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View Full Version : Opacity Slider For HUD



II Enix II
02-11-2016, 12:01 PM
Image retention on TV sets and monitors can be a problem when playing games, especially where HUDs are concerned. Now, some developers are considerate enough to include an opacity slider or include a dynamic HUD in their games in order to mitigate the damage caused by static images being present on the screen for long periods of time. I think we can all agree that the Smite HUD is particulary big and static (as it should be). These things present problems for people with expensive TV sets, though. Is there a possibility you could include an opacity slider for the game, so we can adjust the transparency of the HUD? This would mitigate and hopefully obviate the potential damage caused by having a persistent image i.e., the SMITE HUD, on the screen for a considerable length of time.

Many thanks,

An avid SMITE player. :D