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View Full Version : April 22nd 2014 - Night Prowler Bastet



HiRezDrybear
04-22-2014, 04:10 PM
http://www.hirezstudios.com/images/default-source/blog-featured-images/blog_night_prowler.jpg?sfvrsn=2


Skins

http://www.hirezstudios.com/images/default-source/smite-skin-icons/night-prowler-bastet.png Night Prowler Bastet

NOTE: If you also own Bastet's Voice Pack, the Night Prowler skin will feature a special voice.

http://www.hirezstudios.com/images/default-source/smite-skin-icons/scarlet-coven-isis.png Scarlet Coven Isis

Now has a custom voice pack.


http://www.hirezstudios.com/images/default-source/smite-skin-icons/ms-diagnosis-neith.png Ms Diagnosis Neith

Updated loading screen card.


http://www.hirezstudios.com/images/default-source/smite-skin-icons/frost-maiden-freya.png Frost Maiden Freya

Updated loading screen card.

General


In Custom Matches, a new God Picking Method has been added for “Draft Pick - 6 Bans”. The first four bans (2 each side) are completed prior to the first pick. Bans #5 and #6 occur after each team has chosen its first 3 gods. The May 3rd and beyond Conquest tournament series will be using this God Picking Method.
The “Recorded Matches” tab has been added back to the TV menu. This shows the top recently recorded matches that are available to watch as replays.
Fixed several UI bugs and crashes.
Fixed several UI issues related to Arena Spectate mode.
Minor performance optimizations have been made in the mini-map rendering.
Fixed an issue with free mouse defaulting to center of screen every time used.
Fixed an issue with ward ground targeter “preview” still show 80 unit range.
Fixed an issue, when using a controller, with not being able to walk while the scoreboard is up.
Fixed an issue with the “boing” effect when purchasing and using consumables.
Fixed an issue with Custom Voice Pack previews playing incorrect voices.
Fixed an issue with Voice Pack preview button disappearing after using Alt-TAB.
Fixed an issue where sometimes players would have a blank god filter list in Match Lobby.
Fixed an issue with chat not showing after reconnecting to a match.
Fixed an issue with custom match interface appearing on top of Party menu and Friends list.



General Gameplay


Becoming CC Immune will now always cleanse any effects that CC Immunity would protect you from.


Gods - Balance/Updates/Fixes

http://www.hirezstudios.com/images/default-source/smite-god-icons/1748.jpg Artemis


General

Artemis’ 3D model and animations have had some updates.


http://www.hirezstudios.com/images/default-source/smite-god-icons/1678.jpg Bastet


Cat Call

Fixed an issue with the Cats not playing a death animation.


http://www.hirezstudios.com/images/default-source/smite-god-icons/1966.jpg Chaac


Torrent

Fixed an issue with non default skins not showing the dash indicator.


http://www.hirezstudios.com/images/default-source/smite-god-icons/1918.jpg Isis


Circle of Protection

Fixed an issue with her staff meter showing full at all times to the enemy.


http://www.hirezstudios.com/images/default-source/smite-god-icons/1649.jpg Kali


General

Fixed a hit progression exploit that involved Nimble Strike.


http://www.hirezstudios.com/images/default-source/smite-god-icons/1993.tmb-.jpg Kumbhakarna


General

Added missing difficulty tag to Kumbhakarna’s tooltip.


Sleepy

Corrected an issue where Recall and Protected Recall did not break when Kumbhakarna fell asleep. You can no longer recall or teleport while sleeping.


Throw Back

Corrected a bug where Brute (large) minions were not thrown back when hit.
Corrected a potential issue where a thrown back minion could hit an enemy more than once.
Fixed issue with cooldown not triggering at the correct time, and causing issues with interruption.


http://www.hirezstudios.com/images/default-source/smite-god-icons/1980.jpg Nemesis


Retribution

This ability now functions as a shield with health maximum of 100/200/300/400/500 per rank.
The damage reflection and self healing will only happen on damage absorbed by the shield, and only on damage from gods.
Duration of shield increased from 1s to 2s.
This shield will not stack with any other shield. (ex: Geb’s Stone Shield).


http://www.hirezstudios.com/images/default-source/smite-god-icons/1779.jpg Thor


General

Fixed a basic attack animation issue after landing from Anvil of Dawn.


http://www.hirezstudios.com/images/default-source/smite-god-icons/1991.jpg Ullr


General

Fixed an issue with his Axe disappearing while in his hand.

iarenub
04-22-2014, 04:11 PM
wtb ullr nerf please

Rosabela
04-22-2014, 05:20 PM
how many gems for the skiin plz let it be 400 :3

Dalladrion
04-23-2014, 05:29 AM
So does this mean if I'm Agni and I get slowed, immediately use my dash, I'm no longer slowed after the dash because the CC immunity during the dash cleansed it?

Panjango
04-23-2014, 10:10 AM
Ullr that glorious bastard survives another patch? Ahhhhh

Fiôra
04-23-2014, 03:41 PM
Hello. yesterday i was playing the game with 50 fPs now 10-20 fps What's going on ? :)

Angelocracy
04-24-2014, 11:29 AM
Thanks for posting the Patch Notes! Keep up the good work! :]

Kapuchu1
04-24-2014, 12:59 PM
And goodbye Nemesis. It was nice playing you.

Seriously, I get that it's a really powerful ability, but it was what made her who she is.

Narcissus was screwed over by Nemesis because of his own arrogance. Nothing happened to her, she only delivered unto him what was fair. Why, then, can other gods now screw over Nemesis when she tries to deliver judgement unto them?

Powerful ability? Yes.
Needed a nerf? Probably.
Did they nerf it right? No. It broke any resemblance to her Lore. Could've gone with reducing the duration to a bit less than a second, or something.

BethanyBond
04-24-2014, 05:32 PM
I know it's minor, but thank you, thank you, thank you for updating the Ms Diagnosis Neith card. It looks soooo much better. She's one of my favorite gods, so I happen to have that lovely skin, but the old card just looked off to me. And thanks for listening to us little people about the Khumbakarna glitches, I'm glad they're fixed. Haven't seen Artemis's new animations/model, but I'll have to check it out. [VER] You rock! XD

tacoroco
04-24-2014, 06:52 PM
And goodbye Nemesis. It was nice playing you.

Seriously, I get that it's a really powerful ability, but it was what made her who she is.

Narcissus was screwed over by Nemesis because of his own arrogance. Nothing happened to her, she only delivered unto him what was fair. Why, then, can other gods now screw over Nemesis when she tries to deliver judgement unto them?

Powerful ability? Yes.
Needed a nerf? Probably.
Did they nerf it right? No. It broke any resemblance to her Lore. Could've gone with reducing the duration to a bit less than a second, or something.

Lore doesn't justify a god that can turn invincible to a Kracken (or any other burst attack), heal a percentage of that damage, and reflect it back at them. Now you actually have to plan your attack instead of simply having good reflexes. Lore is meant to be a framework to build off of.

Gokucoolio
04-24-2014, 10:01 PM
me gusta... and i also like this patch!

PLATIN2
04-25-2014, 06:44 AM
i would like to see something like this http://i.imgur.com/UtjpccH.png ..... only a short sentence next time in patch notes

and i would like to see more WHY .....why hirez change this or this

i hope you ll add this hirez thx

ShadowDragonXXI
04-25-2014, 08:36 AM
{snip}... Haven't seen Artemis's new animations/model, but I'll have to check it out. [VER] You rock! XD

They changed her hair a bit and the color of her arrows. Before they were a dull earth color when they were in her quiver, now they glow blue. You won't notice much difference in the baisc model, the Stalker skin had the more dramatic change when they changed her hair from the golden color (that I loved btw) to that striking red from the basic. The earth tones seem a little more dull on her now too where before they had a nice bright luster to them. I'll still keep using the Stalker skin since I honestly can't stand the green of the basic, but please at least change the hair color back to match her card.

As for the animations they seem to have smoothed her motions a little bit. Nothing flashy, but it makes it more appealing when I'm driving her around racking up the kills.

Still waiting on a buff to her trap ability. Doesn't need a damage or AoE buff, just a reduction in the time to activation. It's so annoying having this skill that's really only useful when you're running away. If it had a slightly faster activation it could be used to snare people that were trying to escape as well.

SamBR
04-25-2014, 04:44 PM
- Who need Nerf (and how much it is above others%)?
Hercules(10%),Tyr (10%), Thanatos(8%), Ullr (5%), Kumbakarna(5%), Anubis (5%)

- Who need Buff?
Arthemis (10%), Geb (10%), Athena (5%)

My opinion.

Panjango
04-27-2014, 12:24 AM
Goodbye Nemesis? Seriously? Remember she still has an ult that takes 50% of your health and protections at max rank and takes 25% of your movement speed for 5 seconds. She has an almost unmissable 50% slow and the largest dash in the game. Along with a great auto attack chain, Nemesis is still one of the best gods in the game. She will still be played and she will still win. Now she doesnt have a get out of jail free card which she shouldnt of had in the first place. She is still strong, just significantly fair now.

Sonicherois
04-28-2014, 02:27 PM
Goodbye Nemesis? Seriously? Remember she still has an ult that takes 50% of your health and protections at max rank and takes 25% of your movement speed for 5 seconds. She has an almost unmissable 50% slow and the largest dash in the game. Along with a great auto attack chain, Nemesis is still one of the best gods in the game. She will still be played and she will still win. Now she doesnt have a get out of jail free card which she shouldnt of had in the first place. She is still strong, just significantly fair now.

In some way true, she is strong, if you know how to play her in different situations. To get in, kill and get out without getting killed your self. But I doubt that now she fits her role as a Warrior, to be honest if to compare with all other warriors (and hopefully I didn't miss any) shes the weakest of her role. The shield health was a wrong way of.. nerfing her, because now she barely can get inside to a team fight and get out of there alive (If you avoid most of the shots, the enemy team shoots at you) and hardly scratching them if they have something defensive. Sure, build her more defensive like a bruiser, but that is a cost of power. You can stay longer in a team fight (for 3-5 seconds + or -) but you can't really hope to kill. That's kinda my opinion, but I'm open to criticism

Panjango
04-30-2014, 04:13 AM
She has always been an assassin to me. Quick auto attacks, quick bursty moves, a huge ult. All round, she felt more like a god to run in with a 100-0 someone without them being able to do anything.It was a bit unfair to have someone like that being able to walk out with a damage immunity. Now she can negate something like an ao ult or ra ult but not fully. Something that should of happened a long time ago.