or at least ones that are relevant to a warrior).

Take this example:

Herc builds:
Runeforged > Boots > Gaia > Frostbound > Spirit Robe > Jotunn's

Vamana builds:
Runeforged > Boots > Gaia > Frostbound > Fatalis > Jotunn's

Having the extra protection item + CD reduction on the Herc gives him an enormous advantage over the Vamana. You could swap any item and the same effect will apply. Vamana simply can't be statistically viable (as compared to alternative picks) if he HAS to build fatalis (which he unquestionably does) because it will always put him behind other warriors in either damage or tankiness.

You can quote me on it if you like, but Vamana will never be picked in a tournament again (until he is buffed or fatalis is buffed) and his ranked pick rate will be near the bottom (if it wasn't already).

McKnightrider
06-24-2015, 09:27 PM
You don't need sprint on Vamana, you never have. You wouldn't build Frostbound AND fatalis on him, you'd build one or the other. You really don't know how to build a warrior if those are the items you're picking.

Arugrath
06-24-2015, 09:30 PM
I completely agree ;D

Chlamydia1
06-24-2015, 09:33 PM
You don't need sprint on Vamana, you never have. You wouldn't build Frostbound AND fatalis on him, you'd build one or the other. You really don't know how to build a warrior if those are the items you're picking.

That was a random example. But way to avoid the point I was making.

Swap out frostbound for anything else and you are still statistically behind any other warrior. Smite is a numbers game, and Vamana loses it because Fatalis provides no valuable warrior stats.

I've never seen a single player in all of Smite not build sprint 3 on Vamana. It was the very definition of a core item on him. The fact that you are arguing otherwise tells me you have never played as or against a Vamana.

McKnightrider
06-24-2015, 09:43 PM
+25 power and 400 power with a built in slow? No, you're not behind any warrior. You'd be ahead of every warrior who doesn't have it. I've played against several vamana's. None which prioritized sprint, he has a dash to catch up and escape on enemies. He has a slow in his abilities so on top of that Frostbound would be perfect. You just don't know how to build vamana, or warriors in general if you think that Frostbound puts you behind other warriors.

TigrisCallidus
06-24-2015, 09:47 PM
I REALLY HATE the seasonal pack upgrade!!!

Why would you now give additional stuff for this, without saying beforehand that more might come?!

I mean I did not get it because it was not worth it for me, but now with this changes it would HAVE BEEN worth it...

However getting it yet 2 months to late just does not bring the same value anymore....

Chlamydia1
06-24-2015, 09:52 PM
+25 power and 400 power with a built in slow? No, you're not behind any warrior. You'd be ahead of every warrior who doesn't have it. I've played against several vamana's. None which prioritized sprint, he has a dash to catch up and escape on enemies. He has a slow in his abilities so on top of that Frostbound would be perfect. You just don't know how to build vamana, or warriors in general if you think that Frostbound puts you behind other warriors.

Once again, you aren't realizing that sprint is used in combination with his ULTIMATE. His ultimate becomes useless without it. Fatalis alone doesn't overcome its removal because anyone with an escape or sprint can get away as soon as the ult is cast.

His kit has absolutely no bearing on this debate.

Nightr0d
06-24-2015, 09:52 PM
I REALLY HATE the seasonal pack upgrade!!!

Why would you now give additional stuff for this, without saying beforehand that more might come?!

I mean I did not get it because it was not worth it for me, but now with this changes it would HAVE BEEN worth it...

However getting it yet 2 months to late just does not bring the same value anymore....

Urh....it lasts until January 2016. Don't complain you did not get something when it was on offer. I did not get the 11000 gems on offer and waited for a better deal. Then had to get the 8k for the Archon. Now that sux not this. You have time. If you are too lazy that's another matter. But hey, you can get points with Gems.

McKnightrider
06-24-2015, 09:53 PM
I REALLY HATE the seasonal pack upgrade!!!

Why would you now give additional stuff for this, without saying beforehand that more might come?!

I mean I did not get it because it was not worth it for me, but now with this changes it would HAVE BEEN worth it...

However getting it yet 2 months to late just does not bring the same value anymore....

There's over 2700 gems worth in the pack, at least 3 exclusive skins and half a dozen chest rolls. The value is off the charts and while they did not directly say there would be more added ( they might of and I missed it) they did say that they might add more to it. Which could of meant anything. Apparently it mean free chest and more skins AND they said they will be adding EVEN more to it. So yeah, there's still value in it. You'll get 300 gems from 24th to the 28th if you win every first win of the day. Its definitely worth the buy if not for the exclusive skins, at least for the treasure chest rolls!

RippleApple
06-24-2015, 10:14 PM
That was a random example. But way to avoid the point I was making.

Swap out frostbound for anything else and you are still statistically behind any other warrior. Smite is a numbers game, and Vamana loses it because Fatalis provides no valuable warrior stats.

I've never seen a single player in all of Smite not build sprint 3 on Vamana. It was the very definition of a core item on him. The fact that you are arguing otherwise tells me you have never played as or against a Vamana.

I don't build sprint 3 on Vamana and I do really well with him. Frostbound is usually enough. Just wait until they use their escapes to ult.

Besides, he could do with a nerf given his 1v1 joust potential.

Sadjin
06-24-2015, 10:15 PM
So bastet's cats are getting nerfed at last...but only their health? XD

Shadowphobia
06-24-2015, 10:39 PM
Really, another basic attack warrior, i can sort of forgive Bellona just because she has a cool enough concept but Ravana has nothing really new or different in his kit. I will give that his passive is a bit different but plenty of people have chain passives. His 1 Tyrs 2, his 2 is Chang'es 2 with damage attatched, his 3 is Scyllas sic em, and his ult is Nems ult with a dash on it. As a someone who plays warriors a lot I just feel like because hes very generic and plus the fact that hes basic attack focused it will make him not very fun to play. Maybe its just me though. Anyway the rest of the patch looks pretty cool, im loving the heart-seeker nerf and the new ward system looks interesting. I honestly dont think the hog nerf will do much but its a good idea. The new season ticket rewards are awesome and i look forward to getting them. Just wish Hi-rez would make some ability based warriors again D:

MoFriedChickens
06-24-2015, 10:57 PM
http://i.imgur.com/9RN9rWc.gif
RIP BASTET

Thanks Hirez. The cats needed health to make them the only intimidating thing about her. Now with no stuns, a crappy DOT and no CC protection, you've ensured that NOBODY will play her. Stop killing assassins and nerf the damage on Cabrackan and Ares for a change, because it's bullstuff that a tank can out-damage a class that's job is to DO DAMAGE. Or how bout fixing Loki's ultimate so that every dash in the game can get out of it? Stop listening to crybaby mages and let assassin's do what they are SUPPOSED to do. This patch frigging stinks.

Shaddan
06-24-2015, 11:01 PM
And then the current meta was absolutely obliterated.

Trubblegum
06-24-2015, 11:03 PM
http://i.imgur.com/qG5qAUQ.jpg
http://pre15.deviantart.net/d25d/th/pre/f/2011/288/6/6/fap_fap_fap_by_rober_raik-d4cwoyz.png
Dat new card tho

Trubblegum
06-24-2015, 11:04 PM
RIP BASTET

Thanks Hirez. The cats needed health to make them the only intimidating thing about her. Now with no stuns, a crappy DOT and no CC protection, you've ensured that NOBODY will play her. Stop killing assassins and nerf the damage on Cabrackan and Ares for a change, because it's bullstuff that a tank can out-damage a class that's job is to DO DAMAGE. Or how bout fixing Loki's ultimate so that every dash in the game can get out of it? Stop listening to crybaby mages and let assassin's do what they are SUPPOSED to do.

Oh, stop your bitchin, with the Hog changes she needed her cats nerfed.

MoFriedChickens
06-24-2015, 11:14 PM
Oh, stop your bitchin, with the Hog changes she needed her cats nerfed.

Ever hear of sprint? Its easy to outrun them too. One stun kills her pretty much too which kills the cats entirely, and with the changes to magi's blessing, it makes her gameplay FAR worse. And the changes to HOG really don't matter, since Max HOG will kill them more than halfway anyway.

http://i.imgur.com/ItyJCPL.gif

Get cat-slapped.

RatGirl
06-24-2015, 11:25 PM
Thanks Hirez. The cats needed health to make them the only intimidating thing about her. Now with no stuns, a crappy DOT and no CC protection, you've ensured that NOBODY will play her. Stop killing assassins and nerf the damage on Cabrackan and Ares for a change, because it's bullstuff that a tank can out-damage a class that's job is to DO DAMAGE. Or how bout fixing Loki's ultimate so that every dash in the game can get out of it? Stop listening to crybaby mages and let assassin's do what they are SUPPOSED to do. This patch frigging stinks.

Actually the cats got an indirect buff with the nerfing of hand of the gods. Her early-game cats are now FAR more frightening than they were before, since hog-1 or 2 isn't going to deal with them at all.

RippleApple
06-24-2015, 11:34 PM
Are people really complaining about Bastet getting nerfed? One of the strongest junglers in the game Bastet? Yeah you guys don't get to have opinions any more.

GoldenSkill
06-25-2015, 12:01 AM
Not sure... Umm.. I see nothing changed to warriors. U nerfed junglers, wow nice job.
Tyr is happy about magi nerf, he will also be a better jungler
Nerfed bastet cats because sprint Nerfed too, I love the way u think,
Buffed fatalis, u want hunters to be stronger I guess, while making my wukong slow useless as an escaping tool from AAer....
nemesis got a huge buff !
a very small buff to Kali.
Another fail hirez, not working hard enough
.
Forgot something, mages had a buff too, nerf melee gods, buff the ranged ones. Keep up the good work. Lol. Dead warriors.

Boomerangbro
06-25-2015, 12:10 AM
Ok, to start, I'm going to say that this has to be by far, the WORST PATCH I have EVER seen! No kidding, this is the stupidest crap to come on and see.

Ok, let's review Ravana shall we, aka (the most boring god to be implemented). His abilities are lackluster and incredibly boring. He's like a mix of mercury and neith. 10-hand shadow fist should be renamed spirit arrow because they are literally the same ability, except Ravana's mixes Neith's heal into it. His ult is Mercury's special delivery with a crappy damage reduction tied to it. His other abilities are too boring to explain because they are generic line and cone abilities. You know, your basic point and click crap with some CC tied into it.

Were you expecting a massively manly fighter with 10 heads that will take over the battlefield with sheer awesomeness!!! Well, that's too bad, because you get neither the 10 heads or unique mechanics.

Fire Giant and Gold Fury lifesteal changes: 10/10 I'm tired of seeing a level 14 Bellona or Xbal make their way over to the fire giant and come back 2 minutes later with the buff.

Ward Changes: Ok, WTF. You know the class that get's blamed for everything and is the only one warding on your team? Well, now they have one more thing to get blamed about. Ward Placement! You now get to place less wards and have less vision attached to them. So now, you have to babysit your adc to make sure they are all fine and warded up. Seriously, this class should be renamed "Babysitter with CC". Noone on my team has warded before this patch except the Support. Now support won't even want to bother with wards now because it's such a bad change.

Gold Fury Change: I see the thought process with this here, and I can say that they at least tried.

Hand of the God Tree: WTF IS THIS! Do you know gods like: Ao Kuang, Kali and Nemesis? Well, that's too bad, because you won't see them anymore. This favors junglers with clear. So, you're going to see a whole lot of Arachne, Thor and Hun Batz. What you say! We already see these gods in most of our games! Yeah, well, now you're going to see them in ALL of your games. This threw junglers with bad clear out and reinforced top tier junglers even more. 10/10 Hi-Rez. Also, goodbye warrior solo's. I wish thee farewell.


Greater Sprint: Core on Kali and Vamana and Mercury and a hanfull of hunters. How to balance hunters, remove Kali, Vamana and Mercury of course!

Hastened Fatalis: Transcendence, Fatalis rush anyone?

Qin Sais: Sorry Hi-Rez, you came in with this buff 10 seasons too late. Kali and Osiris are dead now. You killed them.

Shoes of the Magi: Goodbye warrior solo lane!

Magi's Blessing: This is the item that you got me FREAKIN ANNOYED WITH! "OVERPERFOMING", WTF, please go back to grade school and learn that there are 2 ways to look at a situation. Either an item is "overperforming" as you call it, or you are putting TOO MANY GODS WITH CC in this game! I have a hard enough time with this item against a Ymir. Now the stun is inevitable. WHOOP TE DOO! This item is good because you have so MANY FREAKIN GODS THAT WILL CC LOCK YOU! Thor comes down into a ymir stun into a spirit ball. BETTER NERF MAGI'S.
This change is too stupid for me to comprehend.

Heartseeker and Doom Orb: Once again Hi-Rez, you're too late! ADC's are going Transcendence now. Andddddd. You just removed Doom Orb from the game.

Bastet Cats: With the Hog nerfs, you basically just buffed her cats. Hog will only take out 1 cat now. Way to go.

Mid Camp spawn at 10s: why? This encourages the team with better CC to get more experience.

Overall, this patch is the stupidest patch ever.

You nerfed the supports into not buying wards.
You encourage people to create CC intensive teams.
You encourage CC in general instead of skill.
You nerf warriors clear.
You nerf assassin's clear.
You take out around 6 Gods in order for hunters to steamroll slightly less.
You don't nerf Neith even though you nerfed the clear on every assassin.
Hunters can still crit for 800 damage.
Hunters can still out-lifesteal every other class.

Most importantly! YOU DIDN'T NERF HUNTERS! YOU NERFED EVERY CLASS BUT HUNTERS! GET IT TOGETHER AND NERF LIFETEAL+CRIT AND NERF THEIR ATTACK SPEED. MY GOD YOU PEOPLE ARE DENSE!

Determined
06-25-2015, 12:24 AM
Omg this patch is horrible!! I hate it already!

KuroKaminary
06-25-2015, 12:25 AM
What i dont get is doesnt Hi-rez get some pro players to come in and help balance the game? tf man

They do, Hi-rez have a special e-mail or whatever it is where pros can suggest god and items balance... pros just don't use it.

Calyptic
06-25-2015, 12:34 AM
Easily the best patch you have done in a long time - As a jungle main AA assassins like Freya merc and kali will have a better presence now with golden bow and Odysseus bow for camp clear and ability assassins will struggle to keep up with camp clear AND ganks - which is fantastic news for variation. Also with the change to Mid timers and buff timers getting the same reset if you miss mids this gives you opportunity to steal Buffs.

I dont understand why people are moaning about this the gameplay elements are MUCH better than they are now.

I like the way the game stacks as well(cheap first blood - GF costing more as game goes on) this then makes people HAVE to take advantage of the game and where there best suited in the character they are using.

Boomerangbro
06-25-2015, 01:00 AM
Easily the best patch you have done in a long time - As a jungle main AA assassins like Freya merc and kali will have a better presence now with golden bow and Odysseus bow for camp clear and ability assassins will struggle to keep up with camp clear AND ganks - which is fantastic news for variation. Also with the change to Mid timers and buff timers getting the same reset if you miss mids this gives you opportunity to steal Buffs.

I dont understand why people are moaning about this the gameplay elements are MUCH better than they are now.

I like the way the game stacks as well(cheap first blood - GF costing more as game goes on) this then makes people HAVE to take advantage of the game and where there best suited in the character they are using.

WTF, Kali and Merc will become viable in this patch? You must be kidding. This patch favors junglers with good clear. Something that Mercury and Kali don't have until later on.

koko112
06-25-2015, 01:05 AM
Mid camps are at 0:10, so 10 seconds after the start of ingame clock

democidist
06-25-2015, 01:08 AM
Ravana:
Overhead Kick: Feels like it has too short of a cooldown, at least at max rank, to be giving immunity to damage.
10-Hand Shadow Fist: Feels like this has too long of a cooldown to be what I understand being meant to be his primary form of clear.
.
Hou Yi:
Why does his first good, non-default, skin have to take so many fantasy points to get?
.
Eye of Providence:
Please don't remove this from the game, try to find some way to make it good, but not broken, and let it be.
.
Thank you very much for reducing early kill bounties, I think it was always a problem, but this this early game meta it just made it more noticeable. However, by changing Mid Harpies to spawn right at the start of the game again, the same problem will still exist it will just be the result of Mid Harpy control rather than kills. Please leave Mid Harpy spawns at three minutes.

I have an idea, how about, If you buy Bumba's mask, your hog just changed into what it used to before, and hit all 3 minions.
I would like to see ^this or all of the hogs just remain able to damage 3 minions at all ranks.
.
Heartseeker/Doom Orb:
I've always wanted to see a benefit from assists on more stacking items, but without any reward from minion kills and losing so much of your power from dying when you need to be fighting in order to build your stacks will make these generally horrible items.

CountlessClouds
06-25-2015, 01:31 AM
and the announcer pack is exclusive to the season ticket...
F**************************************

*ahem*
Hi-Rez
http://fc02.deviantart.net/fs71/f/2012/028/a/8/you_make_me_sad_by_youryaleness-d4nxu82.jpg

crippler38
06-25-2015, 02:31 AM
Overhead Kick: Feels like it has too short of a cooldown, at least at max rank, to be giving immunity to damage.

he's only immune to damage, not cc, meaning you can still say, knock him up or root him or stun him

Lorzhov
06-25-2015, 03:02 AM
Weird enough, the only thing I liked for this patch is the new Ms. Diagnosis Neith card. :rolleyes:

The rest is just....
Magi's is already good, why take it down a peg? Just why? Full CDR CC Gods are reigning.
The Fatalis Buff is just not necessary, Hunters will demolish everyone, considering lots of hunters already have an escape, which will soon add with combat blink.

New Meta: 1 Support, 1 Warrior Jungle, 3 Hunters in all lane... (Just ranting at this point).

For me, hunters are very strong (tad bit too strong), and now they are getting more buffs (buff in which every other class is brought down a notch), but they are the most boring class in the game, just point and shoot.

I think Hi-Rez only listen to the folks at Reddit, and not here, even though this site is called forums.smitegame.com.

Edit: Know what, scratch that, now I think I'm just going to watch and see, maybe try Ravana before commenting. The word for this patch is "Interesting"...

RainbowSplat
06-25-2015, 03:30 AM
https://www.youtube.com/watch?v=Kczc6gxrICI
He liked the sprint change, and seemed genuinely interested in most of the changes, but the hog change he seemed to be furious about.

If there's any pro I respect and follow, it's Incon.

i laughed at that thor part xD


You can get meditation! no dont get meditation i was just kidding! xD and incon was funny in this video i liked :)

RainbowSplat
06-25-2015, 03:53 AM
Are people really complaining about Bastet getting nerfed? One of the strongest junglers in the game Bastet? Yeah you guys don't get to have opinions any more.

i know bastet was alot banned in gold tier but in diamond/master tier all i see are serq/thor/batz junglers not a single bastet ban or even rarely anyone pick bastet from my expierience

Ensatzuken
06-25-2015, 04:30 AM
[QUOTE=HiRezKaostic;367773]
Combo Breaker Patch Notes | 30th June

Smite 2015 Season Ticket Upgrade
This is great and wonderful, all perfect!

Gameplay

General
“A highly requested change, the point at which lifesteal items can allow soloing objectives is being shifted to much later in the game.”
Fire Giant, and Gold Fury now have 50% reduction in Lifesteal from hitting them.
Damn time!! OK change!
Ward Changes
"The warding meta-game within Smite has become stale. There is currently no scarcity in vision. Reducing the vision range of Basic Wards and incentivizing removing wards is expected to increase “gankability” in the laning phase."
Reduced the maximum number of wards placed per player from 3 to 2.
Killing an enemy Basic Ward or Sentry Ward rewards 50 gold. (Last hit only, no assist).
Basic Ward vision range reduced from 60 to 45.
All Wards are revealed for 1s when placed.
Eye of Providence has been removed.
NO, DEFINITELY NO! Reducing the amount of ward and mantaining the basic inventory limit, not good. Too much gold from a ward distruction. Basic wards not worth 50 gold with reduced vision. Wards revealed it's not good. Eye was useless in the old ward method, in this would be OP, removal ok.
Gold Fury
“The Gold Fury rewards now scale making early kills less destabilizing and to encourage trading towers for early objectives.
The value of the Gold Fury kill now scales team gold starting at 100 and gaining +10 per minute of game time, to a maximum of 350.
The value of the Gold Fury kill now scales team XP starting at 100 and gaining +10 per minute of game time, to a maximum of 250.
The Gold Fury now breaks player deployables that bar her path.
Can't judge for the moment, but feels much less worth early and later... There is no later, see below.
Kill Bounties
“XP rewards for god Kills in the early game have been adjusted. The calculations now grant less for low level victims, but still are rewarding at higher levels.”
Globally, XP bounties for players has been adjusted to reward less XP for early game kills, by giving 50 + 30 * Victim’s Level.
It can slow snowball... But f**k up really hard support who live of assist exp and gold.
Conquest Jungle Camps
“The mid camps are returning to their first spawn at 0:10 to encourage more diversity in teamwide jungle starts. Along with this, we are adjusting the flow of the jungle by offsetting and reducing many of the jungle camp respawns. We want the jungle to feel fluid and varied, giving the jungler role in Conquest more options for possible routes while ensuring they have enough to do in between ganks.”
Attack Speed Camp (Purple)
Reduced respawn timer from 4min to 3min.
Mana Camp (Blue)
Reduced respawn timer from 4min to 3min.
Harpy Camps (Back)
Reduced respawn time from 100 to 80s.
Elder Harpy Camps (Mid)
Now spawn at 10s.
Corrected issue where respawn was 3:10 rather than 3min.

YOU F**K IT UP HARD HERE. Mid at the start unbalance too much toward early impact assassins and doesn't stop in any case early buff invades. Jungle timing are so low that the jungler is able to stand in it without ganking at all and overfarm lanes. Added with the change on hog, people are not able to protect their buff AT ALL so if you fall behind you remain behind even worse than before (you cannot protect you buff).

Items

Hand of the Gods Tree
“HoG has dominated SMITE active items for quite some time. It’s become somewhat of a crutch to Conquest, and has reduced the effectiveness of certain counter-picks and matchups throughout the game. With the changes below we’ve adjusted the effectiveness of HoG in lane, requiring more buy in for it, while preserving its ability to secure Jungle Camp buffs.”

Hand of the Gods (Rank 1)
[LIST] Only hits a single target. Target is always the one with the highest maximum health.
USELESS, no other words for rank 1 hog now.
Rage of the Gods (Rank 2)
Now hits 2 targets. Targets are always the two with the highest maximum health.
Meh, still not really worth buying it.
Wrath of the Gods (Rank 3)
“For a while Wrath has been the primary indicator of which team would take an objective. While we still want Wrath to have the ability to secure objectives, we also want well timed high-damaging ultimates to be contenders. This change from percent health to flat damage on Wrath allows that in the late game.”
No longer deals a % of health damage to objectives bosses.
Now deals 480 true damage to jungle camps, and 900 true damage to objectives (Conquest’s Fire Giant and Gold Fury, Siege’s Juggernaut)
Subsequent Wrath of the Gods uses by your team on the same target deal 50% reduced damage for 10s.
Objective health bars now turn yellow at 900 health.
While I like the idea of not having a execute treshold for objectives, this place support in an awkard situation. The item is not good to varrant the buy at weaker stages and mid/late game some ult can outdamage it and the health scaling of objectives make his threat for a steal/secure not strong enough. It ease support forced buy items but... Comboed with assist reward reduced and that ward change... What remain to do to a support? Be the tanky frontline and stop?
Change the damage into 480+(35*lvl of the user) could be better to grant a decent secure late against high burst ult
Greater Sprint
“Sprint as a whole was providing too much utility as an escape tool in the early game and transitioning into a heavily offensive skewed ability in the late game.”
No longer removes in-hand movement speed penalty.
It was damn time, this active was overbloated for his cost. Could add immune to roots to make it enough more from Improved Sprint to value it.
Shoes of the Magi
Reduces Magical Power from 65 to 40.
Now provides +10 Magical Penetration.
Price increased from 1550 to 1600.
Thanks, mage needed it... You could add 100 mana to focus and reduce mana on Magi to 150 to balance them. Balance down the damage of guardians, a lot of them are able to easy kill better than assassins with early penetration (You could empower their tankyness to balance the damage reduction).
Magi’s Blessing
“Even with earlier adjustments, Magi’s Blessing is over performing; activating multiple times in skirmishes. This item has moved outside of its intended position as an anti-cc tool to an obligatory luxury item for all classes. We are extending the cooldown on the passive and adding a bump in gold to focus this item more precisely."
Increased price from 2250 to 2350.
Increased cooldown from 60s to 90s.
"Focus this item"... NO, with this change it's not worth the cost. Mantain the cooldown to 60 and simply add the cost is enough.
Heartseeker
“Heartseeker has always been an exciting item. However, we are shifting its focus away from farming and to a more exciting stacking method. Along with this, the amount of stacks has been greatly reduced, meaning that subsequently each stack is worth far more Physical Power.”
+20 Physical Power, +10 Movement Speed.
Passive
You gain +6 Physical Power per stack, and receive 2 stacks per god kill and 1 stack per god kill assist. Half of your stacks are lost on death. (Max 10 stacks).
Doom Orb
“See above.”
+40 Magical Power, +200 Mana, +7MP5.
Passive
You gain +10 Magical Power per stack, and receive 2 stacks per god kill and 1 stack per god kill assist. Half of your stacks are lost on death. (Max 10 stacks).
Those items were broken, but this way are unusable. Change even the loss of stack making it 2 instead of half and they should remain a possible pick while still very risky.
[QUOTE]

Judgement in green. Some great things, some really but really bad. The snowball is even more violent than now. (I shortened of all items I think are ok and I haven't played Ravana enough to value him).

PapaRodin
06-25-2015, 04:45 AM
I really like the idea of Greater Sprint giving Root immunity in return. That is a very good call. Who needs Scylla anyway?

I'd like having Mana on Focus Boots back again. Mages and guardians can use that mana boost. Huge part of why I prefer Magis Boots over Focus is really that 250 mana it gives you. Especially on somewhat mana intensive gods like Cabrakan, that is a godsend.

Wards should simply stay exactly the way they are, with the added benefit of having the ward bounties.

Eye of Providence should not be removed imo. On the contrary, now would actually be the time to see whether it has a place in the game now or not.

Ichimarou
06-25-2015, 05:50 AM
So bastet's cats are getting nerfed at last...but only their health? XD

What else?
People where to lazy and or stupid to buy HoG to counter it and call them OP instead. Now that you can kill them 100% with HoG3 "MAYBE" some people will start to realize how weak her ultimate actually is.

LainEdel
06-25-2015, 06:07 AM
There are enough people already that don't buy wards, Hi-Rez, you don't need to make it even worse...
And are you sure about 0:10 harpy spawn? People have been saying that making it 3:00 was one of the best things you did.

Knuffiba
06-25-2015, 06:41 AM
They do, Hi-rez have a special e-mail or whatever it is where pros can suggest god and items balance... pros just don't use it.
They actually offer "meetings" for Pro-players. A lot of Pros tried those meetings but didn't seem really convinced.

Problems that I've heard Pros talk about:
- Meetings take several hours (up to 6h)
- None of the suggestions have been implemented in any way
- No responses after the actual meeting, no feedback
- SPL player get no salary, Balance Team gets a salary -> SPL players get no money for doing work of balance team
- System overall doesn't work and is way too sophisticated to function

Those are things I heard Pro-players say, I personally have neither information nor an opinion of what happens in those meetings.

MiyobiKumagawa
06-25-2015, 07:07 AM
They actually offer "meetings" for Pro-players. A lot of Pros tried those meetings but didn't seem really convinced.

Problems that I've heard Pros talk about:
- Meetings take several hours (up to 6h)
- None of the suggestions have been implemented in any way
- No responses after the actual meeting, no feedback
- SPL player get no salary, Balance Team gets a salary -> SPL players get no money for doing work of balance team
- System overall doesn't work and is way too sophisticated to function

Those are things I heard Pro-players say, I personally have neither information nor an opinion of what happens in those meetings.

Okay, so in general they are in the same boat as us?

That actually is a huge relief to know that.

I still want to know wtf goes on in those meetings. I kinda understand what they are trying to do, but literally the changes to HoG, wards, and blessing is questionable to who suggested it.

Najh98
06-25-2015, 07:33 AM
Let's be honest, Ravana sucks D. He's the most boring God in the game. His attacks are uncreative. They should release the next God, instead of this trash.

Pokechu212
06-25-2015, 07:53 AM
Wards OP, Hi-Rez pls nerf!

...said nobody ever.

CHRISTI4N
06-25-2015, 07:59 AM
I hope hi-rez thinks before applying this patch, it will not only hurt the current and experienced players but the beginners as well and ppl can just find other easy MOBA to play...

Najh98
06-25-2015, 08:25 AM
I hope hi-rez thinks before applying this patch, it will not only hurt the current and experienced players but the beginners as well and ppl can just find other easy MOBA to play...

They won't change anything. Once they release patch notes, it's like "Who cares?". Like I said, people made suggestions as to how to not ruin his dash on that Ratatoskr thread and Hi-Rez didn't care about it. They just released him with the nerf that was in the patch notes.

Marxon6
06-25-2015, 08:25 AM
Again no direct nerf to adc. Undeserved nerf to Bastet who on high level plays is almost unseen compared to top junglers such as Thor or Serqet, but no. Serqet op, better nerf Bastet. It's really funny how ad carries can fight some warriors or assasins in melee range, not even trying to kite them. A lot of ad carries have not only the strongest autoattack in game but also awesome kit, long dashes with additional effect (knockback, movement speed buff/debuff), global ults, hard CC (neith, anhur, apollo, cupid, artemis, medusa) and other things such as healing reduction or healing for yourself. On top of that they have better stats than assasins.

Mid harpies spawning with other buffs, god why, it was the best change of season 2 to make them spawn at 3:00. Also Gold Fury, risk your tower or dying for 500 gold for entire team. Now the solo laner won't come to mid/gf till never.

Doom Orb, Heartseeker and Magi's blessing, maybe just remove it from the game so they aren't noob traps? Magi's blessing change is also another nerf to asssasins, including bastet, which often used this item and this item wasn't a counter for her. AD carries ofc don't suffer from this change, maybe heartseeker nerf, however. They still have other viable options to go, like devo + ichaival or transcedence + asi.
Changes of items won't nerf ad carries, because they just are ranged with better kit and almost/same stats as other ads.

No direct nerf to guardians either and magi's blessing nerf can be considered buff for guardians. No escape from freezes, chains, taunts, roots, pulls, tremble, stuns, knock ups. It's really funny how tanky guardians building full auras can outdamage fighters (looking at cabracan/ares).

These patch notes made me feel so down that honestly i take break from the game until ad carries are nerfed, bastet is fixed to where she is now and mid harpies are gone to spawning at 3:00.

ImAeternalis
06-25-2015, 08:26 AM
http://i.imgur.com/9RN9rWc.gif
RIP BASTET

Thanks Hirez. The cats needed health to make them the only intimidating thing about her. Now with no stuns, a crappy DOT and no CC protection, you've ensured that NOBODY will play her. Stop killing assassins and nerf the damage on Cabrackan and Ares for a change, because it's bullstuff that a tank can out-damage a class that's job is to DO DAMAGE. Or how bout fixing Loki's ultimate so that every dash in the game can get out of it? Stop listening to crybaby mages and let assassin's do what they are SUPPOSED to do. This patch frigging stinks.

A crappy dot?

Bastet = crap?

Kid, you know nothing about her.

She's the only god in the game with an escape built into her initiation

Her 2 does too much

Her 3 does too much of a slow

Her ult confirms a dead phoenix.


Again no direct nerf to adc. Undeserved nerf to Bastet who on high level plays is almost unseen compared to top junglers such as Thor or Serqet

Wrong. She's been played in or banned in every single one of my over 100 league games.

ImAeternalis
06-25-2015, 08:31 AM
Easily the best patch you have done in a long time - As a jungle main AA assassins like Freya merc and kali will have a better presence now with golden bow and Odysseus bow for camp clear and ability assassins will struggle to keep up with camp clear AND ganks - which is fantastic news for variation. Also with the change to Mid timers and buff timers getting the same reset if you miss mids this gives you opportunity to steal Buffs.

I dont understand why people are moaning about this the gameplay elements are MUCH better than they are now.

I like the way the game stacks as well(cheap first blood - GF costing more as game goes on) this then makes people HAVE to take advantage of the game and where there best suited in the character they are using.

Freya... odysseus bow....

Do you have any idea what you're spewing? Freya's camp clear is abysmal. She's viable in solo again because of the return of pen boots, without that she would be useless anywhere.

Marxon6
06-25-2015, 09:23 AM
Wrong. She's been played in or banned in every single one of my over 100 league games.

Read carefully. I said high level plays, not silver.

TZEVE
06-25-2015, 09:50 AM
Still no zeus buff.Hirez Devs keep smoking weed inside from a bazooka.

Celloguy12
06-25-2015, 09:59 AM
In my opinion, before Hi-Rez starts releasing gods and such, they need to do 4 things

1. Fix the servers. Smite servers are terrible. I can't go 3 games without 1 having frequent 5 minute lag spikes.

2. Balance what the already have. They need to fix the lifesteal-crit combo, fix some items, nerf gods such as Neith, and buff gods such as Osiris.

3. They actually need to pay attention to the people who play the game. Drybear has said multiple times that not everyone on the balancing team actually plays the game.

4. Once the feedback is in, actually change the patch. In the Nox rework, a lot of people said the Ratatoskr change to his dash couldn't go through, yet we see that it still went through.

TZEVE
06-25-2015, 10:28 AM
Well the problem in this game is the time.They rush to balance,release,fix the servers and they make mistakes.
For instance look at dota.Dota is the best moba cause the creators have never tryied to give a specific direction to heroes,items,metas.Actually the game itself goes as the players wants it to go.In smite everything has a specific role and thats not a good thing for moba.In dota they not even fix bugs they welcome them cause they are another way to play the game and find new metas new strategies the only fixes nerfs and buffs comes when something is overwelming out of control.In the end we all love to play smite but in the way they try to fix it they ruin it more.I remember the time when they nerfed mages after they nerfed warriors after that they nerfed assassins and in the end all the community crys for an adc nerf

Najh98
06-25-2015, 10:48 AM
In my opinion, before Hi-Rez starts releasing gods and such, they need to do 4 things

1. Fix the servers. Smite servers are terrible. I can't go 3 games without 1 having frequent 5 minute lag spikes.

2. Balance what the already have. They need to fix the lifesteal-crit combo, fix some items, nerf gods such as Neith, and buff gods such as Osiris.

3. They actually need to pay attention to the people who play the game. Drybear has said multiple times that not everyone on the balancing team actually plays the game.

4. Once the feedback is in, actually change the patch. In the Nox rework, a lot of people said the Ratatoskr change to his dash couldn't go through, yet we see that it still went through.

I agree, the most important thing is to fix their servers. I hate when I'm in the card screen and it logs me out. 9/10 games it logs me out. It's annoying af. They really should look at our suggestions, but all they do is listen to the "pros". They don't care about what we have to say. If they actually fixed the game like we want them to, then everything would be better. Yet, they still don't listen and ignore us.

Ichimarou
06-25-2015, 11:09 AM
Wrong. She's been played in or banned in every single one of my over 100 league games.

He said on High Level plays.Youre in silver.

Silver = Low league where noob stompers (Bastet) gets banned.
High Elo (above Gold) = No noobs. So no brainless stomping there.

You get the point i believe.

Nightr0d
06-25-2015, 11:09 AM
I agree, the most important thing is to fix their servers. I hate when I'm in the card screen and it logs me out. 9/10 games it logs me out. It's annoying af. They really should look at our suggestions, but all they do is listen to the "pros". They don't care about what we have to say. If they actually fixed the game like we want them to, then everything would be better. Yet, they still don't listen and ignore us.

I call BS on this. Show proof of this statement or is it just another unsubstantiated ignorant remark. No player has any say in what they decide to do. If you think otherwise you are deluding yourself.

Matt001
06-25-2015, 11:22 AM
I was excited about summer "yay, finally I have more time to play my favourite game: Smite".
I am so dissapointed with this patch, im not even going to try. I am so fucking mad, I was going to write a 40 lines post here but you know? Im not wasting my time in this game anymore, see you in a few months, maybe.

CaptainDoomsday
06-25-2015, 11:32 AM
Ravana looks fun to play, but has too much CC for a Warrior. He's going to be monstrously OP at launch just like the last three gods and Nox currently, and utterly suck the fun out of every single game for two weeks.
I have no idea how NOX won anything. She's one of the five least interesting voices in the game. Smells like BS to me when you had Moonlight Love Chang'e and Chaac as options, or any female god but Arachne for female options.

I'm really glad to see FP gain boosts coming.
New Neith card looks great.
Glad they're fixing Announcer BM before somebody got stabbed.

Hunters not soloing FG effortlessly will be nice.
WHY WOULD YOU NERF WARDS!? At least make them 25 gold each for that...cut Supports some slack.
New HoG sounds interesting. It'll be nice to have options in the active slot for a change.
Heavenly Agility didn't need a nerf.
Fatalis didn't need a buff.
Qin's is better, Magi Shoes is probably better now, I NEVER used Magi's Blessing and now I never will. It was only worth considering two nerfs ago with such worthless base stats.
New Heartseeker is great, rewarding killers for killing, never cared about Doom Orb, still wish Witchblade gave 5% MS.

BLESSED CAT NERFS. Now if only Bastet required skill in general and had to stay near the cast instead of having the AI feed her a kill for pressing 4.
Ne's still old and janky and should have his 3 tuned up.

I guess this is an improvement overall, with an IMMENSE disappointment of a Nox pack over nearly any other god's.
Seriously, who voted for Nox?

CaptainDoomsday
06-25-2015, 11:39 AM
In my opinion, before Hi-Rez starts releasing gods and such, they need to do 4 things

1. Fix the servers. Smite servers are terrible. I can't go 3 games without 1 having frequent 5 minute lag spikes.

2. Balance what the already have. They need to fix the lifesteal-crit combo, fix some items, nerf gods such as Neith, and buff gods such as Osiris.

3. They actually need to pay attention to the people who play the game. Drybear has said multiple times that not everyone on the balancing team actually plays the game.

4. Once the feedback is in, actually change the patch. In the Nox rework, a lot of people said the Ratatoskr change to his dash couldn't go through, yet we see that it still went through.

Servers are INCREASINGLY bad. They are escalating how bad they are. Currently, I am kicked to login when loading the first game every day, without fail. I used to play perfectly.

The balance is increasingly sloppy, and I'm getting very tired of seeing certain free gods just rampage through every single match, while I simply cannot play others I love in concept (Wukong and Zhong). Os seems decent, though. His 2 is a faster Chaac axe.

PLAY THE GAME. That's disgusting, if you're in charge of balancing something and are just working in theory. This isn't quantum physics; you are producing a tangible result people have to deal with. Experience it. I don't care if you're bad, that gives an unskilled perspective on it, which is still A perspective.

They should have polls. And not for the whiny forum community, either, since they allegedly voted for a Nox VP over Chaac or Chocolate rabbit. Optional in-game polls for people you know are playing, weighted by their total play time.

BloodyCastrator
06-25-2015, 11:46 AM
Guys...Why no Neith nerf? Like seriously are the guys over at hi-rez so oblivious to the fact the shes IN EVERY DAMN GAME. It cant possibly be because people like her playstyle to that extent.

Nightr0d
06-25-2015, 12:20 PM
Guys...Why no Neith nerf? Like seriously are the guys over at hi-rez so oblivious to the fact the shes IN EVERY DAMN GAME. It cant possibly be because people like her playstyle to that extent.

Did you not get them MEMO? This patch is all about balancing Hunters. They removed Sprint (but added Fatalis MK2), reduced ward radius (making supp even more of a pain), brought back mid harpies at 10s (why?) etc...

One question HiRez....BUT WHY?

https://cavegirlculture.files.wordpress.com/2014/01/but-why-ogif.gif

chaisab
06-25-2015, 12:40 PM
Most shitty change ever. Nerf to hog and sprint are... ok...fine... but chagnge to doom orb and heartseeker... no words for this.
I liked this beacuse stacking in this game was easy and able for everyone (still if u are behind) now u made stacking items same like in shitty LoL. In lol no one buy stacking items because its too hard to stack and too easy to lost stacks. Same will be in smite. At least old meta with gauntlet (instead of HS) will be back.

Myrkulyte
06-25-2015, 01:08 PM
Does it even matter? Most of us will still play what we like and when things come for the better we will also be more skilled because we played in this fucked up new meta

Najh98
06-25-2015, 01:09 PM
I call BS on this. Show proof of this statement or is it just another unsubstantiated ignorant remark. No player has any say in what they decide to do. If you think otherwise you are deluding yourself.

I don't have to show you anything. It's the truth. If you don't want to believe it, then that's your choice.

Najh98
06-25-2015, 01:11 PM
Servers are INCREASINGLY bad. They are escalating how bad they are. Currently, I am kicked to login when loading the first game every day, without fail. I used to play perfectly.

The balance is increasingly sloppy, and I'm getting very tired of seeing certain free gods just rampage through every single match, while I simply cannot play others I love in concept (Wukong and Zhong). Os seems decent, though. His 2 is a faster Chaac axe.

PLAY THE GAME. That's disgusting, if you're in charge of balancing something and are just working in theory. This isn't quantum physics; you are producing a tangible result people have to deal with. Experience it. I don't care if you're bad, that gives an unskilled perspective on it, which is still A perspective.

They should have polls. And not for the whiny forum community, either, since they allegedly voted for a Nox VP over Chaac or Chocolate rabbit. Optional in-game polls for people you know are playing, weighted by their total play time.

That last paragraph would be nice.

Nightr0d
06-25-2015, 01:19 PM
I don't have to show you anything. It's the truth. If you don't want to believe it, then that's your choice.

You prove nothing. It's not true. If you don't wan to believe it, then that's your choice.

You are just hate mongering that's all you are doing. No proof at all...

BlackHippySlim
06-25-2015, 02:21 PM
I'll be taking neith into the jungle now. Because awilix isn't gonna cut it anymore

MiyobiKumagawa
06-25-2015, 02:29 PM
3. They actually need to pay attention to the people who play the game. Drybear has said multiple times that not everyone on the balancing team actually plays the game.

I actually don't mind this because it's basic Algebra and algorithms tangent on how scaling would work. Now lately the numbers on certain Gods need clamping down on which I don't see that part of the balance team is grasping.

Najh98
06-25-2015, 02:47 PM
You prove nothing. It's not true. If you don't wan to believe it, then that's your choice.

You are just hate mongering that's all you are doing. No proof at all...

Exactly, it is my choice to believe it, because it's true. If you don't want to believe it, then, oh well. I could care less if you think all I'm doing is "hate mongering". I don't need to prove anything. If you want proof, then go ahead and look for it. Until then, I'm done talking to you.

Pokechu212
06-25-2015, 02:55 PM
Hi-Rez should just stop making gods for a long, long time. There are so many more things they could do to improve this game than adding more and more gods.

I really hope this doesn't become like LoL, where there are nearly 200 champs.

Najh98
06-25-2015, 03:00 PM
Hi-Rez should just stop making gods for a long, long time. There are so many more things they could do to improve this game than adding more and more gods.

I really hope this doesn't become like LoL, where there are nearly 200 champs.

Ikr. First off, they should fix the servers and matchmaking. They've said that they're going to fix the card screen issue next patch, but why not update the game now and allow people to actually play it. For the matchmaking, I don't really care too much about that. You'll always get those rage quitters and cry babies no matter the level.

For the gods, I would love to see that many gods in smite. Then, people would have a ton of choices to pick from. You probably wouldn't get two of the same God in a match then. First, though, they should focus on other important things.

BhastetKurza
06-25-2015, 03:40 PM
Ravana is probably the most weak/bland/uninspired and least effort put into a god that I have ever seen in this game.

He can't even stay in the fray of a fight despite being designed to do so it's pathetic.

He either needs to be removed from the game or actually be creative because this god is just a waste of fucking space at this moment.

He is literally a patchwork of multiple other gods with nothing unique on his own, not one single thing.

I mean really? Cabraken's Cone for his 1, Chang'e's 2 for his 2, Neith's Spirit Arrow for his 3, and he has the same ult as Ne Zha? This couldn't be more pitiful.

I was so excited for this god given his artwork and the mere look of power it provided, only to have my hopes ruined by some tame and really lame actualization.

Worthless.

MiyobiKumagawa
06-25-2015, 03:52 PM
For a master of weapons I did expect multiple heads and arms with weaponry in one of his skills like this:

http://i.ytimg.com/vi/W0vKBVVqkVQ/hqdefault.jpg

Najh98
06-25-2015, 04:06 PM
Ravana is probably the most weak/bland/uninspired and least effort put into a god that I have ever seen in this game.

He can't even stay in the fray of a fight despite being designed to do so it's pathetic.

He either needs to be removed from the game or actually be creative because this god is just a waste of fucking space at this moment.

He is literally a patchwork of multiple other gods with nothing unique on his own, not one single thing.

I mean really? Cabraken's Cone for his 1, Chang'e's 2 for his 2, Neith's Spirit Arrow for his 3, and he has the same ult as Ne Zha? This couldn't be more pitiful.

I was so excited for this god given his artwork and the mere look of power it provided, only to have my hopes ruined by some tame and really lame actualization.

Worthless.

Yep.
/10char

lvlar
06-25-2015, 06:12 PM
Is it possible to REQUEST that the balance team be fired?

This patch isn't all too good to be honest.

Ravana:
Overall Ravana is VERY underwhelming. I see what you tried to do here though, you TRIED to release a god that wasn't absolutely broken, but instead you made a completely and UTTERLY underpowered god. He's sort of like the Kali of Warriors, except he will NEVER make it into his late game. Out of ALL of the warriors, he has BY FAR the WORST clear out of all of them. I understand that you want to make a BOXER-ESQUE Warrior but this is the WRONG WAY to do so. All of his clear abilities, FORCE you to be right up in the face of the minion wave, IF you want to hit all of them. Now, it's understandable to have some risk-reward, BUT there is no reward for the risk that Ravana takes. Especially because it's pretty MANDATORY to build HOG3 on him if you want to have any amount of decent clear. One of the things you're trying to do in this patch is to make gods less HOG dependent. Why make one that really needs it? Aside from that, he can BARELY clear the wave using his 3+2 combo. An EASY way to fix that is to increase the base damage on the skills. HONESTLY if an Archer has 275 Hp MAX LATEGAME without it being a fire minion. Wouldn't the easiest thing to do would be to adjust the base numbers on his main clear to a 275+ mark? That way he'll at least be able to clear the wave, and take the risk of being up front in the minions face. Then proceed to do EXACTLY WHAT you want him to do and then go for and box the god? Not only that, but the core item for his build is DEFINETELY QIN SAIS. By reducing the price to 2850 you did a good job, THOUGH it could still see a further price reduce, as it offers no more than 15% attack speed. One of the main crit items (Deathbringer) has a price of 2650. Qin Sais COULD see it's price be at 2650, for the diversity that you want in builds. Qin's Sais right now would be at a perfectly acceptable place to me if it was at that price range. Aside from that Ravana just sucks all around. He has VERY poor lane clear without the help of HoG and the risk that he has to take clearing it makes him easy feed for any warrior/mage/assassin/hunter/guardian that can out push him. I honestly don't mind how his kit is, but his WEAKNESSES are just too great for the risk-reward playstyle that you want him to be.

Ward Nerfs:
I have no clue why you guys are nerfing wards. They were in a GREAT place in the meta. In lower ELO games, they are rarely used, by reducing the amount of total wards placed from 15 to 10. Not ONLY THAT, but you also reduce their range of sight as well. The Jungle was never really a bad role even with the current state of wards. There was NO REASON AT ALL to change it. We understand that you're trying to shift the job of warding from just the Support but to the entire team, and that's understandable. BUT, that is the wrong way to do it. Most players will ward in higher elo games. In all honesty, if you want to keep the 2 ward limit, allow us to be able to pick up two sentry wards, but reduce their price to 75. This way, for a person to ward their lane, they have to take the risk of being caught out to destroy the enemies placed wards, and ALLOWS FOR HIGH LEVEL COUNTER WARDING. With this change, in conjunction with your 50 gold reward on destroying a ward, it's an effective change to the way we ward. The 1 second of ward placement makes no sense to me. "Oh I know where your ward is!" I can't destroy it in less than one second. Yes, I know that area is warded, but now I have to go spend 150 gold on a sentry that takes up 1/2 of my wards to get rid of yours so that I have less vision. You should make Sentries less expensive if you want the level of counter warding that you're looking at.

HoG Changes / Mid Harpies:
People speculate that you want to change the way that we jungle, and that you want to take away the dependance on HoG. Well, here's the thing, HoG is more than likely going to stay. We have warriors that have no clear, and need the extra ability to do so for a while so that way they can safely farm, and remove the some of the risk that they have. It also affects junglers with poor clear as well, and for junglers with good clear it helps them save time. You have to think of a way that will help junglers/warriors with poor clear while being able to maintain a safe place for them within our current META of early game gods. We want to be able to have junglers like Nemesis and Kali be viable. We also want to have our Warriors like SUN WUKONG to be VIABLE IN THE SOLO LANE.

As for mid harpies, what were you thinking? This was a BAD IDEA. Considering we have the same set of buffs on both side of the maps. The way that you displaced the teams is VERY LOPSIDED for this to work. Because one side of the mid camps will be given to Team 1's midlaner/support (we want to put the support ahead in this scenario, because it will help them out, and you ALWAYS want your support to ahead. It really helps.) The adc can easily do back camps in this scenario and then move on to the aspeed buff with the support. This will put each of them at 2 before they come to lane, AND the midlaner starts with more exp than the opposing midlaner. Why? Because the midlaner of Team 2 only got red buff. A simple solution is to do backcamps THEN both your buffs, but that is time consuming and they would lose gold from their lane. The solo laner / jungler on Team 2 grabs the mid harpies, then move to blue buff. On the solo side, things are a bit more fair because it's 2 people working with 2 buffs. As apposed to 3 people working with the same amount of experience splitting. In all honesty it ENFORCES your snowball early game meta. Not only that, but why would you want to get rid of invades? People SHOULD LEARN HOW TO DEAL WITH THEM.
Personal Example of How2Deal with Invades: { I like to play Aphro in the solo lane. If I'm up against a team that I know will invade me. I go for a start that has some mana sustain that will get me through to when blue buff spawns again. NOW IF the team is HONESTLY DEDICATED to making sure I have no mana, then our JUNGLER AND MIDLANER should rotate to help secure it. IN THIS SCENARIO it's a 3v2 in our favor. BUT, people are too stupid to realize that. So I end up losing my blue buff again, and then have to figure out how to BUILD MANA, so that way the blue buff is irrelevant. Which isn't hard, Aphro is a very safe and not a very thirsty mage in the solo lane. Use your 3 to clear, done. Sit under tower patiently. Wait to be aggressive, wait for the moment is right. Get my poke in. Go for the kill if I can later. }

IT'S NOT DIFFICULT.

Item Changes:
Why are we nerfing Magi's Blessing again? AGAIN. You are releasing a LOT of gods that have CC/Escapes. Now, that is something that we should explore. You, in a game where you want fast paced action, HAVE A LOT of gods that have an escape. This means that quite a bit of your gods are able to get out of fights and be safe, no penalty at all for losing a fight. There is no penalty at all so that way you can just escape. NOT ONLY THAT, but in a game where MOST IF NOT ALL, gods have a form of CC are nerfing ONE OF THE ONLY ITEMS, that give you CC protection? You have four items that deal with CC: Two Grant CC Immunity, one is an active, the other happens to be an item, another one of your CC protection items, offers 10% damage mitigation for 3s on a 10s CDR. (That's not bad. It even offers 40 of each protections and 10% CDR. Honestly, give it some HP instead of CDR. To increase it's effectiveness. Spirit Robe is underwhelming to me.) The last but not least, is a boots option that offers CC REDUCTION. Now, out of all of these items, Beads will always see play, but for all the CC you have in the game, you want to be able to use it WHEN IT IS ABSOLUTELY CRUCIAL. You buy Magi's to STOP THE CC INITIATION. Not only that, but you buy it so you can also safely initiate yourself. So what happens when someone pops your bubble in a game where you have ridiculous amounts of CC on the other team? You now have to wait 90 seconds. That's the time it takes for beads to get off cooldown as well. If you want to balance out CC. You should honestly think about REDUCING THE AMOUNTS OF CC YOU HAVE. Instead of nerfing the only items we have to combat it. Or you know, make more items that deal with CC.

Aside from that, most of the items seem fine to me. I mean, you're getting rid of Doom Orb (which was fine, because the scaling on it was okay-ish for mages. Not only that, is that most Mages are squishy and have no escape, it wasn't hard to get rid of the stacks if you really focused on it) BUT you failed to realize what the actual issue with Heartseeker was. Now, there's the snowballing issue because it was VERY EASY to build heartseeker. But that's not the ONLY ISSUE. Now, why was doom orb an effective risk-reward item? It was used on a class that has a VERY MINIMAL chance of escaping from a WELL SET UP GANK, which means they now have to restack. Now, put a decent risk-reward power item on a class where ONLY 2 OF THEM, lack an escape-esque movement ability on them? Wow, I never would've thought that it would've been an issue at all. Really I wouldn't have. A better idea would've been to have heart seeker offer less power in all honesty. Not only that, but you have to look at the power level of the item as well. We have our Devo's Guantlets that offer 55 power at MAX STACKS along with 25% lifesteal. Now, in a 400 power pool that isn't bad. Especially with the lifesteal. But, then you have Heartseeker. Which has 75 power on it. Not only that, but it's a relatively low cost and safe choice granted that you have 20 more power but no lifesteal. Well, we have a low cost alternative that happens to have attackspeed with a great passive with lifesteal. Hmmm. Well I need power/attackspeed to maximize my crit. So yeah. I never would've thought to look at how items worked WITH EACH OTHER, than looking at the item AS A SINGULAR UNIT. (We also have Transcendence, which offers about 90-ish power, and has a great price range for the power + mana that it gives. But, it's a pretty decently balanced item.)

As for the other item changes, sure go for it. Pen boots on mages. We needed the option for straight up pen. Thanks. All the other items seemed fine.



Every patch I look forward to, NEW ITEMS, please get to work on those. You want itemization in a game that SEVERLY LACKS ITEM CHOICE.

GET TO WORK




Tl;Dr

Fire your balancing team. Stop making gods and make more items. Fix what you have. Look at the INTERACTIONS AND MECHANICS, instead of just looking at the numbers. And again, Fire your balancing team.


I'm rude.

Nigadry
06-25-2015, 07:35 PM
That magi nerf though..in a game filled with hard cc lol well done HiRez, you must just love chain ccs

TheGodOfCrazy
06-25-2015, 07:41 PM
So, why are you going to be able to buy Fantasy Points? It removes the purpose of the ticket.

Boomerangbro
06-25-2015, 07:50 PM
So, why are you going to be able to buy Fantasy Points? It removes the purpose of the ticket.

Because noobs complained that it was too hard for them to grind the points.

Najh98
06-25-2015, 08:04 PM
So, I just got into my first arena match of the day...night now that its 9:04 and I get logged out at the card screen. Will I ever have a day that I can actually play the game? I haven't played the game all day and I get this? Ty Hi-Rez, Ty.

Well, I lost the game, because I got to play like at 10:00. We were losing and we we're at like 100 and the other team was at 350. I can't wait for this patch so the servers won't do this shit anymore.

Joelthief
06-26-2015, 02:18 AM
Really do not like the Magi nerf, way too much CC in the game and they go ahead and nerf the only item that counters ONE cc for ONE sec...BS
Better of buying the item left of Magis.

LainEdel
06-26-2015, 03:01 AM
So, I just got into my first arena match of the day...night now that its 9:04 and I get logged out at the card screen. Will I ever have a day that I can actually play the game? I haven't played the game all day and I get this? Ty Hi-Rez, Ty.

Well, I lost the game, because I got to play like at 10:00. We were losing and we we're at like 100 and the other team was at 350. I can't wait for this patch so the servers won't do this shit anymore.

This is patch notes thread.

xSuperioNx
06-26-2015, 04:51 AM
Well all I can say is goodbye to guards as supps with HOG nerf Ward nerf. Seriously who in their right mind is going to use a guard as a support ? For 1 wards were never used unless by guards and the HOG helped a guard alot especially when they get behind. Sorry but these changes are a joke. Magi shoes nice change with pen but ffs mages are going to be even more powerful for the same price! Thats about my rant for this patch I like it but its un balanced shit again.

Najh98
06-26-2015, 06:02 AM
This is patch notes thread.

And I talked about the patch notes.

LividLegends
06-26-2015, 07:41 AM
If you guys don't see how hunters got nerfed; I might just give up hope on these forums again.


btw PTS is up; how about we try the changes out ourselves? :)

I don't see how anything other than the sprint change directly affects hunters, which is fixable by hastened fatalis. Is anything stopping Neith or Apollo to sinking into the solo lane, and dominating? Neith in mid doesn't change (Al though it isn't as common as it once was for whatever reason, there is nothing preventing it). Ward changes don't do anything about the hunters other than ganks being easier to make on them, but smart placement will counter that. This Hastened Fatalis buff means that if you miss an auto on your hunter, you have 2 seconds to hit your mark and still have your movement speed buff that entire time. 2 seconds. in a Moba. Is a long time. Especially when it comes to auto attacks that happen 3 times per 2 seconds or more. Heartseeker nerf? People have already gone to the new Transcendence start and a lot of people favored Devouerer's Gauntlets over Heartseeker to begin with, I know I do. HoG? That doesn't really do anything for hunters other than they may get to lane a little later and 1-2 creeps may be missing buy the time they get there. But this'll be on both sides, so it evens out. And it's only 1-2 creeps, sure, early game that is much more drastic than late game, but if it happens on both sides, it won't do much. If anything that HoG nerf shuts out supports opretty hard. You'll still need a support, but 900 damage is 2 autos for hunters/assassins, so that's unnecessary. Sure, do the PTS and see if it's alright, but nothing directly affects the hunters in any way shape or form.

TheGodOfCrazy
06-26-2015, 09:36 AM
Because noobs complained that it was too hard for them to grind the points.

Noobs are dumb then.

Arugrath
06-26-2015, 12:19 PM
I don't go over everything but I do go over the big points of this patch (Except hog, I can't say much about that). PLEASE consider the following Hi-Rez. There will be some neutral comments here and there.

Heartseeker/Doom Orb ~ Should only loose 1 or 2 stacks on death and HS should be reverted to its old price. Then HS/DO would be viable without being broken. Besides, people FINALLY realized that transcendence actually gives more damage than heartseeker in the long run and is safer (the passive makes it surpass heartseeker after a few levels). Getting Trans 2 and a ton of pots is the same as getting a starter and Heartseeker 1/dev gloves 2. It is even arguably more efficient. In the start you are suggesting Hi-rez, there is literally no reason to pick these up unless you are smurfing.

Pen Boots ~ No...No...NOOOOO! Get rid of that damn pen. While my main is Ares, and I plan on wrecking face with the pen, the pen is unneeded. Freya is gonna annoy the hell outta everyone because of her uncalled for buffs. "What? Hunters are broken? LETS BUFF FREYA!" At LEAST move the mana over to CDR boots. Mages/Guards are in. Warriors are out (with this and other changes I'll get to in a second). Don't get me wrong, mages really do need that pen. What I hate however is that rarely will you ever choose CDR over pen boots and it limits choice even further with travelers/reinforced. You are crazy to pick any of those over pen. Its season 1 boots all over again. On top of that, I can hear people screaming GUARDIANS OP more than previously in the near future.

If your problem Hi-Rez is that mages lack pen, then give small amounts of pen on other mage items. Divine Ruin would LOVE pen to counter Lotus Crown. Why not take the pen off Dynasty Helm and move it to Celestial legion Helm? Rod of acepus would like pen. The problem is that physicals just have pen thrown everywhere. There is hardly a physical build that won't just have pen from a random item. Jotuns is good because of 25% CDR for ability based physicals. Guess what? It RANDOMLY gives pen. Just give mages the physical treatment by giving some of their almost decent items pen. This boot change is unneeded. You are forgetting the exact reason you changed boots from season 1; to give more diversity in boot choices.

Magi's Blessing ~ The Magi's nerf clearly shows how out of touch the balance team is with the ludicrous CC in this game. Look Hi-Rez, if you 100% will not back down from reverting this change, then give 20 or 30 more protections and return the CC reduction to Magis. Then, Magis would be a good pick just due to stats and cheapness. 350HP, 45 protections, cc immune passive, and cc reduction? that's a good price for 2350G. Otherwise, CHANGE IT BACK! And if it is true that anyone on your balance team does not play the game, please either introduce them to said game, or fire them. There is more to this game than numbers and how pros itemize in the SPL.

Ravana ~ A warrior made as a monk boxer? Cool! Too bad he has little clear and is useless. It also doesn't help that Qins is still too expensive and is practically core on him. He overall just needs damage buffs and maybe some tweaks here and there. Currently, for him to do any damage, he has to go full on damage with hardly any defence. He should be rewarded for doing so. Also, where the hell are his 10 arms? Is a line ability really your only way to incorporate them? You could of at least made his one show his arms appear or something. Also, why not show his ten heads while his ultimate is active? Would make it easier to tell when his 40% damage reduction is done.

Mid Harpies ~ Of all the changes thus far Hi-Rez...This is the worst. Few enjoyed early mid harpy fights in season 1. Most pros who have talked about this and even everyone in my clan I've asked (about 9 of 15 who play conquest enough for me to bother asking) hate this change. We were so happy in the season 1 to 2 shift when mid harpies were delayed.

It was terrible because it made starts awkward and promoted early cheesing at level 1. Some combos almost guaranteed you harpies if you are competent in your abilities. Some gods can get banned JUST because they are good at level 1 harpies (*cough* THOR *cough*). Mid Harpy fights becomes 'who has the best level 1 gods' and gives the victor a huge early lead. The victors will likely be level 5 in the next set of mid camps.

So PLEASE Revert this.

Wards ~ While I find most players ranting that people already dont ward enough, tough luck. If a teammate doesn't ward then its their fault, not yours or Hi-Rez's. I actually like these changes since it takes some pressure off the support and promotes counter warding which didn't happen too much previously. I don't think its perfect by any means, but I do think it will be fine with minor tweaks here and there.

Qin Sais ~ Okay, I'm not even going to bother explaining. You've had a ton of patches to get this right and not once have you gotten the memo. IT IS TOO EXPENSIVE FOR ITS STATS! Just make it the price of rage. If that doesn't work, drop it to 2500-2600G. One of those prices should put Qins in a decent place. Qins is meant to counter high HP targets, or to be used by character that can use Qins to full effect (Kali, Osiris, Rvana). Currently, no one gets Qins unless they are the few that can abuse it because its too freaking expensive. Even when the enemy is mostly of guards/warriors I see people refuse to buy it because of its price. I'll say it one last time; MAKE IT CHEAPER.

I'll probably post later to talk about other changes such as HoG and so on.

McKnightrider
06-26-2015, 01:46 PM
Qin Sai's doesn't need to be cheaper. Its 2850 gold. Executioners is 2200. Any cheaper and there would never be a reason to buy executioners. Its only 5% less attack speed after the nerf. If its 2500-2600 it makes executioner useless.

Nightr0d
06-26-2015, 05:32 PM
So...how much longer will you keep Bellona like this? She is still absurdly OP, her 2 needs a decent nerf as well as her passive. Either protections or Fatalis not both in a passive.

HutckerFix²
06-26-2015, 05:53 PM
I didn't think that this previous patch was to bad.

And then you went and fucked it up.

I really hope the PTS shows you how this is gonna mess everything up.

Ghostlander
06-26-2015, 06:18 PM
It's too bad they took the already struggling Ravana and NERFED him.

What the actual fuck is that decision about?

Richardgold
06-26-2015, 07:06 PM
Wow I never seem the community this mad.
But yea you all have the rights to be mad nerf more supp sure and kill the warriors even more.

xblackfriday
06-26-2015, 11:29 PM
So as far as ive heard and seen on the PTS. This is a game changing patch.

No there is no longer securing with the HOG3. Thats a lie from what im reading. This also makes warriors in solo lane obselete.

The change to heartseeker and Doomorb makes these items no longer viable unless a\you are a tanky god. Perhaps adding to the already broken damage that is guardians. Take for instance my games with kumba earlier. 1/1/41 i wouldve had that stacked all dam day and my ult would have hit like a dam train wreck.

In my opinion i hated bastet anyways love her design hate the kit so bye bye cats. good grief.

The meta that is support isnt gonna be meta. Few pros have been running double jungle. Ymir Kali. Normal jungler thats on the ball runs about 300 GPM at 5 Min into the game. Right now they are running 450+ GPM. Kali with ATK SPD boots and Qins at 7 minutes isnt balanced.

Magi's Blessing. Theres a special place in ELO hell for this item now. RIP. With beads being only 900 gold and on a 90 seconds CD. Why would you spend anymore then that? Plus beads give a 3 second CDR.

So far as for the changes to jungle camps including GF and FG i like.

Ravana does crap for damage. For an all in warrior. Ra bot in jungle practice takes 10 basic attack hits and your whole kit including Ultimate. Now this is including current heartseeker in the build.

Ivvy33
06-27-2015, 03:33 AM
what's the meaning of "Frame upgrade 2"?

Ichimarou
06-27-2015, 06:27 AM
what's the meaning of "Frame upgrade 2"?

Upgrade 1 = changes from silver to gold.
Upgrade 2 = changes from gold to Dia.

Its just a colour change. Nothing spezial at all about that.

inferno18
06-27-2015, 07:36 AM
Out of all the patches I have seen on smite (Since Closed Beta) this is by far, the WORST!

I will judge each major addition with text colors, red = AWFUL, orange = Not Needed, green = Good

Mid harpys: Mid harpy's back? Fine, just makes the early game even more of a struggle than it already is.

Hog nerf: NERF F*CKING HOG? ARE YOU KIDDING ME? This is bad for most junglers who cannot clear whatsoever, but for junglers who have clearing in their nature (Ratatoskr, Arachne), it wont see much of a difference, but seeya all other assassins.

Ravana: Not a very good warrior compared to Chaac or SWK, even at release he will still be outclassed, but at least im not forced to play as him

Season Ticket: One of the very few good things this patch, hyped for the Swagni and Nox Announcer Pack!

Fatalis: *Facepalm*

Qins: Well, the price downgrade is very nice, but some people wont like it.

Doom Orb + Heartseeker: I dont care, I dont buy them anyway, I know other people will be unhappy though

Bastet Cats Nerf: Smart move Hi-Rez, nerf the cats only escape (HOG) and nerf the cats.

Shoes Of Magi: Surprised by this, but I like it

Wards: Ruin the jungle, and ruin the supp. The gold boost for destroying wards are stupid, its like: Pay 135 for sentry ward, and earn 50 of that 135 back. You still spent 85 gold just destroying something that destroys itself after 3 mins.

Patch Review: 4/10 Get your sh*t together Hi-Rez

GroundStorm
06-27-2015, 09:43 AM
fatalis change is getting reversed and reversing wards being attackable while you are putting them down (they likely didn't think about its use in team fights until pros brought it up). I honestly am not sure much value in wards at all now, you don't want to give the other team gold + the gold you spent on the ward. I expect ward usage to drop off greatly

ImAeternalis
06-27-2015, 02:21 PM
where can one find the updated patch notes?

KAKLAW
06-27-2015, 02:28 PM
Shoes Of Magi: Surprised by this, but I like it


You do know that Magi's blessing will be picked up by all Guardians whether as a support or jungle/solo?

Trubblegum
06-27-2015, 03:33 PM
You do know that Magi's blessing will be picked up by all Guardians whether as a support or jungle/solo?

He's talking the shoes.

http://i.imgur.com/Mv5dCk0.gif

gibbard
06-27-2015, 07:18 PM
As of right now his abilities are all short range which is OK. The problem is that his pro is single target damage and yet none of his abilities do hardly any damage at all. They all have disgustingly low base damage and his passive doesn't help his one hardly at all. His kit is ok, he just does almost literally zero damage and has no escape. His heal also heals for around 150 at max rank which is honestly trash. Fight now he is probably the worse god in smite.

inferno18
06-27-2015, 07:20 PM
You do know that Magi's blessing will be picked up by all Guardians whether as a support or jungle/solo?

SHOES of Magi, NOT magi's blessing. The magi's blessing nerf was so bad, I just, didn't have the heart to put it on

gibbard
06-27-2015, 07:21 PM
This song something that they need to wait and watch to see if people learn how to use him better, he just needs a buff now. He does no damage at all and also has no escape and has really no sustain. He is bad and needs help

inferno18
06-27-2015, 07:21 PM
As of right now his abilities are all short range which is OK. The problem is that his pro is single target damage and yet none of his abilities do hardly any damage at all. They all have disgustingly low base damage and his passive doesn't help his one hardly at all. His kit is ok, he just does almost literally zero damage and has no escape. His heal also heals for around 150 at max rank which is honestly trash. Fight now he is probably the worse god in smite.

At release, he will be trampled by Chaac, SWK and Vamana, I think this is the first god they might have to BUFF at release

gibbard
06-27-2015, 07:26 PM
Ravana seems like he was rushed, come in hi rez do better

gibbard
06-27-2015, 07:28 PM
At release, he will be trampled by Chaac, SWK and Vamana, I think this is the first god they might have to BUFF at release

A buff is needed severely. I would even say that a rework is needed however I know they wouldn't do that at this point. Warriors are my favorite class. why can Bellona be the most broken character in smite history but ravana the most important character in the Hindu pantheon be the worst character in smite

gibbard
06-27-2015, 07:30 PM
As of right now ravana would even be trampled by guan yu and possible even geb.

BhastetKurza
06-27-2015, 08:17 PM
Ravana seems like he was rushed, come in hi rez do better

Ravana wasn't rush, he was designed by a noob designer who has not a creative bone in his body.

gibbard
06-27-2015, 08:21 PM
Ravana wasn't rush, he was designed by a noob designer who has not a creative bone in his body.

Ohhhh my bad, you're absolutely right

Ichimarou
06-27-2015, 08:50 PM
Ohhhh my bad, you're absolutely right

Well its his first attempt.

frenzy64
06-27-2015, 08:57 PM
So what we gonna do now mid camps are at 10?
Same as season 1. People will go the the mid camps first and then move onto the jungle buffs and then lane

MiyobiKumagawa
06-27-2015, 09:18 PM
Ravana wasn't rush, he was designed by a noob designer who has not a creative bone in his body.

Wow really? Insult the guy that got his hand on a God for the first time in design. That was really uncalled for.

BhastetKurza
06-27-2015, 09:28 PM
Wow really? Insult the guy that got his hand on a God for the first time in design. That was really uncalled for.

I have no sympathy for someone who just takes existing abilities and slaps them onto a character.

I dislike clone characters in fighting games, here is no different.

He could have at least tried something new but instead he screws over the potentially coolest god to ever grace Smite.

If his abilities were unique and underpowered I could forgive it but they aren't. Hell, he doesn't even stick to the lore one bit.

Heck my rekit took 5 more minutes and it is instantly more creative than what we actually have.

By the way, did you see the unused kit? Even those abilities were somewhat unique and looked like fun to use.

But instead we got "Copy and Paste" the god coming to us next Tuesday.

gibbard
06-27-2015, 09:33 PM
Well its his first attempt.

His kit doesn't even fit his life well. Ravana was a master of magic and weapons, both of which he is missing in his design and kit.

gibbard
06-27-2015, 09:35 PM
I meant to say his lore

BhastetKurza
06-27-2015, 09:36 PM
His kit doesn't even fit his life well. Ravana was a master of magic and weapons, both of which he is missing in his design and kit.

Let's not forget the lack of 10 heads, lack of multiple arms.

Lack of overall badassness. His non-combat jump is stupid, his win animation is so unfitting for how "badass" he was supposed to be.

The entire god is a flop in all ways except his visual design. Which I must say, he's red hot.

They didn't stick to anything relevant to lore at all when making him, he should be one of great power but instead it's like he decided to hold back and only show us 5/100ths of what he is capable of.

MiyobiKumagawa
06-27-2015, 09:39 PM
I have no sympathy for someone who just takes existing abilities and slaps them onto a character.

I dislike clone characters in fighting games, here is no different.

He could have at least tried something new but instead he screws over the potentially coolest god to ever grace Smite.

If his abilities were unique and underpowered I could forgive it but they aren't. Hell, he doesn't even stick to the lore one bit.

Heck my rekit took 5 more minutes and it is instantly more creative than what we actually have.

By the way, did you see the unused kit? Even those abilities were somewhat unique and looked like fun to use.

But instead we got "Copy and Paste" the god coming to us next Tuesday.

That's why I posted this on reddit:


Technically that's the point of the PTS to give absolute feedback. Now some criticism is harsher than others to the point of it being unnecessary. The fact that there are players that don't like the God's kit not because it's UP, but because they frankly find it boring and generic.

That criticism was one of the unnecessary ones. Why? Because you pretty much insulted what he tried to do. I don't respect people like that. He is a "newb" as in newbie, but not a noob because that's an insult because you didn't like the concept. I didn't like the concept, but I didn't go out of my way to disrespect the guy who did a God kit for the first time and didn't know what to expect.

They actually had a multiple arm skin that they trashed.

BhastetKurza
06-27-2015, 09:45 PM
That's why I posted this on reddit:



That criticism was one of the unnecessary ones. Why? Because you pretty much insulted what he tried to do. I don't respect people like that. He is a "newb" as in newbie, but not a noob because that's an insult because you didn't like the concept. I didn't like the concept, but I didn't go out of my way to disrespect the guy who did a God kit for the first time and didn't know what to expect.

They actually had a multiple arm skin that they trashed.

I don't see how noob and newb are different? I was not aware that spelling them differently implied different things?

I don't care for your respect whatsoever it means nothing to me, that's not why I'm on these forums.

As for the god and his "first time" let's see, skipped over the lore, made him underpowered, made him a literal copy and paste of other gods, made him a weaker version of existing gods, bad animations and mix messages on whether he is supposed to be a badass or not.

For a first time, he should have asked for way more help than he did because his lore is gone, his kit is ripped and sewn in from other gods, and apparently he is a badass from a 9 year old kids cartoon judging by his animations.

I seriously can't be helped to be kind to someone who screws over so bad that most of the community thinks she god is absolute shit.

I personally, probably hate the designer and the god more than anyone.

I was even watching xfats on Juiced gaming and the entire team DMBrandon included kept on ragging on the god and how worthless he is.

gibbard
06-27-2015, 09:55 PM
They really should have had drybear make this god. Even though he made Medusa op upon release he gave her a good and pretty original kit that was connected to her lore. This guy made an underpowered kit that has nothing to do with ravana's lore. The only thing that wasn't butchered was ravana's design which still lacks a weapon or anything magic related.

MiyobiKumagawa
06-27-2015, 09:55 PM
I won't make a fight out of it, but here's the run down. The God design was like a new project. When you start a new project like a game project, there will always be mistakes in the finished product no matter how much you polish it.

My assumption was that Fish was too careful when he designed the God because he didn't want to build off what Drybear did with his Gods, but the problem was a huge overall difference. He played too safe while Drybear played too loose.


I don't care for your respect whatsoever it means nothing to me, that's not why I'm on these forums.

That's fine, but that attitude is why people these days are toxic because they aren't taught respect or consideration. I'm not saying you weren't, but that attitude is a pissant attitude which is another pet peeve of mine because people don't know any consideration or respect for others. It is freaking manners for God's sake.

Here's the other thing, you started posting in the forums regularly long ago so yeah have some decent respect.


For a first time, he should have asked for way more help than he did because his lore is gone, his kit is ripped and sewn in from other gods, and apparently he is a badass from a 9 year old kids cartoon judging by his animations.

This statement is true, he should've asked someone what he could've done to improve, but we don't have any idea what goes in the background when the balance team makes these decisions. So he might have asked someone to look over it aka Drybear or any pro and they would've said along the lines of the generic, "Oh it looks okay."


I don't see how noob and newb are different? I was not aware that spelling them differently implied different things?

These terms are different because one is an insult and the other is a rhetorical term.

BhastetKurza
06-27-2015, 10:04 PM
I won't make a fight out of it, but here's the run down. The God design was like a new project. When you start a new project like a game project, there will always be mistakes in the finished product no matter how much you polish it.
Mistakes are not the same as lack of creativity
My assumption was that Fish was too careful when he designed the God because he didn't want to build off what Drybear did with his Gods, but the problem was a huge overall difference. He played too safe while Drybear played too loose.
He did play too safe but then they go and nerf him when he is already really bad.

Inexcusable.


That's fine, but that attitude is why people these days are toxic because they aren't taught respect or consideration. I'm not saying you weren't, but that attitude is a pissant attitude which is another pet peeve of mine because people don't know any consideration or respect for others. It is freaking manners for God's sake.
He had my respect until he lost it with that horrid god.
Here's the other thing, you started posting in the forums regularly so yeah have some decent respect.

Only if they are deserving of respect.

This statement is true, he should've asked someone what he could've done to improve, but we don't have any idea what goes in the background when the balance team makes these decisions. So he might have asked someone to look over it aka Drybear or any pro and they would've said along the lines of the generic, "Oh it looks okay."
We will never know, but they didn't try hard enough on one of the most important gods ever.

If they are smart they will hold off on him and give him the other kit


These terms are different because one is an insult and the other is a rhetorical term.
I decided to look it up.

I didn't know that noob is and insult and newb isn't

I don't internet a lot so I wouldn't know and not to mention I never see anyone use newb I did not know it was a thing.

MiyobiKumagawa
06-27-2015, 10:08 PM
The only way to fix Ravana is to use the feedback form they have with every patch notes, but many factors come into play here.

Would they listen to us the players? Even if he is considered weak, he won't get a rework until much later on going off of Hi Rez pattern standards of giving him 2 to 3 patches before picking him up for a rework.

Second do they even listen to us knowing well one pro goes to those god awful secret balance meetings to complete mess up the game because hey we aren't pros so our opinions don't mean anything. :rolleyes:

Magi's annoying? Nerf or remove it because hey the game doesn't consist of 95% of any type of CC.

Eye of Providence useless? Let's remove it instead of trying to improve it.

Mid camps? Oh we wanted to change the meta from S1, but we reverted Anhur to have clear, but left Apollo, Rama, and Ullr alone along with buffing Neith so mid camps can come back.

BhastetKurza
06-27-2015, 10:10 PM
The only way to fix Ravana is to use the feedback form they have with every patch notes, but many factors come into play here.

Would they listen to us the players? Even if he is considered weak, he won't get a rework until much later on going off of Hi Rez pattern standards of giving him 2 to 3 patches before picking him up for a rework.

Second do they even listen to us knowing well one pro goes to those god awful secret balance meetings to complete mess up the game because hey we aren't pros so our opinions don't mean anything. :rolleyes:

I doubt they would listen to us, they never have and never will.

If anything they could slap his unused kit on him and save us the torture of a wasted slot on the roster.

I wish I could say you're being sarcastic about our opinions meaning nothing but we know it's true.

I guess I can just play Bellona since she is basically Ravana except not bad.

LokiWildfire
06-27-2015, 10:19 PM
His kit doesn't even fit his life well. Ravana was a master of magic and weapons, both of which he is missing in his design and kit.

Well, if you gonna critic that without being a hypocrite, you need to critic all other mismatches of kits and lore. Which exists by a fucking ton. Should I list them all here? Not saying I like Ravana, haven't played, but I thought it was official that smite cares little for lore accuracy or fitting a kit to the lore (lip service yes, in practice that never happened). If we are going to use that as an argument, we would need to also have aproblem with the other tons of mismatches or we are just pulling insults out of our arses.

BhastetKurza
06-27-2015, 10:23 PM
Well, if you gonna critic that without being a hypocrite, you need to critic all other mismatches of kits and lore. Which exists by a fucking ton. Should I list them all here? Not saying I like Ravana, haven't played, but I thought it was official that smite cares little for lore accuracy or fitting a kit to the lore (lip service yes, in practice that never happened). If we are going to use that as an argument, we would need to also have aproblem with the other tons of mismatches or we are just pulling insults out of our arses.

To be fair, Ravana has some of the more easier to identify lore but he is still copied from other gods.

Boomerangbro
06-27-2015, 11:09 PM
The problem with these changes, is that it will only benefit the pro scene. Casual players have no idea what wards are, and barely ward mid and solo as it is. Casual players also have no idea how to utilize beads in the correct situations, so they needed that crutch from Magi's Blessing. Also, I have never seen a casual player utilize gods like Hercules or Osiris correctly without the use of Hog to help them clear the wave.

Also, mid camps will only promote more Bellona's building frost hammer and Thor's buying an early red pot.

This change will just steamroll pro's and faceroll casuals.

ImAeternalis
06-28-2015, 07:34 AM
They really should have had drybear make this god. Even though he made Medusa op upon release he gave her a good and pretty original kit that was connected to her lore. This guy made an underpowered kit that has nothing to do with ravana's lore. The only thing that wasn't butchered was ravana's design which still lacks a weapon or anything magic related.

Drybear is one of the worst employees at hirez. The stuff he spews about the game in his videos is laughable. I don't know how an employee of hirez knows so little about the game.


Wow really? Insult the guy that got his hand on a God for the first time in design. That was really uncalled for.

Not really. The design of Ravana is extremely bad. Hell, I made a more creative kit in an hour, and I'm bad at working from scratch.

JuicyBravado
06-28-2015, 10:21 AM
All I want is Asura/Akuma for future Ravana skin(s). I know it's a long shot, but we like 2 dream and dreams are nice! P.S. We need Xballer 2 help us execute the raging demon technique!

TinFoilHatx
06-28-2015, 12:38 PM
I mean most of us give legitimate good feedback, its pretty obvious and easy to weed out the bad feedback.

Heres what honestly happens and why Gods come out broken (either Underpowered or Overpowered). Honestly its amazing that these things can leave internal testing as they are, really makes me question whos actually testing them.

For the first few days only a small portion of the smite community will actually go on the PTS and test the new god to give feedback, out of that small portion very few pros will even bother with testing on the PTS, if they do its only for the first day or two and then they go back to playing League Ranked matches. The same is true with regular testers too, after we test for a few days and give our feedback we stop playing on the PTS and do other things.

Much of the constructive criticism seems to be ignored or else we would see changes to the god in the PTS after the first few days, and for the most part we usually do not see that happen.

This successfully makes all gods completely under-tested, and even worse, it takes WEEKS for them to be touched after being patched into the actual game (the only changes that generally happen quickly are bug fixes).

RainbowSplat
06-28-2015, 03:16 PM
Same as season 1. People will go the the mid camps first and then move onto the jungle buffs and then lane

u forgot mention thor with red pot who will spin to win and get double/tripple kills

LokiWildfire
06-28-2015, 04:03 PM
To be fair, Ravana has some of the more easier to identify lore but he is still copied from other gods.

So are many of the gods whose lore is misrepresented by their skills in smite (to one degree or another). Loki is above all known as a shapeshifter, and a bit less as a magician (his current in game character ressemble more Marvel movies' Loki's powers than his well identifiable traits in lore). Odin is even a worse offender, he is first and foremost the god of rune magic, and a ruler (the team he looks upon, win). Sounds far more of a guardian, and his skills represent nothing of his lore. Apollo is a well known god of archery - and while the rest of his kit does fit him, having him firing fingerguns, as fun as Smite apollo is, his AAs are a clear mismatch - while Medusa, who is neither a god nor famous for being an archer, strangely carries an actual bow (still, Apollo is a minor offender compared to others, I give you that). Mercury's personality is a mistmatch (he is not exactly described as a exaggerated stereotypical ADHD, far from it - at least his kit matches). Thor doesnt bring any lightning or rain, some of his most famous features (although I do find his kit not so bad, but missing one of his main attributes is still on the misrepresentation side). Xbalanque's ult fits Nox more than it fits any other god (if he is a moon god, he should bring clarity to the night, not darkness - meanwhile, Nox is darkness). List probably goes on, but my point is not that Ravana is good or bad, just that given how smite threats lore, that is not a valid complaint unless we are complaining about the other gods in the same situation. Otherwise is a fallacy, is treating one case as more special than others, making one point more relevant to one god than it is for others in the same exact boat.