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View Full Version : God Creation: Heimdal -- The Watchman



Chauling
04-12-2014, 08:07 AM
I'm a huge fan of Norse Mythology and as such, I want to have more Norse gods in this game. So, I decided to look into Heimdal, the guardian of Bifrost. I'm thinking that he'd be a new guardian. Here's my take on his abilities anyhow. I would be very happy to be left any kind of critisism (negative or positive (no BM)) that you might have.

Heimdal -- The Watchman

Passive: Heimdal's senses allows him to prepare for even the most unseen strikes, granting him immunity to one crowd control effect. 150 second CD.

Abitity 1 -- Far-Seer: Heimdal focuses his gaze at a single location anywhere on the map, revealing the fog of war on the targeted mini-map location. Also passively grants 3/6/9/12/20 protections. Lasts 5 seconds. 24 second CD.

Ability 2 -- Defender of Bifrost: Heimdal delivers a massive strike in an arc infront of him, doing damage and stuns enemies for a short time. Damage: 50/90/130/170/210 (+40 % of magical power). Stun Duration: .5 seconds. 10 second CD.

Ability 3 -- Thrust: Heimdal charges his weapon forward, doing damage to enemy minions in a line and impaling the first enemy god he hits. Gods are slowed and bleed every .5 seconds for 2 seconds. Minion damage: 90/130/170/210/250 (+40 % of magical power). Bleed damage: 20/30/40/50/60 (+20 % of magical power). Slow Duration: 2 seconds. Slow: 25 %. 10 second CD.

Ability 4 (Ultimate) -- Clear Passage: Heimdal opens Bifrost, creating a bridge between his location and the targeted mini-map location. The bridge can be used by 1 allied god to travel across, granting them 500 % increased movement speed while on the bridge. Bridge can only be used on non-fogged areas of the map. Cast time: 1.5 seconds. Bridge duration: 5 seconds. 90 second CD.

Thank you for taking the time to read.

Edit1: Changed Heimdal into a guardian and added damage values.

Vogita
04-12-2014, 12:26 PM
Thats pretty good but i think for the ult that during the bridge he teleports to the allied god whos taking the path and that he has a ton of protections and damage and does cone attacks to the enemies and does even more damage to those trying to attack the god traveling the bridge. So im guessing Heimdal would be a tank?

Zeta000
04-12-2014, 03:05 PM
In my opinion Heimdall should be a guardian (not a warrior) but this kit don't convince me.
While the passive and 3 can be good, i think that two abilities with mini map usage may be distracting and hard to play plus I always imagine a Gjallarhorn related ultimate.
What you think about that?

Chauling
04-12-2014, 04:06 PM
@Vogita: Yeah, I was thinking the lines of guardian more than warrior, indeed. Glad you agree. I'm not sure I understand your comment about the ultimate; are you saying I should add damage to it, because global travel seems pretty strong in combination with his 1 ability, which should create great potential for ganking.

@Zeta000: I've really just been thinking along the lines of Heimdal have super-senses, including his sight, and therefore adding global abities just came naturally to me. But yeah, I can see why it would not be so compelling with 2 mini-map abilities. And I like the idea of using Gjallarhorn in some manner but I think the majority of people would expect Heimdal to have some kind of connection to Bifrost, and the most natural thing I can think of is using it in his ultimate.

I appreciate the contructive critisism and you taking part in making this god. Keep it coming! :)

Zeta000
04-14-2014, 03:21 PM
I agree but by the lore Gjallarhorn willl be used an one and only time so put it in a short CD ability would be reductive. Bifrost, instead, was of common use, like daily when needed.

So why not a Bifrost path ability like the Cupid or He Bo ones? For Example in substitution of ability 2:
Grant Passage:
- Heimdall summon Bifrost in a line giving to all allies speed and protections
or
- Heimdall target an area. Bifrost slowly reach the destination (1-2 sec) and blink next to Hemidall the first allied god it touch

And then we can have an ulti like:
Call to arms - Heimdall stand and mightily blow into Gjallarhorn, scaring enemies and granting power to allies

MechaShinobi
04-16-2014, 04:29 AM
I have been thinking about this Asgardian for a loooong time. I just wonder why you dont just make his passive that he has double vision range (the distance that enemies pop out on the screen) and ignores the fog of war of the jungle. that makes him basically an anti invade specialist, you would be able to stand at blue and see enemies run at you from behind FG/GF and you would also be able to see if someone is backing further down the lane or if someone rotated into lane or even if the enemy jungler is stupidly standing at the edge of the jungle looking out at you.

As for his other abilities I like them, but using the minimap (im imagining something similar to Teleport to towers UI) on so many abilities would be slightly awkward and would have to be done out of combat. Also, for things like his ult, what would that be useful for? getting one god thats standing right next to you at that moment for some reason back to his lane instantly rather than walking for 8 seconds? Ok... waste of an ability much? Im thinking almost that it would be more interesting like this;

Heimdal Stabs his sword into the ground and channels the bifrost- blablablah flavour text flavour text- he is stuck in position until the end of casting or until cancellation, he gets to place an AOE about 25 units wide on the ground infront of him (not on him, thats kinda important so that he isnt transported too) that AOE persists and is visually represented for other gods as the seal of Asguard or the symbol of the allfather on the floor until the ability is cancelled or for a short duration after the ability has been used, similar to the way the Thor movie portrayed it (maybe more simplistic but still).
http://static.comicvine.com/uploads/scale_super/14/146560/3002400-7996473485-thors.png
while that symbol is on the ground Heimdal is given the 'Shielded Teleport' options selecting a ward to teleport to (see now, this encourages people to ward more! DESMOND SAVING THE META 1 STEP AT A TIME!). Once the ward is selected the symbol begins to glow and/or do other such things to show allies/enemies that a location has been decided and its ready, then when Heimdal clicks to activate, any gods, friend OR FOE are teleported to the target location via a beam of light from the sky, leaving Heimdal behind being as he was outside the AOE.

I think that, that ^^^ would be fun, useful and fairly balanced, I especially like the idea of being able to teleport enemies with the ult, it would take some skill to anticipate when an enemy would walk on the AOE (or I guess if you were really fast and the enemy was frozen or something IDK) but to pull it off would freak people out and be hilarious, but it also means if enemies see the symbol, they can choose to jump on it and either stop it, or teleport with them and force a fight that again leads to a new meta of, faking the enemy gods into jumping onto it then all allies getting off and basically banishing the enemies off to a ward off in right lane while you all push left.

I dont know, I just really like that. Then again, I am biased. :P
Sorry for the wall of text.
D.D.

MechaShinobi
04-16-2014, 04:36 AM
I say 'kinda' balanced because that ult basically make Heimdal the hyper backdoor mastermind, if you push the Titan and your team wipes, you slam down a ward, when you all respawn you go strait back inside their base, thats kinda cheap and might boast for maybe having wards be auto revealed if they are anywhere past phoenix line, still forcing enemies to deal with them, but making it easier to deal with that troll backdoor.

D.D.

Chauling
04-16-2014, 11:55 AM
@MechaShinobi: That was indeed a wall of text. As for my idea about his ult; you would be able to place down Bifrost from your location so that your ADC or whoever you might be having beside you can use Bifrost behind the enemy and provides a great gank oppunity.

As for your idea of his passive, would that only count towards vision or mini-map vision? If it is towards vision, I'd say it is fine. If it counts towards mini-map vision, I'd say it's way overpowered. Odin always has a passive that kind-of works in the same way, except he doesn't have to look in the direction he wants to get vision off. And this passive is already considered to be one of the stronger ones in the game.

As for the ultimate; Are you suggesting having him place down a rune like in the Thor movies and everyone inside it gets teleported to a ward selected? Because if we're talking about not using the mini-map to place two abilities, I don't see how that's any different from my suggestion. I like the idea of a group teleport, it sounds like a good way to use Bifrost but visually I would have loved to actually use a rainbow instead of using the Marvel version of it.

@Zeta000: I can totally see the Gjallarhorn working in that way. This maybe?:
Ability 4 (Ultimate) -- Sound the Alarm: Heimdal sounds the mighty Gjallarhorn, terrifying enemies within 30 yards while increasing the damage done by allies. Fear duration: 1.5 seconds. Damage buff: 25 %. Buff duration: 5 seconds. 70 second cooldown.

Zeta000
04-16-2014, 12:33 PM
Well double vision range is basically the Odin's passive so won't be.
Anyway the Chauling ulti was a lot like yours idea, in fact when he said "non-fogged areas of the map" I presume he was thinking of a combo with his 1. So he would choose an area anywhere in the map, get vision with 1 and use the ulti to teleport the ally there.
Sure can be fun, but still dosen't convince me and when you think about it there is a flaw: he teleport an ally (or the whole team) and then he had to walk all along till there? so maybe that will end in a 4v5 teamfight.
Plus this way can be useful in conquest only, it became a little wasted in arena or even joust

Zeta000
04-16-2014, 12:38 PM
Wow, the reply was for MechaShinobi but you answered before me Chauling, damn me that didn't refresh the page.
And yes i was thinking of an ulti just like that, thanks for writing it down in good words for me :D

Vogita
04-16-2014, 06:39 PM
[QUOTE=Chauling;24044]@Vogita: Yeah, I was thinking the lines of guardian more than warrior, indeed. Glad you agree. I'm not sure I understand your comment about the ultimate; are you saying I should add damage to it, because global travel seems pretty strong in combination with his 1 ability, which should create great potential for ganking.

What i mean is that giving your allies an escape would be unfair. So enemies should be able to travel but it wont be easy. You would be a juggernaut with a massive amount of protection and damage and your attacks are made in a cone range. So enemies can get to enemies and try to fight you if they are suicidal considering the monster you would become.

MechaShinobi
04-17-2014, 06:39 AM
My idea of his Passive is that enemies spawn in his vision from further away and he ignores Fog of Wars.
On the minimap enemies he sees in the normal area would be shown, but he wouldnt show ones he sees from his passive, he would have to ping or VGS it.
My talk of how using the minimap too much still stands as a separate point but I like the idea behind my version of his Ult, I was just saying if his kit was "1: click minimap and reveal enemies in the area. 2: dash and hit people. 3: hit people in a different way. 4 click minimap to do something else but only if you click the minimap with the 1 button pressed first" it would get annoying and tedious to use and to send 1 person is nearly not worth it, and would be difficult to find a moment to do it in.
Any characters you would want to be sending to gank would be damage characters, so thats jungle,mid,ADC there is one limitation. The people you send would have to not be doing anything right now, which means mid,ADC (whos job is to farm/defend not to suddenly be on the other side of the map ganking, and are usually in their lane with someone else pushing and cant leave them to do tower damage) are preoccupied 80% of the match.So thats the jungler left, who... seems to be ok at ganking anyway.
It just seems like there is 1 time that that ultimate would be useful and it barely ever happens, thus quite wasteful. Nearly the same problem as my version, but with the group ult you can send your solo/mid/ADC back into the fight, away from the fight or you could do the same to enemies. That allows you to engage, disengage or reingage as well as do what your version wanted to do, as well as encouraging people to buy wards.
Its just.. better.
I dont care about the visuals I was just saying the mark on the ground letting everyone know whats going on and being able to back away from an enemy TP, lets you counter their ward for next time because you could see the markings around it after arrival if you see it or without needing the player having to type into chat "just stand to the left a bit..." when trying to get rando's to move it. (Rainbows or not)

I am very long winded.

D.D.

Chauling
04-20-2014, 06:33 AM
@MechaShibobi: I do like your idea of his passive, which I wouldn't find overpowered on paper. Strongly considering replacing mine for yours at the moment or putting it along side for a "model 2" of Heimdal.

As for the ultimate; sending someone in to gank if the gank potential is high often more valuable than staying in lane and farming. I like the idea of your team teleport but I can find a places where it'd be pretty powerful. Let's say Heimdal is playing support and he hits level 5 and the junglers rotates over. Heimdal now places the teleport and anyone outside of the tower is now instantly in a bad situation and escape would be hard, extremely so if say the solo is pushing the tower. If you're pushing the tower and getting hit by a 2-man gank, very few make it out. That is why I like the idea of a solo teleport, since a one-man gank is more survivable (though there will still be 2-man gank potential with the jungler -- the jungler just needs to be in a way better position for this to happen). It would also be a problem with placing a ward behind your own phoenixes and making a group teleport under a stunned group (this could be addressed by map-restrictions, as I think you said yourself). In other situations, the group teleport would be amazing and I could totally see it working without being broken. But the ganking potential with the group teleport just shoots through the roof, especially if Heimdal were to build full CDR, to a point where I feel like it'd be situationally broken.

@Vogita: The idea of fighting on Bifrost actually sounds amazing. I'm still not sure whether to go with Mecha's design or my own but in case I go with my own, I will consider adding your suggestion to the table.

MechaShinobi
04-20-2014, 04:02 PM
Let's say Heimdal is playing support and he hits level 5 and the junglers rotates over. Heimdal now places the teleport and anyone outside of the tower is now instantly in a bad situation and escape would be hard, extremely so if say the solo is pushing the tower. If you're pushing the tower and getting hit by a 2-man gank, very few make it out.
Dont quite understand, I assume you mean he teleports them into tower range?

This is ignoring the restrictions of using wards. Feel free to teleport the enemy into your tower, but you put a ward in your tower range pointlessly doing it. Also, there is a short non skipable animation wind up on the ultimate (sticking sword into ground/runes light up or whatever) people who do or do not want to be in the teleport would have like 1.5 seconds to 'dash, jump, blink' etc, maybe if COG main Heimdal they will have MLG rapid map/ward clicking and then after the animation there will be a 0.1 second 'click time'. But people would still have 1 seconds to avoid it if they are perceptive.

So I dont think that tower teleport stuff would work most of the time. You would have to pre-emptively pick that ward before combat, so that when someone jumped at you they got teleported... and in that time you are immobile, it would be quite difficult to do but maybe in low ranked casuals smurfs could wreck face for a laugh.

Chauling
04-20-2014, 05:37 PM
@MechaShinobi: I mean Heimdal using the teleport on 2 friendly players, not enemy. If their solo is pushing towers and you decide to place down the teleport for your jungle and ADC, I don't think their solo is getting out. Especially if you got your own solo lurking and waiting for the teleport. Not talking about teleporting enemies into tower range (at least not till lategame).

MechaShinobi
04-20-2014, 06:10 PM
Oh well in that case, thats the point of it. Emergency response. Maybe have the ultimate with a 100s cooldown that isnt effected by CDR? I dont know. Just, say thats how long it takes to recharge the actual cannon thing or something.

CharlieMayhem
04-25-2014, 09:59 AM
Here is another vote for Heimdall the guardian

MechaShinobi
04-25-2014, 04:16 PM
the guardian

Noooo! Magic items suck! make him a warrior! Plea!

NiightFury
05-21-2014, 08:31 PM
I actually posted about having Heimdall in here too lol I included some lore with mine but wasn't sure about skills. I would LOVE to see him in smite

honorflight
05-21-2014, 11:12 PM
like it. ult is a little weak but his other abilities make up for it