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View Full Version : Preliminary Patch Notes 12/12/2014 - Awilix Release



HiRezDrybear
12-12-2014, 04:49 PM
MOUNT UP!

New God: Awilix


Awilix



[*=1]Initiative - Passive



[*=2]If Awilix strikes first from out of combat, she increases her total physical power by 30% for 2.5s.



[*=1]Summon Suku



[*=2]Awilix mounts her Panther Suku, gaining movement speed but decreasing strafe speed. Awilix may leap off of Suku to deal 80/130/180/230/280 +80% of her Physical Power as damage to all enemies in the target area. Canceling this ability before leaping will not trigger its cooldown. Cost: 50/55/60/65/70. Cooldown: 15s.



[*=1]Feather Step



[*=2]Awilix flips over the last enemy she hit within 1.5s, dealing 60/90/120/150/180 +50% of her Physical Power as damage when she passes over them. The damage dealt is modified based on the next attack in Awilix's basic attack progression, increasing 1x/1.5x/2x. If the next basic attack in her sequence is her third attack, then she also hits all targets in the area around her. Cost: 60/65/70/75/80. Cooldown: 8s.



[*=1]Moonlight Charge



[*=2]Suku comes to Awilix's aid, rushing forward and damaging all enemies for 70/110/150/190/230 +60% of her Physical Power. If hit from behind, enemies are also knocked up into the air. Cost: 85 Cooldown: 12s.



[*=1]Gravity Surge



[*=2]Awilix calls upon the power of the moon, immediately pulling to her the closest enemy god in front of her that is either Leaping or Knocked Up into the air. The target god takes 200/250/300/350/400 +100% of her Physical Power as damage when it lands. Awilix is then bathed in moonlight, gaining 30/40/50/60/70% Attack Speed and 20/30/40/50/60 Physical Power for a short duration. Cost: 100. Cooldown: 90s.

New God Skins


Archon Thanatos
BuccaNeith Neith
Blood Moon Awilix
Nerd Rage Cabrakan



New Voice Packs


Awilix
Archon Thanatos
BuccaNeith Neith
Nerd Rage Cabrakan

New Ward Skins and Player Icons


Temple of Kukulkan Ward
Mayan Icon


New God Rotation


Zeus
Tyr
Bacchus
Cupid
Loki


New Emotes


Awilix Clap and Wave
Ao Kuang Clap and Wave


Misc


Fixed an issue with new users skipping the tutorial and feature pop-ups.
Fixed an issue with in-world objective health bars not updating smoothly.
Selecting god skins now plays their name introduction in the match lobby.
Fixed a hitching issue caused by NPC’s not getting precached during matches.
Fixed an issue where non-party leaders would see incorrect challenge names when the party leader would join a custom lobby.
Fixed an issue with the initial VGS context missing.
Turning Auto-level off mid match will keep it off until turned back on in the lobby.
Fixed an issue with Ward selection pop-up only showing 2 pages of wards with buttons.
Fixed an issue with Hint/Help pop ups persisting at the Victory/Defeat screen.
Fixed a bad system message when cancelling a Custom Room.
Turning off Auto Level abilities/purchase during a match will now be remembered.
Added Russian, Polish, and Turkish fonts.
Numerous Co-Op AI improvements for new player experience.
Added Hirez animated logo. Snappy!


Spectator


Switched location of Actives and Consumables in the spectator hud.
Can now /spectate on players that are already in the match lobby.
Improved the performance of Nu Wa’s Fog. Will appear less jittery.
Green timeline is now clickable.
Team name display in spectator is now editable in hud editor (Only visibility).
Camera height adjustments.
Collision is turned while in free cam.
Fixed an issue that caused the Game State text to clear when opening settings.
Fixed an issue where gods switching stance did not update the ability icons.



Gods - Balance/Updates/Fixes



Ao Kuang



[*=1]We love that Ao Kuang is an all-in style melee-mage, but his burst potential was a bit too high, and Dragon Call when fired as a projectile was allowing for too much damage while maintaining a safe distance. This patch also features a cleanup to his passive, and a fix for the notorious Kumbhakarna Sleepy issue.
[*=1]King’s Sword



[*=2]When using energy to cast an ability in place of mana, it will no longer consume two energy charges. One charge will provide the casting and also the damage increase.



[*=1]Dragon Call



[*=2]Magical Power Scaling of melee damage reduced from 30% to 28% per Dragon.
[*=2]Ranged damage when re-activating the ability and sending Dragons forward reduced from 20/30/40/50/60 to 15/20/25/30/35 per dragon.



[*=1]King of the Eastern Seas



[*=2]Fixed a bad interaction with this ability and Kumbhakarna’s Sleepy. Kumbhakarna is no longer executed if his passive is available, but Ao Kuang still enters Dragon Form.



Aphrodite



[*=1]General



[*=2]VGS and Voice pack pickups lines have been added to the game.



Arachne



[*=1]General



[*=2]VGS and Voice pack pickups lines have been added to the game.



Artemis



[*=1]General



[*=2]Fixed an issue with her hair not showing white on the Convention 2012 skin.



Cabrakan



[*=1]Seismic Crush



[*=2]Updated tooltip to include the increase in attack speed.



[*=1]Refraction Shield



[*=2]Updated tooltip to reflect that it only stuns gods.



Chang’e



[*=1]Waxing Moon



[*=2]Updated tooltip to reflect that it only stuns gods.



Kumbhakarna



[*=1]Passive



[*=2]Fixed an issue where Ao Kuang could execute and bypass Sleepy.



Neith



[*=1]World Weaver



[*=2]Fixed an issue where cancel text was displaying incorrect values



Ne Zha



[*=1]Armillary Sash



[*=2]Tooptip updated. Now states that this ability can critically hit.



Nox



[*=1]Some huge changes for Nox this patch! Nox was capable of dealing large amounts of magic damage but the leash component of her ultimate Night Terror exposed her to too many fatal situations. We wanted to give her a chance to sit at range and control the fight while still remaining survivable. With the addition of a delayed stun and the chance to hit multiple targets, Night Terror now gives Nox a strong teamfight presence. Changing her passive to include more damage mitigation and removing her need to stay near her target gives her many more options on the battlefield.
[*=1]Flame of the Night



[*=2]This ability has been changed: Nox’s candles gather energy from all abilities she uses. For every ability Nox casts a candle is lit. For every candle lit Nox gains 4% damage mitigation. When Nox takes damage from an enemy god one of her candles are blown out.



[*=1]Shadow Barrier



[*=2]Damage reduction is now 90% at all ranks.
[*=2]Barrier duration increased from 1s to 2s.
[*=2]Reduced cooldown from 18s to 18/17/16/15/14s



[*=1]Nightfall Raven



[*=2]Damage reduced from 70/140/190/240/290 to 70/120/170/220/270
[*=2]Silence duration increased from 1.0/1.1/1.2/1.3/1.4s to 1/1.25/1.5/1.75/2s



[*=1]Siphon Darkness



[*=2]Damage reduced from 90/120/150/180/210 to 90/110/130/150/170
[*=2]Mana changed from 50/55/60/65/70 to 50



[*=1]Night Terror



[*=2]Nox is no longer required to maintain a link to targets affected by Night Terrors. Targets remain affected regardless of range, for the duration.
[*=2]When Night Terror expires, targets are now stunned for 1s and take damage again.
[*=2]Increase projectile speed from 110 to 160.
[*=2]Increased range from 55 to 70.



Osiris



[*=1]Lord of the Afterlife



[*=2]Osiris is now CC Immune during the entire leap, not just the casting time.



Serqet



[*=1]Serqet's Cobra Kiss duration, at the later stages of the game, was allowing her too much control in using all her damaging abilities before a target could react. Reducing the duration makes Serqet rely more heavily on her positioning and mobility to secure kills.
[*=1]Cobra’s Kiss



[*=2]Reduced Madness duration from 1/1.25/1.5/1.75/2 to 1/1.1/1.2/1.3/1.4.



Scylla



[*=1]General



[*=2]Lil’ Red targeter improvements to team coloring



Ullr



[*=1]Switch Stance



[*=2]Fixed some issues with him getting stuck in previous stance.



Vamana



[*=1]The change is intended curb a bit of Vamana’s late game damage, or force him to specialize more in his itemization, consistent with other warriors.
[*=1]Colossal Fury



[*=2]Reduced Physical Power Bonus from 40/65/90/115/140 to 40/55/70/85/100.



Vulcan



[*=1]Magma Bomb can no longer ignore knockup immunity when knocking up players, allowing for a few more counters to the Smith of the Gods. In addition to removing the mini-stun we have added a hit indicator for where the bomb will land along with slightly reducing the range of the ability. This should help players squaring off against Vulcan’s potent lane poke.
[*=1]Magma Bomb



[*=2]This ability no longer stuns as it knocks up.
[*=2]Range reduced from 65 to 60.
[*=2]Added a ground target warning indicator where the Magma Bomb is going to land.

Penta
12-12-2014, 05:20 PM
Where art thou zeus buffs?!?!

LostScarf
12-12-2014, 05:57 PM
Awilix Patch notes

Awilix:
Passive: 30% boost for 2.5s is certainly enough time to wreck a target while ganking and you can do a sustained gank because of the heal that goes with this passive.

1st ability: The ability to get around quickly as an assassin is going to make her scary. Usually you can rely a little on where an assassin was last in a lane before they can get to you, with the MS she has, everyone better make sure they have wards. The leap damage is very nice as well.

2nd ability: Like a mix between Hun Batz' monkey teleport and loki's backstab ultimate, she pops up behind someone and if you time her attack chain correctly, it does an AOE attack. A pretty interesting idea that will require some skill to do right. It should feel rewarding. Of course this is also an important ability to do her ultimate combo so doing an AOE attack with it, will definitely be helpful.

3rd ability: Nice damage on this skillshot, it feels weird requiring this ability to cast her ultimate effectively, but that's what they've done.

Ultimate: This is an oddly niche ultimate, but holy crap the rewards she gets from it. The ability to shut down an escaping (leaping) god and then the attack and power bonuses she gets will make her very effective in wrecking people. Fortunately she does have her 3rd ability to set it up if needed.

Awilix summary:
It's nice to see a kind of niche god. She's certainly a counter to leaping gods and she'll be able to do great damage and ganking in general. She just has so many tricks and buffs to her and it will take time to master her skills to their fullest. She should be a rewarding god to play. As the game goes forward we should hopefully see more gods like her who cover certain areas of the game to round it out.

God Balance:

Ao Kuang Nerf:
Dragon Call nerf is appropriate, but does it really do that much? Ao Kuang will still horribly wreck in melee with this ability, it just nerfs his ability to kill or soften someone running away. But he still has his teleport and ultimate to compensate for that. Ao Kuang will still be very effective.

Nox Buffs:
The new passive is way better than her old passive. Her abilities were just cheap to cast, not much going there. This new passive gives her a stronger laning presence and will make her hard to kill with an initial strike.

Her shield lasting 1-2s and being 90% at all ranks is pretty good. It will help her deal with ultimates and make her harder to kill, which is good.

A longer silence is good for her, allows her to escape better and deal with abilities more effectively.

Her 3 is still gonna hurt, surprised they made it cheap across the board though.

Her ultimate, less useless. Still need to to land that skill shot, but it opens up more possibilities for herself and teammates to deal with enemies.

Osiris Fix: Not being CC immune during his ultimate was dumb as rocks, glad that's fixed.

Serqet Nerf:
Duration reduced on her Cobra Kiss is appropriate, during that 2 seconds, she pretty much could kill most gods. With 1.4s it gives plays a chance to atleast put up a fight.

Vamana Nerf:
Vamana is one of the best gods in the game, and his ultimate can make him pretty ridiculous. This nerf will bring him down a bit, but he'll still be very effective.

Vulcan Nerfs:
Vulcan is a great laning god, this slight nerf hurts him a little, but he'll still be very effective.

Summary:
Liking what I see with Awilix and these nerfs are all appropriate in my opinion. They'll help and hurt each god, but not change things too drastically; besides Nox. Nox was objectively the worst god in the game, so it's good to see a rework of her and we'll see how strong she is soon enough. Great job as always to the art team.

SolisObscuri
12-12-2014, 07:57 PM
What is Awilix classed as - Assassin or Warrior? She looks like a load of fun either way.

The Nox changes looks pretty nice, glad they decided she wasn't a good boxer.

I'm not sure about the nerf to Vulcan, since magma Bomb is about all the "poke" he has. Guess we'll see.

Curious to see how the Ao Kuang nerf works out. He was initially too strong, but incredibly fragile for a melee god at the same time. Looks like they were fairly restrained, though ,so hopefully all will shape up well.

I don't think that's where I would've nerfed Vamana, but he arguably deserved a bit of one. I think the evaluation of Warriors gets skewed because so many are fairly bad, though.

Hopefully Ullr's stance-shifts finally got straightened out this time. It's a pain in the ass when his animations/appearance/sounds/icons and get out of synch with what stance he's actually in.

GongsunYiru
12-12-2014, 08:50 PM
What is Awilix classed as - Assassin or Warrior? She looks like a load of fun either way.

She's an assassin. http://www.hirezstudios.com/smite/promo/awilix-dev-insight

regmckie
12-12-2014, 11:20 PM
Wow. I was surprised to see all the Nox changes. I love the new changes to her ultimate, and her Shadow Barrier ability seems to be looking much better. Nice job, Hi-Rez!

DirtyMartini
12-12-2014, 11:53 PM
Love the changes to Nox. Great work!

ZeoFawx
12-13-2014, 01:23 AM
I always said Nox had potential. I'll be playing her much more often with these changes.

AivenPrimus
12-13-2014, 03:07 AM
#Thanks God, HiRez realized that Stun on Vulcans Magma Bomb was a mistake...
Thats all I ever wanted to be removed from Vulcan...



# But I highly doubt that HiRez had to nerf damage on Nox, .... they could have atleast buffed Shroud of Darkness consumption effect from 50% to 100% then...

Meanwhile He Bo Watter Cannon does, 290 + 80% Magic Power with 3 second CD and NO DELAY...
While Nox does DELAYED 170 + 60% Magic Power

That is seriously laughable

Even till now Nox still doesnt get any Effect that represents Night...

#And that AO ''nerf'' ... If it isnt the most laughable nerf I have ever seen...

Regalstrike
12-13-2014, 04:40 AM
Vulcan didn't need that nerf really. His ultimate is super unreliable, his magma bomb is what made him still viable. But Osiris get a massive buff? Glad to see Ao Kuang getting nerfed.

ViralMarketer
12-13-2014, 04:56 AM
Good luck pulling Xbalanque with that ult, haha!

LainEdel
12-13-2014, 05:04 AM
Finally Osiris' ult gets cc immunity.
Awilix seems promising, Nox buffs are nice, although I think adding a ground targeter for vulcan was a bit too much of a nerf.

LainEdel
12-13-2014, 05:10 AM
Meanwhile He Bo Watter Cannon does, 290 + 80% Magic Power with 3 second CD and NO DELAY...
While Nox does DELAYED 170 + 60% Magic Power

That is seriously laughable

Leave He Bo alone already. He was nerfed to oblivion because all the whine threads and etc.. His Water canon has 1 range and is a tiny cone which 99.7% of the times will not hit more than 1 God unless the whole team feels suicidal and it's damage is not doubled by Nightfall raven. So leave He Bo out of it.

AivenPrimus
12-13-2014, 06:17 AM
Leave He Bo alone already. He was nerfed to oblivion because all the whine threads and etc.. His Water canon has 1 range and is a tiny cone which 99.7% of the times will not hit more than 1 God unless the whole team feels suicidal and it's damage is not doubled by Nightfall raven. So leave He Bo out of it.

Dont you even dare,

I have played He Bo myself, and I am well aware of what his abilities can do...
His Water Cannon can clear waves of minions because of its Size and is way easy to hit because it has no Delay,

And to tell you this,
Nightfall Raven doesnt double Siphon Darkness damage.... Its 50% on a ability that does 170 + 60% Magic Power, to sum it up it is DELAYED Damage Ability that does 255+90% Magic Power WHEN CONSUMING SHROUD OF DARKNESS..... Which Nox can apply at maximum only once every 9 Seconds

seeeetttt
12-13-2014, 07:31 AM
Question :P
whats is mean from patch notes - Added Russian, Polish, and Turkish fonts. ? Its for Keyboard ? or translater game (only words_txt - not voice ofc).
I dont know :D Sorry for ask.

Fantasy
12-13-2014, 08:41 AM
Can awilix get a ground targeter for her ult?

I know it sounds crazy, but i imagine it as a pretty big cone... It'd help us players know where to pull from a safe distance and combo better with our team mates

SnìpeZ
12-13-2014, 10:49 AM
When is this patch coming out? So badly want to try out awilix :P

Fáceless
12-13-2014, 04:16 PM
- Happy about the nox changes, was about time.
- The removal of the stun on magma bomb seems legit, too.
- Pretty happy about the cobra kiss Duration reduce from serquet

But, and i say this as someone who played Ao Kuang excessively since his re-release:

Do you really think that this nerf will make any difference at all? To be honest, with all 6 items i usually have 200 spell power at most. so this change makes a Difference of 4 dmg per dragon on melee hit. Not only that, but i barely ever saw other Ao Players using their 2 as a range ability. For me, this is only the Case until Level 8 or so where i have my Combination of Boots and Fatalis. Before i use it primary for the slow effect, not its Damage.

Even though i most likely will get some People angry with the following: in my honest Opinion Ao is Fine the Way he is right now. Yes, he has very high Burst Potential from mid game onwards and a short range Port, but at the same time he's very Squishy and heavily hurt by any kind of CC.

From my personal experience i can say that many Players seemed to be afraid of him and rather tried to run away instead of facing him, and this is the first Mistake. He's not allmighty, just a melee mage. An Assassin like Bastet or Serquet will eat him up in a 1on1 Situation. Also, get some Actives, beads, aegis or sprint makes a huge difference.

Over many games i even faced these 2 Camps, 1 that says ao is op and the other that says he is fine. All in all, this is just my personal Opinion / Experience and i would be happy if it could be accepted as just that :)

Fáceless
12-13-2014, 04:18 PM
Oh and also will the legendary / diamond skin for ao come out with the Patch ? :(

McKnightrider
12-13-2014, 05:02 PM
So when is this patch suppose to be live? It's the 13th and it hasn't happened.

Krewcify
12-13-2014, 06:35 PM
What is this Bullshit seriously Vamana ult dammage and vulcan mid ball this patch have fucked these two gods vamana will get off crush by all guerier and mages especially Hercules is a fucking joke.

Lilithani
12-13-2014, 06:38 PM
BuccaNeith VP underwhelming. Exactly the same as the original, just what you guys did with her Miss Diagnosis skin. :(

Bigfsi
12-14-2014, 08:17 PM
I AM SO GLAD VULCAN'S 3 GOT NERFED! Thank you hi-rez! Actually felt like I contributed to something. Also, I spoke about the nox vs change thing. Still think changes is a total and utter upgrade (slight nerf to changes immune dance? plz??) gg hi-rez

FusionPwN
12-15-2014, 08:00 AM
MOUNT UP!


Fixed a hitching issue caused by NPC’s not getting precached during matches.




Is this the reason why I get huge framedrops? from 60 fps to 20 fps?

TZEVE
12-15-2014, 09:02 AM
where is the Buffs on Zeus

Sleran
12-15-2014, 09:56 AM
The nerfs on vulcan and vamana are seriously unneeded. Vulcan's poke is what makes him useable, his ult is unreliable as heck and easily avoided. Reducing the range and adding a target spot will make it super easy to avoid negating any effectiveness he has. As for vamana his ult is one of the things that allows him to deal good damage late game. Forcing itemization makes it so his passive will get put to the side in favor of normal damage items in order to keep up with other gods.

Orwyn
12-15-2014, 01:36 PM
Glad Vulcan was fixed. Being able to do 3 then 1 with a couple turret hits every time is stupid. He's still got astronomical damage.

MDorn
12-16-2014, 06:53 AM
Vulcan fixed? I wouldn't call removing his stun, reducing his range and adding a big fat ground marker for people who are unable to move or juke fixing him. I'd call it dumbing down the game (reference to ground marker) for lower ability players.

The only thing that should have been done is a reduction on magma bombs AoE size. He's going to be trash tier now, his magma bomb is what makes him viable.

SeductivePower
12-16-2014, 08:01 AM
Nice job with Vulcan now reduce He Bo's and Scylla's dmg and give them 9 nerfs like u did it with Nu Wa..let's see the reaction of players.

SmiteBound
12-16-2014, 05:34 PM
Gotta love this patch, but imo simply removing one or two dragons from Ao Kuang along with a minor damage nerf would be enough as he still has huge burst potential. Vulcan FINALLY will stop interrupting a bunch me from smashing his face in at last, thank you Hi-Rez. I'm a little eh on Vamana's nerf because even though he'll still be very effective, that ~30 physical damage lost might be troublesome for Vamana players. I still think Nox is a bit weak for the simple reason that her damage output is lackluster compared to mages like Scylla, Nu Wa, and Vulcan. I personally think she could get a small buff in her 3 damage.

Of course, I don't forget about Awilix :). I love assassins and personally, I think Awilix is going to be one of my favorites. A way to move quick right off the bat? Love it! Being able to jump over a god and play tag with them? Awesome! An ability that knocks up but isn't op as a whole, and an epic ultimate that truly makes Smite feel like an action, fastpace MMO? Truly going to be a fan favorite - I expect her to be used a decent amount in all play.

SeductivePower
12-17-2014, 03:00 AM
Gotta love this patch, but imo simply removing one or two dragons from Ao Kuang along with a minor damage nerf would be enough as he still has huge burst potential. Vulcan FINALLY will stop interrupting a bunch me from smashing his face in at last, thank you Hi-Rez. I'm a little eh on Vamana's nerf because even though he'll still be very effective, that ~30 physical damage lost might be troublesome for Vamana players. I still think Nox is a bit weak for the simple reason that her damage output is lackluster compared to mages like Scylla, Nu Wa, and Vulcan. I personally think she could get a small buff in her 3 damage.

Of course, I don't forget about Awilix :). I love assassins and personally, I think Awilix is going to be one of my favorites. A way to move quick right off the bat? Love it! Being able to jump over a god and play tag with them? Awesome! An ability that knocks up but isn't op as a whole, and an epic ultimate that truly makes Smite feel like an action, fastpace MMO? Truly going to be a fan favorite - I expect her to be used a decent amount in all play.

Trololo....Surprise even Nox deals more damage, in less time, than Nu Wa. Thx to 9 dmg nerfs.

Facelesshero
12-17-2014, 05:58 AM
I could not give a crap about a nerf to Vulcan.

It surprises me that they would nerf him before Hercules. He can build defense and still destroy you because he has base damage that is way too high on his kit which in addition to that damage has stuns and knockups. Lowest risk and highest reward god in the game with such a massive margin for error.

Vulcan...meh.

Sly2295
12-17-2014, 07:11 AM
Noticed some sort of bug or glitch with gods where abilities are not dealing damage to gods for example Agnis 2 or 4 with combo of his 1 sometimes doesnt deal damage and the stun doesn't apply happen to me a few times also with a Awilix on my team had the same problem... currently in game and its happen 5-6 times.

overall this is the best update ever apart from the skins that are 600 gems :/ but i guess its the way Hi-Rez make there money. i just hate how Hi-Rez do there texturing... just :mad:

MDorn
12-17-2014, 07:35 AM
Question: Awilix's Summon Suku, does that have no timer? as in once she's mounted Suku does she not leap off after say 5 seconds like Guan Yu's ult? Seems a little ridiculous is its infinitely active until she leaps (basing the question off of the god Reveal video).

LazyTurkey
12-17-2014, 07:40 AM
Added a ground target warning indicator where the Magma Bomb is going to land.

THIS IS CRAP vulcan is just not the same

Bigfsi
12-17-2014, 09:30 AM
The nerfs on vulcan and vamana are seriously unneeded. Vulcan's poke is what makes him useable, his ult is unreliable as heck and easily avoided. Reducing the range and adding a target spot will make it super easy to avoid negating any effectiveness he has. As for vamana his ult is one of the things that allows him to deal good damage late game. Forcing itemization makes it so his passive will get put to the side in favor of normal damage items in order to keep up with other gods.

Um, his 3 comes out really quickly, now this gives players some chance of avoiding it. Please explain how ra can poke seeing as his 1 is the definition of SLOW LASER BEAM COMING YOUR WAY, ABANDON SHIP. Vulcan can still poke, ur over reacting.

AngelicOne8143
12-17-2014, 03:05 PM
Well, I have to say that while I understand some of the updates, and the new assassin is amazing, after playing against Nox in Conquest, center lane, her new candle thing stacks far too quickly, and gives her too much bonus damage. With her 3 having virtually no cooldown anyhow, and costing almost nothing, she can spam it all day long, at long range, and tear down another mage in a blink.

Worse yet is her new tick of damage at the end of her ability. Some say it makes her more viable, but all it really does it give her a freebie to finish off gods who retreated and got away, allowing her free kills where she probably doesn't deserve them.

I completely got caught out, low on health, by Nox in a Conquest a bit ago, and she only hit me once the whole time. She was full health, and with Nu Wa, I put up mists, soldiers, bursted, used my ultimate, then soldiers, burst again, and got her down to below 200 health. One hit away from killing her, and the second tick of her ability finally fires, killing me.

The issue was that this played out this way about 8 times. Her cooldowns, unreasonably low mana cost for her abilities, and the new tick of damage at the end of the duration make her more than viable - they have completely and utterly broken the goddess of night, and give her far more finishing ability than she should reasonably have. If you'd reduced her range on her 3 substantially, I could understand the other changes. It would force her close - much like Chang'e - to maximize that output, and take advantage of those otherwise overpowered abilities.

Now, however, you've made her ultimate skill-shot-cum-global, removing proximity, buffed her damage output substantially with the candles no longer requiring abilities to be used around her, and allowed her to spam her way to a massive damage boost in less than 12 seconds, while not making the mana draw substantial enough to stop her from spamming until her eyes bleed without running out of mana, even without MP5 regen items.

Add to that the fact that she never once killed me with anything but the final tick of her new ability change, and it leaves a sour taste in the mouth.

You had good intentions, but you should have made some buffs, then offered a trade-off with her cooldown on her 3, at the very least. Having a high-damage AoE with maximum range capability, a low cooldown, and negligible mana cost has ensured that she won't be challenged by many in her lane.

The idea is to make her viable, not to make her so devastating that even with a gank, she can't be countered. Add in the damage shield at a massive 90%, and she always has time to get away when being ganked by junglers who are coming in to help with her now completely overwhelming onslaught of AoE damage.

Well played, Hi-Rez. Might want to revisit this one, and them move on to Hercules, who is easily one of the most broken gods in the game.

Just drop his damage a little, and he'll be perfect. His healing can be countered by someone smart enough to build Divine Ruin, but you gave him the health of a guardian, and the damage of an assassin, and that's a terrifying combination. I understand he's Hercules, and he's supposed to be strong, but come on.... you have to have a trade-off.

Nu Wa is one of my favorite goddesses, and you stacked 9 different nerfs on her, making her only viable to those who very, VERY carefully manage their skills, and use full cooldown on their abilities, while stacking massive health/mana/power builds.

I'm sure that the present result with Nox wasn't intentional, as it plays out in the live matches, but I can assure you, she's just as broken as Xbalanque or Hercules, now, and her output and low mana drain simply don't balance, particularly with the end-tick damage/stun you added, and her ultimate now not requiring pursuit, with completely overdone escape ability due to a 90% damage shield.

That's just my thoughts. I'm sure people who love her, hate Vulcan, hate Vamana, and generally want you to cater to their preferences will love this new update, but it's simply not working in live matches in a way that's reasonable.

I hope that you take another look, and take this seriously under advisement, because while we're all glad that Nox isn't completely useless, now, you took it about five buffs too far, without a counter to the increase in viability that forces her to think about her use of mana, and her proximity strategy. Make her three about the same range as Ao Kuang's teleport, so that she has to either chance close range combat, or use her shielding to escape tight situations, and you might be onto something, but the mana draw has to be retooled.

nicklas3060
12-18-2014, 03:04 PM
Hey,
could somebody inform me on how to get the Archon Thanatos skin?

RippleApple
12-18-2014, 03:36 PM
Buy everything from the oddysey.

Fergod
12-18-2014, 04:05 PM
Dont you even dare,

I have played He Bo myself, and I am well aware of what his abilities can do...
His Water Cannon can clear waves of minions because of its Size and is way easy to hit because it has no Delay,

And to tell you this,
Nightfall Raven doesnt double Siphon Darkness damage.... Its 50% on a ability that does 170 + 60% Magic Power, to sum it up it is DELAYED Damage Ability that does 255+90% Magic Power WHEN CONSUMING SHROUD OF DARKNESS..... Which Nox can apply at maximum only once every 9 Seconds,


let´s see... A mage with less damage than a tank/support?? Nox abilities vs hades abilities

Sly2295
12-19-2014, 09:04 AM
Great another bug... this is the 7th time it got me... i keep getting caught in nu was clay soliders and cant move any direction... forward or backwards even have destroying all clay soldiers this patch is great but buggy

Malnord
12-22-2014, 04:38 PM
Not sure if this is the right place to ask this, but what was in the patch today?

SkepRager
12-22-2014, 05:31 PM
I wonder too. You would think when the game downloads and installs a brand new update there would be somewhere a user can find what was fixed/changed etc. Does this exist somewhere? If it does, can we please make it a little easier to find?

DekuDiego39
12-22-2014, 08:12 PM
I gotta say I'm pretty happy about the Nox changes.

Sly2295
12-23-2014, 02:53 AM
Not sure if this is the right place to ask this, but what was in the patch today?


I wonder too. You would think when the game downloads and installs a brand new update there would be somewhere a user can find what was fixed/changed etc. Does this exist somewhere? If it does, can we please make it a little easier to find?

I was watching Smite stream because server was down and they claimed it was a bug to do with Fenrir and a few other things... but nothing major.

Hi-REZ do something about the fluency of basic attacks... i do game design and know it can be challenging but the clipping has to stop. and fix Apollo double agent skins basic attack animation... so make it look like its coming out the pistols instead of in between them

WeedMaax
12-23-2014, 09:45 AM
Ridiculous nerf on Ao kuang; I can't call that a nerf. We asked a real nerf ! and I'll ask again a nerf for this god.

Useless nerf on Vulcan; nothing changes and he doesn't need it.

Epic buff on Nox; I really need to say where is the problem with her ? I don't think so

The only good thing for me is the nerf on Serqet; fair nerf.

EclypsePhoenix
12-23-2014, 12:24 PM
i agree about the nerf on ao kuang, isnt nerfed enough.. about nox i love it, i love new skills and i love all except the damage. she need to reduce damages

S3nb0nzakura
01-07-2015, 01:36 PM
Just going to mention Kumbha again, change his 3 back to a stun and reduce the duration of the stun about the same as other stuns please

NightImmortal
01-12-2015, 04:12 PM
I must go try out this new god now, keep up the hard work!