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Kaostic
06-05-2015, 03:16 PM
Pins and Dolls Patch Notes | 16th June, 2015

http://i.imgur.com/NHD44Gh.jpg

Nox
Nox has had a significant redesign this patch.

Flame of the Night
Nox’s candles gather energy from all abilities she uses. For every ability Nox casts a candle is lit. For every candle lit Nox gains +3% Magical Power. When Nox takes damage one of her candles is blown out.
Shadow Lock
Nox extends her shadow, Rooting a single enemy god in place for 2s and dealing damage equal to 30/40/50/60/70 +20% of her Magical Power every 0.5s. Nox must channel to maintain hold on the target, but may cancel this ability early. Cost: 50/55/60/65/70. Cooldown: 10s.
Siphon Darkness
Nox creates a void of darkness that silences all enemies within. After 2s it explodes, dealing 90/160/230/300/370 +100% of her Magical Power as damage. Cost: 70/75/80/85/90. Cooldown: 15s.
Shadow Step
Nox dashes forward, dealing 70/110/150/190/230 +40% of her Magical Power as damage to all enemies. If she hits an allied god, she leaps into their shadow, traveling with them. When Nox exits a shadow, she deals damage again in radius 20 around her. Nox may cancel this ability early to exit shadows. Cost: 90. Cooldown: 15s.
Night Terror
Nox unleashes a vortex of dark energy that explodes on contact with an enemy god or surface, dealing 200/250/300/350/400 +60% of her Magical Power as damage to all enemies within range 20, and an additional 20/25/30/35/40 +5% of her Magical Power every 1s for 5s. Enemies hit are also weakened, and deal 30% less damage for the duration. Cost: 100. Cooldown: 90.


New Arena Map
The Arena map has undergone a full visual upgrade and features new buff creatures.

New God Skins

Triumph & Agni
This skin is awarded for completing the new Spread the Love Achievement: Played 30 hours with a player you have referred in your party. You can only earn progress for this achievement after the release of the patch, no existing time played will be credited.
http://i.imgur.com/xU97qJE.jpg (http://i.imgur.com/Ln0N2xy.jpg)
Bizzy B Cupid
http://i.imgur.com/0CiUpq6.jpg (http://i.imgur.com/fY1lTHj.jpg)
Madame Darkness Nox
http://i.imgur.com/QIuA6Ma.jpg (http://i.imgur.com/cNRnFFE.jpg)
Crimson Death Kali
http://i.imgur.com/Zxp7i4y.jpg (http://i.imgur.com/RdpTovt.jpg)
Heavenly Warlord Sun Wukong
http://i.imgur.com/QphPwda.jpg (http://i.imgur.com/6MBAKZy.jpg)
Golden / Legendary / Diamond Bellona
http://i.imgur.com/0gxzseR.jpg (http://i.imgur.com/PJv7Fwl.jpg)
Golden / Legendary / Diamond Anubis
http://i.imgur.com/UO7fq6s.jpg (http://i.imgur.com/LvTF2Vk.jpg)


New Voice Packs

Triumph & Agni
Bizzy B Cupid
Madame Darkness Nox


New Emotes

Firework Global Emote [Summer of Smite]
Anhur Furious
Anubis Furious
Janus Furious
Cupid Furious
Aphrodite Furious
Hercules Dance
Janus Special
Chronos’ Dance
Artemis Dance


New Ward Skins and Player Icons

Squiddle
Beach Pedestal, Summer of Smite Reward
Friend Referral Icon


UI

Adjusted party invitation popup to not obstruct the Accept and Decline buttons while in Borderless Windowed mode.
Selecting a Loading Frame at match lobby will now immediately take effect.
Fixed Loading Frames not always appearing for Custom matches.
Fixed filter dropdown at match lobby getting cut off when minimized.
Fixed bundles including a god you have rented showing the god as owned.
Fixed issue where players could not purchase from treasure chests.



Gameplay

Fixed issue where Jungle Buffs could get stuck in the air.
Fixed issue where the Titan could get stuck on a wall when returning to base in Joust.
Fixed issue in Assault where players would be unable to buy items for the rest of the match.


Misc

Visual improvements have been made to Pedestals in the Match Lobby.
Added new background to the End of Match Lobby.
Fixed issue where several bots would spawn on the same point in Custom matches.
New scrolling combat text.
Updated player name requirements to allow 16 characters.
Updated several tooltips for improved consistency.
Drybear announcer pack has been updated with new lines.


Items
Most of our itemization adjustments this patch are focused around Hunters, and the recent meta shift. We are primarily adjusting early game builds in this patch, and we will look to make more substantial adjustments to the late game as needed in subsequent patches.


http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/3488.jpg
Bluestone Pendant
“Bluestone Pendant’s effect reaches farther beyond the early game than we’d like for a starter item, and is seeing a reduction in its percentage based Passive. Its power is also being reduced.”
Reduced Physical Power from 15 to 10.
Reduced passive mana return from 3 to 1.5% of missing Mana.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/2892.jpg
Witchblade
“Witchblade’s purpose is to target enemy players who are built for in-hand damage, and is being scaled up to match the Attack Speeds these kinds of gods are able to achieve given Season 2 itemization.”
Increased Attack Speed slow Aura from 15% to 20%.
Increase Power reduction on enemies from 25 to 30.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/3285.jpg
Ichaival
“Ichaival is a bridge item that brings early strength by stealing power, but is over-statted for its cost. Bringing the Attack Speed value down better highlights its purpose.”
Reduced Attack Speed from 30% to 20%.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/2803.jpg
The Executioner
“Executioner is getting a slight adjustment to bring down it’s Attack Speed contribution to an overall build.”
Reduced Attack Speed from 25% to 20%.
Cost increased from 2200 to 2250.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/2087.jpg
Heartseeker
“Heartseeker’s cost is being increased, to make picking it up a bit slower.”
Increased cost from 1790 to 1890.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/2904.jpg
Shield of Regrowth
“More Physical Protections are being added to better highlight Shield of Regrowth as a hybrid item.”
Physical Protection increased from 20 to 30.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/2903.jpg
Runic Shield
“Runic Shield is Witchblade’s mystical cousin, but costed slightly too much to be picked up in some situations.”
Reduced cost from 2400 to 2300.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/3145.jpg
Ancile
“Ancile, as a stacking item, has some ramp up time and was difficult to pick up in time to get the Protections and Cooldown Reduction you wanted for a build at a comfortable timing. Reducing its cost means you can start stacking sooner.”
Reduced cost from 2400 to 2250.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-items/3262.jpg
Celestial Legion Helm
“This item exists to fight crits. With some games having two or more players per team with crit and this item still not being purchased... ‘Probably needs a buff.”
Reduced price from 2850 to 2350.
Reduced passive proc frequency from every 15s to every 6s.


Gods - Balance/Updates/Fixes


http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1956.jpg
Ah Muzen Cab
Bees!
Basic Attacks from Ah Muzen Cab will now extend the duration of Bees! on the target by 1s.
Targets that suffer from Bees! for 4s are Disarmed for 1s.
Reduced duration from 3s to 2s.
Fixed issue where Vulcan’s turrets would not take damage from Bees! if hit with Ah Muzen Cab’s Honey.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/2056.jpg
Ah Puch
“Ah Puch’s Ultimate will now end if he dies. This is a major change in how players fight him, and add additional vulnerability to the God of Decay.”
Undead Surge
Updated targeter and FX radius to more closely match affected area.
Empty the Crypts
Now disappears when Ah Puch dies.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1748.jpg
Artemis
Transgressor’s Fate
Fixed an issue where enemies could be affected by the trap’s pull after they had teleported away from it.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/2034.jpg
Ao Kuang
Passive
Fixed issue where casting an ability while out of Mana could consume two charges.
King of the Eastern Seas
Fixed several cases where landing the ability would not properly knock up or Execute the target.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1966.jpg
Chaac
Storm Call
Fixed an issue where incorrect FX were used when casted near a deployed axe.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1921.jpg
Chang’e
General
Fixed issue where Jade Rabbit would get stuck on a wall in Joust map.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/2040.jpg
Hou Yi
“Hou Yi’s dash has been reworked to better match his snappy playstyle, and give him more options when deciding to escape or commit to the fight. Once in the air, he’ll be given a Golden Crow’s eye view of the battlefield.. eh? eh?”
Divebomb
This ability has been reworked. When activated, Hou Yi will jump straight up into the air and pause, choosing a landing location.
Loki
Vanish
Fixed the buff timer disappearing when using Basic Attack and not hitting anything.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1915.jpg
Ne Zha
"Ne Zha’s getting a new passive! One of the most requested abilities for a rework, this new passive opens up a vast number of new tactical options for the Third Lotus Prince.”
Immortal Spirit - Passive
Immortal Spirit has been reworked into Righteous Spirit.
Ne Zha gains a stack when he hits an enemy with a Basic Attack, and an additional stack for Critical Strikes. He may activate Flaming Spear to consume these stacks and heal himself.
Heals for 1.25% per stack, max. 20.
Wind Fire Wheels
Fixed an issue where using the ability on Janus while going through a portal could cause both players to get stuck.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/2063.jpg
Ratatoskr
“Nutz.”
Through The Cosmos
Ratatoskr will now land at the last valid targeted location if the ability times out while targeting a non-valid location.
Reduced damage from 250/330/410/490/570 to 200/260/320/380/440.
Reduced scaling from 100% to 70%
Reduced maximum time on one branch from 4 to 3s.
Dart
Now marks all targets hit instead of just one target per Dash. Hitting a marked target at any time will cause Dart to not reset its Cooldown.
Opal Acorn
Reduced scaling from 70% to 55%.
Acorn Blast
Emerald Acorn
Reduced maximum number of hits that trigger a heal from 5 to 4.
Sapphire Acorn
Reduced damage from 30/35/40/45/50 to 10/15/20/25/30.
Reduced scaling from 60% to 40%.
Blue Acorn
Reduced Physical Power from 30 to 25.
Yellow Acorn
Reduced Physical Power from 30 to 25.
Sapphire Acorn
Reduced Physical Penetration from +15 to +10.
Emerald Acorn
Reduced Physical Penetration from +15 to +10.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1747.jpg
Sobek
Tail Whip
Fixed issue where ability would not go on Cooldown if interrupted.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1944.jpg
Sun Wukong
72 Transformations
Fixed an issue where quick casting would not work for the Eagle transformation.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1864.jpg
Xbalanque
Poison Darts
Addressed issue where Xbalanque would not be able to attack after casting ability.
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/1672.jpg
Zeus
General
Rework clap emote not animating.

Jayzao
06-05-2015, 04:56 PM
Great Patch <3, love the new nox!

ntsp00
06-05-2015, 04:58 PM
Is Nox untargetable while possessing an ally? If her Odin ally gets hit by a Kraken, does she take damage as well?

Also Hi-Rez, please keep in mind when you nerf hunters by buffing warrior items you're also nerfing assassins, the return of this improved Witchblade along with the nerf of Executioner is going to be rough on Arachne...seems like you ignored the main problems with hunters which are LIFESTEAL and CRIT.

RainbowSplat
06-05-2015, 04:58 PM
okay then i guess im gonna NOLIFE with somone for 30hours lul also glad to see some item nerf :P oh and ""Chronos’ Dance"" i wanna see it! and judging by nox abilities looks like shes gonna be awesome

Najh98
06-05-2015, 05:00 PM
Rip Ratatoskr. Your dash will be missed.

AZ3AR
06-05-2015, 05:00 PM
No neith nerf

No posidon nerf

No Xbalanque nerf

Nox is kinda hard to kill but looks amazing to play

The game is still very snowball and something needs to be done about it

I feel like hunters needed their clear nerfed also.

Crueltylizer
06-05-2015, 05:00 PM
Finally the true Nox shows her form!

TheSwimmingCat
06-05-2015, 05:01 PM
topaz acorn is now useless, sacrifice your escape for a single target stun? not worth.

rest of the changes are good imo, although exe/ichaval change will hurt other gods probably equal or more than hunters

MaysJEDI
06-05-2015, 05:02 PM
cool, Now my anubis isn't fully gold and looks sorta boring,thx r/smite.

GongsunYiru
06-05-2015, 05:02 PM
That's an interesting skill, going into shadows of an allied god.

BlueFast
06-05-2015, 05:03 PM
Glad to see Ne Zha getting a passive that makes sense.

TristynTrine
06-05-2015, 05:04 PM
Omg new nox so cool

GongsunYiru
06-05-2015, 05:05 PM
Glad to see Ne Zha getting a passive that makes sense.

+1

Hopefully it will translate well ingame.

ntsp00
06-05-2015, 05:09 PM
topaz acorn is now useless, sacrifice your escape for a single target stun? not worth.

rest of the changes are good imo, although exe/ichaval change will hurt other gods probably equal or more than hunters

It can still be a multi-target stun but yes, it is riskier than before. This nerf had to come or his dash would forever be OP. Second time I played him and I fed my brains out in Assault. Had top damage by a large margin and all I did all match was dash around with constant resets.

Completely agree with your second statement. In-hand assassins are feeling this patch the most, not hunters. When will lifesteal and crit actually get nerfed?

AZ3AR
06-05-2015, 05:09 PM
So I'm guessing hunters are still op

Like they nerfed kali nemisis mercury arachne osiris bellona bakasura slightly fenrir. Thanatos of built for mix of ability and in hand .

And freya is now going to be queen of duo lane I think

RainbowSplat
06-05-2015, 05:10 PM
So I'm guessing hunters are still op

Like they nerfed kali nemisis mercury arachne osiris bellona bakasura slightly fenrir. Thanatos of built for mix of ability and in hand .

And freya is now going to be queen of duo lane I think

freya adc is bad not gonna lie

Ivvy33
06-05-2015, 05:12 PM
I feel like hunters needed their clear nerfed also.

Yes please, you only have to go to 1v1 ranked and take a look, 80% of times yo uare fightint against a hunter, they are not normal.

AZ3AR
06-05-2015, 05:12 PM
freya adc is bad not gonna lie not really that bad after this patch


Hmm I am just predicting I haven't played yet to see but I am assuming that hunters are not going to atack as fast as her and going to crit less now. Also witch blade was very popular on freya in a now she can rush it in duo lane which was common back with pro teams with season 1

Shocker
06-05-2015, 05:12 PM
Golden skin rework is amazing sorry for the people that don't like it but I just cant get that.
Zeus
General
Rework clap emote not animating.
Why did they have to use this word with zeus cant wait for his rework.

Ivvy33
06-05-2015, 05:14 PM
I don't like agni, but I think I will now with this skin... just amazing, i love it.
AT LEAST!!! LEGENDARY BELLONA SKINS!!!

KFire
06-05-2015, 05:17 PM
Love it all!! Even if i main hunters

Gotta take nox to diamond now

GongsunYiru
06-05-2015, 05:17 PM
I don't like agni, but I think I will now with this skin... just amazing, i love it.

That Agni skin is great. It's too bad I will never get it. :/

RaigaAtaru
06-05-2015, 05:18 PM
I don't want to ignite the hate, but why doesn't Neith see a nerf if she's played in every lane?

Brede
06-05-2015, 05:18 PM
Question about the agni skin: I have already played 11 hours with my friends combined, so i have to play 19 or 30 after the patch goes live?

Brede
06-05-2015, 05:19 PM
I don't want to ignite the hate, but why doesn't Neith see a nerf if she's played in every lane?

Because bluestone and heartseeker is 2 important parts that makes her so good right now. items first, gods later.

Miyoshi
06-05-2015, 05:22 PM
New Cupid's skin (Bizzy B Cupid) is from Smite of Summer too, right? So in next patch 2 new S.O.S items will be added?

GongsunYiru
06-05-2015, 05:23 PM
Question about the agni skin: I have already played 11 hours with my friends combined, so i have to play 19 or 30 after the patch goes live?

Nope, not according to the description in the patch notes.

Boomerangbro
06-05-2015, 05:25 PM
I'm so glad I took nox to diamond during her glory days. Now I can experience it again!!! So happy right now, though I am kinda sad that her ult was changed. I could hit that ult every 99% of the time and watch people kill themselves. In my honest opinion, I think that her ult looks kinda boring. Like, it's your basic burst damage ult. I would like to see her gain protections or at least tone down the damage and add back the old ult mechanic for 2 seconds. Oh well, it was time for a change I guess.

Also, why no deathbringer nerf? WHY NO NEITH NERF?

Goobis
06-05-2015, 05:26 PM
Ok before I even get into this patch's cool things...

WHO'S DUMB IDEA WAS IT TO MAKE THE AGNI SKIN ONLY OBTAINABLE LIKE THAT???

Nightr0d
06-05-2015, 05:27 PM
Because bluestone and heartseeker is 2 important parts that makes her so good right now. items first, gods later.

The bluestone was a direct nerf to all Hunters as well as to Warriors. Now solo lane might see something different than just warrior vs warrior.

Other than that, Nox hmmm.... from the look of it she might end up really strong. But there's still time until her release. Maybe Hi-Rez can break their spree of OP god releases (considering it's a re-kit it might as well be a new god release).

Not sure 100G increase on HS is a big deal or anything at all. The biggest nerf was bluestone of infinite mana (not quite but close enough). Now Hunters might need to manage their mana more and not just spam their wave clear.

Actually Neit was somewhat nerfed due to the bluestone nerf, but it might not be enough. Time will tell here.

The RAT changes need to happen sooner. Why wait weeks and let him rampage about unchecked?!

HenryXLII
06-05-2015, 05:33 PM
This feels like one of the best patches ever, First off Nox was my least favorite god in the game because I felt for "the god of night" her kit was incredibly lazy basic mid laner kit with no real reference to her powers. Now she has a much more interesting kit, that feels like something a night god would have. Also we finally have a reason to pick Muzen over other ADCs! This excites me as a Muzen player since he used to be really outclassed! The other balance adjustments are great to. And Zeus finally got a much deserved buff! New clapping animation WOO!

KTKA
06-05-2015, 05:36 PM
Great patch! It's the first one in a long while that has me actually really excited.

The redesign of Nox is especially awesome. However, just seeing those numbers makes me suspect that she will be getting nerfed again the very patch after this one. Hopefully history won't repeat itself.
I suppose the PTS will be going live soon, so we will see how difficult hitting her 2+1 combo actually is. Actually, when will the PTS go live?

Also, does Nox cling to another god even if they use a movement ability? Does that mean she can get carried by Merc's ult across the map?!

RainbowSplat
06-05-2015, 05:36 PM
That Agni skin is great. It's too bad I will never get it. :/

we need refer each other and smurf! xD im up for the task if you are : P

Varonth
06-05-2015, 05:41 PM
Completely agree with your second statement. In-hand assassins are feeling this patch the most, not hunters. When will lifesteal and crit actually get nerfed?

Of course in-hand assassins feel this patch the most. It was targeted to nerf them as hunters are by design in-hand assassins. They just have another role name because on top of everything in-hand assassins get, their basic attack is also ranged.

At some point someone at HiRez will realise that hunters like AMC or Artemis should be default. Those two have some clear downsides as they don't have an easy escape move to just jump away if needed. Neither do they have an easy access to heavy CC.


The Ratatoskr ult change is hilariously bad. Welcome back Thor... It takes exactly 180 physical power to get damage equal to Ratatoskr's ult as Thor. At 181 physical power Thor's Ult will:


Outdamage Ratatoskr
Have more range, as Ratatoskr cannot hop his max distance if that is impassble terrain
Stun
Have double the radius (20 instead of 10)


The only thing Ratatoskr had going for his ult was the higher damage. Now it is just a plain worse Thor Ult... like literally the same thing just worse in every point. That's not how you should balance gods.

Dart is now more like: Avoid hitting more than one target, which makes the ability kinda terrible. It is probably then only ability were you want to avoid hitting other targets than you original one. That is terrible design par excellence... a damaging ability were you want to avoid hitting enemies.

I never saw anyone complaining about the heal. Most likely because the heal wasn't any higher than other self heals. But in return the player permanently reduced his offensive effectiveness. No need for a nerf her.

Bluestone Pendants passive might aswell not exist in the early game. You don't want it to become better in the mid and endgame. Well then you cannot make a passive based on a stat that increases each level.
The problem still exists. It becomes more potent the more the game progresses. You already have starting items which don't scale into the endgame... literally every other item. All of them are flat values.

Pokechu212
06-05-2015, 05:41 PM
Day 43: Still no new Arena map. My raft is deflating. Is this the end?

ntsp00
06-05-2015, 05:41 PM
The bluestone was a direct nerf to all Hunters as well as to Warriors. Now solo lane might see something different than just warrior vs warrior.

Warriors were the only thing in solo (not including the usual counter picks like Baka) before Bluestone ever existed. A nerf to Bluestone changes nothing as it's not the reason warriors dominate solo lane.

shXdy
06-05-2015, 05:47 PM
Great patch, but the Agni Achievement is just... please, just remove it and make it chest exclusive.

Bring da Nox back, VEW!

GongsunYiru
06-05-2015, 05:51 PM
we need refer each other and smurf! xD im up for the task if you are : P

I appreciate the offer, but I already know that I will not be dedicated enough for it. :p

Phra
06-05-2015, 05:51 PM
Apollo taking back his throne amongst hunters.

Euryale
06-05-2015, 05:56 PM
Warriors were the only thing in solo (not including the usual counter picks like Baka) before Bluestone ever existed. A nerf to Bluestone changes nothing as it's not the reason warriors dominate solo lane.

Then you haven't played league recently, there were almost only hunters lately thanks to Bluestone.
This nerf is to address the 2-hunter meta, since the solo/mid lane was not supposed to be dominated by hunters.

Brede
06-05-2015, 05:57 PM
Also, does Nox cling to another god even if they use a movement ability? Does that mean she can get carried by Merc's ult across the map?!

Yes, she can even ride with Apollo to the other side of the map ;)

RainbowSplat
06-05-2015, 05:59 PM
I appreciate the offer, but I already know that I will not be dedicated enough for it. :p

aight bro thats too bad i guess then :P

MadManToTheMax
06-05-2015, 06:01 PM
Is that a 100% scaling on Nox's new 2? Dear gods...

Ginrikuzuma
06-05-2015, 06:02 PM
Dat AMC buff lol kinda silly but I like it

I am not liking however the fact that Ne Zha's passive is getting changed, we'll have to see how good it s but whatever
also most requested? bull anyone that brings up Ne Zha knows what has been most requested about the Prince is the ability to allow us to stack the passive with the Ring Toss that's all he needs (and the occasional odd bug with his ult)

Boomerangbro
06-05-2015, 06:07 PM
I actually think I like this new kit better than her old kit. It is much more unique and interesting with better mechanics. I would suggest changing her passive to suit other players who mained nox before this rekit. It should be 2% magical power and 2% mitigation with every candle. That way, she doesn't become as bursty, and others who used the old passive can still get that mitigation.

TheSwimmingCat
06-05-2015, 06:08 PM
It can still be a multi-target stun but yes, it is riskier than before. This nerf had to come or his dash would forever be OP. Second time I played him and I fed my brains out in Assault. Had top damage by a large margin and all I did all match was dash around with constant resets.

Completely agree with your second statement. In-hand assassins are feeling this patch the most, not hunters. When will lifesteal and crit actually get nerfed?

I know the nerf had to come but I hoped it would have been more incon style of a max amount of dashes

also I was actually more referring to osiris/vamana/bellona (last one not that important), but yes in-hand assasins to

ntsp00
06-05-2015, 06:12 PM
Then you haven't played league recently, there were almost only hunters lately thanks to Bluestone.
This nerf is to address the 2-hunter meta, since the solo/mid lane was not supposed to be dominated by hunters.

You should probably read the post I was replying to before making yourself look ridiculous. And if you think Bluestone is the reason hunters dominate the meta, well...perhaps you should join the balancing team?

Nightr0d
06-05-2015, 06:21 PM
You should probably read the post I was replying to before making yourself look ridiculous. And if you think Bluestone is the reason hunters dominate the meta, well...perhaps you should join the balancing team?

Perhaps you can be less condescending and smug? Solo was not always just warrior vs warrior. I've run assassins, mages and guardians in solo and the major problem was bluestone. Herc and Tyr could just stay in lane all day since they could heal off their abilities and have unlimited mana. They did not even need the blue buff because of bluestone. The bluestone nerf now makes solo lane a lot more viable for mages (at least compared to before).

PapaRodin
06-05-2015, 06:21 PM
The Item changes did nothing to hunters. At all. They lose 15 ATK Speed at best while having to spend 150 gold more while crit and lifesteal are still ridiculous together.

Nox looks interesting, but I am disappointed that she still isn't able to actually shrowd enemies in darkness, turning them blind. Still, I like her general concept and am thrilled to try her out. She will be a solid god, with the potencial of being a very good god in line ups that can utilize her 3 to the fullest.


Not yet convinced on the passive changes that have happened to Ne Zha and AMC. Changes to Hunters in order to buff them when compared to one another should happen after the class is fixed as a whole.

The change to Ne Zha feels strange and doesn't really fit my playstyle (I use the 2 before I engage for the crit bonus on the sash fairly often, now that will feel like a complete waste) while the HP/5 were actually very useful to have while playing him in solo, mid and/or Assault.

Acromax
06-05-2015, 06:26 PM
Woa, Nox now gonna be a top pick/top ban! Maybe they try play her on SPL xD

Triumph & Agni! Awesome skin!
Question! o/
If I play with a friend that I invited, we will both win the skin or just me?

Not a english speaker, sorry any grammar errors... "^^

JahDragon
06-05-2015, 06:27 PM
Its about time they fixed xbalanque not being able to attack after using an ability

MAIC0H
06-05-2015, 06:28 PM
R.I.P. Ratatoskr? Can someone explain what the point of this god will be now? He has no damage anymore. Then there's his Acorns. Topaz, useless always was. Emerald, seemed to have not enough late game presence. So the real debate was Sapphire or Opal. Now it's literally no more debate. Opal lost nothing pretty much. 15% damage, compared to the 20% plus the damage loss itself. Welp he was fun while he last, can't see him being anything more than a squirrel dashing thru applying inhands and that's it!! He can't get into a fight because the damage is gone and would just die before scratching a health bar.

Aramey
06-05-2015, 06:30 PM
New Nox = Scylla on steroids. Time to get new main

BlueFast
06-05-2015, 06:32 PM
Day 43: Still no new Arena map. My raft is deflating. Is this the end?

Fear not, my friend.


New Arena Map
The Arena map has undergone a full visual upgrade and features new buff creatures.

Right under Nox's new abilities.

ntsp00
06-05-2015, 06:33 PM
I mean, Ratatoskr's dash now is a little bit op, but you shouldn't just make it 1 dash. It kind be destroys the move. You have no real escape if you want to attack an enemy with your 2. Other than your ult, but that would be a waste. I would suggest making it 2 dashes instead of one. One to attack the enemy and one to get away. Making it 1 dash, to me, is basically making the move unusable.

It's not just one dash, he still gets a reset on gods he hasn't dashed through. But if at any time he dashes through the same god twice it puts the ability on cooldown. Previously, as long as a new target was in your dash you would get a reset allowing you to dash up to 6 times while hitting numerous gods multiple times. You can still dash up to 6 times but you can only hit each god once if you want the reset.

Brede
06-05-2015, 06:41 PM
How to get Agni skin: So if i did my math right. Invite 4 of your friends and play 23 Arena matches if all matches last 20minutes. that's not too much work, right? one weekend of playing together and ONE of you will have the skin... great

ntsp00
06-05-2015, 06:42 PM
Perhaps you can be less condescending and smug? Solo was not always just warrior vs warrior. I've run assassins, mages and guardians in solo and the major problem was bluestone. Herc and Tyr could just stay in lane all day since they could heal off their abilities and have unlimited mana. They did not even need the blue buff because of bluestone. The bluestone nerf now makes solo lane a lot more viable for mages (at least compared to before).

Yes, because only one side of an argument can be condescending. As for the rest of your comment, please explain the difference from S1 to S2 in terms of solo mage viability. Tell me how viable solo lane mages were in S1 when Bluestone didn't even exist. Oh wait, they weren't. And before you start talking about select counter picks, my previous comments have already addressed that. But hey, according to you solo lane mages are so much more viable because apparently Bluestone was the only thing holding them back. Now we'll see a ton of solo mages, right?

Nightr0d
06-05-2015, 06:55 PM
Yes, because only one side of an argument can be condescending. As for the rest of your comment, please explain the difference from S1 to S2 in terms of solo mage viability. Tell me how viable solo lane mages were in S1 when Bluestone didn't even exist. Oh wait, they weren't. And before you start talking about select counter picks, my previous comments have already addressed that. But hey, according to you solo lane mages are so much more viable because apparently Bluestone was the only thing holding them back. Now we'll see a ton of solo mages, right?

What are you talking about Chorons, Vulcan, Zong, Ra etc.. All were used in solo and even in the SPL in S1. Dude like, in the post you just replied to I explained why bluestone made warriors significantly more viable. Do you read what you reply to? The answer is there. Read it really, It's there. Actually, let me spell it out for you again. Bluestone pendant almost nullifies the need for mana, mages don't have an equivalent item and thus rely heavily on the blue buff. Furthremore, warriors like Tyr and Herc can heal themselves and thus with infinite mana they can just continue to heal and poke you until you back or die and then loose your tower.

UmakiYuu
06-05-2015, 06:56 PM
I dont post most of the times(Because why should i even try?)

While i am glad for nox(Nyx,snickers,whatever name you like)Is getting change.This one looks ridiculous....

1st off we have passive.This looks ok.

Meanwhile we have her 1st ability which literally will make 1 player being stuck on place and letting enemy to hit you for free(I am stuck for 2 seconds.In those 2 seconds:Adc can die.Mage can die.)This ability just lets your ally get a free kill?Who allowed this???

2nd spell:Aoe silence?From a distance? (Shes a mage so i suggest its a distance)With exploding dmg??

3rd spell:So, if we dont had enought of her troll spells.We have mobility spell which: Does dmg to enemy + makes you able to run under ally=I can pretty much dash from enemy.Deal them dmg.And then hide under ally with mobility spell and fly away.Sounds balanced......

4th:Once again.This reminds me hades spell from range with bigger dmg.

So pretty much we got range type of hades with even bigger opness(Assuming those spells are range type)+ i can easily dmg + escape under ally.

For now.Nox looks like most unbalanced goddess i ever saw(I can dash.Clear waves.Have DMG MOBILITY.And tons of cc)

And then we got agni skin which is impossible to get for those who dont have friends which actually love this game(YAY.Something even worser to get than tyr skin....)

Maybe i am hating way too much.But lets be realistic.Nox sounds like range type of hades with even more dmg,utility and mobility than hades have.

Hunter nearly dont get touched.While assasins will see sad days.
And when swk will get a change?Not complaining.But i would be glad for him having a change in his kit too(Let the war begin)

alexisdasbomb
06-05-2015, 06:58 PM
oh god good thing they finally fixed zues clap it made the game literally unplayable.

Boomerangbro
06-05-2015, 06:58 PM
I dont post most of the times(Because why should i even try?)

While i am glad for nox(Nyx,snickers,whatever name you like)Is getting change.This one looks ridiculous....

1st off we have passive.This looks ok.

Meanwhile we have her 1st ability which literally will make 1 player being stuck on place and letting enemy to hit you for free(I am stuck for 2 seconds.In those 2 seconds:Adc can die.Mage can die.)This ability just lets your ally get a free kill?Who allowed this???

2nd spell:Aoe silence?From a distance? (Shes a mage so i suggest its a distance)With exploding dmg??

3rd spell:So, if we dont had enought of her troll spells.We have mobility spell which: Does dmg to enemy + makes you able to run under ally=I can pretty much dash from enemy.Deal them dmg.And then hide under ally with mobility spell and fly away.Sounds balanced......

4th:Once again.This reminds me hades spell from range with bigger dmg.

So pretty much we got range type of hades with even bigger opness(Assuming those spells are range type)+ i can easily dmg + escape under ally.

For now.Nox looks like most unbalanced goddess i ever saw(I can dash.Clear waves.Have DMG MOBILITY.And tons of cc)

And then we got agni skin which is impossible to get for those who dont have friends which actually love this game(YAY.Something even worser to get than tyr skin....)

Maybe i am hating way too much.But lets be realistic.Nox sounds like range type of hades with even more utility and cc than hades have.

I think she shoud've kept her old passive, or change it to 2% damage mitigation + 2% magical power.

That way, her numbers don't look as scary.

JakeCWolf
06-05-2015, 07:09 PM
Whelp I'm never purchasing Bluestone ever again, rather rush Devi's or get tier 2 boots and a few extra potions, 1.5% missing mana per second isn't worth 800 gold.

Nightr0d
06-05-2015, 07:17 PM
Whelp I'm never purchasing Bluestone ever again, rather rush Devi's or get tier 2 boots and a few extra potions, 1.5% missing mana per second isn't worth 800 gold.

Maybe not on a jungler because you back a lot. On a Hunter it's still valuable because the more you can stay in lane more more xp and gold you get. So if your opposition needs to back and you don't that's a win for you. The only thing now is that people will not spam their abilities as much.

ntsp00
06-05-2015, 07:22 PM
What are you talking about Chorons, Vulcan, Zong, Ra etc.. All were used in solo and even in the SPL in S1. Dude like, in the post you just replied to I explained why bluestone made warriors significantly more viable. Do you read what you reply to? The answer is there. Read it really, It's there. Actually, let me spell it out for you again. Bluestone pendant almost nullifies the need for mana, mages don't have an equivalent item and thus rely heavily on the blue buff. Furthremore, warriors like Tyr and Herc can heal themselves and thus with infinite mana they can just continue to heal and poke you until you back or die and then loose your tower.

You're really trying to attribute the death of solo lane mages to Bluestone Pendant. As if mages just stopped being viable the day Bluestone dropped. The entirety of S1 was dominated by warriors, whatever is causing your memory to fail you might be what's also causing you to think this item's nerf is going to change anything in solo. I never said it doesn't make them stronger, which seems to be all you can manage to explain. A 2 year old could manage that.

AlexEvilSnowman
06-05-2015, 07:30 PM
When is this patch on PTS?

Nightr0d
06-05-2015, 07:30 PM
You're really trying to attribute the death of solo lane mages to Bluestone Pendant. As if mages just stopped being viable the day Bluestone dropped. The entirety of S1 was dominated by warriors, whatever is causing your memory to fail you might be what's also causing you to think this item's nerf is going to change anything in solo. I never said it doesn't make them stronger, which seems to be all you can manage to explain. A 2 year old could manage that.

Again with the condescending attitude, that's all you manage to pull off. Warriors dominate S1, you are sorely mistaken about that. You seem to have selective amnesia, mages were a thing is solo and so were some assassins. You completely ignore that and just go on in your ignorant rant. Baka was a thing in solo until Bellona appeared, that did not exist either right? Spare me your nonsense. You just throw in belittling insults because a logical argument is beyond you.

ntsp00
06-05-2015, 07:56 PM
Again with the condescending attitude, that's all you manage to pull off. Warriors did not dominate S1, you are sorely mistaken about that. You seem to have selective amnesia, mages were a thing is solo and so were some assassins. You completely ignore that and just go on in your ignorant rant. Baka was a thing in solo until Bellona appeared, that did not exist either right? Spare me your nonsense. You just throw in belittling insults because a logical argument is beyond you.

And reading seems to be beyond you since the very first comment you replied to cited special cases like Baka:

"Warriors were the only thing in solo (not including the usual counter picks like Baka) before Bluestone ever existed. A nerf to Bluestone changes nothing as it's not the reason warriors dominate solo lane."

Cute try though bby.

Trubblegum
06-05-2015, 07:57 PM
http://hirezstudios.blob.core.windows.net/sitefinity/smite-god-icons/2034.jpg
Ao Kuang
Passive
Fixed issue where casting an ability while out of Mana could consume two charges.
King of the Eastern Seas
Fixed several cases where landing the ability would not properly knock up or Execute the target.

http://community.us.playstation.com/t5/image/serverpage/image-id/257423i450CA8BFA1A9D844/image-size/original?v=mpbl-1&px=-1

BhastetKurza
06-05-2015, 07:58 PM
http://community.us.playstation.com/t5/image/serverpage/image-id/257423i450CA8BFA1A9D844/image-size/original?v=mpbl-1&px=-1

http://wwwcache.wralsportsfan.com/asset/colleges/2014/11/14/14180190/it_s_happening-360x240.gif

ImAeternalis
06-05-2015, 08:23 PM
This is one of the worst patches smite has ever come out with


“Bluestone Pendant’s effect reaches farther beyond the early game than we’d like for a starter item, and is seeing a reduction in its percentage based Passive. Its power is also being reduced.”
Reduced Physical Power from 15 to 10.
Reduced passive mana return from 3 to 1.5% of missing Mana.

Congrats, you just made artemis completely unplayable. She already has horrible mana issues. this item is worthless now. I'd rather rush transcendence. 1.5% of missing mana every 5 seconds isn't worth 800 gold. If you're going to nerf starter items, nerf vamp shroud.


Heartseeker
“Heartseeker’s cost is being increased, to make picking it up a bit slower.”
Increased cost from 1790 to 1890.


This doesn't change a thing. 100 gold means very close to nothing. The increase in price does noting to decrease the snowballing problem in smite.



Shield of Regrowth
“More Physical Protections are being added to better highlight Shield of Regrowth as a hybrid item.”
Physical Protection increased from 20 to 30.


This item is still worthless. Why pick this up at all?



The Executioner
“Executioner is getting a slight adjustment to bring down it’s Attack Speed contribution to an overall build.”
Reduced Attack Speed from 25% to 20%.
Cost increased from 2200 to 2250.

The attack speed wasn't the issue, it was the ridiculous amount of pen it gave you.


Ancile
“Ancile, as a stacking item, has some ramp up time and was difficult to pick up in time to get the Protections and Cooldown Reduction you wanted for a build at a comfortable timing. Reducing its cost means you can start stacking sooner.”
Reduced cost from 2400 to 2250.

This item will still not be viable outside 1v1 joust. Stone of Gaia is still the best magical protection item in the game.


"Ne Zha’s getting a new passive! One of the most requested abilities for a rework, this new passive opens up a vast number of new tactical options for the Third Lotus Prince.”
Immortal Spirit - Passive
Immortal Spirit has been reworked into Righteous Spirit.
Ne Zha gains a stack when he hits an enemy with a Basic Attack, and an additional stack for Critical Strikes. He may activate Flaming Spear to consume these stacks and heal himself.
Heals for 1.25% per stack, max. 20.
Wind Fire Wheels
Fixed an issue where using the ability on Janus while going through a portal could cause both players to get stuck.

Good, he has a passive now. Now you need to nerf his ridiculous ultimate.


Ratatoskr
“Nutz.”
Through The Cosmos
Ratatoskr will now land at the last valid targeted location if the ability times out while targeting a non-valid location.
Reduced damage from 250/330/410/490/570 to 200/260/320/380/440.
Reduced scaling from 100% to 70%
Reduced maximum time on one branch from 4 to 3s.
Dart
Now marks all targets hit instead of just one target per Dash. Hitting a marked target at any time will cause Dart to not reset its Cooldown.
Opal Acorn
Reduced scaling from 70% to 55%.
Acorn Blast
Emerald Acorn
Reduced maximum number of hits that trigger a heal from 5 to 4.
Sapphire Acorn
Reduced damage from 30/35/40/45/50 to 10/15/20/25/30.
Reduced scaling from 60% to 40%.
Blue Acorn
Reduced Physical Power from 30 to 25.
Yellow Acorn
Reduced Physical Power from 30 to 25.
Sapphire Acorn
Reduced Physical Penetration from +15 to +10.
Emerald Acorn
Reduced Physical Penetration from +15 to +10.


tl;dr we nerfed a god who didn't need one.


Nox
Nox has had a significant redesign this patch.
Flame of the Night
Nox’s candles gather energy from all abilities she uses. For every ability Nox casts a candle is lit. For every candle lit Nox gains +3% Magical Power. When Nox takes damage one of her candles is blown out.
Shadow Lock
Nox extends her shadow, Rooting a single enemy god in place for 2s and dealing damage equal to 30/40/50/60/70 +20% of her Magical Power every 0.5s. Nox must channel to maintain hold on the target, but may cancel this ability early. Cost: 50/55/60/65/70. Cooldown: 10s.
Siphon Darkness
Nox creates a void of darkness that silences all enemies within. After 2s it explodes, dealing 90/160/230/300/370 +100% of her Magical Power as damage. Cost: 70/75/80/85/90. Cooldown: 15s.
Shadow Step
Nox dashes forward, dealing 70/110/150/190/230 +40% of her Magical Power as damage to all enemies. If she hits an allied god, she leaps into their shadow, traveling with them. When Nox exits a shadow, she deals damage again in radius 20 around her. Nox may cancel this ability early to exit shadows. Cost: 90. Cooldown: 15s.
Night Terror
Nox unleashes a vortex of dark energy that explodes on contact with an enemy god or surface, dealing 200/250/300/350/400 +60% of her Magical Power as damage to all enemies within range 20, and an additional 20/25/30/35/40 +5% of her Magical Power every 1s for 5s. Enemies hit are also weakened, and deal 30% less damage for the duration. Cost: 100. Cooldown: 90.

Siphon darkness is back to being broken. Joy.


New Arena Map
The Arena map has undergone a full visual upgrade and features new buff creatures.

Good job changing absolutely nothing. Why not fix the broken joust map or actually make assault playable?


No nerf for neith? No nerf for Bastet's bleed? no nerf for nemesis' ultimate? No volume fix for voicepacks?

I can now safely say that Hirez knows absolutely nothing about their own game. but hey, keep releasing skins and not making changes that are completely needed. That's fine. It's about time I tried dota or league of legends anyway.

Keyan
06-05-2015, 08:31 PM
This is exactly what I didn't want to see with Ratatoskr for his nerf. A nerf to his darts mobility, one of the funnest things about his kit. I knew they were gonna do this, and I really wish they didn't.

Instead of nerfing the mechanics that make the god more unique they should have simply nerfed his damage for each subsequent hit, either overall, or on a god by god basis. If each hit on the same god did 50% less damage he would never do 2 hits worth of damage.

100% for first hit,
50% for second hit,
25% for third hit,
12.5% for fourth hit,
6.25% for fifth.
Total: 193.75% damage

Would still be less damage than hitting the same god twice under current standards, but keeps his mobility! It would even nerf his damage in a 1v1 scenario making his dart do a maximum of 150% damage.

I really enjoy Ratatoskrs zippy, mobile kit. But instead of just finding a way to make him do less damage to nerf him, they nerf his mechanics that make him unique and fun.

IgnitionSwitch
06-05-2015, 08:40 PM
Good, he has a passive now. Now you need to nerf his ridiculous ultimate.

tl;dr we nerfed a god who didn't need one.

No nerf for neith? No nerf for Bastet's bleed? no nerf for nemesis' ultimate? No volume fix for voicepacks?

"Ratatoskr" and "doesn't need a nerf" should never be in the same sentence.
Neith is good because the meta for items makes her strong. Her only recent change is scaling on spirit arrow that stopped her from being awful. This should bring her back to balance. Bastet is 100% okay and hasn't been touched in forever. Nem's ult is specifically for tank-shredding, and NEEDS to be left as is in order for nem to do anything. VP's are fine for me and I've never really seen another complaint. fix your volume.
And Ne Zha's ult is not broken at all.

tl;dr I can't tell if you're trolling or just don't know how to play.

toolate42
06-05-2015, 09:28 PM
Nox gets a rework: cool i have not seen her in a game in forever and now i will, and her kit is now unique
Ratatoskr nerf: knew it was going to happen. way too mobile and too safe
Item changes: all good in my opinion.
Bluestone Pendant: to the people freaking out, really? i never saw the point to this item. just get mana potions, its cheeper.
Ne Zha passive: cool he still gets health, only its a heal, not regen
Ah Puch ult nerf: was a little ridiculous he could get a double kill when he was dead
And my personal favorite AMC disarm:
i am going to have fun with this one (as i have a diamond with him) because his boxing was fun before,but now it will be down right unfair. i mean, really? make it so the hunter (or in-hand assassin) cant AA while i wale on him
Arena Map: FINALLY!!!!!

and that is it, my opinions, whether you care or not

Oh, side note: have they thought about putting xbalanque and hun batz's twins in smite? that would be cool

PapaSulu
06-05-2015, 09:38 PM
Great Patch yes. But I think it is a cheekiness that the new Anubis will get his Gold/Legendary/Diamond Skins before Medusa.. I am waiting for this patch so long and than you will give Anubis These Skins before. Please bring these Skins for Medusa..

DarkenedShad0w
06-05-2015, 09:40 PM
Is Nox untargetable while possessing an ally? If her Odin ally gets hit by a Kraken, does she take damage as well?

Also Hi-Rez, please keep in mind when you nerf hunters by buffing warrior items you're also nerfing assassins, the return of this improved Witchblade along with the nerf of Executioner is going to be rough on Arachne...seems like you ignored the main problems with hunters which are LIFESTEAL and CRIT.

Nox is completely untargetable while possesing an ally's shadow

DarkenedShad0w
06-05-2015, 09:43 PM
No neith nerf

No posidon nerf

No Xbalanque nerf

Nox is kinda hard to kill but looks amazing to play

The game is still very snowball and something needs to be done about it

I feel like hunters needed their clear nerfed also.

Neith was nerfed when Heartseeker was nerfed.
Poseidon doesn't need a nerf (ever heard of aegis?)
Xbalanque still needs to have 6 kills to do anything, but I agree he is strong, but doesn't really need a nerf.
Nox has a leap, and she is squishier than before without the mitigation, if anything she is easier to kill than before.

DarkenedShad0w
06-05-2015, 09:45 PM
topaz acorn is now useless, sacrifice your escape for a single target stun? not worth.

rest of the changes are good imo, although exe/ichaval change will hurt other gods probably equal or more than hunters

If you hit say 3 gods with both instances of the dash, you stun 3 targets, and its amazing for ganking

DarkenedShad0w
06-05-2015, 09:48 PM
I'm so glad I took nox to diamond during her glory days. Now I can experience it again!!! So happy right now, though I am kinda sad that her ult was changed. I could hit that ult every 99% of the time and watch people kill themselves. In my honest opinion, I think that her ult looks kinda boring. Like, it's your basic burst damage ult. I would like to see her gain protections or at least tone down the damage and add back the old ult mechanic for 2 seconds. Oh well, it was time for a change I guess.

Also, why no deathbringer nerf? WHY NO NEITH NERF?
Ugh, nothing is wrong with Neith, its heartseeker and bluestone pendant

McKnightrider
06-05-2015, 09:55 PM
This is exactly what I didn't want to see with Ratatoskr for his nerf. A nerf to his darts mobility, one of the funnest things about his kit. I knew they were gonna do this, and I really wish they didn't.

Instead of nerfing the mechanics that make the god more unique they should have simply nerfed his damage for each subsequent hit, either overall, or on a god by god basis. If each hit on the same god did 50% less damage he would never do 2 hits worth of damage.

100% for first hit,
50% for second hit,
25% for third hit,
12.5% for fourth hit,
6.25% for fifth.
Total: 193.75% damage

Would still be less damage than hitting the same god twice under current standards, but keeps his mobility! It would even nerf his damage in a 1v1 scenario making his dart do a maximum of 150% damage.

I really enjoy Ratatoskrs zippy, mobile kit. But instead of just finding a way to make him do less damage to nerf him, they nerf his mechanics that make him unique and fun.

No, his Dart needed to be nerfed. He easily does 1000 damage with it. Imagine a team fight. Him going through multiple gods 5-10 times. He could easily wipe an entire team. That's WAY to powerful. Not to mention the ability has no cool down and 35 mana? Way to powerful. Although this does kinda make Topaz worthless, even though it already was worthless.
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They need to readdress some items though. Dynasty Plate helmet? Still worthless even for the price, I would never waste a slot for that item. Shield of Regrowth? They updated it and it's still worthless. Its basically an item designed for a healing warrior but it sucks. Get rid of it altogether and give us an Ethereal staff equivalent for warriors.

Drakylon
06-05-2015, 09:55 PM
No nerfs to more or less hunter-specific items; Asi in particular.

Ratatoskr nerfs are fine except for the nerf to Dash. HiRez, think about it. Why nerf a god's mobility when he's designed around being the most mobile god in the game? If he does too much damage with it, just nerf the damage (which you already did) and/or do something about its interactions with crits instead of simply gutting its mechanics.

Still awaiting nerfs to Neith. And possibly other hunters, but mainly Neith.

PapaRodin
06-05-2015, 09:57 PM
Well, the only thing truly unique about Nox would be her 3.

Her 2-1 combo is basicly Scyllas 1-2 combo, but in reverse.
Her Ultimate is a hardbuffed version of Dark Hels 1. Bigger, more range, a dot and a debuff slapped on it, but in essence, the same.

CountlessClouds
06-05-2015, 10:21 PM
Gods be praised!!

Mindblower77
06-05-2015, 10:38 PM
Nox new Siphon darkness have 100% scaling
while her new ult got 60%

i Sense a nerf incoming....

GodlySparta
06-05-2015, 10:42 PM
Finally Gold Skin for Bellona! Now for everyone else to catch up. I'm talking about golden Medusa. (just imagine) Although, I like the new Nox, I think there is still a place for her old skills. Maybe add it to another darkness God/Goddess. The old Nox was all poke and just really hard to use but sorta fun at the same time. Maybe potential for a future Guardian. But still a new skill set I get to use! It's looks very familiar for some reason but I can't quite put my finger on it.

Xrylene
06-05-2015, 11:02 PM
Mirroring what the others have been saying about the Dart changes, do not have that mark change go through, or you will entirely ruin Opal. You are already nerfing the damage of it, and as someone pointed out if it's really necessary you can nerf the damage on subsequent hits, but by doing this you will make it so that Opal will almost never get a third Dart off, the second Dart will almost always hit someone you've already hit even while you're hitting a third god, possibly even by accident, and with this change that could instantly end the baility and strand you in the middle of a teamfight.

We knew the nerf was going to happen, I as a Ratatoskr player ASKED for nerfs to Sapphire, the most problematic and one trick pony Acorn, during the PTS. But you ignored us then, and now knee jerk react only three days after his release. Chill. Let the damage nerfs go through and see where he is, if Opal still deals too much damage, then revert the damage nerf and replace it with a subsequent hits damage reduction instead. Point is, hit his damage, not his mobility.

All these changes will accomplish as it stands is he won't pick up any acorn other than Sapphire. Topaz was already bad, Emerald still provides something he doesn't need as an assassin, and Opal made your early game weak in exchange for good teamfight mobility, something special he brought to Smite. Even with the Sapphire nerfs, it will still be the biggest damage increase he can get, and because it won't sabotage his ability to get in and out like what these changes will do to Opal, it will be the only choice, the most boring choice.

ObscurumDeus
06-05-2015, 11:05 PM
I wonder what color agnis fire has this time for some reason it feels like it's going to be yellow i would love to see a black agni with pure red flames skin though it could be called corrupted volcano or something like that. http://i.hizliresim.com/WnpOQY.jpg

Keyan
06-05-2015, 11:11 PM
No, his Dart needed to be nerfed. He easily does 1000 damage with it. Imagine a team fight. Him going through multiple gods 5-10 times. He could easily wipe an entire team. That's WAY to powerful. Not to mention the ability has no cool down and 35 mana? Way to powerful. Although this does kinda make Topaz worthless, even though it already was worthless.
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They need to readdress some items though. Dynasty Plate helmet? Still worthless even for the price, I would never waste a slot for that item. Shield of Regrowth? They updated it and it's still worthless. Its basically an item designed for a healing warrior but it sucks. Get rid of it altogether and give us an Ethereal staff equivalent for warriors.

The suggestion I made would nerf the damage more than what they currently plan on doing. Follow the math. If each hit did half as much as the previous, it would be impossible to do 2 full hits of damage regardless of how many times you actually used the skill, but would keep the fun quirky nature of the skill.

ArchmageMC
06-05-2015, 11:52 PM
Does this patch fix all of Ao Kuang's bugs with his ult? Most otably not being able to execute people under 30% when they're clearly under 30% when it goes off.

Erival
06-06-2015, 12:01 AM
*Looks at bluestone nerf*

What?
WHAAAAT?
-.-
That AMC change is just weird. The new Nox sounds odd, but I guess I'll see on the field, and Runic shield's going to need a lot more buffing to compete with Witchblade.

Boomerangbro
06-06-2015, 12:07 AM
Finally Gold Skin for Bellona! Now for everyone else to catch up. I'm talking about golden Medusa. (just imagine) Although, I like the new Nox, I think there is still a place for her old skills. Maybe add it to another darkness God/Goddess. The old Nox was all poke and just really hard to use but sorta fun at the same time. Maybe potential for a future Guardian. But still a new skill set I get to use! It's looks very familiar for some reason but I can't quite put my finger on it.

Her abilities are mostly the same, except with more utility. Same silence, same aoe effects, just with new effects. The only thing I'll miss is the ult.

Dragzel
06-06-2015, 12:23 AM
I was looking at how the old verison of gold and legendary skins were in google and was like damn I wish if only they put this back in. And Now they did BRING IN THE BADASS dress verisons.

KAKLAW
06-06-2015, 12:40 AM
Your post

Like what?
Just ...what?
Do you know how stupid Ratatoskr is currently?

Also when's PTS?

ArchmageMC
06-06-2015, 12:57 AM
That celestial helm change wont change a thing. It needs to act like Hou Yi's passive for people to pick it up tbh with hutners runnign around with 60%+ crit + rage

either that or it needs to bring damage or CDR as well. CDR would be the best route imo.

Vittorio
06-06-2015, 01:22 AM
Looks good, I like the new Nox!

GoIdschuss
06-06-2015, 03:25 AM
Bluestone nerf is balls, it was already nerfed after release and now they're cutting the passive even more.
I don't play a lot of hunters, just Hou Yi and I can tell you he needed that thing to survive in lane. The new E sounds interesting though.


Fixed issue where ability would not go on Cooldown if interrupted.

What?... how exactly is this an issue? If you can't cast your spell correctly, it shouldn't go on cooldown either

Ayspa
06-06-2015, 03:57 AM
Great Nox rework, I can sure see she will be top pick mage now.
Great job on Ratatskr.
Awful, awful job on balancing the hunters. You could've just lowered the baste attack speed on hunters, so they wouldnt scale this much. But instead u choose to "nerf" few items. However its going to most likeley affect warriors/assasins instead of hunters lol. And 100gold raise on heartseeker? Compare that to doom orb which is like on of the worst items for mages, to bloated and op heartseeker. (Perhaps why dont u add movement speed on doom orb.. It would be much more valid pick)
Just nerf deathribner already, their basic attack speed. Nerf flat pen on asi. Increase the cost of devo gloves/bloodforge. Or reduce the cost on warlocks sash.

ksvr
06-06-2015, 04:35 AM
And my personal favorite AMC disarm:
i am going to have fun with this one (as i have a diamond with him) because his boxing was fun before,but now it will be down right unfair. i mean, really? make it so the hunter (or in-hand assassin) cant AA while i wale on him
Arena Map: FINALLY!!!!!

My thoughts exactly. Also an AMC main with Diamond. Can't wait for bees to be relevant. And the new arena map looks cool. Looking forward to trying it out.

As for the rat, this looks too harsh. His dashes definitely needed a nerf, but capping them or reducing damage on subsequent hits would have been fine. I don't see the need for any of the other nerfs, except maybe the ult.

Ice4Viper
06-06-2015, 05:04 AM
What are you talking about Chorons, Vulcan, Zong, Ra etc.. All were used in solo and even in the SPL in S1. Dude like, in the post you just replied to I explained why bluestone made warriors significantly more viable. Do you read what you reply to? The answer is there. Read it really, It's there. Actually, let me spell it out for you again. Bluestone pendant almost nullifies the need for mana, mages don't have an equivalent item and thus rely heavily on the blue buff. Furthremore, warriors like Tyr and Herc can heal themselves and thus with infinite mana they can just continue to heal and poke you until you back or die and then loose your tower.

soul stone is the thing for mages equal to the pendant, just saying


Nox new Siphon darkness have 100% scaling
while her new ult got 60%

i Sense a nerf incoming....

the ult also gives a dot, which makes it 85% scaling, and weakens enemies.

But truly thing is that her 2 seems to make more dmg anyway, so i wouldn't use the ult for just single target

Ascan7
06-06-2015, 06:47 AM
No nerfs to more or less hunter-specific items; Asi in particular.

Asi need nerf? isn't it already worse than bloodforge and dev gauntlets?

Eiyu
06-06-2015, 06:52 AM
just sincerely i hope bellona stay with normal skin and change her armor to golden as sword and cape like how show in the card, if they do that it going to be the best skin i've seen in smite.http://i.imgur.com/PJv7Fwl.jpg

Ayspa
06-06-2015, 07:22 AM
just sincerely i hope bellona stay with normal skin and change her armor to golden as sword and cape like how show in the card, if they do that it going to be the best skin i've seen in smite.http://i.imgur.com/PJv7Fwl.jpg
Thats the point. Theyre reworking all skins so weapon/armor are gold/diamond etc, gods skins etc will remain default.

GodofMonsters
06-06-2015, 07:22 AM
Someone has a link to download the pts client? Can't find a proper one no more...
Always says it needs repair and never repairs... -_-

alpatchinog
06-06-2015, 07:32 AM
rip ratatoskr -_-

SirSleeperOP
06-06-2015, 07:41 AM
Bluestone nerf -> RIP Wukong and Guan Yu aggressive support. Gonna insta lock mid or solo from now on, no way I'm going back to boring guardians.

Well at least the squirrel gets nerfed for good.

Ichimarou
06-06-2015, 07:42 AM
WOW i was sure Ratatoskr will get nerfed even before he came out to the live game. But that HiRez killes him instead is just....wow.

Sometimes i wish i could stand behind the team that buffs and nerfs gods....with my bat.

AlexEvilSnowman
06-06-2015, 07:54 AM
Anyone know when PTS is on for this patch?

GoldSponge
06-06-2015, 08:05 AM
RIP in peace Ratatoskr your 4x1.5k dashes on a group of mages will be missed. Still gonna instalock him in arena until the patch is released. Would've liked to have just seen the damage get nerfed and not the number of dashes but oh well.

GoldenSkill
06-06-2015, 09:18 AM
no wukong buff, awful patch.
witchblade,bluestone,executioner nerfs, u may helped to better balance hunters, but all those are nerfs to him too!
keep nerfing wukong, soon he'll be deleted from this game.

ImAeternalis
06-06-2015, 09:32 AM
Bluestone isn't going to balance hunters. All that change is doing is making hercules insanely difficult and making artemis completely worthless.

ViciousJawa
06-06-2015, 09:44 AM
Ullr and Neith remain unchanged? Why?

ImAeternalis
06-06-2015, 10:16 AM
Ullr and Neith remain unchanged? Why?

Ullr is balanced. Neith is broken.

Najh98
06-06-2015, 10:30 AM
No nerfs to more or less hunter-specific items; Asi in particular.

Ratatoskr nerfs are fine except for the nerf to Dash. HiRez, think about it. Why nerf a god's mobility when he's designed around being the most mobile god in the game? If he does too much damage with it, just nerf the damage (which you already did) and/or do something about its interactions with crits instead of simply gutting its mechanics.

Still awaiting nerfs to Neith. And possibly other hunters, but mainly Neith.

I agree with you on Ratatoskr's dash. They basically ruined the move. It's basically useless now. They should just lower the damage instead of making it horrible.

Najh98
06-06-2015, 11:00 AM
(Even though they probably won't read this)

Hirez, please look at this and don't make rash decisions on his dash, just because he needs to be nerfed. I agree he needed to be nerfed, but to nerf the dash in that way? It ruins the move and Ratatoskr. I gathered all of the comments about his nerf on this thread. (So far) A lot of people think Ratatoskr's other moves are ok, but his dash damage should be changed. Lots of other people feel this way and I think you should take this into consideration before you make any drastic changes. Thank you.


Rip Ratatoskr. Your dash will be missed.


I agree with you on Ratatoskr's dash. They basically ruined the move. It's basically useless now. They should just lower the damage instead of making it horrible.




The Ratatoskr ult change is hilariously bad. Welcome back Thor... It takes exactly 180 physical power to get damage equal to Ratatoskr's ult as Thor. At 181 physical power Thor's Ult will:


Outdamage Ratatoskr
Have more range, as Ratatoskr cannot hop his max distance if that is impassble terrain
Stun
Have double the radius (20 instead of 10)


The only thing Ratatoskr had going for his ult was the higher damage. Now it is just a plain worse Thor Ult... like literally the same thing just worse in every point. That's not how you should balance gods.

Dart is now more like: Avoid hitting more than one target, which makes the ability kinda terrible. It is probably then only ability were you want to avoid hitting other targets than you original one. That is terrible design par excellence... a damaging ability were you want to avoid hitting enemies.


I know the nerf had to come but I hoped it would have been more incon style of a max amount of dashes


R.I.P. Ratatoskr? Can someone explain what the point of this god will be now? He has no damage anymore. Then there's his Acorns. Topaz, useless always was. Emerald, seemed to have not enough late game presence. So the real debate was Sapphire or Opal. Now it's literally no more debate. Opal lost nothing pretty much. 15% damage, compared to the 20% plus the damage loss itself. Welp he was fun while he last, can't see him being anything more than a squirrel dashing thru applying inhands and that's it!! He can't get into a fight because the damage is gone and would just die before scratching a health bar.


This is exactly what I didn't want to see with Ratatoskr for his nerf. A nerf to his darts mobility, one of the funnest things about his kit. I knew they were gonna do this, and I really wish they didn't.

Instead of nerfing the mechanics that make the god more unique they should have simply nerfed his damage for each subsequent hit, either overall, or on a god by god basis. If each hit on the same god did 50% less damage he would never do 2 hits worth of damage.

100% for first hit,
50% for second hit,
25% for third hit,
12.5% for fourth hit,
6.25% for fifth.
Total: 193.75% damage

Would still be less damage than hitting the same god twice under current standards, but keeps his mobility! It would even nerf his damage in a 1v1 scenario making his dart do a maximum of 150% damage.

I really enjoy Ratatoskrs zippy, mobile kit. But instead of just finding a way to make him do less damage to nerf him, they nerf his mechanics that make him unique and fun.


The suggestion I made would nerf the damage more than what they currently plan on doing. Follow the math. If each hit did half as much as the previous, it would be impossible to do 2 full hits of damage regardless of how many times you actually used the skill, but would keep the fun quirky nature of the skill.




Ratatoskr nerfs are fine except for the nerf to Dash. HiRez, think about it. Why nerf a god's mobility when he's designed around being the most mobile god in the game? If he does too much damage with it, just nerf the damage (which you already did) and/or do something about its interactions with crits instead of simply gutting its mechanics.


Mirroring what the others have been saying about the Dart changes, do not have that mark change go through, or you will entirely ruin Opal. You are already nerfing the damage of it, and as someone pointed out if it's really necessary you can nerf the damage on subsequent hits, but by doing this you will make it so that Opal will almost never get a third Dart off, the second Dart will almost always hit someone you've already hit even while you're hitting a third god, possibly even by accident, and with this change that could instantly end the baility and strand you in the middle of a teamfight.

We knew the nerf was going to happen, I as a Ratatoskr player ASKED for nerfs to Sapphire, the most problematic and one trick pony Acorn, during the PTS. But you ignored us then, and now knee jerk react only three days after his release. Chill. Let the damage nerfs go through and see where he is, if Opal still deals too much damage, then revert the damage nerf and replace it with a subsequent hits damage reduction instead. Point is, hit his damage, not his mobility.

All these changes will accomplish as it stands is he won't pick up any acorn other than Sapphire. Topaz was already bad, Emerald still provides something he doesn't need as an assassin, and Opal made your early game weak in exchange for good teamfight mobility, something special he brought to Smite. Even with the Sapphire nerfs, it will still be the biggest damage increase he can get, and because it won't sabotage his ability to get in and out like what these changes will do to Opal, it will be the only choice, the most boring choice.



As for the rat, this looks too harsh. His dashes definitely needed a nerf, but capping them or reducing damage on subsequent hits would have been fine. I don't see the need for any of the other nerfs, except maybe the ult.


rip ratatoskr -_-


WOW i was sure Ratatoskr will get nerfed even before he came out to the live game. But that HiRez killes him instead is just....wow.

Sometimes i wish i could stand behind the team that buffs and nerfs gods....with my bat.


RIP in peace Ratatoskr your 4x1.5k dashes on a group of mages will be missed. Would've liked to have just seen the damage get nerfed and not the number of dashes but oh well.

Codesterz
06-06-2015, 11:32 AM
I would really like to see some sort of mark appear on gods that Ratatoskr has dashed through especially with the upcoming nerf. In the heat of battle when dashing through multiple players it can be hard to tell if you dashed through all of them or only hit 2 of the 3. Having a mark on them will let you know if you dash through this person your dash will be on cooldown.

YardaBOSS
06-06-2015, 12:09 PM
RIP Osiris and all AA assasins and warriors :(

PapaRodin
06-06-2015, 12:45 PM
RIP Osiris and all AA assasins and warriors :(

Honestly, Osiris is one of the few gods I consider having gotten buffed this patch since he is one of the few gods were building Witchblade doesn't feel like a waste.

In fact, Osiris might make or a fine anti ADC. 30-50% Damage reduction, 16% personal damage reduction from his passive, access to a lot of physical defense Items while still being able to be fairly offensive. Ah, who am I kidding.


Anyone got a link to the twitch video link from yesterday?

Rexos123
06-06-2015, 12:56 PM
FINALLY a Zeus buff! Great...

DancerArachnid
06-06-2015, 03:04 PM
New Nox seems so interesting...

Kalriostraz
06-06-2015, 03:35 PM
RIP Ratatoskr. I love the split ideaology here. Hunters: Well, we don't want to nerf too much at once, so we're going to move slowly.
Ratatoskr: NERF EVERYTHING!!!1111!!1!1!

I know it's probably not worth too much, but I'll put forth my own little idea on how to nerf the dash and still keep it fun:

Two things need to happen before we get to the nerf. 1) We need to verbally codify how the marking works. It's not listed, but it should be. I'm going with what I've gathered, in that if you hit a group of gods, the first one hit is now 'marked'. 2) We need a physical, shown mark of some kind. Like Zeus' passive. This is important for both the player, and the enemy. The mark should last for 10 seconds, and if you only hit marked targets, the dash will not be reset. Multiple 'applications' will not reset this timer.

THE NERF: Anyone affected by Ratatoskr's mark, takes half damage from Dash.

Bam. Greatly reduces the damage it can do in a team fight, from 6x to 3.5x at max to any one person. Leaves his incredibly fun mobility intact. Also has the added benefit of reducing his damage by a fair margin in lane, and against two gods, the two most common situations during the early game. Plus, codifying the mark provides lots of opportunites to tweak with numbers and other things. Perhaps that's still too much damage, so you make the mark reduce the damage by 60%. Or now he's doing to little, so you bump it down to 45% reduction. This will let the Ratatoskr player still feel very good about the damage his ability deals on that first hit, but not make it so overwhelming during team fights. But that's all just my two cents.

Xrylene
06-06-2015, 03:53 PM
RIP Ratatoskr. I love the split ideaology here. Hunters: Well, we don't want to nerf too much at once, so we're going to move slowly.
Ratatoskr: NERF EVERYTHING!!!1111!!1!1!

I know it's probably not worth too much, but I'll put forth my own little idea on how to nerf the dash and still keep it fun:

Two things need to happen before we get to the nerf. 1) We need to verbally codify how the marking works. It's not listed, but it should be. I'm going with what I've gathered, in that if you hit a group of gods, the first one hit is now 'marked'. 2) We need a physical, shown mark of some kind. Like Zeus' passive. This is important for both the player, and the enemy. The mark should last for 10 seconds, and if you only hit marked targets, the dash will not be reset. Multiple 'applications' will not reset this timer.

THE NERF: Anyone affected by Ratatoskr's mark, takes half damage from Dash.

Bam. Greatly reduces the damage it can do in a team fight, from 6x to 3.5x at max to any one person. Leaves his incredibly fun mobility intact. Also has the added benefit of reducing his damage by a fair margin in lane, and against two gods, the two most common situations during the early game. Plus, codifying the mark provides lots of opportunites to tweak with numbers and other things. Perhaps that's still too much damage, so you make the mark reduce the damage by 60%. Or now he's doing to little, so you bump it down to 45% reduction. This will let the Ratatoskr player still feel very good about the damage his ability deals on that first hit, but not make it so overwhelming during team fights. But that's all just my two cents.

This is precisely the sort of thing that should be done INSTEAD of breaking his marking system. By breaking the marking system, you make it so that Opal can only Dart once if you hit your target with the Dart itself(as both the bolt and dart will hit the target, instantly putting it on cooldown just for Darting once), or making it so that if anyone who has been struck before just so happens to get hit while you are striking a new target, it instantly goes on cooldown. It is not an elegant solution, it will ruin Opal to the point of being detrimental, and we will see even more usage of Sapphire as the only acceptable Acorn, something I very much do not want to see.

Instead, reducing damage on successive hits like this fixes everything, as well as finally giving players the information that is needed to both play as and against him effectively in one fell swoop.

McKnightrider
06-06-2015, 04:25 PM
just sincerely i hope bellona stay with normal skin and change her armor to golden as sword and cape like how show in the card, if they do that it going to be the best skin i've seen in smite.http://i.imgur.com/PJv7Fwl.jpg

it is, they already showed her, she looks amazing.

Pyromainiac
06-06-2015, 04:38 PM
Rat didnt need a nerf, he was actually balanced. Stop nerfing items, fix Hunters as a whole first. Bringing blue stone down to 1.5%? Yeah Hirez, warriors are still in the game btw. 100 gold increase to Heart Seeker like others said, doesn't change a thing. Didn't you guys want people to use Heart Seeker instead of devo gloves?

New AMC passive seems a bit cheese.... Dont think a Hunter needs disarm CC, makes duo lane against AMC not viable.

Also RIP all in hand assassins that depend on Executioner, RIP warriors that depend on Blue Stone. I seriously doubt the balancing team plays their own game, yet even play the gods that they "balance."

Boomerangbro
06-06-2015, 04:43 PM
Rat didnt need a nerf, he was actually balanced. Stop nerfing items, fix Hunters as a whole first. Bringing blue stone down to 1.5%? Yeah Hirez, warriors are still in the game btw. 100 gold increase to Heart Seeker like others said, doesn't change a thing. Didn't you guys want people to use Heart Seeker instead of devo gloves?

New AMC passive seems a bit cheese.... Dont think a Hunter needs disarm CC, makes duo lane against AMC not viable.

Also RIP all in hand assassins that depend on Executioner, RIP warriors that depend on Blue Stone. I seriously doubt the balancing team plays their own game, yet even play the gods that they "balance."

The rats nerf was justified. He was S+ at the minimum. He had too much scaling, too much mobility, and no other acorn except sapphire was getting picked up. The bluestone nerf will also balance out herc and bellona a bit more. That or now death's toll is now viable again.

Amc has always had a hard time laning, because he ALWAYS GETS CAMPED. If you've ever taken an amc into leagues, you will no he will be every assassins first target. With this new buff, he can now hold himself against others in the thick of battle.

I only agree with you about the item nerfs. We are no longer going to see anyone play nemesis or kali anymore.

shadowpersicon
06-06-2015, 04:43 PM
Why Nox? Why not Cabraken who, in my opinion, needs it more

and as a side note.....WHERE IS CHANG'E DANCE!?!?!?!?!?! Chang'e should have had a dance already since you know......SHE'S A DANCER!!!!!!

Kalriostraz
06-06-2015, 04:52 PM
The rats nerf was justified. He was S+ at the minimum. He had too much scaling, too much mobility, and no other acorn except sapphire was getting picked up. The bluestone nerf will also balance out herc and bellona a bit more. That or now death's toll is now viable again.

Amc has always had a hard time laning, because he ALWAYS GETS CAMPED. If you've ever taken an amc into leagues, you will no he will be every assassins first target. With this new buff, he can now hold himself against others in the thick of battle.

I only agree with you about the item nerfs. We are no longer going to see anyone play nemesis or kali anymore.

Yes, rat needed a nerf. Bit this just butchers his only other viable choice of Opal (the one true choice XP) and hampers nearly any build that isn't sapphire. Which is just bad. Like, I don't even know why poor topaz exists after this nerf. Not to mention shotgun nerfing is always bad, and that's just what this is.

Mezmoreyez
06-06-2015, 05:02 PM
wew nox! :D

RazgrizF117
06-06-2015, 05:10 PM
When will the pts be up

Xrylene
06-06-2015, 05:23 PM
The rats nerf was justified. He was S+ at the minimum. He had too much scaling, too much mobility, and no other acorn except sapphire was getting picked up.

Except with the changes, Sapphire will be the only one picked up for sure now. Topaz wasn't used because it's a dumb idea to put your Dart on cooldown on purpose just to stun someone. Emerald would give you a late game maximum of 500-ish healing in exchange for you bringing no real utility to your team and dealing less damage(a pretty poor trade). Both of them are getting nerfed, Emerald is directly getting nerfed by reducing that healing from around 500 to around 400, which really doesn't help it's case, while Topaz could at least rely on using Dart to jump through two lined up targets with one of them having been hit before and get the stun that way without putting it on cooldown, that is now impossible.

Then there's Opal. Not only is the scaling being reduced, which would be fine on it's own, but with the change to how marking works, Opal will literally be unusable. When I say unusable, I'm not kidding either, because the lightning also resets the cooldown as if you hit with Dart, this means two things. One, it means that Darting directly through someone will put it on cooldown instantly, because they will be hit by both the Dart and lightning, thereby hitting a target already marked. Two, it means that if any of those bolts happen to hit any target you have hit previously, it will instantly go on cooldown, making it unusable in any situation where the enemy team is at all close together, and meaning that since you are likely to hit the first target you had struck with your first dash, with a bolt from your second dash just due to proximity, it will effectively set a hard cap of Darts to 2 in a very clunky way.

Comparatively speaking, Sapphire went from 240+240% physical power scaling to 120+160% physical power scaling, which is still very high for a physical assassin. With Topaz sucking, Emerald already not being great and being nerfed, and Opal unusable, it will be Sapphire all game every game. And that is not the least bit okay.

CaptainDoomsday
06-06-2015, 07:07 PM
Nox's new passive still seems limp, her new 1 seems MONSTROUS if it's a straight-up Merc stun +80% scaling for 2 seconds, Siphon Darkness sounds extremely powerful, but not overpowered (though her old 2 with a better CD could have been fine), and her new 3, while cool, also sounds very strong. Hopefully every move in her kit will be moderately difficult to land.

All neat skins, and I'm excited for new Arena. Please tell me it's bigger so anyone who can move through walls or Loki will be less untouchable.

Bluestone needed a nerf, but I feel like early game thirst is just too much in general.
Witchblade needed a buff, so this is good.
Ichavial also needed a nerf so that it would basically be a mid-game item one sells later, not just a rushable curbstomp.
Executioner and Heartseeker were fine imo, but at least these nerfs are minor. However, AS is gradually bleeding out of the game.
Regrowth still sucks. The old one was fine, with only its passive ever threatening to be OP.
Cheaper Runic and Ancile is nice.
Legion Helm's still pretty limp, even when it's much better.

AMC just became BRUTAL, but I can accept this.
YES, AP'S ULT ENDS WHEN HE DIES. THIS WAS WHAT HE NEEDED. Now if his 1's slow just scaled, and ideally let him manually set destinations for zombies.
Hou will be strange now, but perhaps more practical.
Eh, Ne's new passive is certainly better, at least. Tryndamere Fury consumption. He still needs an escape, though.
Nerf that Rat. Yes.
Wukong's still the second worst god in the game, going on first now that Nox is becoming a machine. He'll need more than FX and bugfixes.

A pretty good patch overall, though I hope Cupid's Golden skin stays as it is. I like him as a creepy statue with eyes.

Erylianitus
06-06-2015, 08:38 PM
Is there a place to suggest certain things to be considered into a patch?

I'd like to suggest a change to AMC's Hives:

-If an enemy god destroys a Hive, Bees! is applied.

I'd like to see this considered for integration due to Sylvanus' pods applying a debuff if destroyed and other Gods' "deployables" having a destruction penalty such as Arachne's broodlings

RyuSenshi
06-06-2015, 08:48 PM
I would just like to say... FUCK. The whole reason I liked playing Nox has been killed. Thanks HiRez!

But at least Golden Bellona and that Wukong Skin make up for some of it. The Witchblade buff is also very welcome.

KingAtlas1222
06-06-2015, 09:04 PM
Will nox's model be changed also or will it stay the same?

Odinala
06-06-2015, 09:16 PM
Amen to the new Kali skin. After the uninspired not-predator skin, I was thinking you forgot about the best goddess of destruction. I love the bad ju-ju skin for nox. Hope the voice actress goes wild with the accent :D

Arugrath
06-06-2015, 10:40 PM
Okay Hi-Rez, here is your patch review.

The Good
-Nox rework looks amazing. PTS still isn't up so i can't say how effective she is yet.

-The skins look amazing as always

-new dances WOO!

-Finally a Bluestone Pendant nerf, THANK YOU!

-AMC buff is nice, but he's still vulnerable to anyone who isn't in-hand focused

-The Hou YI leap buff is really nice. His leap was always super awkward

-YAY! A real Ne Zha passive! Lets just hope it isn't broken as hell...

-Witchblade: This buff is really good! I might actually consider picking this up now on certain gods.

The neutral
-The Ratatoskr nerf was called for but now he doesn't really have much. Only his in-hand acorn is viable now. With Sapphire he is basically a Serqet with less cc. The healing one might still be picked up for assault but that's about it. The stun forces you to waste your dash and the healing acorn is good only in the early game. The acorn Blast item I'm not sure, I'll have to test but I predict its hardly worth it anymore. The nerf however was needed.

The Bad
-The executioner and the heartseeker price increase will hardly be noticeable. Oh NOES! I HAVE TO STAY FOR ONE MORE WAVE TO COMPLETE AN OP ITEM! WHATEVER SHALL I DO? Most of the item changes directed at hunters just hurts AA-Melee more than hunters. Hows about this if you wanna nerf hunters...
1) Make ranged auto attackers (hunters) only able to crit for half the amount of melee gods (so instead of 100% extra damage, you get 50% extra damage). This would give deathbringer the needed nerf as well. Deathbringer is only a problem on hunters, no one else.

2) Make it so Life-steal does not count crits. Instead it just life-steals as if you didn't crit. This with suggestion 1 would likely cause a resurgence in the unicorn build and more build variety with hunters.

3) Instead of doing suggestion 2, make it so hunters get their lifesteal from items reduced by 50% similiar to mage AoEs. I personally would prefer suggestion 2 but this is an option.

4) Revert just about every in hand buff from that start of season 2 back to what it normally was in season 1. The attack speed and in hand damage buff on hunters was NEVER needed, ESPECIALLY with Apollo.

Do those things and hunters should fall back in line with everyone else. I mean seriosuly, its a PTS. You can put whatever you want into it. Why not just do these suggestions to see how it goes hmmmm? Just because its in PTS doesn't mean you need to go through with it.


-REALLY? 30 HOURS WITH A REFERRED FRIEND? Welp, time to no-life because my skin collection will never be complete otherwise. Seriously though, drop down those requirements -_-


-Shield of Regrowth: Still not going to be picked up. I actually like its passive, it just doesn't offer many stats. Maybe if it was one of the super cheap items it would see some play. Otherwise, it might need a tiny bit more in the way of stats but not too much.


-Celestial Legion Helm: Please just buff the damage a little and it'll be fine.

KAKLAW
06-06-2015, 11:00 PM
That celestial helm change wont change a thing. It needs to act like Hou Yi's passive for people to pick it up tbh with hutners runnign around with 60%+ crit + rage

either that or it needs to bring damage or CDR as well. CDR would be the best route imo.

So now there's an item with a 1:1 copy of his? The new Celestial hem changei s well made but your suggestion is too much.

For items and passives that are similar there's two ways that go.
The passive is weaker but you have access to it at level 1 or the item's passive is weaker ubt that stats are amazing.
Now mages have Hou Yi's passive on top of their own.
Cabrakan how has crit immunity and his 2's pasive on top of his aura when he builds it.
Athena as well too.





What?... how exactly is this an issue? If you can't cast your spell correctly, it shouldn't go on cooldown either

Now enemies can interrupt you steroid and you lose it.
Imagine that; Hou Yi is the only god with a steroid that can be interrupted. What's next a steroid that he has to aim for or it will miss?

KAKLAW
06-06-2015, 11:10 PM
[QUOTE=Arugrath;354334]
2) Make it so Life-steal does not count crits. Instead it just life-steals as if you didn't crit. This with suggestion 1 would likely cause a resurgence in the unicorn build and more build variety with hunters.

/QUOTE]

Unicorn died ages ago.
The end of Season 1 other builds beat out Unicorn as the premier eraly game build or matched close to it and had a better late game.

ImAeternalis
06-07-2015, 12:11 AM
lol the pts doesn't even have all the changes. hirez is slipping.

Bellona
06-07-2015, 12:14 AM
So Bellona's mastery skins are not on the PTS.

BhastetKurza
06-07-2015, 12:25 AM
So Bellona's mastery skins are not on the PTS.

I guess that means her skins may be getting redone along with Bellona and Anubis.

It would be a good business move considering her rekit.

Zhanfadar
06-07-2015, 02:49 AM
Holy, Christ. GG, HiRez, this is over. Why, why would rework poor Nox so much times and you do this worse and worse every time?
Who's Nox now? Bullshit that leaps into shadows and do nothing more.
Hey guys, buy Magi's Blessing and Beads, so Nox CAN'T DO ANY DAMAGE TO YOU.
Or even better, do you know how many gods with CC-immune? Like Chang'e, etc?
Right, Nox will never be able to do any damage now! Why?
Because there's no idiots who will wait for 3 seconds without slowing, and root can be easily avoided, so what do we have now? nothing, ultimate
Let's talk about ADC. Oh dear, he's under 2nd skill, oh my goodness, i actually rooted him! Wait, why am i dead? Sure, adc 2-shoted me while i was rooting him! Amazing rework!
Waveclear.
Waveclear, where are you? Oh right, I don't have any waveclear. 2nd skill doesn't slow creeps and exploding after 3 fucking seconds. 1st skill doesnt land on creeps and 3rd skill is an escape. Fine, let's waveclear with ultimate, that's how we do it.
Amazing rework, thank you, HiRez, for ruining Nox. Have a nice day, peeps.

IZioI
06-07-2015, 04:29 AM
love this patch but still miss medusa and hou yi skins.

love this idea getting special skins when u get achievements. pls more of that.

SeductivePower
06-07-2015, 04:57 AM
Dear HR,

I love this Patch and i love the new Nox. She feels much more viable and is so much fun to play. Her damage is fine - it only seems too good on papaer, but i don't judge based on numbers, i judge based on the comparisons with other burst mages and surprise her damage is fine. Please don't listen to the "cry for nerfs" players, because they judge based on numbers and don't compare anything.

I made a lot of calculating when i first saw her damage numbers and cooldowns and it's really ok.

With 600 MP her full combo does 2960. With the same amount of MP, Agni does 3535 damage (Noxious Fumes not even included). Scylla does 2910 damage. He Bo does 2940 damage. And so on. All these gods have lower cooldowns which means they can spam their abilities faster, but the damage difference is pretty low.

Nox is a balanced goddess and people should learn to compare first and act after. I hope there'll be no damage nerf just because of cry babies, if so, Nox will fall far behind other burst mages again.

Ravensaurus
06-07-2015, 07:31 AM
https://s-media-cache-ak0.pinimg.com/736x/ab/99/77/ab99772a57d9c0010d33e34ce59ec3f3.jpg

Still no nerf for crits, especially Deathbringer and crit-lifesteal? Instead you nerf items that both nerf hunters, assasins and warriors, meaning that Hunters may be worse now, but still superior choices compared to other physicals... Wow, Hi-Rez balance team, go home, you are drunk.

Also Ratatoskr nerf. You again nerfed someone in the worst possible ways. Seriously, fire your balance team and employ some 5 years old kids, they would do a much better job.

Kingkkrool
06-07-2015, 08:03 AM
Glad to see Ne Zha getting a passive that makes sense.


Not at all. If you really think about it, it's a nerf. Look.



The change to Ne Zha feels strange and doesn't really fit my playstyle (I use the 2 before I engage for the crit bonus on the sash fairly often, now that will feel like a complete waste) while the HP/5 were actually very useful to have while playing him in solo, mid and/or Assault.


EXACTLY.

1)When to use it.

With Ne Zha, you use your 2 when:
-you want to creep in jungle. But not early, you just use toss at first. Not on mid camp either, Toss is always enough.
-in a fight you're already melee and no current cd. Rare.
-just before using your 3 to crit with your 3 then doing some attack damage.
-against gf/fg/tower/phoenix/titan...so when someone is covering you already.

So, you'll get healed when:
-you're creeping and often full hp...well, you've Bumba and since you won't up your 2 at first, or you creep slowerly, or you won't get heal if you prefer not to buy Bumba.
-you fight so much you get many stacks(so many attacks that haven't killed your ennemies?!)and you're not dead but hurt(with an Assassin? Does it really happen since Ne Zha no escape?).
-you engage and are full HP. So useful to heal, then.
-you don't mind since you're pushing with mass allies then finish/back whatever.

Conclusion of 1): nearly never useful.


2)How much you get healed.

Full stack maxed: 1,25%*20=25% HP. Salva heals you 15% but grants you much more mana. Medit3 heals you 30% and a lot of mana too.

How many HP Ne Zha has lvl20? 1900. So...475 HP heal.

AT MOST.

It's never OP.

At level 10, you get 1150 HP. So, you'll get a 290 HP heal about.

Before: you had 50*0.5 HP5, so up to 25HP5. It means, once you're full stacks(and you can stack out of a fight), you get 300 HP per minute.

It means, if you jungle, you get much more HP by rotating/ganking/...

Conclusion of 2): if you jungle, Ne Zha's old passive was much better. If you make a lot of basic attacks during a teamfight, THEN use your 2(...it should be the opposive, usually...), the new passive is better.



3)When to use it

When you play Ne Zha, that's how you should up his spells:
-level1: toss1.
-level2: sash1.
-level3: toss2.
-level4: nothing.
-level5: toss3+ulti1.
-level6: spear1.

Then, if you do same, you won't use your spear, so your passive, before level6. Isn't it a nerf?

If you don't, it means you lose one level of toss. So, you nerf yourself your toss that is your main weapon early.

If you're full stack, you have the choice:
-you use your 2 to do damage/engage/creep/... and lose you whole stacks. So good!
-you don't use your 2, so you creep slowly, and won't crit with your 3(or if you're in early game, you won't crit at all, even in many mid games if you're not fed).

A quick remind of some Ne Zha support you can see: with Sov', maxed passive and Talarias, you get 99HP5. Now, if you play support, you won't do many basic attacks, you'll crit with your ulti, and you'll get a 10% HP instant heal sometimes. Bad.

Now, a "normal" play: 2, then 3, crit(+1=1). One basic attack, no crit(+1=2), a second basic attack, crit(+2=4), ulti with three crit(+3=7). Usually, no more basic attacks then, or let's up to 10 about. Spear's has 18s cd. With Jotunn, it means 13,5s. So, even if you gain time, you'll get a 10 stacks so 12,5% heal when re-engaging. 12,5% is nothing for an Assassin.

Conclusion of 3): you'll never get your passive maxed to use it efficiently, or you'll waste your skills and be less efficient in fight.



4) Bad points

There are bad points.

A few examples, maybe?

A. Odin's Ring of Spears. If you use your 2 in, you won't get healed. If you wait to be out to use it, you won't kill you will be dead or would have missed a chance to make some kills.

B. Ah Puch. You know, the current OP god. If he uses his 3 on you, or you use your 2 to kill/do damage/... or you'll get more damage and a stun. Ah Puch becomes good against Ne Zha, now(I mean much better). Good job!

C. Weaker to anti-heals. Example: Weakening, Osiris's ulti, Serq's ulti or Chang'e's 3 . You cannot use your 2, then, that item blocks Ne Zha engagin, VEW! Or you use it and you don't get your passive while, before(I mean currently), you just don't get your passive for a few seconds, then you'll get your regeneration back.

D. Assault games, as told before. You don't often use your basic attacks neither your ulti without dying just then. No time for you to get healed while a very few hits+playing safe was much better on the whole game.


BUT THERE IS A GOOD POINT!!!! You get a ms bonus with Shield of Regeneration(you know, that item that grants only 20 physical power and then a Ne Zha will never play...whatever, it works for 2s, it means when you're in your 3 or in your ulti, so not moving, great, isn't it?).

Conclusion of D): weaker to Ah Puch, gives some reasons to Ne Zha not to use his Flaming Spear.







Conclusion: it's a nerf. Seriously, don't change his passive that way.

PapaRodin
06-07-2015, 08:54 AM
The thing I am having on my mind right now is whether or not this change could make Ne Zha into a better tank and if so, how I would build him.

CaptainDoomsday
06-07-2015, 10:28 AM
[QUOTE=Arugrath;354334]
2) Make it so Life-steal does not count crits. Instead it just life-steals as if you didn't crit. This with suggestion 1 would likely cause a resurgence in the unicorn build and more build variety with hunters.

/QUOTE]

Unicorn died ages ago.
The end of Season 1 other builds beat out Unicorn as the premier eraly game build or matched close to it and had a better late game.

It's true that Unicorn needs more help than the competition being made fair (Qin's is too expensive), but it's not hopeless. This Exe nerf certainly wasn't healthy for it, though, especially since it only really changed the part Assassins need, while Hunters, full of farm, will be completely unhindered.

Partial lifesteal on abilities is still my vote. Make lifesteal generally more useful to Assassins than Hunters and even an option on Warriors now that they have no basics.

Arugrath
06-07-2015, 10:55 AM
Holy, Christ. GG, HiRez, this is over. Why, why would rework poor Nox so much times and you do this worse and worse every time?
Who's Nox now? Bullshit that leaps into shadows and do nothing more.
Hey guys, buy Magi's Blessing and Beads, so Nox CAN'T DO ANY DAMAGE TO YOU.
Or even better, do you know how many gods with CC-immune? Like Chang'e, etc?
Right, Nox will never be able to do any damage now! Why?
Because there's no idiots who will wait for 3 seconds without slowing, and root can be easily avoided, so what do we have now? nothing, ultimate
Let's talk about ADC. Oh dear, he's under 2nd skill, oh my goodness, i actually rooted him! Wait, why am i dead? Sure, adc 2-shoted me while i was rooting him! Amazing rework!
Waveclear.
Waveclear, where are you? Oh right, I don't have any waveclear. 2nd skill doesn't slow creeps and exploding after 3 fucking seconds. 1st skill doesnt land on creeps and 3rd skill is an escape. Fine, let's waveclear with ultimate, that's how we do it.
Amazing rework, thank you, HiRez, for ruining Nox. Have a nice day, peeps.

Uh, you clearly don't see the uses she has. Old Nox had little to no team fight. She had some of the lowest base damage in the game and only her ult was remotely threatening. She literally was the slowest god in the game along with anubis with a base movement if 350 (for comparison, the next slowest is ymir and others at 360). New Nox has 360 movement.

1) New Nox has average Mage base damage and a little above average scaling now even without her passive. Her combo can't 100-0 anyone without ult, but the combo isn't much different than an anubis 3 into wrap. If you can't aim the root, go play someone else. If you can't clear before your opponent then that's your problem. You can hit a moving wave if you lead. Mid-way through laning you should have enough power from items to one shot clear. Even if her clear wasn't a l2p issue, it just means her early clear isn't that great. Scylla and Vulcan say hi.

2) Magis and beads counters her? Her 2 pops Magis instantly. It is now one of the best magis poppers In the game due to its size, range, and instant cc. Magis isn't a valid argument. 60sec vs 15. Oh, and CDR is almost core on her. Also, NO ONE is going to buy magis early anyways. And btw, there is a bug that using your 1 on a cc immune enemy will not put it on cooldown (but it will cancel the root and damage). So if you're really good, you can pop magis with no cost to yourself other than mana.

3) Beads can be baited by comboing and dashing away. Any player worth their salt knows how to force beads. The only true active combos to counter her are aegis alongside beads like season 1 Anubis. Unlike Anubis however, Nox has team utility even if she can't kill outright kill you.

4) As I just said, new Nox has a lot of utility now. She can silence in a long lasting Aoe (good for GF/FG to prevent an enemy hog). It turns out that her 2 is AMAZING against annoying gods like serqet. Silence your feet and force your enemy to back off. In team fights she has the silence, an amazing 30% damage reduction that lasts a long time, A 2s root, and semi-global presence if she possesses a global ally like Athena who I predict she will combo amazingly with.

5) Her dash has made her among the safest mages in the game now.

6) Hunters counter almost everyone in the current meta, nox is no exception. Turns out that you can backpedal during your 1 and outrange autos. L2P.

7) God forbid she takes skill or requires to farm until team fights if you can't kill. The reward for comboing successfully is well worth it. Also, the only cc immune ability that counters her is an aphro ult. They're silenced...they can't use any abilities so cc immune abilities won't work. Do you even know what silence does?

8) She has decent chase if you can land the combo.

Overall, I find that she can become a decent skill floor god with a med-high skill ceiling. She'll like be like Ares, requiring combos and important skill shots to be effective. Ppl who suck with her will cry UP then when against a good player who has experience with her they'll cry OP. That's Ares in a nutshell.

SeductivePower
06-07-2015, 11:19 AM
Some bugs on the PTS i noticed when playing Nox:

1) Her 2 deals damage to towers.

2) When Anubis casts his ult and I use my 1, it doesn't count and i have to wait until Anubis finished his ult to cast my ability again.

RCGamer12
06-07-2015, 11:45 AM
why are the bellona gold legendary and diamond not in the test also i broke the fire giant in jungle practice with ah muzen cab and Ra is broken in there too hes stats wont level up with him

Arugrath
06-07-2015, 12:26 PM
Some bugs on the PTS i noticed when playing Nox:

1) Her 2 deals damage to towers.

2) When Anubis casts his ult and I use my 1, it doesn't count and i have to wait until Anubis finished his ult to cast my ability again.

Yea I've noticed that too. Nox's 1 does no damage to cc immune targets. On the bright side, at least the cd doesn't reset and She can pop magis for free if you can hit. Definatly a bug though.

RazgrizF117
06-07-2015, 01:19 PM
Nox bugs :

Her 2 from an enemy's perspective sometimes disappears on and off til it detonates

She also turns perminately invisible. I belive it has to do with her 3 when attached to an ally when she dies or the ally.

She can tank the tower by using her 3 on an ally but when she leaves all the tower damage happens at once.

Auras such as mystical mail work while in an ally's shadow. However, a bug cancel mystical mail's damage aura. No surrounding enemy took damage except the left minion for buff camps in arena.

TheSwimmingCat
06-07-2015, 01:29 PM
bug in the new dance emote for herc when using grand slam skin, 1 of the hands is acting very weird

SemperxIgneus
06-07-2015, 01:54 PM
Rat changes are WAY too much. Opal is useless, and his ult is now a worse Thor ult with a bit more range.

Vesikel
06-07-2015, 02:21 PM
So, here are my thoughts on the new patch:
I haven't played old Nox very much, so I can't say that much about the changes, but the 100% scaling of her 2 could be a bit much. And while I think her 3 has a very interesting and unique mechanic it maybe should not work with ultimates (I just say Apollo, Mercury, Athena, ...).
But her new skin is probably one of the coolest in the entire game. And the Agni one, too, even if its impossible to get it. Don't get me wrong I generally like the idea of getting skins and stuff for reaching achievements, but this one is just to much (and I'm not even talking about the Tyr one). And what maybe is the worst: it benefits smurfing.
When it comes to the new arena map, so far I can't find any differences compared to the old one.
And then there are the Item changes:
Bluestone now is weaker early on, but the problem that it doesn't fall off mid-/late-game still isn't solved. Like some people mentioned before a flat value would probably be the better solution.
Executioner nerf is a joke. It still gives you insane penetration and probably will still be seen on basically every basic attacker in the game.
If you really want to nerf hunters you should do something about the crit-livesteal-combo, which was also mentioned by several people before. Apart from that I like to see small buffs to some warrior Items, but still don't see why I should build Regrowth Shield or Witchblade over anything else.
Then there are some interesting changes to both Ah's^^ We'll see how this works. Ao Kuangs ultimate finally got fixed. And then there is Ratatoskr: Besides the fact that the numbers presented here doesn't correspond to the ones displayed ingame (in the normal game as well as on PTS) his 1 maybe needed a damage nerf but you shouldn't do that through nerfing its mobility/changing the entire mechanic. And like someone explained before his 4 is now just a weaker Thor ultimate.
Also I don't understand why the healing and penetration of the Acorn was nerfed. I mean the heal was pretty much ok and there are already to few penetration items that are useful for (physical) ability based gods.

SeductivePower
06-07-2015, 02:26 PM
Dear HR,

I love this Patch and i love the new Nox. She feels much more viable and is so much fun to play. Her damage is fine - it only seems too good on papaer, but i don't judge based on numbers, i judge based on the comparisons with other burst mages and surprise her damage is fine. Please don't listen to the "cry for nerfs" players, because they judge based on numbers and don't compare anything.

I made a lot of calculating when i first saw her damage numbers and cooldowns and it's really ok.

With 600 MP her full combo does 2960. With the same amount of MP, Agni does 3535 damage (Noxious Fumes not even included). Scylla does 2910 damage. He Bo does 2940 damage. And so on. All these gods have lower cooldowns which means they can spam their abilities faster, but the damage difference is pretty low.

Nox is a balanced goddess and people should learn to compare first and act after. I hope there'll be no damage nerf just because of cry babies, if so, Nox will fall far behind other burst mages again.

XXVII
06-07-2015, 03:15 PM
Hail Nox! Hail Nox! Hail Nox!

AMC...well, we gonna see only AMC from now I suppose.

ImAeternalis
06-07-2015, 03:20 PM
Yeah this is the patch I quit smite. This game is getting worse with each patch, and hirez clearly knows nothing about their own game. They seem to focus more on skins than balance.

Bluestone is worthless now and artemis is unusable.

No nerf for crits. these 100 gold price increases won't do anything.

No nerf for neith.

This patch is pointless.

RazgrizF117
06-07-2015, 03:38 PM
Nox needs the 100% scaling bc you will never land the damage without using your 1 to root the enemy. It needs to be high risk high reward. Old nox your combo was 2 then 3 to get the extra damage for the 3. Now Nox's combo is 2 then 1. Throw the aoe 2 then root them in place for the damage. Missing the root causes 2 abilities to be on cool down and no damage done.

The 3 should be used with with global ults bc it would be leave her vulnerable in the fight not having a dash. Here is the worst case scenario using the 3 with a global nox dashes on Athena who's ulting loki in solo. Solo doesn't know what happens until he or she is dead. Now there is 3 people in solo with Athena ult down now your adc gets can get ganked ganged. It sounds bad but your using 3 people for a 2 man job. If it's not loki you see the Athena ult and almost all solo gods have a dash out. Also that would have to be well planned out and executed. Something randoms won't do and the pros will see coming. If this happens in a team fight late she has no dash out and would be cc after its done. She does have a long time being attached to an ally and that should be shorter.

SinAngel
06-07-2015, 04:48 PM
I already play with her and I like her third skill because she is so slow.I dont wanna see her op but she deserve better skills.I love you Nox you Hot Cougar.:D

Pokechu212
06-07-2015, 06:16 PM
Everybody will complain about her 1+2 combo, and it will be nerfed to hell. This is probably going to be an inverse repeat of what happened on her initial release.

Boomerangbro
06-07-2015, 06:35 PM
Everybody will complain about her 1+2 combo, and it will be nerfed to hell. This is probably going to be an inverse repeat of what happened on her initial release.

People see Scylla: "oh totally balanced" "she's fine" "you just need to dodge her root" "she's easy to catch out of position" "buy aegis"
People see Nox: "BROKEN" "that root is too hard to dodge" "there are no counters!" "you can't catch her out of position" "too much damage"

Smh at people.

Pokechu212
06-07-2015, 06:56 PM
People see Scylla: "oh totally balanced" "she's fine" "you just need to dodge her root" "she's easy to catch out of position" "buy aegis"
People see Nox: "BROKEN" "that root is too hard to dodge" "there are no counters!" "you can't catch her out of position" "too much damage"

Smh at people.
Actually, now that you mention it, half of Nox's kit is basically an upgraded version of Scylla's. She has a DoT root that lasts much longer than Scylla's, an AoE skill that has 100% scaling, and an escape that also deals damage and lets you ride other gods.

Boomerangbro
06-07-2015, 06:58 PM
Actually, now that you mention it, half of Nox's kit is basically an upgraded version of Scylla's. She has a DoT root that lasts much longer than Scylla's, an AoE skill that has 100% scaling, and an escape that also deals damage and lets you ride other gods.

Theyre totally different though. I would pick scylla over nox in a variety of situations.

ABatthos
06-07-2015, 07:58 PM
Night terror collides with teammates...
Got a perfect shot? Well, not anymore (gettinginyourway-boom)

Boomerangbro
06-07-2015, 08:24 PM
Night terror collides with teammates...
Got a perfect shot? Well, not anymore (gettinginyourway-boom)

Does it really? In that case, it should become her old ult where it travels through everyone, but when it collides with an enemy, it will apply the same damage and debuff.

Aikula
06-07-2015, 08:54 PM
I don't know if this really go along with it, but what about Nu Wa's ult? Took too long to cooldown, even with cd items.

EarthRed
06-07-2015, 09:19 PM
Bu-but I loved Ne Zha's passive. :(

McKnightrider
06-07-2015, 11:13 PM
Nox's shadow step is WAY WAY WAY to powerful. It's 8 seconds of escaping a battle. Team fight, use all your abilities, teleport into a god. Wait for them to come up, pop out and unload. You can also teleport into someone returning to base at 1 second and go with them without casting. Allowing her to defending someone returning and have an easy escape. Same for any god with global teleport.
.
.
Her Scylla ability Siphon Darkness is really strong. In a team fight its basically an ult. Nice damage and AOE silence I don't think the damage is the issue I think that its a huge AOE silence. You see someone slowed, rooted, stunned anything that limits their mobility and BOOM silence and then the root is just an after though. Early game I think you'll see a lot of deaths from Nox with gods that have no boots.
.
.
But her shadow step, wow that's just stupid.

Veñom
06-08-2015, 12:24 AM
Amazing Nox changes ! Can't wait to see her in action.

I loved her skin/design a lot when she got released, but I was very disapointed because of her Kit, I really hope it's great this time.

Thank you for trying to fix it ( FingerCrossed in hope of re-working Nu Wa too :) )

PapaRodin
06-08-2015, 01:46 AM
I am afraid that this won't be pleasant to read. This patch pretty much has proven that you guys are barely having an idea what you are doing right now.

Before talking about the hunter changes, I want to talk about the changes to Ancile and Runic Shield. The buffs to said Items are of course nice and most welcome, but they were unnecessary and somewhat uncalled for. There was no need to buff them; people aren't buying them because they are bad, people aren't buying them becaue their simply is no need or them. Why would anyone build magical protections when Hunters are ruling the game and you will face 3-4 physical gods (at least) in every game?

Which leads me to the Items changed because of Hunters. Now my opinion on that matter is slightly different. I recognize that Hunters are having a solid early and mid game now. While the class as a whole is overpowered (and there needs to be a done a lot of looking at, at the class as a whole and each individual hunter since them being allowed to be better and safer assassins shouldn't be a thing), there is nothing wrong with them being relevant in those stages of the game.

On the contrary, I prefer it that way over the "Being halfway useless early/mid but carry the endgame" mentality that still lies in dormant in the community. Having 5 fully capable and active players throughout every stage of the game is better than having 4 and a farmbot. I think the farmbots themselves do appreciate this as well.

What DOES cause problems is the fact that Hunters do not only have a solid early and mid game now, no, they also have the most overpowered endgame in the game, being able to deal insane high numbers of damage in very short amounts of time while being able to lifesteal most of what they lose back in no time, and all that from their safe back seat positions where they are facing minimal risks. And the fact that they are able to do this the way they are can be tracked back to Crit and Lifesteal. Asside from both mechanics being strong seperatly, having both together simply breaks the class even more and there needs something to be done.

My first idea to achieve this, and it is the most radical one, is to simply get rid of crit all together.

Reasons behind this are:

1. The mechanic and Items in this game are simply way too strong, Especially Rage and Deathbringer being notorious here. The damage these two Items provide is just insane, no matter the pricetag.

2. We need to get rid of RNG in this game. Smite is advertising itself as being a game about Skill, and for the most part, this holds to be true, and people love it for that. The Skill factor starts to deminish as soon as you hardcode RNG mechanics into the game, and this is exactly what you did when you implemented critical strike chances in Items and certain gods kits. Now, the game has also a luck factor where there should be none, and said luck factor can have and has a major influence on the game since those percent changes can completly make or break a battle. This is of course not only true for critical strike chance, Midguardian Mail and Sylvanus' passive are just as guilty.

3. Smite tried to be different and was successful with it. The game has gained recognition and the playerbase is growing because Smite decided to do something different than other mobas, which is basicly the only reason me and others play the game. Now you have shown that you are willing and able to try different approaches at handling a game of this Genre, yet you made the misstake of just adapting mechanics into this game that are antiquated, RNG, and, tied to this, Critical Strike Chances. I know that both of these mechanics have been in gaming since board game RPGs and that every game has them and that some people think that leaving their chance to success rely on Luck is exciting, those things are simply antiquated and should have no room in a game that is making a name in the E-Sport Scene.

4. With Crit gone, lifesteal won't be able to heal for such insanely high numbers as it does right now anymore. Two birds, one stone.

With that being said, if you want ways to improve Hunter/assassin DPS other than crit as a substitute, there are a lot of other Items/Ideas/Choices that can be exploited. The idea of Items like Golden Bow, Odysseus Bow and Qin Sais has already came up and all those Items can be exiting in their own ways. If we were to get rid of crit, we could implement many more Items with mechanics similiar to those or perhaps even completly diferent, or we could explore if said options can be deepened. There is a lot of potencial, but most of this will never see fruit for as long as Critical Strike Chances and RNG are the bastard childs that they are at the moment.

Zukoo
06-08-2015, 05:28 AM
okay then i guess im gonna NOLIFE with somone for 30hours lul also glad to see some item nerf :P oh and ""Chronos’ Dance"" i wanna see it! and judging by nox abilities looks like shes gonna be awesome

IM down for the no lifing if you are down to help me and return the same favor :P

RainbowSplat
06-08-2015, 06:17 AM
IM down for the no lifing if you are down to help me and return the same favor :P

i would accept it but i already found the partner :)

Rearmostfiend
06-08-2015, 08:15 AM
Finally Hi-Rez make 1st cool-look skin on kali I'm so glad that this is not another recolor like trophy hunter.

Ichimarou
06-08-2015, 10:16 AM
i would accept it but i already found the partner :)

You two couldnt do it together anyway. Both of you would have to make a new account so the other one can reffer the new account as a friend. So instead of 30 hours it would take 60 hours for both to get the skin.

And i strongly believe this would be against the rules anyway.:p

ShinigamiAsian
06-08-2015, 10:30 AM
I think Bluestone should have a 2% mana regen, 1.5% is too big of a nerf. Maybe you can turn it into a Souldstone, after five successful auto attacks you regen 3% of your mana.

ShinigamiAsian
06-08-2015, 10:31 AM
IM down for the no lifing if you are down to help me and return the same favor :P

Lets go, I can give u a smurf account and u can give me ur, we can just play co-op or something for 30 hours.

SeductivePower
06-08-2015, 02:10 PM
Dear HR,

I love this Patch and i love the new Nox. She feels much more viable and is so much fun to play. Her damage is fine - it only seems too good on paper, but i don't judge based on numbers, i judge based on the comparisons with other burst mages and surprise her damage is fine. Please don't listen to the "cry for nerfs" players, because they judge based on numbers and don't compare anything.

I made a lot of calculating when i first saw her damage numbers and cooldowns and it's really ok.

With 600 MP her full combo does 2960. With the same amount of MP, Agni does 3535 damage (Noxious Fumes not even included). Scylla does 2910 damage. He Bo does 2940 damage. And so on. All these gods have lower cooldowns which means they can spam their abilities faster, but the damage difference is pretty low.

Nox is a balanced goddess and people should learn to compare first and act after. I hope there'll be no damage nerf just because of cry babies, if so, Nox will fall far behind other burst mages again. Btw: Her scalings are also fine. She has a total of 280%. Scylla has a total of 260%. He Bo has a total of 280% as well. Agni has a total of 290% (his Passive and 1 aren't even included). There is 0 reason to nerf her damage. Compare first, then talk.

Veñom
06-08-2015, 02:17 PM
Good work on Nox ! Now give Nu Wa some love :) ( I don't mind a complete re-rework, because she's just bad & boring especially her ult )

RainbowSplat
06-08-2015, 04:22 PM
You two couldnt do it together anyway. Both of you would have to make a new account so the other one can reffer the new account as a friend. So instead of 30 hours it would take 60 hours for both to get the skin.

And i strongly believe this would be against the rules anyway.:p

it isnt against the rules to make another account and i know that its gonna take 60hours and like i said i already found the partner :)

democidist
06-08-2015, 04:33 PM
Day 43: Still no new Arena map. My raft is deflating. Is this the end?
They are releasing the new Arena map this patch. The original post has just over a sentence in reference to it.

The Item changes did nothing to hunters. At all. They lose 15 ATK Speed at best while having to spend 150 gold more while crit and lifesteal are still ridiculous together.
.
The change to Ne Zha feels strange and doesn't really fit my playstyle (I use the 2 before I engage for the crit bonus on the sash fairly often, now that will feel like a complete waste) while the HP/5 were actually very useful to have while playing him in solo, mid and/or Assault.
Hunters gained 15% attack speed from the new boots this meta that they didn't have season one. No one complained about hunters in season one, so they're trying to balance away the new boots with the attack speed reductions.
.
The new heal for Ne Zha does look a little weird, but I think it should be really good. It will heal for quite a bit and after having done much of anything you will gain quite a few stacks. I think it will be really good for re-engaging and turning around fights.

kraezon
06-08-2015, 04:55 PM
As a thanatos player I feel a little more limited with my item choice (some of the nerfed items hurt the way I like to build) maybe I'll go "tankatos" more often now... Sigh!
Other than that, great patch, and I love the idea of gold skins not covering every inch of the god, I rarely ever buy them because I dont like the idea of my god looking like a statue, I love the idea of the gold bits covering clothing or armour... if this happens for every god you can guarantee I'll buy more gold/legendary skins

ShadowSlayerXZ
06-08-2015, 06:58 PM
So Wondering, If I play with the person who referred me do we both get the Agni skin or just them? I like the idea of having some free skins for challenges, but I don't think someone is going to want to play 30 hours for someone else to get the skin. If both of us get it, thats cool, if Not I think it should work like that.

McKnightrider
06-08-2015, 07:41 PM
The new heal for Ne Zha is WAY over board. It's attached to his stun which is basically his ult. Imagine fighting Ne Zha and he's at 50% and you're at 100%. As soon as he ults you he's going to win because he's going to heal back 25% of his health. It's almost like Ao Kuang's execute now..
.
.
And for hunters. The problem is still crit and life steal. Execution hurts more non hunters than it does hunters. Now gods can just go Odysseus Bow for 20% more attack speed and Asi. I use this on ability based hunters because I'll get 2.00+ attack speed. Who needs penetration when I'm getting 1.5 more attacks off criting for 400-600.

pewk
06-08-2015, 08:46 PM
wtf... if you aren't going to give Ne Zha an escape, then dont mess with his kit... he is not an attack speed god and that crap passive heal you are pushing tries to turn him into one. i would rather keep the hp5 passive than get this useless 20 stack heal activated from his 2... if this goes live then NZ will be more useless than osiris, kumbha and kali combined. by the time you get 20 stacks up on Ne Zha you will have died long before then

Zukoo
06-09-2015, 12:01 AM
Lets go, I can give u a smurf account and u can give me ur, we can just play co-op or something for 30 hours.

yes im in add me in game ill send details

Celloguy12
06-09-2015, 12:13 AM
wtf... if you aren't going to give Ne Zha an escape, then dont mess with his kit... he is not an attack speed god and that crap passive heal you are pushing tries to turn him into one. i would rather keep the hp5 passive than get this useless 20 stack heal activated from his 2... if this goes live then NZ will be more useless than osiris, kumbha and kali combined. by the time you get 20 stacks up on Ne Zha you will have died long before then

Umm he does very well with attack speed and crits. Plus u dont build stacks JUST on enemy gods. Minions, buff camps, and xp camps ALL BUILD UP STACKS. His original passive was WORTHLESS late game. Not even late game, once u get to level 15 or so it is terrible. 50 stacks all lost on death. Osiris is very good, so is Kumbha, and Kali.

raggordy
06-09-2015, 01:05 AM
and bellona is still an op bitch that can just face check you with out repercussions, just remove thor being your poster boy and put her there so at least there is some reason shes broken as shit

Seireiden
06-09-2015, 01:50 AM
The OP Hunter meta continues. All hail the crits and lifesteal.

Nightr0d
06-09-2015, 02:25 AM
All HAIL ignorance, for truly you are bliss!

Crits and lifesteal are fine. How am I supposed to survive on an Assassins without those? It's bad enough that getting close to a target might get me killed without doing any damage. How about we nerf Rod of Tahuti? That item is like 40% of a mage's power due to it's passive alone that certainly is OP no? Everything is OP!!

Hunters are OP not the items. People can scream and whine about items as much as they want but they are wrong. If you are playing a Ranged Assassin then of course that is OP, not so much if you are Melee. How about people try playing an assassin and seeing how much damage and how long they can survive without crit and lifesteal. There are gods for which nerfing those items would make them impossible to play. Hunters need to be weak early or have a clear disadvantage to compensate for the range advantage. They currently have neither, their stats are almost if not exactly on par with Assassins + Ranged AAs.

And people are still deluded into thinking it's items that's the problem? If that's the case how come Assassins are not as OP as hunters? Build an Assassin the same way as a Hunter, will that make Assassins OP? NO, because no matter how much damage you can do, you need to be in their face. Furthermore, some Hunters have better clearing abilities than Assassins, that itself makes them superior since that means their Ability damage is high. Take a look at how much damage Anhur's ult does at base. How many assassins have an ult that does that much damage?

Where is the "Hunters are weak early" weakness people constantly talk about?

SleepyStorm
06-09-2015, 04:26 AM
Isis' passive next please!

SoBeGreen
06-09-2015, 04:44 AM
I wish the forums could detect which players have actually played on the PTS and let us know. I'd wager half of the posts here are just knee jerk reactions without any actual testing. I do want to say I appreciate those who have actually worked the math/played on the PTS and gave opinions you guys are very helpful to people like me who would rather play the current version and leave the testing to the guys who want to find the bugs.

I'm not a fan of these item changes (just from reading) but I'll wait to see for myself. I honestly think HiRez will eventually be forced to divide the items up among the Warriors/Assassins/Hunters. Three different classes all sharing the same "item pool" just isn't working out anymore. The cry babies do have that one thing right. Too much tweaking to certain items can go from balancing one or two classes and then causing the other class to either be extremely stronger or so weak that nobody bothers with certain characters at all.

SyfhXY
06-09-2015, 05:12 AM
Amazing Nox !

New combos on the way !! , think about Shadow step on Athena Ult for example ^^


Can't wait :D

btw : I think her ultimate has a too big range, she can blow you from outer space :p

Apollinator
06-09-2015, 10:03 AM
Her channel lock is op asf and can insta kill, I think instead of a total stun it should just be a slow because it makes the target too vulnerable. She is overall way too powerful, she definitely needs a nerf.

SeductivePower
06-09-2015, 10:19 AM
Her channel lock is op asf and can insta kill, I think instead of a total stun it should just be a slow because it makes the target too vulnerable. She is overall way too powerful, she definitely needs a nerf.

Cry somewhere else....obviously you have 0 idea of what's OP and what's not. Nox is a very balanced god with common damage numbers (finally comparable to other burst mages). Her high cooldowns and her relatively low CC (a root and a silence - which is not a stun btw....idiot but ok) justify that damage. Also her wind up times justify it even more.

Calm your tits and nerf yourself thx.

Ichimarou
06-09-2015, 10:46 AM
Cry somewhere else....obviously you have 0 idea of what's OP and what's not. Nox is a very balanced god with common damage numbers (finally comparable to other burst mages). Her high cooldowns and her relatively low CC (a root and a silence - which is not a stun btw....idiot but ok) justify that damage. Also her wind up times justify it even more.

Calm your tits and nerf yourself thx.

Yeah someone will really hear out your toxic player talking.:rolleyes:
Calm your tits and get on a normal level of argumentation or stay down below your toxic hole.

RatGirl
06-09-2015, 10:46 AM
The new Nox is fun, but currently her 1 literally does NOTHING. No damage, no root, nothing. I tried it repeatedly against an AI Anubis in the new arena (which looks awesome, btw), and it would just hit him and he'd keep running around. It's like the ability is auto-cancelling itself before it does its first tick of damage.

<edit>: It seems as though her 1 is broken with her new skin. It works fine with her base skin.

SeductivePower
06-09-2015, 11:41 AM
Yeah someone will really hear out your toxic player talking.:rolleyes:
Calm your tits and get on a normal level of argumentation or stay down below your toxic hole.
I'm tired of arguing normally with such people. First of all they aren't willing to compare anything, but at least they cry for nerfs and 2ndly it makes no sense to argue normally, because they won't change their attitude towards that specific god/goddess even if it's obviously wrong so it's pointless to argue normally a thousand times, over and over again. I already made a post in which i showed and compared Nox's damage numbers and cooldowns with other burst mages and surprise according to the current standard of mages Nox is more than balanced and i get sick of such ppl who aren't willing to compare, who aren't willing to calculate anything, but who are more than willing to spread out bullshit like root + silence = stun and cry "OP" where no opness is and who cry for nerfs where no nerf's needed.

Veñom
06-09-2015, 12:00 PM
Her channel lock is op asf and can insta kill, I think instead of a total stun it should just be a slow because it makes the target too vulnerable. She is overall way too powerful, she definitely needs a nerf.

That's why the stun is slow and hard to aim, kind of like Anubis stun, but once you get stunned, you're probably dead.

But the thing here is, that Nox should pop her zone first then stun you, so in fact you are alearted of a probably incoming stun the moment you see her zone on the ground, so you have a good chance of dodging the stun. it's far from OP. Not to mention the high cooldowns on her abilities & that her zone alone should never be able to hit you on it's own, it last 3 sec before it explodes, so there's plenty of time for you to move. the stun is the Key for Nox to deal some good damage !

Edit ; Don't forget that her stun is basically like Scylla's root, why didn't you complain about that x) and scylla does have a instant-exploding Zone unlike Nox.

SeductivePower
06-09-2015, 12:30 PM
That's why the stun is slow and hard to aim, kind of like Anubis stun, but once you get stunned, you're probably dead.

But the thing here is, that Nox should pop her zone first then stun you, so in fact you are alearted of a probably incoming stun the moment you see her zone on the ground, so you have a good chance of dodging the stun. it's far from OP. Not to mention the high cooldowns on her abilities & that her zone alone should never be able to hit you on it's own, it last 3 sec before it explodes, so there's plenty of time for you to move. the stun is the Key for Nox to deal some good damage !

Edit ; Don't forget that her stun is basically like Scylla's root, why didn't you complain about that x) and scylla does have a instant-exploding Zone unlike Nox.

Where does Nox have a stun? That's not a stun. A stun is sth that prevents your from doing ANYTHING. Nox silences and roots that means you can use AA and that's NOT a stun.

Sorry but that's sth i can't hear. A stun is a stun, a silence a silence and a root a root. 3 different words - 3 different meanings: a root doesn't equal a stun neither does a silence + root. A stun is the best thing you can probably have and Nox doesn NOT have a stun.

Boomerangbro
06-09-2015, 01:42 PM
Her channel lock is op asf and can insta kill, I think instead of a total stun it should just be a slow because it makes the target too vulnerable. She is overall way too powerful, she definitely needs a nerf.

It's the exact same thing as a scylla root + crush. You can still AA and it is extremely easy to break the lock. All you need is a movement ability, and tadaa! You just put it on cooldown. Also, instead of doing instant burst, you need to be rooted down for the entire duration to get the whole damage off. Most gods have movement abilities, so avoiding the root is going to be pretty easy.

Let me reiterate. IT IS NOT A STUN. You can basic attack during it. Nox is basically silencing herself while casting. Also, her burst comes from a 2 second delay, so stop crying OP.

MiyobiKumagawa
06-09-2015, 02:00 PM
Wow why are people acting like a root = a stun? Both are obviously different.

Does anyone know that if Nox misses any of her skills, she is a large walking target due to her cooldowns? At best if I were to make a tierlist I'd put her B+ rank at best.

Veñom
06-09-2015, 02:12 PM
Where does Nox have a stun? That's not a stun. A stun is sth that prevents your from doing ANYTHING. Nox silences and roots that means you can use AA and that's NOT a stun.

Sorry but that's sth i can't hear. A stun is a stun, a silence a silence and a root a root. 3 different words - 3 different meanings: a root doesn't equal a stun neither does a silence + root. A stun is the best thing you can probably have and Nox doesn NOT have a stun.

Anyway you knew what I was talking about and what I meant.

democidist
06-09-2015, 02:42 PM
This is one of the worst patches smite has ever come out with

Congrats, you just made artemis completely unplayable. She already has horrible mana issues. this item is worthless now. I'd rather rush transcendence. 1.5% of missing mana every 5 seconds isn't worth 800 gold. If you're going to nerf starter items, nerf vamp shroud.
Artemis wasn't completely unplayable before Bluestone, and she won't be after they nerf it. Bluestone is nearly as efficient as Death's Toll even without its passive, so even after a nerf it will be far from UP, though they probably shouldn't get rid of the power on it. They are clearly trying to get people to get Transcendence instead of just bluestone every match.
This doesn't change a thing. 100 gold means very close to nothing. The increase in price does noting to decrease the snowballing problem in smite.
Seeing as how it was a price reduction of about 100g that got us into this situation, that much of a cost increase should be enough.
This item is still worthless. Why pick this up at all?
I wouldn't go so far as to say it's worthless, but incredibly sucky I'll give you.
The attack speed wasn't the issue, it was the ridiculous amount of pen it gave you.
Agreed.
This item will still not be viable outside 1v1 joust. Stone of Gaia is still the best magical protection item in the game.
It is one of the highest physical power items in the game, and is a hybrid item therefor obviously not as defensively strong as a pure defense item. That being said, it's a good item, just not a popular one.
Good, he has a passive now. Now you need to nerf his ridiculous ultimate.
lol, what!?! His ultimate is fine.
No nerf for nemesis' ultimate?
Nemesis' Ultimate is fine.
^ Responses in bold.

This is exactly what I didn't want to see with Ratatoskr for his nerf. A nerf to his darts mobility, one of the funnest things about his kit. I knew they were gonna do this, and I really wish they didn't.

Instead of nerfing the mechanics that make the god more unique they should have simply nerfed his damage for each subsequent hit, either overall, or on a god by god basis. If each hit on the same god did 50% less damage he would never do 2 hits worth of damage.

100% for first hit,
50% for second hit,
25% for third hit,
12.5% for fourth hit,
6.25% for fifth.
Total: 193.75% damage

Would still be less damage than hitting the same god twice under current standards, but keeps his mobility! It would even nerf his damage in a 1v1 scenario making his dart do a maximum of 150% damage.
Sounds like a cool idea.

Celloguy12
06-09-2015, 03:46 PM
Nox in my opinion needs a couple changes. She still has the same problem as old nox, she was trying to both be a control mage and a burst mage, which she did neither well. Now she does both too well. There is someone who keeps saying she has similar damage to other burst mages. That may be true but the other burst mages dont have as much CC. For example, Scylla has ONE root. You can still leap to escape her burst. You have Agni who has a stun but is easily countered by beads, magis and leaps, and often times it was very easy to predict when he is going to stun you. Then u have Nox. She has a large AOE silence that comboed with a root does a lot of damage. You wanted to leap out of that burst damage? Welp too bad. I can see A LOT of early deaths from Nox. Its also is one of the easiest ways to pop Magi's and bait beads. Then u have her 3. My god the 3. It is so bloated. Not only does it do a fair amount of damage, it's an escape in so many ways. The term "meatshield" has never been so literal in this game because SHE IS UNTARGETABLE FOR 8 SECONDS. Not only that she now has global presence AND IT ISNT EVEN HER ULT. All u need is an Apollo, Ratatoskr or Athena and BAM u can get anywhere. Apollo Nox team is gonna be the backdooring couple for years. And then the icing on the cake is the ult. An AOE DOT attack that does a ton of damage. The only problem with her ult is that its has so much range. Other than that its good in my opinion. Again as I said before she still is stuck in between a control mage and a burst mage, except now she is good in both areas.

My suggested changes:
The passive, 1, and ult are all fine.

Siphon Darkness:
What u do to this depends on which direction u want Nox to go. Burst or control? If you want her to be another burst mage, then keep the damage, maybe even raise it, but get rid of the silence. If you want a control mage keep the silence but lower the damage and scalings. (I personally think we need a control mage. We have a ton of burst mages.)

Shadow Step:
The first problem with this is not being able to hit Nox while she is possessing someone. She needs to have SOME damage hitting her. I don't care if it's reduced damage or full damage, but something like that needs to happen. Finally she needs to NOT BE ABLE TO TRAVEL WITH GODS WHILE THEY ARE USING GLOBAL ULTIMATES OR TELEPORTS! That kind of travel should not happen on an abilty with a 15 seconds cooldown.

Hirazen
06-09-2015, 04:00 PM
I hope HiRez knows that nerfing every item with attack speed will mostly hit melee assassins.

What will be the point of playing Kali, Nemesis, Bakasura or Arachne?

MortonGnistiw
06-09-2015, 04:06 PM
I just played the PTS as the reworked Nox and her New skin and she is awesome now, but I have just one question, I won a match and her winning animation in the New skin is exactly the same as her regular skin With the old candle and everything, I just thought you might want to at least change her candle in the winning animation.

SeductivePower
06-09-2015, 04:13 PM
Nox in my opinion needs a couple changes. She still has the same problem as old nox, she was trying to both be a control mage and a burst mage, which she did neither well. Now she does both too well. There is someone who keeps saying she has similar damage to other burst mages. That may be true but the other burst mages dont have as much CC. For example, Scylla has ONE root. You can still leap to escape her burst. You have Agni who has a stun but is easily countered by beads, magis and leaps, and often times it was very easy to predict when he is going to stun you. Then u have Nox. She has a large AOE silence that comboed with a root does a lot of damage. You wanted to leap out of that burst damage? Welp too bad. I can see A LOT of early deaths from Nox. Its also is one of the easiest ways to pop Magi's and bait beads. Then u have her 3. My god the 3. It is so bloated. Not only does it do a fair amount of damage, it's an escape in so many ways. The term "meatshield" has never been so literal in this game because SHE IS UNTARGETABLE FOR 8 SECONDS. Not only that she now has global presence AND IT ISNT EVEN HER ULT. All u need is an Apollo, Ratatoskr or Athena and BAM u can get anywhere. Apollo Nox team is gonna be the backdooring couple for years. And then the icing on the cake is the ult. An AOE DOT attack that does a ton of damage. The only problem with her ult is that its has so much range. Other than that its good in my opinion. Again as I said before she still is stuck in between a control mage and a burst mage, except now she is good in both areas.

My suggested changes:
The passive, 1, and ult are all fine.

Siphon Darkness:
What u do to this depends on which direction u want Nox to go. Burst or control? If you want her to be another burst mage, then keep the damage, maybe even raise it, but get rid of the silence. If you want a control mage keep the silence but lower the damage and scalings. (I personally think we need a control mage. We have a ton of burst mages.)

Shadow Step:
The first problem with this is not being able to hit Nox while she is possessing someone. She needs to have SOME damage hitting her. I don't care if it's reduced damage or full damage, but something like that needs to happen. Finally she needs to NOT BE ABLE TO TRAVEL WITH GODS WHILE THEY ARE USING GLOBAL ULTIMATES OR TELEPORTS! That kind of travel should not happen on an abilty with a 15 seconds cooldown.

Scylla has an AoE cripple/root and AoE slow which you can detonate immediately. I also mentioned the cripple effect, cuz you say that you can leap out of it. No need for me to comment the rest of your post, because you already showed in the 4th line that you have no idea of what you're talking about, sorry. Nox has a single target root which channels for 2 seconds, making Nox unable to use AA or other skills.

Her 3 is strong, maybe a nerf for the duration, but the damage is ok (I rly don't wanna copy the calculations I've already copied 3 times).

Nox' damage is ok as well as her CC and her other abilities. The only nerf that i'd give Nox is a nerf to her 8 seconds Aegis...maybe 5-6 seconds...otherwise that skill would be pretty annoying and no fun to use...if i have the chance to travel i wanna travel at least 5 seconds. Additionally i think Nox' Passive is useless. You lose 1 stack with each enemy attack including minions. You lose the stacks faster than you rebuild them which is pretty annoying.

Btw: You say sth about control mage and burst mage...and she does both too well now....my question is: why? She has 2 CC skills...only 1 is hard CC and useless against specific classes. If you think Nox does her job too well now, then i'd love to hear your opinion to Scylla (3 CC spells and more damage output than Nox), He Bo (2 CC spells and more dmg output), Janus (2 CC spells and similar dmg output), Poseidon (4 CC spells and similar dmg output).

Celloguy12
06-09-2015, 05:01 PM
Scylla has an AoE cripple/root and AoE slow which you can detonate immediately. I also mentioned the cripple effect, cuz you say that you can leap out of it. No need for me to comment the rest of your post, because you already showed in the 4th line that you have no idea of what you're talking about, sorry. Nox has a single target root which channels for 2 seconds, making Nox unable to use AA or other skills.

Her 3 is strong, maybe a nerf for the duration, but the damage is ok (I rly don't wanna copy the calculations I've already copied 3 times).

Nox' damage is ok as well as her CC and her other abilities. The only nerf that i'd give Nox is a nerf to her 8 seconds Aegis...maybe 5-6 seconds...otherwise that skill would be pretty annoying and no fun to use...if i have the chance to travel i wanna travel at least 5 seconds. Additionally i think Nox' Passive is useless. You lose 1 stack with each enemy attack including minions. You lose the stacks faster than you rebuild them which is pretty annoying.

Btw: You say sth about control mage and burst mage...and she does both too well now....my question is: why? She has 2 CC skills...only 1 is hard CC and useless against specific classes. If you think Nox does her job too well now, then i'd love to hear your opinion to Scylla (3 CC spells and more damage output than Nox), He Bo (2 CC spells and more dmg output), Janus (2 CC spells and similar dmg output), Poseidon (4 CC spells and similar dmg output).

My bad about the Scylla thing. Thought her 1 only rooted. Anyway I never said that her 3 did too much damage. I was only try to show that IT DOES SO MUCH in terms of utility. An 8 second aegis that has the possibilty of traveling anywhere on the map and on top of that, does damage. Granted not a ton of damage but still it has so much utility.

And my opinions on the gods are this

Scylla does a ton of damage and has a some CC. The thing is shes a glass cannon. She takes so much damage, that if u can get a couple people to stun her, then she just dies. Her slow is pretty unreliable and no one even tries to use the slow unless they are getting chased, which even then only the damage will deter you from attacking her. He Bo has the same problem. He is so squishy and ALL OF HIS DAMAGING ABILITIES need to be used in melee range except for his 3. Often times in a teamfight senario, his abilties make him so vulnerable that he ends up dieing very quickly. His 1 puts him in very unfavorable positions, and his 2 is a pretty bad escape unless ur a safe distance from the enemy. Finally his ult. Its his only good escape. If you accidentaly miss too many people in a teamfight u can say hello to the respawn timer because u just launched yourself into the enemy team with no real escape Janus is very mobile and can do a lot of damage, but guess what HE CAN"T TAKE A HIT. He is destroyed by any hard CC and any form of burst damage leaves him running. Finally u have Poseidan. With Poseidan nobody even mentions the wave CC. It doesn't really do anything except knockback some who tried to gank him. The whirlpool CC and the Kraken are the only thing people worry about with him in terms of CC. The whirlpool is a great ability for poke but u can walk out of it (If it's not being comboed.), and no one really uses it to try and get kills off unless the person just needs one tick of damage, or ur comboing it with the Kraken. And the Kraken is one of the most easily countered abilties in the game. U seriously just buy Aegis and his Kraken is worthless.

Veñom
06-09-2015, 06:18 PM
The Only problem is that she is untouchable when using her 3 on a team mate. The 8 seconds are fine, but she should still take a pourcentage of the damage taken by the team mate, like 50% damage seems fair, because for example if she was trapped in Odin's ult, and a vulcan ult was coming, she can go into a team mate and take half damage instead of full damage, this is still very useful though. But getting into your team mate till he dies and you get out 100% hp like nothing happened makes no sense.

So what I'm saying here is, her 3 :

- Should still be 8 seconds possession.
- Nox should take at least 50% damage taken while possessing someone.

EDIT : I think the silence in her zone is a bit much, I'd suggest just a 1 second silence when touching the zone, and even if you're still in the zone after 1 sec you will be able to cast.

pewk
06-09-2015, 08:27 PM
his hp5 passive is not worthless late game esp when you stack it with sov, etc. nice troll post until you mentioned osiris, kumbha and kali.. lmao. not one Ne Zha build ever uses attack speed.. perhaps you would know that if you played him more than 17 times in your lifetime.. btw i tested it.. rings does not give heal stacks, only basic attacks and im pretty damn sure he isnt a huntard... i suggest you stick with Ao kuang and your attack speed...

so sick of whiny ass jerks who only play mages... NERF ALL MAGES.. esp KKK

Boomerangbro
06-09-2015, 08:53 PM
The Only problem is that she is untouchable when using her 3 on a team mate. The 8 seconds are fine, but she should still take a pourcentage of the damage taken by the team mate, like 50% damage seems fair, because for example if she was trapped in Odin's ult, and a vulcan ult was coming, she can go into a team mate and take half damage instead of full damage, this is still very useful though. But getting into your team mate till he dies and you get out 100% hp like nothing happened makes no sense.

So what I'm saying here is, her 3 :

- Should still be 8 seconds possession.
- Nox should take at least 50% damage taken while possessing someone.

EDIT : I think the silence in her zone is a bit much, I'd suggest just a 1 second silence when touching the zone, and even if you're still in the zone after 1 sec you will be able to cast.

It's not an aegis. She still takes damage from DoT and from incoming damage that she received before entering.

Celloguy12
06-09-2015, 11:12 PM
his hp5 passive is not worthless late game esp when you stack it with sov, etc. nice troll post until you mentioned osiris, kumbha and kali.. lmao. not one Ne Zha build ever uses attack speed.. perhaps you would know that if you played him more than 17 times in your lifetime.. btw i tested it.. rings does not give heal stacks, only basic attacks and im pretty damn sure he isnt a huntard... i suggest you stick with Ao kuang and your attack speed...

so sick of whiny ass jerks who only play mages... NERF ALL MAGES.. esp KKK

I dont really feel like arguing with you on what gods are good and what builds are good. But I never said rings give heal stacks. All I said is that stacks can be built on minions, camp monsters, and gods alike. U often times will have close to 20 stacks before fighting a god. Plus the new passive could be used in so many situations. Running away from a god and ur low? well there ya go theres 25% of ur health back. Boxing someone? There ya go some extra health, attack speed, and crit chance. I agree he needs an escape, but now he can be a little more aggressive and now have to worry as much of position, cause he has some survivabiltiy.

Anyway if only one thing were to be changed on Nox, it would be her 3. imo they should lower the duration of the possesion time, and make it so that the person being possessed and Nox share the damage. 50-50 damage sharing would be great I think. (Im not too good with balancing.) It doesn't provide complete protection but it keeps the main principle of the move.

PercySwagson
06-09-2015, 11:13 PM
Not sure if anyone else has seen this, but Nox's root doesn't seem to work on Anubis. I did a custom game with an Anubis bot and it just hits him and does no damage nor does it root. It worked on the artemis bot though.

Kingkkrool
06-10-2015, 08:27 AM
Umm he does very well with attack speed and crits. Plus u dont build stacks JUST on enemy gods. Minions, buff camps, and xp camps ALL BUILD UP STACKS.


Guess you haven't read what I wrote few pages ago.

Imagine you built up stacks. Then, what will you do? You should be full HP or nearly after having built up stacks on minions(furthemore if you've Bumba). Then? Do you engage with your 2+3? If yes, STOOOOP! Too late, you lost your stacks for nothing. VVGT: That's too bad!
If not, then, you don't have crit on your 3 when you attack neither on your basic attacks. Don't you feel useless, then?



The new heal for Ne Zha is WAY over board. It's attached to his stun which is basically his ult. Imagine fighting Ne Zha and he's at 50% and you're at 100%. As soon as he ults you he's going to win because he's going to heal back 25% of his health.

Not really. You engage with 2(stacks reseted)+3. One stack. Two basic attacks...let's tell two critical because you're really lucky. 2*2 stacks=5 stacks. You ulti, three crits=8 stacks. Then, what do you do? You're far from your 25% HP, not even half. And your 2 is on cd.

Celloguy12
06-10-2015, 10:44 AM
Guess you haven't read what I wrote few pages ago.

Imagine you built up stacks. Then, what will you do? You should be full HP or nearly after having built up stacks on minions(furthemore if you've Bumba). Then? Do you engage with your 2+3? If yes, STOOOOP! Too late, you lost your stacks for nothing. VVGT: That's too bad!
If not, then, you don't have crit on your 3 when you attack neither on your basic attacks. Don't you feel useless, then?


His new passive gives him so many more options when people are grouping up and teamfights happen more often. Even if it's not the BEST passive its much better than his first passive, which lost its usefulness pretty quickly unless it was Assault. Plus not everyone uses they're two before they initiate. Usually if I'm ganking middle lane or something like that i just use my 3, because now the enemy mid will probably run away if my mid is attacking as well. Then i can save the 2 for when i actually need it. For example if said gank goes south and the enemy mid gets the advantage, i can use my 2 and maybe gain the advantage back. Or if ur just boxing with the other jungler u can save ur two and have heals when u NEED them. Another god that is kind of similar is Fenrir. Kind of. You dont see people activating their two before initiating.(Or at least I dont.) They save the heal for when it's needed.

Veñom
06-10-2015, 02:21 PM
It's not an aegis. She still takes damage from DoT and from incoming damage that she received before entering.

She should be able to take damage while she's in the team mate.

SpitefulOne
06-10-2015, 04:38 PM
The 'possession' mechanic seems underused when it could be a much more interesting part of her kit rather than just setting up another area blast.

Obviously, this can't be done in time for 6/16 but this seems like a waste of potential because I doubt we'll see the mechanic again anytime soon.

1. Have Nox take partial damage while inside a host
2. Give Nox a secondary 1 and 2 ability which can be cast while inside a host (but not used while not in a host) possibly more supportive abilities like her old shield so she has something to do while possessing someone

Mina @ Dawngate uses the same gimmick at the core of her kit and puts it to better use.

Nicely done on the nesting mechanic though, I'm sure that was a pretty big technical challenge.

ImAeternalis
06-10-2015, 04:57 PM
Artemis wasn't completely unplayable before Bluestone, and she won't be after they nerf it.

In s1 you weren't required to stay in lane for a ridiculous amount of time. In s1 you had a blue buff. Any way you look at this it's a bad thing.


Seeing as how it was a price reduction of about 100g that got us into this situation, that much of a cost increase should be enough.

It still gives you 80 power.


I wouldn't go so far as to say it's worthless, but incredibly sucky I'll give you.

There's just no reason to pick it over anything else.


It is one of the highest physical power items in the game, and is a hybrid item therefor obviously not as defensively strong as a pure defense item. That being said, it's a good item, just not a popular one.

It's fine early game, but it falls down hard. Mages who have 900+ power won't be bothered by the item.


lol, what!?! His ultimate is fine.

it's a guaranteed 2k damage and banishes an enemy for 4s.


Nemesis' Ultimate is fine.

We reading the same thing?


Damage: 30/35/40/45/50% of current HP
Move Speed: 25%
Protections: 30/35/40/45/50%


In what universe is that balanced?

RainbowSplat
06-11-2015, 01:33 AM
it's a guaranteed 2k damage and banishes an enemy for 4s.




In what universe is that balanced?

are u complaining that ne zha and nemesis is unbalanced? is anything actualy balanced for u?

Celloguy12
06-11-2015, 01:56 AM
it's a guaranteed 2k damage and banishes an enemy for 4s.
In what universe is that balanced?


Ne Zha's ult also gets rid of his only escape. and often times its very easy for the enemy to chain abilties into that ult. Plus where on Earth are u getting 2000 damage? With 400 physical power (The max physical power) and u hit all crits, it does 1540. With Deathbringer it does 1900.

Nemesis's ult is meant for shredding tanks. Its a single target debuff. Its not like the entire other team is being debuffed,

Kingkkrool
06-11-2015, 02:56 AM
i can use my 2 and maybe gain the advantage back.

Only if the ennemy is rushing melee or if you can to...so with your 3.



Another god that is kind of similar is Fenrir. Kind of. You dont see people activating their two before initiating.(Or at least I dont.) They save the heal for when it's needed.

Because Fen's 2 grants lifesteal. Lifesteal doesn't work on his 1+3 combo and would be over when that combo is over.

Ne Zha's 3 can crit. 2 increase crit chances. It's totally different.

SwirlixDen
06-11-2015, 11:24 AM
Finally the true Nox shows her form!

Th15 15n't 3v3n my f1n4l f0rm
>:D

- Nox 6/16/15
The day Nox will be banned... ([{ALWAYYYYYYYYYYS}])

VermaWyrda
06-11-2015, 02:42 PM
nah nox is still squishy as FU
also she is no longer skill spammy
her most powerfull atk is prone for failure
and her dash can be cumbersome if you cant use it properly

then again she now has a new role
instead of being a support poking mage (doing a fast amoung of damage each and every 3/5 seconds)
shes now an agresive shadow burst mage

and if you cant use her skills well in combo's then youl make yourself a living target

but like all reworked gods or new gods
itl probably get mass picked
by everyone constantly

and that will make it APEAR op
cause of people that dont know her changes

ImAeternalis
06-11-2015, 04:32 PM
are u complaining that ne zha and nemesis is unbalanced? is anything actualy balanced for u?

They themselves aren't unbalanced, their ults are.


Ne Zha's ult also gets rid of his only escape. and often times its very easy for the enemy to chain abilties into that ult. Plus where on Earth are u getting 2000 damage? With 400 physical power (The max physical power) and u hit all crits, it does 1540. With Deathbringer it does 1900.

Nemesis's ult is meant for shredding tanks. Its a single target debuff. Its not like the entire other team is being debuffed,

It does too much for a single ability.

KingScuba
06-11-2015, 06:20 PM
i really hope thats how the legendary gods look in game for bellona and anubis.

ABatthos
06-11-2015, 07:21 PM
i really hope thats how the legendary gods look in game for bellona and anubis.

Yesss pleaseeeeee

MagicPaolo
06-11-2015, 10:18 PM
No neith nerf

No posidon nerf

No Xbalanque nerf

Nox is kinda hard to kill but looks amazing to play

The game is still very snowball and something needs to be done about it

I feel like hunters needed their clear nerfed also.


Neith doesn't need to be nerfed
POSEIDON doesn't need to be nerfed
Xbalanque doesn't need to be nerfed
it's not hard to kill (except if you are 1v1 against bellona)
the game is ok (it's almost perfect in my opinion)

they already "nerfed hunters" (i mean, they nerfed their clear once, and then they buffed them again cause that made laning phase longer i think(im not sure), at the end they are good with their clear, no need for nerfing them AGAIN)

I don't think they will nerf more gods (except the new ones), and i think they will try to buff actual gods so players can play them again in competitive matches (i would like to see he bo again, zeus, zhong kui, khumba, sobek, goobis, and some other gods, even though i don't think players will play goobis, because he doesn't have a lot of mobility, but it would be good to see him again, also i think hi-rez did a great job buffing neith, the way players use their ult for combos is amazing)

the only think i don't like atm is that everyone is going adc in solo lane, i hate that, it's like everyone forgot warriors exist, and they don't use them anymore, basically everyone is going with basic attack damage gods in all conquest matches and i think it's kind of boring the way, you try to do something but you can't just because basic attacks are too strong and the opposite team has like 3 adc in their team, i think hi rez should find a way to nerf adc, but not too much, in the way they stop using them in solo lane, but they keep doing an amazing job on duo lane.

BhastetKurza
06-12-2015, 09:07 AM
Neith doesn't need to be nerfed
POSEIDON doesn't need to be nerfed
Xbalanque doesn't need to be nerfed
it's not hard to kill (except if you are 1v1 against bellona)
the game is ok (it's almost perfect in my opinion)

they already "nerfed hunters" (i mean, they nerfed their clear once, and then they buffed them again cause that made laning phase longer i think(im not sure), at the end they are good with their clear, no need for nerfing them AGAIN)

I don't think they will nerf more gods (except the new ones), and i think they will try to buff actual gods so players can play them again in competitive matches (i would like to see he bo again, zeus, zhong kui, khumba, sobek, goobis, and some other gods, even though i don't think players will play goobis, because he doesn't have a lot of mobility, but it would be good to see him again, also i think hi-rez did a great job buffing neith, the way players use their ult for combos is amazing)

the only think i don't like atm is that everyone is going adc in solo lane, i hate that, it's like everyone forgot warriors exist, and they don't use them anymore, basically everyone is going with basic attack damage gods in all conquest matches and i think it's kind of boring the way, you try to do something but you can't just because basic attacks are too strong and the opposite team has like 3 adc in their team, i think hi rez should find a way to nerf adc, but not too much, in the way they stop using them in solo lane, but they keep doing an amazing job on duo lane.

Neith needs a nerf.

Neith doesn't need to have the early game clear of a top tier mage. Hunters were characterized by their weak early games, Neith lacks the weak early game and can clear waves no problem despite being a hunter.

Neith is one of the few hunters who is strong all game round which wasn't their intended purpose.

Darkwolf3802
06-12-2015, 10:03 AM
Thats it? No puch hard nerf? He has the ability to heal with the damage of an assasin as well as AOE and a ult that takes up an entire lane. Only changing to an ult ending when he dies?That wont change how hes fought at all. What a joke.

Darkwolf3802
06-12-2015, 10:08 AM
Neith needs a nerf.

Neith doesn't need to have the early game clear of a top tier mage. Hunters were characterized by their weak early games, Neith lacks the weak early game and can clear waves no problem despite being a hunter.

Neith is one of the few hunters who is strong all game round which wasn't their intended purpose.

Neith is fine I agree. I main hunters like Art and comparing Neith, Art and Medusa Neith is fine, Medusa is good for a hunter and sadly Art has been forgotten and is now UP compared to other hunters and their skills.

BhastetKurza
06-12-2015, 10:16 AM
Neith is fine I agree. I main hunters like Art and comparing Neith, Art and Medusa Neith is fine, Medusa is good for a hunter and sadly Art has been forgotten and is now UP compared to other hunters and their skills.

Neith isn't fine, they either need to lower the damage of her autos so she can be the mage she was intended to be or something.

She is extremely braindead and rewards no hard work.

Hunters are not supposed to have good early games.

Of course with your hunter avatar it seems your bias is shown in full.

I don't see how else a hunter having a good early game would be fine to you.

Darkwolf3802
06-12-2015, 10:22 AM
Neith isn't fine, they either need to lower the damage of her autos so she can be the mage she was intended to be or something.

She is extremely braindead and rewards no hard work.

Hunters are not supposed to have good early games.

Of course with your hunter avatar it seems your bias is shown in full.

I don't see how else a hunter having a good early game would be fine to you.

Neith isnt a mage, as a matter of fact she isnt even magic shes physical. Yes Neith has a better early game then other hunters bowever on the flip side she has a worse late game. Shes the all around hunter and can go diff directions. All around normally means average. I also main some mages like kuku and shes pretty squishy if u know how to beat her. There are alot worse gods in the game then neith who need to be looked at. You should really get the facts straight about the god ur complaining about before you complain.

BhastetKurza
06-12-2015, 10:34 AM
Neith isnt a mage, as a matter of fact she isnt even magic shes physical. Yes Neith has a better early game then other hunters bowever on the flip side she has a worse late game. Shes the all around hunter and can go diff directions. All around normally means average. I also main some mages like kuku and shes pretty squishy if u know how to beat her. There are alot worse gods in the game then neith who need to be looked at. You should really get the facts straight about the god ur complaining about before you complain.

I really cannot believe you took the mage thing seriously especially when I called her a hunter again within the same post. Neith in an ability based hunter with high damage auto attacks. Are you beginning to see where the issue lies? Neith has no down sides.

When I called her a mage it means her clear is relative to that of a mage clearly.

She has a braindead ultimate that will never miss, insane clear, a heal which is also an anti AA debuff and a leap with insane range and massive amounts of invincibility on start up. Plus she has both hard and soft CC.

She was way too much going for her kit. She was balanced before but now she is stupid.

Her late game isn't even bad anymore, if she lands her 3 she can easily win the fight, if she lands the 1 then you are basically forced to use a leap and are screwed.

Just because other gods are worse does not excuse Neith from getting nerfed.

Learn to read posts before you decide to reply, especially about the mage part. I don't know what you were on about with that one because I didn't even call her a mage.

I've destroyed countless other hunters as Neith with ease because she is just way too strong now with that buff.

Vesikel
06-12-2015, 11:44 AM
I played the new Arena map meanwhile. It is awesome! It now looks like an actual amphitheatre. Also it's much brighter, which makes it feel more comfortable to play. The new buff camp monsters are pretty cool, but still don't have abilities. The new minions are cool, too.
Another thing something should be done about is conquest. The matches take forever currently.
And since we were talking about ADCs in this thread: Another big problem I have with them in Smite is that they only can be played as hypercrits.


(...)Hunters were characterized by their weak early games(...)

I guess you're mixing up classes and roles ;P

DanceON
06-12-2015, 12:21 PM
LOVIN THE NEW NOX! Heart heart <3 <3

NICE!

Ogva
06-12-2015, 12:59 PM
Nox feedback:

Decent damage (if ult will be bug fixed); good cc; high objective control, good mobility (situationally super good).

Damage: 2+1 combo has very high damage, but it's quite hard to hit. This allows your enemy to counter it with beads pretty consistently. (good design)
3 damage can be doubled but it's very situational and very risky overall (good)
4 damage is contained which is fine due to the big aoe

CC: 2s aoe silence is huge at objectives
2s root at level one is a big thing if your jungler is ganking.

Survivability: Fast dash (escapes are a rare thing for a mage).
High base movement speed -360- (with janus she's higher mobility mage with an escape).
Long duration root (and silence).
Damage reduction on her ultimate.
CC immune ult.
With an ally alongside her, survivability skyrocket:
she can benefit from allies escapes
possession is in all intent a long duration damage immunity ability (self banish?)
recharges her cds
but she burns the dash for it

Her survivability might be over the top. Compensated by low/situational damage. But still a lot of cc, zoning and control though.

Problems (and suggestions):

Her 1 at level 1 might do too much: 2s root and 120 base damage (one of the highest damage skill at level 1 between mages -isis 1 is 150-, the highest if you consider only secondary abilities). Low cd and low mana cost too. Making something (damage/root duration) scale will be the better option.

For personal preference, I'd love her dash to be a bit shorter (midway between hers and vulcan one) to decrease her survivability a bit.

RainbowSplat
06-12-2015, 02:39 PM
They themselves aren't unbalanced, their ults are.



It does too much for a single ability.

with beads u completely nuliffy ne zha ult it does 0 dmg to you hell even if you use beads on ares ult you still gonna take some dmg so saying that ne zha ult is unbalanced is pretty dumb

Myrkulyte
06-12-2015, 02:58 PM
with beads u completely nuliffy ne zha ult it does 0 dmg to you hell even if you use beads on ares ult you still gonna take some dmg so saying that ne zha ult is unbalanced is pretty dumb

Tbh, those kinds of ults are really bad designed. Balanced=/=good design sadly. Sometimes a slight imbalance somewhere can really make the god more rewarding, fun and motivating. Having a 1,2k dmg ult which can be countered to 0 is just bad design.

SeductivePower
06-12-2015, 03:40 PM
Nox bugs:

Her 1 now doesn't deal damage how's supposed to. You only get 2 ticks out of 4.
Sometimes after a combo you aren't able to use auto attacks.

VermaWyrda
06-12-2015, 06:57 PM
that only happens when they use their beads
at least ive seen enemy bots break my root off within half a second when i use it on them (yay ai)
but then again that means they no longer have the bead to use for other gods to stun/root them

Myrkulyte
06-12-2015, 07:02 PM
Please make baka true dmg scalable like freya

RainbowSplat
06-12-2015, 07:18 PM
Please make baka true dmg scalable like freya

you wish bro you wish

ABatthos
06-12-2015, 08:31 PM
Nox feedback:

Decent damage (if ult will be bug fixed); good cc; high objective control, good mobility (situationally super good).

Damage: 2+1 combo has very high damage, but it's quite hard to hit. This allows your enemy to counter it with beads pretty consistently. (good design)
3 damage can be doubled but it's very situational and very risky overall (good)
4 damage is contained which is fine due to the big aoe

CC: 2s aoe silence is huge at objectives
2s root at level one is a big thing if your jungler is ganking.

Survivability: Fast dash (escapes are a rare thing for a mage).
High base movement speed -360- (with janus she's higher mobility mage with an escape).
Long duration root (and silence).
Damage reduction on her ultimate.
CC immune ult.
With an ally alongside her, survivability skyrocket:
she can benefit from allies escapes
possession is in all intent a long duration damage immunity ability (self banish?)
recharges her cds
but she burns the dash for it

Her survivability might be over the top. Compensated by low/situational damage. But still a lot of cc, zoning and control though.

Problems (and suggestions):

Her 1 at level 1 might do too much: 2s root and 120 base damage (one of the highest damage skill at level 1 between mages -isis 1 is 150-, the highest if you consider only secondary abilities). Low cd and low mana cost too. Making something (damage/root duration) scale will be the better option.

For personal preference, I'd love her dash to be a bit shorter (midway between hers and vulcan one) to decrease her survivability a bit.

Yes she's quite balanced, it's just that the new mechanics and georgeous abilities can mislead people thoughts about her...
However, I agree with those 2 little nerfs, I like her dash being shorter and a more balanced scaling on her 1 (Althought I didn't see it being a problem in-game) would be good. I still seeing her ult a little bit lacking, it could be much more original than a giant dark hadouken :/

ImAeternalis
06-12-2015, 11:33 PM
with beads u completely nuliffy ne zha ult it does 0 dmg to you hell even if you use beads on ares ult you still gonna take some dmg so saying that ne zha ult is unbalanced is pretty dumb

The window for using beads no ne zha's ult is hilariously small. In fact, I'm going to say that it is so small that it is next to impossible to beads properly without godlike reflexes.

If ne gets an ult, it's a free kill.

RainbowSplat
06-13-2015, 05:31 AM
The window for using beads no ne zha's ult is hilariously small. In fact, I'm going to say that it is so small that it is next to impossible to beads properly without godlike reflexes.

If ne gets an ult, it's a free kill.

its also free kill for your team becuz they can set up anything when ne zha will land

CluelessNugget
06-13-2015, 10:19 AM
I love Nox to start with so this made me love her even more! I love her new skins as well, always wanted a Voodoo-like skin <3 Oo!! Can't wait till tuesday! It's going to be so fun! :D

LainEdel
06-13-2015, 01:17 PM
Anywhere I can see updated patch notes?

blackfang846
06-13-2015, 02:57 PM
Anywhere I can see updated patch notes?

http://forums.smitegame.com/showthread.php?75422-Pins-and-Dolls-PTS-Bug-Thread-(Round-3!)

LainEdel
06-13-2015, 04:12 PM
http://forums.smitegame.com/showthread.php?75422-Pins-and-Dolls-PTS-Bug-Thread-(Round-3!)
Thank you.

ShadowTunk11
06-13-2015, 07:03 PM
Nice passive for Ne Zha